I don't think this deck really needs a turn 1 play. If anything it wants to pass and just hero power for a couple of turns to get a big hand so that Goldshire Gnolls can come down early and cheap as well as to have a strong Entitled Customer later.
Completely f2p here (when it comes to mercenaries). Just by completing the tasks that show up daily from the 4 visitors, no extra grinding, thanks to the change where you automatically get the next task, I had the following on patch day:
- All 18 tasks done for all mercenaries -Around 75% of all mercenaries max'ed -140 packs
I opened 77 packs until I got every last one of the 18 new mercenaries. I estimate than within a week I will be done with all their tasks as well and might grind a bit to upgrade further those worth including in PvP comps. I see absolutely no reason for anyone to spend any money on coins or packs in this game mode. The only thing one might find worth buying is cosmetics (diamond portraits) if that's your thing as those are otherwise effecrively impossible to come by
Making Mummies was never good. It saw fringe play years ago in the Exodia Paladin deck with Uther of the Ebon Blade as a way to get coins from Licensed Adventurer. As for the Shaman overload quest, I've played it quite a bit and I can say that it generally loses to very fast aggro, struggles against decks with a ton of disruption (Loatheb, Dirty Rat into Devolve/Plague of Flames, etc...), but otherwise it was only losing to its own bad draws
FIrst few hours after release it might have been somewhat worth it if you are a really good player as there were quite a few casual players joining the Brawliseum. But by day2/day3 it's mostly try-hard streamers left playing it, so it gets less and less attractive.
In any case, for the price of 2 Brawliseum entries one can buy the whole mini-set (in a week or so?), which is a 100 times better deal...
These are Bronze through gold win rates probably. At diamond through legend the same decks sit around 65% WR, which is good, but in line with lots of strong decks in the past
Against Alignment Druid, unless they can have an insane pop-off turn immediately after alignment, ping mage in a great shape once you get to 2 mana if you have a Siren as you effectively have infinite mana that turn and can play your whole hand
Wild is indeed in the best shape it's been since more than a year. In 30 games i face like 32 different decks. Multiple playable decks of all kinds (aggro, control, OTK, tempo...), no class being clearly above the rest and the only downside is that 2 classes seem to be kind of unplayable (Demon Hunter and Warrior)
Pirate Rogue is an efficient deck to climb from d5 to legend, but also a bit boring and one-dimensional. I assume once the make legend many players simply switch to more 'fun' decks
Funny enough, Open the Waygate is currently meta, it's very one-sided fun though;) One would say that it competes with Alignment Druid for the most toxic deck to face in wild ..:P
0
I don't think this deck really needs a turn 1 play. If anything it wants to pass and just hero power for a couple of turns to get a big hand so that Goldshire Gnolls can come down early and cheap as well as to have a strong Entitled Customer later.
0
It appears to be bugged....
1
I think it's bugged as well. I played in a Duels match Ozumat then SW: Death on him and killed 3 enemy minions, but no achievement progress.
0
Since patch 23.4 the Trigore animations are like 5x faster. Makes a huge difference in all those Trigore mirrors...
0
Completely f2p here (when it comes to mercenaries). Just by completing the tasks that show up daily from the 4 visitors, no extra grinding, thanks to the change where you automatically get the next task, I had the following on patch day:
- All 18 tasks done for all mercenaries
-Around 75% of all mercenaries max'ed
-140 packs
I opened 77 packs until I got every last one of the 18 new mercenaries. I estimate than within a week I will be done with all their tasks as well and might grind a bit to upgrade further those worth including in PvP comps. I see absolutely no reason for anyone to spend any money on coins or packs in this game mode. The only thing one might find worth buying is cosmetics (diamond portraits) if that's your thing as those are otherwise effecrively impossible to come by
0
Making Mummies was never good. It saw fringe play years ago in the Exodia Paladin deck with Uther of the Ebon Blade as a way to get coins from Licensed Adventurer. As for the Shaman overload quest, I've played it quite a bit and I can say that it generally loses to very fast aggro, struggles against decks with a ton of disruption (Loatheb, Dirty Rat into Devolve/Plague of Flames, etc...), but otherwise it was only losing to its own bad draws
0
Not anymore. With Drek'thar nerfed the deck got significantly weaker I'd say
0
FIrst few hours after release it might have been somewhat worth it if you are a really good player as there were quite a few casual players joining the Brawliseum. But by day2/day3 it's mostly try-hard streamers left playing it, so it gets less and less attractive.
In any case, for the price of 2 Brawliseum entries one can buy the whole mini-set (in a week or so?), which is a 100 times better deal...
0
These are Bronze through gold win rates probably. At diamond through legend the same decks sit around 65% WR, which is good, but in line with lots of strong decks in the past
0
Against Alignment Druid, unless they can have an insane pop-off turn immediately after alignment, ping mage in a great shape once you get to 2 mana if you have a Siren as you effectively have infinite mana that turn and can play your whole hand
0
Wild is indeed in the best shape it's been since more than a year. In 30 games i face like 32 different decks. Multiple playable decks of all kinds (aggro, control, OTK, tempo...), no class being clearly above the rest and the only downside is that 2 classes seem to be kind of unplayable (Demon Hunter and Warrior)
3
Dunno, they are probably better persons that someone randomly complaining on an internet forum about people playing good decks to win
1
Pirate Rogue is an efficient deck to climb from d5 to legend, but also a bit boring and one-dimensional. I assume once the make legend many players simply switch to more 'fun' decks
0
What is the point of this thread literally half a day AFTER they were, you know, nerfed to the ground?
0
Funny enough, Open the Waygate is currently meta, it's very one-sided fun though;) One would say that it competes with Alignment Druid for the most toxic deck to face in wild ..:P