If you are an old member on this site, you know we have this tradition. Since no one else did this, I had to create this thread. So what are your BOLD predictions about the new expansion? I will start:
- The Trade package with Auctioneer Jaxon, Impatient Shopkeep, Rustrot Viper and Royal Librarian will end up being extremely dominant in tempo decks in standard and lead to the Librarian getting nerfed, and even see some fringe play in Wild to tutor cards for specific combo decks
- Lady Prestor will end up being run as a finisher in most aggro decks.
- Face Hunter will jump back to tier 1 due to Aimed Shot and a few others, leading it to be targeted for a nerf.
- Sanctum Chandler will be experimented with but dropped quickly and Gadgetzan Auctioneer still be run over it in the few decks that could possibly run it.
- The SI:7 cards will indeed push for a new tier 1 rogue deck, but it will NOT be running Find the Imposter.
Players will call for nerfs day one and complain about how the meta is already solved. There will be a thread about how blizzard hates control.
(Actual responses): If questline demon hunter becomes a thing, they will use the neutral handsize cards.
Shard of the Naaru will be absolutely busted and will shutdown paladin and druid. Nobleman will enable a ton of combos that players haven't even though of yet.
A streamer will play a deck where Maestra of the Masquerade is the only Rogue card just because that would be kinda funny.
Defend the Dwarven District is going to be the deck to beat. Aggro is going to need to be fast and resilient enough to keep it in check, Paladin will likely have the best chance. On this note, if I am right about this, any build of warlock, rogue, or mage will not exist in any form whatsoever.
Rise to the Occasion Paladin will outshine the hand buff iteration, though handbuff Paladin will likely also be strong. Some secret Paladin quest hybrid seems insane. The quest reward alone gives the game late game stating power.
Shadow priest is going to fall flat on its face HARD. There’s just no chance it’s better than fast hunter.
Control questline priest might just come out of nowhere and be insane. Or just control priest. Pandaren Importer is just absolutely insane in priest. It does exactly what priest wants to do.
Canal Slogger and Bolner Hammerbeak are the prime target nerfs, no question. Shaman will be the class to beat, AGAIN, with no contest coming from any other aggressive deck except maybe Handbuff Paladin.
The Warrior quest is INSANE: very easy to complete, and the Juggernaut can win most games by itself. Infinite resourceless dmg never came this cheap, its tier 1/2 for sure, Warrior is the only class that will run a successful quest deck.
Entitled Customer is the Pen Flinger of the expansion. Handlock has all the healing it needs to thrive so it will be competitive, meaning THIS FUCKER will annoy the absolute hell out of the entire meta, dealing 7+ dmg to the whole board for 6 mana and keeping a 3/2 is easily the best tempo swing available in standard.
Canal Slogger and Bolner Hammerbeak are the prime target nerfs, no question. Shaman will be the class to beat, AGAIN, with no contest coming from any other aggressive deck except maybe Handbuff Paladin.
The Warrior quest is INSANE: very easy to complete, and the Juggernaut can win most games by itself. Infinite resourceless dmg never came this cheap, its tier 1/2 for sure, Warrior is the only class that will run a successful quest deck.
Entitled Customer is the Pen Flinger of the expansion. Handlock has all the healing it needs to thrive so it will be competitive, meaning THIS FUCKER will annoy the absolute hell out of the entire meta, dealing 7+ dmg to the whole board for 6 mana and keeping a 3/2 is easily the best tempo swing available in standard.
I agree with most, but how is customer the new pen flinger? I mean, it’s very strong, but this comparison makes no sense lol.
Pen flinger was a neutral, that went into SEVERAL decks.
Customer goes into a single archetype of a single class.
There won't be a single class for which the quest will be their best deck
Mage will be at the worst class a week into the new expansion
Cornelius Roame will be a flop. An overplayed card with a very mediocre performance no matter how you measure it (deck WR, played or drawn WR for the card...)
Control Priest will be the most oppressive deck in high legend once again. 'Delete Priest' chants will continue
(Wild) Galakrond zoo warlock will become a meta deck (probably not better than tier 4 though) thanks to Shady Bartender
Quest Shaman can deal heavy burst with Bru'kan and 2 lightning bolts, but Shaman lack draw in general, so I would doubt they make it to tier 2.
Token Druid is still powerful, and they can have an option of going face with the quest.
Wild:
Evenlock despite receiving new tools, is still vastly weaker than darkglare, because evenlock don't have access to Animated Broomstick. And Darkglare in general just faster and hit harder. Darkglare on the other hand, receive the Quest which will win them the slow match-up which already really favoured for them if play correctly.
Handbuff Paladin look strong, but they in general are weak against fast deck that is board-centric like Pirate Warrior and Odd Paladin. They have fairly good match-up against Secret Mage and Darkglare Warlock (if tech charge minions) which are the 2 best decks in Wild rn. I would expect them to be in high tier 2 or low tier 1.
Odd Hunter now can be played like Reno Priest with the Quest, but much faster. They have powerful early curve, like Candleshot, Springpaw, Rapidfire, etc. Which make them do fairly well against fast deck. Low Tier 2 I would say.
Secret Mage, Odd Paladin are still premier fast decks in Wild, with 2 sides of the play, burn and board snowball respectively.
My honourable mention would be New Quest Druid. They can gain a lot of armor while go face really hard. Solar Eclipse can give them 8 attack and possibly 10 or more armor per turn, which is pretty brain dmg. Savagery andSavage Striker can allow them to gain attack and control the board. They can totally ignore creep and go for the face with all the armor. We never see them once in Hearthstone so I would doubt their existence, but the concepts are something worth mentioned.
And Shadow Priest too. Shadowcloth needle just straight up broken. 2 mana deal 3 can be manually spread which is a nightmare for fast decks. Deathrattle package with Leper Gnome, Undertaker, kobold sandtrooper, Dead Ringer, Twilight's Call, and Shadowed Spirit could deal massive dmg, with Mind Blast being the bs 5 dmg into the face. Again we never saw shadow Priest in action so I could not say much about it.
I think people are really sleeping on Lost in the Park. I don't know what tier quest Druid is going to be, but I can see that deck being utterly devastating with Park Panther and Wickerclaw.
I think given the ability to copy Gruff with the Spell back to hand and the Farmer copies 3 into the deck, Im pretty confident in crafting Druid Quest, provided I don't get it as a freebie on release.+ Tradable Silence Minion for 4 mana, at least 1 copy feels mandatory to me.
No new meta decks will come out of this. Just upgraded current meta decks with a few new cards in it.
Peasant is at start of turn so I can't imagine it being nerfed. We will see about Roame.
Peasant on turn 1 will be very hard to deal with. Most of the time you'll get at least one draw out of it. And the rest of the time it will make opponent use their coin and hero power to kill it.
No new meta decks will come out of this. Just upgraded current meta decks with a few new cards in it.
Peasant is at start of turn so I can't imagine it being nerfed. We will see about Roame.
Peasant on turn 1 will be very hard to deal with. Most of the time you'll get at least one draw out of it. And the rest of the time it will make opponent use their coin and hero power to kill it.
Except half of the time you will go second and they won't need the coin, and also DH exists.
Peasant is literally worse than caravans, and worse than Nat Pagle.
I would guess that quest hunter is the most popular deck for the first few hours in standard and it will drive me insane.
Wild sees a lot of questlock and handbuff paladin.
Duels I think won’t see a whole lot of new decks or strategies coming together. People will try the quests for a bit and then realize they don’t really make that much sense for the treasures.
Pandaren Importer is one of the most played neutrals.
whatever happens I’m sure it will be interesting and fun!
If you are an old member on this site, you know we have this tradition. Since no one else did this, I had to create this thread. So what are your BOLD predictions about the new expansion? I will start:
Standard:
- No questlines will be part of a tier 1 deck
- Alliance Bannerman will be the first card they nerf
- Handbuff paladin will be tier 1 (both in standard and wild)
Wild:
- Seek Guidance will be played in Reno priest and it will be awesome
- Evenlock or the Reno version of that deck will be close to tier 1
- Sketchy Information will be the part of a tier 1 deck
- Elwynn Boar will have a deck thats at least tier 2
My hot takes would probably be...
- The Trade package with Auctioneer Jaxon, Impatient Shopkeep, Rustrot Viper and Royal Librarian will end up being extremely dominant in tempo decks in standard and lead to the Librarian getting nerfed, and even see some fringe play in Wild to tutor cards for specific combo decks
- Lady Prestor will end up being run as a finisher in most aggro decks.
- Battleground Battlemaster will flop and never see play, contrary to current popular opinion.
- Face Hunter will jump back to tier 1 due to Aimed Shot and a few others, leading it to be targeted for a nerf.
- Sanctum Chandler will be experimented with but dropped quickly and Gadgetzan Auctioneer still be run over it in the few decks that could possibly run it.
- The SI:7 cards will indeed push for a new tier 1 rogue deck, but it will NOT be running Find the Imposter.
Players will call for nerfs day one and complain about how the meta is already solved. There will be a thread about how blizzard hates control.
(Actual responses): If questline demon hunter becomes a thing, they will use the neutral handsize cards.
Shard of the Naaru will be absolutely busted and will shutdown paladin and druid. Nobleman will enable a ton of combos that players haven't even though of yet.
A streamer will play a deck where Maestra of the Masquerade is the only Rogue card just because that would be kinda funny.
Cornelius Roame and Peasant will be the first two cards nerfed.
No new meta decks will come out of this. Just upgraded current meta decks with a few new cards in it.
Peasant is at start of turn so I can't imagine it being nerfed. We will see about Roame.
Defend the Dwarven District is going to be the deck to beat. Aggro is going to need to be fast and resilient enough to keep it in check, Paladin will likely have the best chance. On this note, if I am right about this, any build of warlock, rogue, or mage will not exist in any form whatsoever.
Rise to the Occasion Paladin will outshine the hand buff iteration, though handbuff Paladin will likely also be strong. Some secret Paladin quest hybrid seems insane. The quest reward alone gives the game late game stating power.
Shadow priest is going to fall flat on its face HARD. There’s just no chance it’s better than fast hunter.
Control questline priest might just come out of nowhere and be insane. Or just control priest. Pandaren Importer is just absolutely insane in priest. It does exactly what priest wants to do.
Canal Slogger and Bolner Hammerbeak are the prime target nerfs, no question. Shaman will be the class to beat, AGAIN, with no contest coming from any other aggressive deck except maybe Handbuff Paladin.
The Warrior quest is INSANE: very easy to complete, and the Juggernaut can win most games by itself. Infinite resourceless dmg never came this cheap, its tier 1/2 for sure, Warrior is the only class that will run a successful quest deck.
Entitled Customer is the Pen Flinger of the expansion. Handlock has all the healing it needs to thrive so it will be competitive, meaning THIS FUCKER will annoy the absolute hell out of the entire meta, dealing 7+ dmg to the whole board for 6 mana and keeping a 3/2 is easily the best tempo swing available in standard.
I agree with most, but how is customer the new pen flinger? I mean, it’s very strong, but this comparison makes no sense lol.
Pen flinger was a neutral, that went into SEVERAL decks.
Customer goes into a single archetype of a single class.
Here are mine:
lots of bad prediction of nerfs lol thats my prediction seeing these posts ;D
My take on Standard:
Miracle Rogue, yep that's right. With the addition of Loan Shark, Sketchy Information and Counterfeit Blade would generate 4 coins pre 6, with the addition to taelan fording that ensure you to drawGadgetzan Auctioneer on 6. This deck apart from old school miracle rogue deck, will OTK you on spot withwicked stab, Garrote , and Sinister Strike. The meta lack a fast enough deck that would shut down rogue pre-6
Quest Shaman can deal heavy burst with Bru'kan and 2 lightning bolts, but Shaman lack draw in general, so I would doubt they make it to tier 2.
Token Druid is still powerful, and they can have an option of going face with the quest.
Wild:
Evenlock despite receiving new tools, is still vastly weaker than darkglare, because evenlock don't have access to Animated Broomstick. And Darkglare in general just faster and hit harder. Darkglare on the other hand, receive the Quest which will win them the slow match-up which already really favoured for them if play correctly.
Handbuff Paladin look strong, but they in general are weak against fast deck that is board-centric like Pirate Warrior and Odd Paladin. They have fairly good match-up against Secret Mage and Darkglare Warlock (if tech charge minions) which are the 2 best decks in Wild rn. I would expect them to be in high tier 2 or low tier 1.
Odd Hunter now can be played like Reno Priest with the Quest, but much faster. They have powerful early curve, like Candleshot, Springpaw, Rapidfire, etc. Which make them do fairly well against fast deck. Low Tier 2 I would say.
Secret Mage, Odd Paladin are still premier fast decks in Wild, with 2 sides of the play, burn and board snowball respectively.
My honourable mention would be New Quest Druid. They can gain a lot of armor while go face really hard. Solar Eclipse can give them 8 attack and possibly 10 or more armor per turn, which is pretty brain dmg. Savagery andSavage Striker can allow them to gain attack and control the board. They can totally ignore creep and go for the face with all the armor. We never see them once in Hearthstone so I would doubt their existence, but the concepts are something worth mentioned.
And Shadow Priest too. Shadowcloth needle just straight up broken. 2 mana deal 3 can be manually spread which is a nightmare for fast decks. Deathrattle package with Leper Gnome, Undertaker, kobold sandtrooper, Dead Ringer, Twilight's Call, and Shadowed Spirit could deal massive dmg, with Mind Blast being the bs 5 dmg into the face. Again we never saw shadow Priest in action so I could not say much about it.
- Battleground Battlemaster and Shady Bartender will be the finishers of a top-tier zoolock deck in standard and Traveling Merchant will be in that list.
- Elwynn Boar will have a home in this meta
- The hunter questline will neither break standard nor wild (please)
- The Tradeable package will be added to control warrior
- Cheesemonger will be played a lot to counter burn mage
- Encumbered Pack Mule will be the Corridor Creeper of this expansion (I actually believe that)
- Garrote will switch the meta towards aggro/weapon rogue
-aggro will dominate ladder
-control will complain about it even though it's favored against aggro
-combo will complain about it cause they think they're so special
-all questlines are T2-T3
-Tradeable cards will replace all the "1 mana draw 1" with no other effect or very little ones, in every deck that uses them (Power Word: Shield, Mortal Coil, Double Jump, Tracking, Investment Opportunity etc)
I think people are really sleeping on Lost in the Park. I don't know what tier quest Druid is going to be, but I can see that deck being utterly devastating with Park Panther and Wickerclaw.
No deck will beat current Deathrattle DH, or even Rush Warrior, until maybe refined in 1 month or so.
So I will actually have a field day in Ladder, easiest climb of the Expansion.
I think given the ability to copy Gruff with the Spell back to hand and the Farmer copies 3 into the deck, Im pretty confident in crafting Druid Quest, provided I don't get it as a freebie on release.+ Tradable Silence Minion for 4 mana, at least 1 copy feels mandatory to me.
Peasant on turn 1 will be very hard to deal with. Most of the time you'll get at least one draw out of it. And the rest of the time it will make opponent use their coin and hero power to kill it.
Except half of the time you will go second and they won't need the coin, and also DH exists.
Peasant is literally worse than caravans, and worse than Nat Pagle.
I would guess that quest hunter is the most popular deck for the first few hours in standard and it will drive me insane.
Wild sees a lot of questlock and handbuff paladin.
Duels I think won’t see a whole lot of new decks or strategies coming together. People will try the quests for a bit and then realize they don’t really make that much sense for the treasures.
Pandaren Importer is one of the most played neutrals.
whatever happens I’m sure it will be interesting and fun!
I don't have any bold predictions yet, but one thing for sure is that other people predictions are very wild, only a few of them i can agree with.