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    posted a message on Interview with our Class Competition Winner - McF4rtson & the Sea Witch Class

    Congratulations McF4rtson for creating another amazing creation!

    Posted in: News
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    posted a message on Weekly Card Design Competition 7.20 - Discussion Topic

     

    Quote from Kovachut >>
    Quote from Cogito_Ergo_Sum >>

    Thanks for your detailed response. I really appreciate it ^^. Some quick mentions:

    • Swamp Witch Gaga: I don't think this will be useful enough to justify putting a 4 mana 3/5 into your deck because really you don't care much about the art since the other effects like the little shield for Taunt and other amazing UI design elements already clearly portray what the minion's stats, effects, and so forth are (DANG YOU GOOD GAME DESIGN!). I wouldn't go with this one.

    The opponent also views the minions as a 3/5 Swamp Witch Gaga regardless on what turn they have been played. Regarding the rest of your comment - yeah, that was intended. Or how do you picture the scenario, when the opponent tries to kill a minion and then they find out that the minion had divine shield all this time and that they made a very bad trade? The idea was to make a troll-ish effect on a meh body. I wanted to leave some gaps in order for the opponent to know what minions they are facing. If they don't write it down, then they might get confused about what and where a certain is standing on the board.

    If this doesn't change your mind, I will go with the first card as CheeseEtc advised me to. (Inb4 I know that the flavour of the witch isn't impressive as well. I really wanted to find an art of a trolling troll, but I couldn't find anything good. I would have called it General Chat Troll or sth in those lines).

    Can you do me a favour and review CheeseEtc's Skilled Crafter as well? 
    ________________________________________________________________________________________________________________________
    As for your cards:

    Hakkar the Soulflayer isn't really RNG based if you try to tune your deck to a sort of Ramp/Handruid with Mountain Giants and the like. Also you can try to go off on stuff like Nourish and Ultimate Infestation to keep the self-milling going...which makes me tempted to choose the alternative version.

    Oh, he is. It kinda depends on what cards you (don't) overdraw. Not to mention that he's also pretty slow - in order to get an immense value, he has to survive the turn before you play UI.

    You know my opinion about Hakkar and about Har'Koa, not let's talk about the Resourceful Carpenter:

    Just look at this minion (Arathi Weaponsmith) and then look at your card. It's true that the vanilla effect is reasonably weak, but shaman always has at least one totem on the board. And since this is an even card, Even Shaman would LOVE to run this and wreck its opponents. Dunno how to change it. The easiest way is to increase the cost, but I'm not sure if this is the right thing to do. I would just give the weapon the stats of a single totem, in order to prevent the weapon snowballing hard.

    Thanks again for the input! <3
    Your cards:
    • Okay so yeah, sorry. I've seen Swamp Witch Gaga's effect again and again, so it's not really that novel, and it's seems a bit too frustrating to play against for the wrong reasons. Personally, I think it's rather unfair to punish people playing HS in loud places without headphones. I prefer the first or last card, edging towards the former.

    My cards:

    • If I reduce the Weapon's stats on Resourceful Carpenter to 2/1, would that work? The current stats of Resourceful Carpenter are a bit weaker than Arathi Weaponsmith. Also, it's intentionally supposed to buff Even Shaman cause it suuuuucks right now (Seriously, you can check it right now. There's not many good even Shaman cards). Shaman in general is the worst class at the moment...and was for quite a while (disregarding that short Shudderwock phase). So I think it's fair to buff it a bit no
    • Okey, hear me out here. Hakkar the Souflayer's not really slow when you consider that they've been trying to go for Hand-druid recently (Forest Guide [/card]says hi), so it's pretty easy to self-mill yourself. Again, you can tune your deck to have more big minions then small minions...which is kinda already the point of Ramp Druid. So it's more of controllable RNG (like [card=gold]Shudderwock) than crazy as heck RNG (like Yogg-Saron, Hope's End) Think of it like Dollmaster Dorian, Grand Archivist, or Varian Wyrnn. Also you've got some Witching Hour shenanigans if you don't get it right the first time.

    In all honesty, I have no good ideas for this comp cause it's more flavour-oriented than mechanical-oriented. I'm slightly tempted to phone it in and submit this at this point XD.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.20 - Discussion Topic

     

    Quote from CheeseEtc >>

    Thanks to those who gave feedback for my cards. Skilled Grafter and then Overlord Drakuru were clearly the preferred ones (sorry linkblade), but one person considered it op. Here are potential new versions:

    The first one became a Priest card. Priest is the slowest and least aggressive class in the game, so I think giving it an OP 2-drop (and a 1/1 1-drop) is not as bad. It's also fitting flavor-wise.

    The second one means you can't curve out perfectly with this.

    As usual, I also had a shitton of other ideas to go with it, here they are.

     And here's some counter-feedback for people who commented on my cards (sorry I don't have time for a global review this week).

    @THWeaver - Troll Lifestealer is your best card, though not exceptional. I would word it as "Overhealing this minion gives it additional Health" I think it's explicit enough. Your other cards are too bland.

    @Fortify - I feel like this there's something to do with this theme of beasts and adapt, but the way you did feels too bland. Also the card's statline is too good for this particular effect.

    @linkblade91 - Does the discover effect also adds the card to your hand? If no, the effect is too trivial and this is just Ravenholdt Assassin with an orange gem. If yes, uh, it's just a discover then.

    @ffinderous - Both are interesting, but Zul'jin has better flavor because there's that "throw axes at enemy" thing. However I'd make him a warrior or rogue card (that's what he is) and make him target random minions instead (it's too OP on heroes). Would upvote.

    @eScapegoat1270 - Zalazane is just a bigger Hogger (or its Old God version) to me. Getting rid of the 2/2s is very easy and poses no real challenges. Also why the Kabal gang flag? I'm confused.

    @IgnatiusJReilly - Samedi/Kriminel is uselessly complicated and Adherent of Ghuun is too confusing. Sorry but I think none are good enough to score well in this contest.

    @Argent_Crusader - But why did you have to use this art? Your card's effect is too bland and this is not compensated by the flavor.

     

     

     

    More custom creation cards! Kewl! Okay, sooo I like the Priest version of Skilled Grafter because let's just say that Warlock's 1-drops might be a tad bit OP if they're stitched together (e.g. Voidlord + Flame Imp). Also, I like me some Aggro Priest cause why not. For balancing I think we can compare this to Kabal Courier, who more or less has a unique Discover effect. The only difference here is that because 1-drops are stated so heavily (The baseline of a 1-drop has 4 stats and the baseline stats of a 2-drop is worth 5 mana), you tend to result in a card that's worth 3 mana unlike Kabal Courier whose Discover product is worth...well what it's worth. As such, I think you should make it either a 3 mana 2/1 or 1/1.


    If you want, you could review my cards (I scrapped Zul'jin and the second set is near this comment)!

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.20 - Discussion Topic
    Quote from Kovachut >>

    Ok, I fixed my cards as much as possible. I would appreciate your feedback. Tomorrow I will return the favour. kthx

    Tokens:

    Vendor:

     

    Sen'Jin:



                                                                                                                                                                                                                                                                                                                                                                   

    Inb4 I know that the correct wording would be 'Your Hero Power becomes', but going my way the cards look visually better.

    Bonus:

    1) Value generator for rogues. Even if they get the Scam frequently, it functions as an activator for some combo cards. (might make the card an epic one)

    2) Trolls no da way of trollin wit da opponent. Let's be clear about  something - this card only changes the appearance of your cards, but in reality they still keep their initial stats, effects and voices. That's right - if you hear a Witch shouting Mrglrglrgl, then you are most likely facing an annoying amphibian :P. The concept of this card was just to test the opponent's memory on the minion's entrances and their position later on.

    3) Pretty much self explanatory. Did I balance it better?

    4) Amalgamate + a body. Since the effect is a strong one, I had to make it a 10 mana with weak stats and to give it to shaman. Like I said in the previous posts - I think it's ok as a design, because it's slow, weak to silence, it doesn't offer any tribal synergies (see Deathwing) and it's a nice nerf to Spiteful Summoner.
     Thanks for the feedback! Hakkar the Soulflayer isn't really RNG based if you try to tune your deck to a sort of Ramp/Handruid with Mountain Giants and the like. Also you can try to go off on stuff like Nourish and Ultimate Infestation to keep the self-milling going...which makes me tempted to choose the alternative version.
    • Suspicious Vendor: I like this one! It provides some spells for some Gadgetzan Auctioneer and Combo shenanigans, and it has some funny flavour. I think it's pretty balanced atm; of course, you could make Scam! cost (1) mana because it's a bit better in that it can Combo with any card and obviously you want Scam! to feel like a bad thing rather than a better thing. I think you should choose this one as it stands.
    • Swamp Witch Gaga: I don't think this will be useful enough to justify putting a 4 mana 3/5 into your deck because really you don't care much about the art since the other effects like the little shield for Taunt and other amazing UI design elements already clearly portray what the minion's stats, effects, and so forth are (DANG YOU GOOD GAME DESIGN!). I wouldn't go with this one.
    • Sen'jin, Troll Leader: It's a bit convoluted tbh, but it's a fine card to reflect Shaman's jack-of-all trades theme nonetheless. I like how it can help certain, different archetypes of Shaman and gives you a bit of flexibility on reacting to different decks, but it's a bit elaborate and seemingly random as to the Hero Powers you chose. I think you could add some more flavour to make the tokens seem more appropriate (e.g. Each Hero Power can be a "Mastery of da Elements", Beserk can be Fire, Restoration can be water, Da Peaceful Way can be Air, and Invoke da Elements can be Earth; it fits the Basic Totems effects after all (Searing Totem, Healing Totem, Wrath of Air Totem, and Stoneclaw Totem respectively)).
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.20 - Discussion Topic

     

    Quote from Sinti >>
    Quote from Cogito_Ergo_Sum >>

    Okay so because this is more of a flavour theme than a mechanical one, I tried to go for famous trolls/Loa...and ended up making my cards all Legendary :3. Your thoughts?

    Altenative Hakkar:

    Zuljin: for how much ur about class identity most of the time, givin warrior windfury minion seems rather weird :)
    Harkoa: feels like Cthun 2.0 or Avenging Wrath on a stick (literally). I guess you would need a lot of overloads to make it rly worth it, could be interesting, cant decide if it is ok or a little too strong.
    Hakkar: i think both versions r fine, but the minion one is a lot cleaner, for obvious reasons. It could probably be a 3/6, the effect is rather weak, since it would be very hard to actually trigger it.
    Thanks for the feedback! (Back to the drawing board...)
    • Zandalari Augur: It's cool, but it seems WAAAAY too swingy in the RNG sense. You're getting every thing from Voidlord to Ticking Abomination. It's also been done before plenty of times, and unfortunately, it isn't flashy enough. (Sorry)
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 7.20 - Discussion Topic
    Quote from RazorOfArtorias >>

    Love it.

    Hehe. I wonder why...
    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 7.19 - Final Poll
    Quote from Kovachut >>

    I'm curious about the story behind this. Why should this trigger Phoenix?

    Compare stats:
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.19 - Final Poll
    Quote from Demonxz95 >>
    Quote from Cogito_Ergo_Sum >>

    Completely Professional Review 7.19...Almost the End :(





     

    Wait, so Sabellian and Alexstrasza aren't dragons?
    LITERALLY UNPLAYABLE
    You saw nothing...

    Meanwhile in Cogi's brain:
    I failed to go into the top 8, participate often, and write the review correctly.
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 7.19 - Final Poll

    Completely Professional Review 7.19...Almost the End :(





    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 7.19 - Final Poll

    9th Place...


    In all seriousness, there are some absolutely stupendous cards here! The card quality here is through the roof, and I can't wait to see who wins. It's gonna be a close one tho.

    Posted in: Fan Creations
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