Not sure I understand the issue, but perhaps it has to do with this week's Brawl: It asks you to build a deck with only basic, common and rare cards. So of course all the epics and legendaries in your collection are not available...
Frankly since the latest patch and the drop of multiple new mercs I see a lot less Trigore, probably because he loses hard to Shadow which is now a popular comp.
However I still think that Backlash is a bit overtuned and I'd welcome one of the following 2 nerfs:
Make the +9 attack last till end of turn only
Make Backlash no longer trigger once Trigore goes to negative HP
I don't get OP's problem. If you play a fast aggro deck (say Murloc Shaman) vs a Renathal deck then the game should still last 5-10 minutes. By turn 5-6 you should have either killed them or know that you are going to lose whereupon you can concede and move on.
I don't think this deck really needs a turn 1 play. If anything it wants to pass and just hero power for a couple of turns to get a big hand so that Goldshire Gnolls can come down early and cheap as well as to have a strong Entitled Customer later.
Completely f2p here (when it comes to mercenaries). Just by completing the tasks that show up daily from the 4 visitors, no extra grinding, thanks to the change where you automatically get the next task, I had the following on patch day:
- All 18 tasks done for all mercenaries -Around 75% of all mercenaries max'ed -140 packs
I opened 77 packs until I got every last one of the 18 new mercenaries. I estimate than within a week I will be done with all their tasks as well and might grind a bit to upgrade further those worth including in PvP comps. I see absolutely no reason for anyone to spend any money on coins or packs in this game mode. The only thing one might find worth buying is cosmetics (diamond portraits) if that's your thing as those are otherwise effecrively impossible to come by
Making Mummies was never good. It saw fringe play years ago in the Exodia Paladin deck with Uther of the Ebon Blade as a way to get coins from Licensed Adventurer. As for the Shaman overload quest, I've played it quite a bit and I can say that it generally loses to very fast aggro, struggles against decks with a ton of disruption (Loatheb, Dirty Rat into Devolve/Plague of Flames, etc...), but otherwise it was only losing to its own bad draws
FIrst few hours after release it might have been somewhat worth it if you are a really good player as there were quite a few casual players joining the Brawliseum. But by day2/day3 it's mostly try-hard streamers left playing it, so it gets less and less attractive.
In any case, for the price of 2 Brawliseum entries one can buy the whole mini-set (in a week or so?), which is a 100 times better deal...
These are Bronze through gold win rates probably. At diamond through legend the same decks sit around 65% WR, which is good, but in line with lots of strong decks in the past
Against Alignment Druid, unless they can have an insane pop-off turn immediately after alignment, ping mage in a great shape once you get to 2 mana if you have a Siren as you effectively have infinite mana that turn and can play your whole hand
Wild is indeed in the best shape it's been since more than a year. In 30 games i face like 32 different decks. Multiple playable decks of all kinds (aggro, control, OTK, tempo...), no class being clearly above the rest and the only downside is that 2 classes seem to be kind of unplayable (Demon Hunter and Warrior)
0
Not sure I understand the issue, but perhaps it has to do with this week's Brawl: It asks you to build a deck with only basic, common and rare cards. So of course all the epics and legendaries in your collection are not available...
0
Frankly since the latest patch and the drop of multiple new mercs I see a lot less Trigore, probably because he loses hard to Shadow which is now a popular comp.
However I still think that Backlash is a bit overtuned and I'd welcome one of the following 2 nerfs:
1
I don't get OP's problem. If you play a fast aggro deck (say Murloc Shaman) vs a Renathal deck then the game should still last 5-10 minutes. By turn 5-6 you should have either killed them or know that you are going to lose whereupon you can concede and move on.
0
I don't think this deck really needs a turn 1 play. If anything it wants to pass and just hero power for a couple of turns to get a big hand so that Goldshire Gnolls can come down early and cheap as well as to have a strong Entitled Customer later.
0
It appears to be bugged....
1
I think it's bugged as well. I played in a Duels match Ozumat then SW: Death on him and killed 3 enemy minions, but no achievement progress.
0
Since patch 23.4 the Trigore animations are like 5x faster. Makes a huge difference in all those Trigore mirrors...
0
Completely f2p here (when it comes to mercenaries). Just by completing the tasks that show up daily from the 4 visitors, no extra grinding, thanks to the change where you automatically get the next task, I had the following on patch day:
- All 18 tasks done for all mercenaries
-Around 75% of all mercenaries max'ed
-140 packs
I opened 77 packs until I got every last one of the 18 new mercenaries. I estimate than within a week I will be done with all their tasks as well and might grind a bit to upgrade further those worth including in PvP comps. I see absolutely no reason for anyone to spend any money on coins or packs in this game mode. The only thing one might find worth buying is cosmetics (diamond portraits) if that's your thing as those are otherwise effecrively impossible to come by
0
Making Mummies was never good. It saw fringe play years ago in the Exodia Paladin deck with Uther of the Ebon Blade as a way to get coins from Licensed Adventurer. As for the Shaman overload quest, I've played it quite a bit and I can say that it generally loses to very fast aggro, struggles against decks with a ton of disruption (Loatheb, Dirty Rat into Devolve/Plague of Flames, etc...), but otherwise it was only losing to its own bad draws
0
Not anymore. With Drek'thar nerfed the deck got significantly weaker I'd say
0
FIrst few hours after release it might have been somewhat worth it if you are a really good player as there were quite a few casual players joining the Brawliseum. But by day2/day3 it's mostly try-hard streamers left playing it, so it gets less and less attractive.
In any case, for the price of 2 Brawliseum entries one can buy the whole mini-set (in a week or so?), which is a 100 times better deal...
1
These are Bronze through gold win rates probably. At diamond through legend the same decks sit around 65% WR, which is good, but in line with lots of strong decks in the past
0
Against Alignment Druid, unless they can have an insane pop-off turn immediately after alignment, ping mage in a great shape once you get to 2 mana if you have a Siren as you effectively have infinite mana that turn and can play your whole hand
0
Wild is indeed in the best shape it's been since more than a year. In 30 games i face like 32 different decks. Multiple playable decks of all kinds (aggro, control, OTK, tempo...), no class being clearly above the rest and the only downside is that 2 classes seem to be kind of unplayable (Demon Hunter and Warrior)
3
Dunno, they are probably better persons that someone randomly complaining on an internet forum about people playing good decks to win