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    posted a message on Which passive treasure would you choose? Much choice, such wow!

    Iksar said that in the new passive treasure offering system there is no way to have 100% chance for a certain treasure, but you will always get an offering that works with your deck. I dont think he lied but there is a problem with how Scepter of summoning is coded. It does something with "5 or more cost minions" and OP had 5 or more cost minions. So the game thinks that Embercaster and other 5-drops are affected by the Scepter so its fine to offer it.

    I also had this kind of bad rng in duels, they really need to fix their spaghetti code for Scepter. Also instead of having a high chance for a treasure that works really well with your deck they should just eliminate the ones that do nothing.

    Treasure choosing should be about, well, choosing. If 2 of the 3 options do nothing there is no choice at at all.

    Posted in: Duels
  • 1

    posted a message on Mutanus

    This topic reminded me of an old video of Reynad talking about good and bad rng in the game, IMO its a very insightful video:

    https://www.youtube.com/watch?v=bdkGNrkJsII

    So what happened to OP is called a bad beat, but that doesnt mean that Mutanus is badly designed. Its a balanced tech card and it has a counterplay (try to hold as many minions as you can to defend your valueable one). The counterplay doesnt always work, because thats the nature of the game, but you can play around Mutanus and if you do, you will win more games against it on the long run. So I think the card is fine and its the right kind of rng.

    Posted in: General Discussion
  • 4

    posted a message on [LEGEND] Reno Secret Mage

    I can confirm that this is a very good deck, I have climbed to legend with it multiple times. My version has a little bit more burn (like Fireball) and less value (no Barista). If you are lucky to get Potion of Polymorph early and get the poly option from Kazakus potion, you can destroy big priests too.

    Posted in: [LEGEND] Reno Secret Mage
  • 1

    posted a message on D5 to Legend - Any suggestions for making the climb?

    I have success with Reno secret mage (last month I got legend with it) but regular secret mage is probably better and definitely cheaper.

    Posted in: Wild Format
  • 2

    posted a message on Stealer of Souls ban - Reno next please
    Quote from Sternish >>

    No, dude. The biggest problem in the game right now is Taunt. I keep pointing my cards at my opponent's face and they keep playing these damn Taunt minions. My minions on board have to target them! Unbelievably broken. If we're banning cards, ban every Taunt minion. Until then, however I guess I'll just keep auto-conceding whenever my opponent plays cards with the most broken keyword in the game.

     ^This.

    But I dont think its enough to ban the taunt minions, we also need to ban cards that give taunt to minions like Defender of Argus.

    Posted in: General Discussion
  • 2

    posted a message on Anyone else feels sad wild is treated the way it is?

    Maybe the format feels ignored, but IMO the wild meta is so much better than the standard one. Almost every class has at least 2 viable archetypes. Hunter is in a rough spot, but the other classes are kinda balanced. And when a card really breaks the format, the devs nerf it like they did with Bloodbloom or Naga sea witch.

    However there is a change I would like to see. Since we have now standard packs and wild packs, it would be nice to choose a preferred one, and you would get that pack as a reward for duels/arena/tavern brawl.

    Posted in: General Discussion
  • 1

    posted a message on Bomb Warrior in duels needs to go

    Bombs are a win condition that is different from most wincons. IMO games like HS need a big variety in wincons, so bombs are fine.

    Posted in: General Discussion
  • 0

    posted a message on Your opinion about APM mage

    There is always a best deck in the format, and if the best deck has the highest skill cap, Im OK with it. When you play against it, you might not notice, but the piloting of the deck requires a lot of planning and quick decision making when you go for the OTK. The most popular version doesnt even play Ice Block.

    There are a lot of counters like Dirty Rat, Potion of Polymorph, Mindrender Illucia just to name a few, and these cards could be pretty good in other matchups. So I think the deck is fine and Im glad they didnt nerf Refreshing Spring Water.

    Posted in: Mage
  • 0

    posted a message on Cards in urgent need of a nerf

    I see that Oh My Yogg! was mentioned here multiple times, but the sad fact is that its never gonna be nerfed. Why? Well they cant change the mana cost because its a secret. They also cant change the text, because the only way to nerf it to add more text on the card and it already has a long one. HS's main principle is to keep card texts as short as possible so Im 100% sure they wont add even more text to OMY. The only thing they can do is indirectly nerfing it by nerfing the synergy cards like the sword.

    Posted in: General Discussion
  • 0

    posted a message on I’m worried about control lock
    Quote from Kinkyjohnfowler >>
    Quote from Foshizzel17 >>
    Quote from Poghy >>

    If controllock is going to be tier 1 (which is possible IMO), then Neeru Fireblade is going to see play as a tech card in the mirror match. I mean normally you just hope that you drop Tickatus first and burn your opponents one. But if your opponent has better luck finding Tickatus you are screwed... Unless you have a plan B. Neeru's ability is basically 18 charge damage every turn, even if you take some fatigue damage, you can easily outrace your opponent.

     Neeru summons the demons at the END of your turn, so if your opponent clears them you don't get to attack. 

     Where have you seen this? The wording suggests they refill on your opponent’s turn too.

    EDIT: I’ve just read elsewhere that the portal says “End of your turn”. Seems like a wording error on the card.

     I did some research myself, and it seems like its indeed a wording error. Now I have lost all my hopes about Neeru. It would have been nice to have an actual counterplay to Tickatus even if its in the same class.

    Posted in: General Discussion
  • 0

    posted a message on I’m worried about control lock

    If controllock is going to be tier 1 (which is possible IMO), then Neeru Fireblade is going to see play as a tech card in the mirror match. I mean normally you just hope that you drop Tickatus first and burn your opponents one. But if your opponent has better luck finding Tickatus you are screwed... Unless you have a plan B. Neeru's ability is basically 18 charge damage every turn, even if you take some fatigue damage, you can easily outrace your opponent.

    Posted in: General Discussion
  • 0

    posted a message on New Demon Hunter Rare Card Revealed - Razorfen Beastmaster

    This is the deathrattle support card that odd demon needed if they are going to utilize the renerfed Undertaker and Leper Gnome. This kind of deck still needs a little support since the 3-cost deathrattle pool is kinda bad, but maybe we will get some with Barrens.

    Posted in: News
  • 0

    posted a message on Everything is rigged!
    Quote from fusilli >>
    Quote from Poghy >>

    Playing as black is fine, it just requires a more reactive playstyle. So as a controi player, I prefer black.

    I know that the data at ChessReplay.com shows that white has a better winrate, but that is because the whitetard aggro players dont know how to play reactive and there is also a lot of auto-conceding against white. So aggro white is better at lower ranks, but in top 100 legend the game is pretty balanced.

    I know that there's parody in here, but you're just the wrong way around; top players have a higher advantage when W, which drops with lower ratings of players involved. presumably because with better play comes a better ability to exploit a minor tempo lead.

     At low-mid levels? You can get away with black being preferred. Pretty much any chess tablebase set to to GM only will tell you that W has a small edge over B, though. Enough that alternating colours is standard etc.. That extra tempo is crucial for topend play. Enough studies have been done on this.

    In practicality - at club level, for example, where you're not likely to see people much over 200 ECF (~2200 ELO, NM territory; I say generally, though we have one local team with three 200+ players), W/B is relatively even. You can get away with losing a few tempo because you're unlikely to be punished too badly; it usually comes down to pieces/pawns/pawn structure as you move up the ranks, or sometimes just general sharpness and knowing theory/themes. Some lines are hard to analyze on the fly; things like white's Nxf7!? in the semislav, which leads to a pretty forced line; others you're better knowing the themes and common threats/ideas (I'd suggest the more positional openings here, something like a Berlin as an example). Unless you're titled, it's relatively moot.

     Nah, I dont believe that.

    ChessReplay.com's statistics are absolute and unquestionable.

    Posted in: Players and Teams Discussion
  • 0

    posted a message on Everything is rigged!
    Quote from LandT >>
    Quote from Poghy >>
    Quote from LandT >>
    Quote from Poghy >>

    Playing as black is fine, it just requires a more reactive playstyle. So as a controi player, I prefer black.

    I know that the data at ChessReplay.com shows that white has a better winrate, but that is because the whitetard aggro players dont know how to play reactive and there is also a lot of auto-conceding against white. So aggro white is better at lower ranks, but in top 100 legend the game is pretty balanced.

     Any replacement for bishop (♗) ? Had to dust him for golden queen.

     There is no replacement, but there is a way for F2P players. If you can reach 8th rank with one of your pawns, you can promote it to bishop.

    I know its not optimal, but you shouldnt disenchant anything if you are a F2P player. And dont craft anything in golden, its a feature for the P2W whales.

     My opponents always get Queen from pawn on 8th, obviously rigged?

    And when they will fix that spaghetti code 'en passant'?

     Yeah the game is obviously rigged and its quite buggy.

    Also the game is dying, its not even in the top 10 games on twitch.tv anymore. We really need a bugfix patch, or a balance patch from the developers. They should also include a better reward system, getting one point for a win is way too less and it kills the game for F2P players.

    Posted in: Players and Teams Discussion
  • 3

    posted a message on Everything is rigged!
    Quote from LandT >>
    Quote from Poghy >>

    Playing as black is fine, it just requires a more reactive playstyle. So as a controi player, I prefer black.

    I know that the data at ChessReplay.com shows that white has a better winrate, but that is because the whitetard aggro players dont know how to play reactive and there is also a lot of auto-conceding against white. So aggro white is better at lower ranks, but in top 100 legend the game is pretty balanced.

     Any replacement for bishop (♗) ? Had to dust him for golden queen.

     There is no replacement, but there is a way for F2P players. If you can reach 8th rank with one of your pawns, you can promote it to bishop.

    I know its not optimal, but you shouldnt disenchant anything if you are a F2P player. And dont craft anything in golden, its a feature for the P2W whales.

    Posted in: Players and Teams Discussion
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