Quote from Cogito_Ergo_Sum >>This theme is extremely difficult for me to make cards for, but here goes nothing! Your thoughts?
The Bank:
Works exactly like Astral Communion. You gain filled Mana Crystals. If you already have empty Mana Crystals, they are refilled.
- Cogito_Ergo_Sum
- Card Design Champion
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Member for 7 years and 3 days
Last active Thu, Aug, 22 2019 02:44:27 -
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Sinti posted a message on Weekly Card Design Competition 6.15 - Discussion TopicPosted in: Fan CreationsCoin Toss: doesnt look very good, doubt anyone would play that honestly.Insidious Investment: this is kinda 50/50 win or do nothing card. If u can play it on T1/T2 this can ramp u up like crazy, if not, its a dead card for the rest of the game. Not sure if it would be played or if the early possible advantage would be fair/"fun".Desperate Deposit: i have no idea how this is supposed to work :P -
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CheeseEtc posted a message on Weekly Card Design Competition 6.14 - Final PollPosted in: Fan CreationsQuote from Phoenixfeather >>Quote from Cogito_Ergo_Sum >>Quote from Phoenixfeather >>Quote from Cogito_Ergo_Sum >>I think the problem with ensuring that the most voted card on page 1 gets to the finals is that a bunch of competitors can just spam their submissions on page 1 regardless of the quality of their card. Then the competition becomes less about the quality of the card and more about a race to see who gets to page 1 first.
Regardless, I do agree that there needs to be something that addresses the "page 1" predicament. Although admittedly, I haven't heard any complaints since competition 6.12...
Sir. Nobody from page 1 made it to the finals.Also, Scubahelm, winner of Page 1 in 6.14, never really complains about stuff. He (looking at his recent posts) almost always just asks for recommendations once on the Discussions page before posting it to the submissions page.And mods? Can you make a recommendations thread so it doesn't clutter this area anymore?I think you misunderstood my statement. I was saying that if we were to implement the rule that the best card on page 1 would make it to the finals, then it would become more of a race to see who gets on page 1 first than a legitimate competition of card quality.Also, I am a madam, not a sir. :PDesole madame. Je suis un garcon et je supposais. Je ne peux pas parler francais.
(Accents are too hard to add. Sorry CheeseETC)
That sounds weird for a native but it's ok, we need to be more numerous than the Dutch (or whatever that was) speakers :PQuote from Cogito_Ergo_Sum >>It took me one straight minute to understand the reference. GG -
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Fluxflashor posted a message on A Hearthstone Animation but it's KripparrianMust be within 1 and 100000 characters long. -
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Phoenixfeather posted a message on Weekly Card Design Competition 6.14 - Final PollPosted in: Fan CreationsQuote from Cogito_Ergo_Sum >>Quote from Phoenixfeather >>Quote from Cogito_Ergo_Sum >>I think the problem with ensuring that the most voted card on page 1 gets to the finals is that a bunch of competitors can just spam their submissions on page 1 regardless of the quality of their card. Then the competition becomes less about the quality of the card and more about a race to see who gets to page 1 first.
Regardless, I do agree that there needs to be something that addresses the "page 1" predicament. Although admittedly, I haven't heard any complaints since competition 6.12...
Sir. Nobody from page 1 made it to the finals.Also, Scubahelm, winner of Page 1 in 6.14, never really complains about stuff. He (looking at his recent posts) almost always just asks for recommendations once on the Discussions page before posting it to the submissions page.And mods? Can you make a recommendations thread so it doesn't clutter this area anymore?I think you misunderstood my statement. I was saying that if we were to implement the rule that the best card on page 1 would make it to the finals, then it would become more of a race to see who gets on page 1 first than a legitimate competition of card quality.Also, I am a madam, not a sir. :PDesole madame. Je suis un garcon et je supposais. Je ne peux pas parler francais.
(Accents are too hard to add. Sorry CheeseETC)
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Sinti posted a message on Weekly Card Design Competition 6.14 - Final PollPosted in: Fan CreationsIm happy i made the finals, but it does feel a bit unfair towards the 1st page submissions, that they actually got punished for being favorites and not gettin through. If it was just a one time thing (last week), then ok, i think after that debate, most ppl would just got over it, but it happened again and if nothing changes, chances r it will happen next week as well. Something should change, even if its gonna be as simple temporary bandage as guaranteeing the highest voted card to make it through.
Ok, my thoughts on the finalists, here we go:
Punching Spree (5/5): Excelent card, good execution and flavor. There was a lengthy discussion about many aspects of this card and no clear comparison was rly determined (tho pretty much all agreed it was balanced), which only shows, how well designed the card is, so CG! :)
Soul Link (4/5): I quite like cards like these, where u give your opponent a card and while they hold it u get some advantage and it is on them how they deal with it, leave u with the advantage or lose tempo gettin rid of it. It might be a little too strong, to basically waste two turns for aggro (if u get both coppies early), which might basically cost them the game or double stack your opponents hand to make him spend 8 mana to remove it, but i think it would be ok in an average scenario.
Purrgatory (4/5): I liked the pun, tho the art is kinda crappy and doesnt support it very well and many ppl already voiced their opinions on that. Its kinda powercreep on Corruption, not rly, but kinda. The card would most likely not see constructed play, but would be a decent arena card ... its versatility would have an added value.
Unwilling Assistant (5/5): Such a good card. WOW! Im glad u decided to go with 2-cost 3/3, its perfect value. Rly well done. Probably best 2-drop for WL arena as well.
Ardent Mender (3/5): Decent card, but feels a little dull. I also dont like the 4-attack very much, clearly aimed to hinder the priest mirrors even more. And the wording should probably be "... if its already at full Health ...".
High Horse (5/5): Good pun execution this time around :) Only thing that makes this card a bit wierd is, that its a paladin card, i dont see the reasoning (yea, knights and sh*t, but still :P), but i suppose neutral would have been too good and it had to go somewhere :)
Dreadful Deal (4/5): Decent card, id say balanced, obviously more of a win more card, since the better position ur in, the bigger body ur gettin most likely or that the immune enemy minion will not be able to do as much dmg. Also a nice tempo card to get 7/7 demon for 4 mana on a swing turn. Obvious synergy with Bloodreaver Gul'dan, so the card is relevent for late game purposes as well.
Mal'Ganis the Eternal (2/5): Im not a big fan of this one, i have a hard time seeing where it would get the full value, the 3/3 "immortal" minion and the hero power value doesnt rly seem to make much sense together to me, mby the creator can explain his thought process.
Sunwell Upholder (3/5): I do like the ability and appreciate the thought put into this, but i feel it should have had a little different stats, mby even cost. As it is now, it can HEAVILY disrupt your opponent, even act as kind of soft hand attack, i think ur getting waaaaaaaaay too much value for 5 mana here.
Cruel Pactmaker (2/5): This feels a little bit too gimmicky. If such a card was ever "meta" your opponent would just keep hard removal for it and IK u at your 5hp ... im not feeling this one.
Emperor Shaohao (?/5): My card. Im glad someone liked it, even after the initial feedback how much OP would this ability be (it started as 8/8 for 8). Which im not disagreeing with entirely, thus the current status of the card. It would fit only into heavy control decks and serve as a kind of alternative win condition for them. I feel like 10-cost legendaries should actively help u win games and in a heavy control deck, u would most likely dont care on which minion the Immune landed (which is the point), it should be quite valuable for most of them. If the card was left alive for more than one turn, it would most likely win u the game on its own, but so would Lich King or Ragnaros and killing off one Immune minion should be doable for most control deck, so i felt like the card was no longer OP, mby even UP. Anyway, moving on :D
Insidious Cultist (4/5): Im not sure who had the idea first (i think this one was first submited, but im not sure who first presented it), but this one feels a little bit more dull (or not as flavorful). Its basically the same power level as Unwilling Assistant, obvously it differs somewhat thanks to charge, but still. In all honesty, this would probably be the better arena card (since common rarity and the stats), at least for T1/T2 plays, where u would almost certainly guarantee 1for2 trades. But the 3/3 charge would have more versatility to be used as a removal later on.
Crucible-Tested (4/5): Even tho im not super excited about the card, it feels balanced.
Molten Rager (4/5): One of the better meme ragers and one that would be actually playable, good job :)
Anetheron (3/5): Interesting card, not sure i totally like this, i mean good legendaries are hard to come by and this one is only rly good in certain type of decks, but i cant shake the feeling it would be a bit too strong. Havin an 8/8 taunt revived by Bloodreaver Gul'dan or Cruel Dinomancer (tho that one would be rly clutch) or have it as an Ice Block basically. That is a lot of power and versatility put into one card. Good design nonethless, tho i would have liked it without taunt, but i suppose that would weaken the card significantly, so mby lower stats with the taunt.
Mana Drake (4/5): This card is actually quite an interesting design. U get rewarded by not spending all of your mana, thus not gettin the maximum out of your turn, cute :)
Withered Soulbreaker (3/5): i suppose its balanced, given the 3-cost 2/4 deathspeaker, tho this card provides extra utility, keeping auras alive or even stealing some important abilities from an enemy minion. I like the idea, but cant help but think that there could be some nasty situations created by this card :)
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Perugius posted a message on Weekly Card Design Competition 6.14 - Final PollPosted in: Fan CreationsAlright, time to write a gigantic reviews text that no one has asked for.
Punching spree: I love it. The art and flavor in on point. I might be biased since I wanted control hunter to be a thing since the moment I picked up the game, but this, regardless of power level, gets my vote. Seven Murlocs.
Soul link: Meh. The art and flavor is good enough. It can create some interesting combo with cho'galls and bloodblom plus some expensive spells, but we all know no one sane would ever include one card for three non game winning combos. Blah blah blah, you get 2 murlocs.
Purrgatory: I don't understand. The art and flavor is messed up. The power level is barely ok and misses the entire point of immunity. I don't understand. I feel like this got in solely thanks to being a mod submission. 1 murlocs and two saplings.
Unwilling assistant: I agree with tox that warlock needs more decent or at least strong 2 drops, and this fits in nicely. The art and flavor is also on fleek. Power level is looking good. The only thing lacking is the "OOMPH" and "OOH" that cards should inspire but w/e. 5 murlocs, one beast and my vote.
Ardent mender: I always felt that healing a fully healed minion should give some bonus effect, like wild growth on t10, this captures the feeling nicely but also falls short on the flavor point. Art is alright. Power level is cool. It gets four murlocks and three saplings.
High horse: Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah. Voted.
Dreadful deal: There is some combo I am not seeing here fo' sure but until then this card is just a'right. Flavor is on point, art feels a bit forced. Power level is not really enough. 4 murlocs.
Mal'Ganis, the Eteranl: Nothing about this card sits right with me. It is irritating enough that I can't properly review it.
Sunwell Upholder: Really nice. Falls short on flavor and art, but more than makes up for it by the clever balance, My main complaints on it are not fitting in any deck or never seeing play in any meta or not fitting pala's class identity. 4 murlocs, 1 beast, two seed and a sapling. Nearly made it there.
Cruel pactmaker: Mixed up feelings. Art is forced, flavor is good. Power level is simply inadequate. Doesn't really fits in any deck. Messed up feelings.
Emperor Pa-Shaohao: I think I saw this in discussion before, my stance hasn't really changed, and with it being exclusively made for control now, you can be assured it will hit something game winning and at 7/7 it is good enough threat by itself. Can't really say anything about art and flavor since I have no clue who this shaobao guy is. 3 murlocs, one beast and two seeds.
Insidious cultist: Everything this card does, Unwilling assistant did it better. You get no ratings.
Crucible tested: Somehow, my card losing to this pisses me off :^)
Warrior doesn't needs more small damages, I can't think of this fitting in any good deck, the art is forced, the flavor is no where to found. Originality is nowhere to be found. Everything about this card pisses me off :^))))))))))))))))))
Molten Rager: Nice spin on the good old rager family. The art is nice, not excellent but fits well. Same thing for flavor. We all know this is not gonna see play but >implying hearthpwn voters care about imaginary cards seeing play. 4 murlocs and two saplings.
Anetheron: I like it. Good demon to bring back, Fills the taunt void on demonlock. Falvorful and Artful. Very well balanced. Definitely will see play. I think you might win this completion, fam. 7 Murlocs.
Mana Drake: Mixed feelings, this time in a good way. Doesn't score much on flavor and art. Has good balance, allows for some interesting playaround. Not sure if it will see play but probably not. 3 murlocs.
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Otovent posted a message on Weekly Card Design Competition 6.14 - Final PollPosted in: Fan Creations3 final in a row (and I have never been in finals before!)
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nurgling13 posted a message on Weekly Card Design Competition 6.14 - Discussion TopicPosted in: Fan CreationsQuote from Cogito_Ergo_Sum >>Quote from linkblade91 >>Quote from Cogito_Ergo_Sum >>Quote from AxletheBeast >>Nice using the Savage Punch art by the way. =PThanks! It's my favourite MTG art! :)Also, it came from one of my favourite sets! My favourite MTG sets have to do with colour combinations. Khans of Tarkir, Shards of Alara, Ravnica, and Return to Ravnica are my jam! I wonder if they're ever gonna do 4-colour combinations...they did it with Commander 2016.I think you should make it your quest to always submit a card with this art lolIf you thought that was good, just wait until you see MTG's Curse cycle art! These pieces of MTG art depict a dude who is having a really bad day.Curse of Bounty is my favourite:He must have gone to a cursed barbershop, too, to have hair like that. -
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Demonxz95 posted a message on Weekly Card Design Competition 6.14 - Discussion TopicPosted in: Fan CreationsQuote from nurgling13 >>You're all wrong. Punching Spree's effect is most similar to Shadowflame. But, since Punching Spree gives the minion Immune instead of killing it, and it has the versatility of being able to target enemy minions, it should cost more. The fact that it hits your minions doesn't make up for these bonuses.
Counterpoint: One of Hunter's advantages is board swarming, so a two-sided AoE could be considered to be weaker in Hunter. Quite frankly, I also struggle to see any situation where targeting an enemy minion is any better than targeting your own. -
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linkblade91 posted a message on Weekly Card Design Competition 6.14 - Discussion TopicPosted in: Fan CreationsQuote from Cogito_Ergo_Sum >>Quote from AxletheBeast >>Nice using the Savage Punch art by the way. =PThanks! It's my favourite MTG art! :)Also, it came from one of my favourite sets! My favourite MTG sets have to do with colour combinations. Khans of Tarkir, Shards of Alara, Ravnica, and Return to Ravnica are my jam! I wonder if they're ever gonna do 4-colour combinations...they did it with Commander 2016.I think you should make it your quest to always submit a card with this art lol - To post a comment, please login or register a new account.
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Man, there are so many of you I want to thank! The Hearthpwn community has got to be one of the best video game fan bases EVER!
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Just out of curiosity, does anyone know how much it costs to make a single piece of artwork?
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Library.
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@Fluxflashor I think pope is referring to the fact that buying card packs with ~50 dollars usually doesn't give you all the cards (with lots of duplicates of course).
(Yes, I had to be that one guy who had to ruin a joke. I'm prepared for dislikes!)
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I think I got lucky. Kept facing a bunch of other guys doing weird things. Also, I keep getting a 8/8 that heals me for 8 health from that 4/5 guy that allows me to "discover" an elemental...and I keep getting "poisonous" whenever I casted adaptation on my small 1/1s and windfury or divine shield on my big creatures...