Flamewaker mage is the new mindless malignancy for free guaranteed wins in wild with no thought required whatsoever. Everyone jump on this bastardly bandwagon so we can up the win rate to get this trash finally nerfed.
Secret mage and hunters teching the secret giving 4 damage counters this deck pretty hard, priest with dirty rat and cheap removal can have a chance, aggro you already mention.
Everything else can concede soon they see the opponent cicle cheap spells and don't playing secrets and secret sinergy.
Flamewaker mage is the new mindless malignancy for free guaranteed wins in wild with no thought required whatsoever. Everyone jump on this bastardly bandwagon so we can up the win rate to get this trash finally nerfed.
Apart from the obvious fact that there are numerous ways to screw with this deck (many of them listed above), I'd just like to point out that if "everyone" started playing this deck, there would be a larger number of mirror matches and the winrate would eventually drop to close to 50%. Just saying.
Im not going to match the amount of time you wasted making this list of cards where over half aren’t actually playable options and if they were it would only *maybe* stall for a turn. Nice troll post, mage player, now move on back to your troll hole.
Im not going to match the amount of time you wasted making this list of cards where over half aren’t actually playable options and if they were it would only *maybe* stall for a turn. Nice troll post, mage player, now move on back to your troll hole.
Took me 10 minutes. I listed all the playable options and some other ones for fun, just to make a point. And even the less playable ones like Demonic Project would totally destroy APM mage. Stalling for a turn is also a way to win against mage if you don't suck at the game. I don't play APM mage I'm a control boy, keep crying.
Im not going to match the amount of time you wasted making this list of cards where over half aren’t actually playable options and if they were it would only *maybe* stall for a turn. Nice troll post, mage player, now move on back to your troll hole.
Took me 10 minutes. I listed all the playable options and some other ones for fun, just to make a point. And even the less playable ones like Demonic Project would totally destroy APM mage. Stalling for a turn is also a way to win against mage if you don't suck at the game. I don't play APM mage I'm a control boy, keep crying.
Im not going to match the amount of time you wasted making this list of cards where over half aren’t actually playable options and if they were it would only *maybe* stall for a turn. Nice troll post, mage player, now move on back to your troll hole.
Took me 10 minutes. I listed all the playable options and some other ones for fun, just to make a point. And even the less playable ones like Demonic Project would totally destroy APM mage. Stalling for a turn is also a way to win against mage if you don't suck at the game. I don't play APM mage I'm a control boy, keep crying.
Hecklebots and Dirty Rats. Have fun farming them :)
Yeah, WHEN it works and when you draw them and IF the mage can’t still string together enough spells to screw you anyways. Don’t forget they run two of them so they’ll still likely have one they can play with like 20 zero cost spells. Just saying. You ain’t "farming" nothing. You’re slightly increasing your win rate and that’s it.
So, those cards do help but are by no means a panacea for that horrible spell mage deck. Oh and as usual, those two tech cards can cause you to lose many other games. Like against priest or warlock they are dangerous as hell. I’ve never been a fan of nerfs being so drastic that they kill a deck but I PRAY they do exactly that to this BS deck. It’s the worst thing ever and makes Res or Raza priest seem fun.
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Flamewaker mage is the new mindless malignancy for free guaranteed wins in wild with no thought required whatsoever. Everyone jump on this bastardly bandwagon so we can up the win rate to get this trash finally nerfed.
Hecklebots and Dirty Rats. Have fun farming them :)
Take a walk on the wild side...
Secret mage and hunters teching the secret giving 4 damage counters this deck pretty hard, priest with dirty rat and cheap removal can have a chance, aggro you already mention.
Everything else can concede soon they see the opponent cicle cheap spells and don't playing secrets and secret sinergy.
Mindrender Illucia on turn 4 easy win
Hecklebot, Dirty Rat, Explosive Runes, Ice Block, Reno Jackson, Tank Up!, Potion of Polymorph, Armorsmith, Mindrender Illucia, Bring It On!, Loatheb, Rebuke, Time Out!, Convincing Infiltrator, Evasion, Deathlord, Swamp King Dred, Snipe, Chaos Gazer, Altar of Fire, Demonic Project, Gnomeferatu, Revenant Rascal, Cult Neophyte, Spellward Jeweler, Crossroads Watch Post, Ogremancer, Nerubian Unraveler, Eternium Rover, Steel Beetle, Oaken Summons, Armor Vendor, Skulking Geist, Troggzor the Earthinator...
You really CAN'T beat APM mage, or you won't ?
Apart from the obvious fact that there are numerous ways to screw with this deck (many of them listed above), I'd just like to point out that if "everyone" started playing this deck, there would be a larger number of mirror matches and the winrate would eventually drop to close to 50%. Just saying.
Im not going to match the amount of time you wasted making this list of cards where over half aren’t actually playable options and if they were it would only *maybe* stall for a turn. Nice troll post, mage player, now move on back to your troll hole.
Took me 10 minutes. I listed all the playable options and some other ones for fun, just to make a point. And even the less playable ones like Demonic Project would totally destroy APM mage. Stalling for a turn is also a way to win against mage if you don't suck at the game. I don't play APM mage I'm a control boy, keep crying.
LOL
Yeah, WHEN it works and when you draw them and IF the mage can’t still string together enough spells to screw you anyways. Don’t forget they run two of them so they’ll still likely have one they can play with like 20 zero cost spells. Just saying. You ain’t "farming" nothing. You’re slightly increasing your win rate and that’s it.
So, those cards do help but are by no means a panacea for that horrible spell mage deck. Oh and as usual, those two tech cards can cause you to lose many other games. Like against priest or warlock they are dangerous as hell. I’ve never been a fan of nerfs being so drastic that they kill a deck but I PRAY they do exactly that to this BS deck. It’s the worst thing ever and makes Res or Raza priest seem fun.