THE BATTLEMAGE
Notes:
- Your right is your opponent's right as well. Otherwise stuff like the Dorothee Brawl wouldn't work. You may think an enemy Battlemage Hero Power will hit your left -most minion, but this isn't the case.
- If your opponent has no minions, the Hero Power will hit their hero. If they have one minion, it will hit that minion.
In other fantasy games and forms of media, Battlemages are people who specialize in forms of armed combat with weapons, and magic. Battlemage specializes in spells, weapons, and armor. In many ways, Battlemage can be thought of as a combination of Mage and Warrior. That's not to say there's no room for originality in this class because there certainly is.
Unlike most other classes in this competition, Battlemage does not have its own keyword. You don't need a fancy keyword to create a new class (although it's more than welcome if you do). Not that it could use it in this Phase anyway, because this is the Basic set.
Speaking of Basic Set, here is 5 cards from the Battlemage's Basic set.
Example cards
- Freeze in place! (Cryoball) - Cryoball gives Battlemage a very simple cantrip card for the Basic set to showcase Freeze as a Battlemage theme. Kind of like Shiv , but for Freezing
- Armor Up! (Horde Hatchet) - Horde Hatchet is a very basic weapon (no pun intended), essentially Battlemage's Fiery War Axe . Although not as strong as pre-nerf Fiery War Axe , it fits the job dealing with 2-Health minions played on your opponent's turn 1 or 2. The 2 Armor it gives may be used immediately to kill your opponent's 2-drop, but then there's also Armor synergy.
- Weapons AND Spells (Ember Seeker) - Mages get spell synergy. Warriors get weapon and Armor synergy. Battlemages get all of the above, even combining them into one card. Ember Seeker in particular is Armor and spell synergy all in one card. Although gaining 2 Armor for one spell isn't much, cast a bunch of spells and suddenly you're set to go.
- Minion Position Matters (Violent Slash) - But Battlemage is not just simply a combination of Mage and Warrior. It gets some things to set it apart from all of the other classes. The importance of minion position for both players is one of these thing. Against Battlemage, you will need to think about where you play your minions. The Hero Power is one example and deals 1 damage, but Violent Slash will outright kill it. Perhaps it may be a good idea to play your biggest minions in the center.
- Intense Combat (Phalanx) - Battlemage does not get any self-damage synergy that Warrior does, but its Warrior side is showcased in other ways, through intense combat tactics. Raise your shield and your burning spear, remove small/weakened threats and gain some defense at the same time.
But there are 5 more cards to look at:
Remaining cards
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Alright, big powerful spells! My Tammy side likey! Your thoughts?
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Woo! Alright, making an entire HS year! It's gonna be quite challenging to think of 3 distinct mechanically and flavourfully interesting expansions, but I'm sure people will come through and it'll be quite fun doing so. Let's get started with my list of expansion ideas:
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Shoot.
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It's an interesting premise you've put here, but unfortunately, there's some rather clear flaws in your experiment.
Regardless, you have brought up the ever so intrigung idea of probability and how we see the world and the concept "random". From the so-called rigged lottery which randomly produced the numbers "1","2", "3", "4", "5", "6" to the fact that Apple actually installed a "true random" option into their itunes app when too many people complained that the "shuffle" feature in the app didn't truly . These were of course false accusations since the "shuffle" feature did in fact played their song list in a random order (sometimes, it would just have the chance to do things like play a song repetitively or play a number of songs in the order of the song list), but they added a feature anyways that ironically seemingly made the "shuffle" option more random when it actually just rigged the odds (e.g. a certain song wouldn't be played more than X times repeatedly and it would not be able to be played again after X amount of songs).
Fascinating stuff. I honestly know little about probability and its science, but in a card game where luck is a constant factor, it is indeed quite cool to see you bring up this topic.
TL; DR Chance is a fickle thing, and 25 cards is too little of a scope to get a good, repeatable result for what you're going for; plus, there's no reason why the odds should be rigged anyways.
(Btw, to answer your question, no I did not get a similar outcome. Ironically, I got Death Coil the most times (10 times out of 24)).
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I'm hoping they add these Monster Hunt Heroes and as alternative hero skins for classes (like Medivh and Arthas Menethil). Their emotes are great, and I'd love to see a new themed animation for their hero powers!
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How long can this go on?
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Never look a Grift horse in the mouth.
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Hmmm, your thoughts?
Helya: "Tell me Thrall. What were you the god of again?"
*Lightning crackles*
Thrall: "Oh Hel Ya!"
Never look a Grift horse in the mouth.
BEHOLD! THE LORD OF ESTERS OF MONOHYRDOXY ALCOHOLS!
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LOL. It's a tie! Congratulations to thepowrofcheese and CheeseEtc! You're the last champions of the season! (I hope you guys come up with a good theme together :3)
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Completely Professional Review 7.20...the End of Another Season :(
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Finally a card that can make use of your accidental Life Tap while your hand is full in Handlock!