If you want to know the nuclear weight of bullshit, look at this game where a huntard had 96 damage with his hero power on turn 8, and warm your hands in the thermonuclear blast...
It's better than a video, because you can see all the missplays somebody did (because most videos are cut off because of the missplays). He had the chance to kill off the Tar Creeper, he didn't. He could have killed off the Mech, he didn't. He then could even kill off the cube, he didn't.
Sorry, but the only nuclear bullshit i saw in this game is you who rather go face than kill off an obvious combo-piece with cube. You had 3 turns time to do something against it, you didn't. So then you got punished. For example the turn you rather play blackguard then play consecration to kill off the Tar creeper AND the mech; just because you want to get value of the Blackguard. I rather kill off the enemy combo and win automatically then hope to get off my combo just to get off my combo.
Well, you definitely had the chance to get rid of it had you known. But I more wanted to point out that he could have traded his cube and done 192 damage. Missed opportunity.
Yeah, everyone's all hot to say that if I'd KNOWN it was a combo, I could have avoided it. The point is, this was the Spanish Inquisition of combos, and there was no way to predict it. How would I know that a hunter would have a cube and 2x Play Dead spells to OTK with his hero power? I wanted to keep board control while setting up the Blackguard healing combos on my side. Never seen this horseshit hero power buff go this far before, so I thought I'd post it. Didn't know there'd be so much armchair hearthdecking.
Didn't know there'd be so much armchair hearthdecking.
You must be new to the whole internet thing. ;P
I'm sure you didn't expect the magnitude of it. But you did play a bit greedy through the game and that's what let your opponent do the same thing. You were working a combo, so was he. Really if anything, your "mistakes" made for a cooler game, well worth a loss to see that silliness get executed successfully! My hats off to you for something fun!
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Check out my gaming blog: Downy Owlbear Designs and download free P&P games. Or argue with me about games on Qallout, the video debate site.
Thanks. I'm not so much upset as shocked at the magnitude of a Wild-type combo in Standard. I did invite some damage because I need something to heal in order to feed the Blackguard, but that is insane.
I've been playing this combo for weeks, it's not new. I've even done 192 damage and it felt great. Try playing it yourself and see just how often you can pull it off. Hint: it's almost never. It is not competitively viable, which is a shame because it's pretty fun.
Somebody gets beat by a non-net-deck deck and complains they had no way of predicting what was going to happen.
Looks like complaining about tier decks wasn't enough, now it's time to nerf combo decks that aren't oppressive. Rawr!
When you can't automatically count the cards of your opponent's deck & read a script for how the game is going to play out that sounds like how the game of Hearthstone was meant to go. Working as intended.
Yeah, everyone's all hot to say that if I'd KNOWN it was a combo, I could have avoided it. The point is, this was the Spanish Inquisition of combos, and there was no way to predict it. How would I know that a hunter would have a cube and 2x Play Dead spells to OTK with his hero power? I wanted to keep board control while setting up the Blackguard healing combos on my side. Never seen this horseshit hero power buff go this far before, so I thought I'd post it. Didn't know there'd be so much armchair hearthdecking.
You didn't have to know he had cube, but basically leaving up the double hero power damage dude was a bad idea no matter what. If you weren't able to kill that 4 hp minion by turn 7, your control deck needs tweaking. It represents a huge threat that needed to die regardless of combo.
If he (you?) had opened the Cube instead of retardedly go face this would have not happened lel. Punished.
You are right, but if he had popped the cube the opponents hero power would still deal 12 damage + 8 from the yetis, so any play would have resulted in doom.
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If you want to know the nuclear weight of bullshit, look at this game where a huntard had 96 damage with his hero power on turn 8, and warm your hands in the thermonuclear blast...
https://hsreplay.net/replay/nJLZVDWuRQwn3fqkVc4WPH
ok
I would if it was a video .........
Not really that bullshit he lucked out and saw a lot of cards for a combo lol. Pretty funny though didn't realize that combo existed o_O.
Why not 69 dmg? Would be strongerrr
Haha what a luck
Combo hunter gets combo = B. S.
Sure.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Awesome way to lose. Don't be salty.
Well, you definitely had the chance to get rid of it had you known. But I more wanted to point out that he could have traded his cube and done 192 damage. Missed opportunity.
Yeah, everyone's all hot to say that if I'd KNOWN it was a combo, I could have avoided it. The point is, this was the Spanish Inquisition of combos, and there was no way to predict it. How would I know that a hunter would have a cube and 2x Play Dead spells to OTK with his hero power? I wanted to keep board control while setting up the Blackguard healing combos on my side. Never seen this horseshit hero power buff go this far before, so I thought I'd post it. Didn't know there'd be so much armchair hearthdecking.
Oh come on that was such a sexy combo you can't be mad at that. Original combo (Atleast i never saw it) and funny. Props to that Hunter.
I'm sure you didn't expect the magnitude of it. But you did play a bit greedy through the game and that's what let your opponent do the same thing. You were working a combo, so was he. Really if anything, your "mistakes" made for a cooler game, well worth a loss to see that silliness get executed successfully! My hats off to you for something fun!
Check out my gaming blog: Downy Owlbear Designs and download free P&P games.
Or argue with me about games on Qallout, the video debate site.
Thanks. I'm not so much upset as shocked at the magnitude of a Wild-type combo in Standard. I did invite some damage because I need something to heal in order to feed the Blackguard, but that is insane.
I've been playing this combo for weeks, it's not new. I've even done 192 damage and it felt great. Try playing it yourself and see just how often you can pull it off. Hint: it's almost never. It is not competitively viable, which is a shame because it's pretty fun.
Somebody gets beat by a non-net-deck deck and complains they had no way of predicting what was going to happen.
Looks like complaining about tier decks wasn't enough, now it's time to nerf combo decks that aren't oppressive. Rawr!
When you can't automatically count the cards of your opponent's deck & read a script for how the game is going to play out that sounds like how the game of Hearthstone was meant to go. Working as intended.
Meh, this is normal, no need for anger, he just had the right cards