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    posted a message on Is It BM? (Genuine question)

    I can't say anything new that hasn't been said, so I'll repeat it in short form.

    You played a conservative control game which hedged the odds in your favor in case you ran into some weird clear. Losing Armor Up for your Ragnaros hero power and Sulfuras. That's not BM.

    It's frustrating to be on the other side, but it's not BM.

    Posted in: General Discussion
  • 0

    posted a message on Why didn't rexxar got nerfed
    Quote from Dorrian >>
    Quote from sicknantos >>

    Rexxar is a growing problem for wild. If he doesn't get nerfed in the next few months, he needs to be before he gains more and more powerful beasts. He might not be a big problem in wild now, but he needs to be dealt with before he becomes one.

    He's far more threatening in standard because his pool is refined and the options he has are incredibly good overall. The odds of getting an effective beast at any given time is statistically very good (Fibonnacci did some on-stream math the other day and estimated something like 80% chance of being what's considered a "good" minion). Even if that number is off by 15-20%, those odds are incredibly good on creating the lifesteal, armor, or aggro/defensive tool you need to overcome your deck's shortcomings.

    Rexxar is busted, but thankfully he's limited to if you draw him in time and select zombeast components wisely.

     No, he's not. All of the OTKs in wild guarantee that he won't be a problem in wild.

     Any of those OTKs catch a nerf for being busted and Rexxar gets a bump. And those decks do exactly what is done in standard now: invalidate control decks. Now you have OTK/combo working in tandem with aggro and Rexxar to make the value game a matter of either who gets aggro lethal first or who has the auto win?

    Posted in: Card Discussion
  • 0

    posted a message on Genn and Baku (Mostly Baku) are a cancer that's slowly eating away at Hearthstone
    Quote from WhiteNoise >>
    Quote from KingCarnage >>
    Quote from Sherman1986 >>

    I'm just going to leave this video here. Perfect explaination about the current problem with Hearthstone (which obviously involves Genn and Baku ;)):

     That's not fair. That's coming from someone that makes their own decks. Braindead netdeckers love playing Genn/Baku.

    #valid

     Kibler is an amazing person & player whose opinion on HS should definitely be valued, but on this one I think he is wrong. Baku/Genn aren't the problem. If you think 2 1/1 for 2 mana as a HP is too strong why nerf Baku? You cannot nerf Baku. Either ban her or change her fundamentally (together with Genn).

    I will also never understand people literally being orgasmic about whether the deck you built is a "homebrew" or "netdeck" one. Must be some kind of zeitgeist in these days...

     You can easily nerf Baku: pally now summons a 2/2 instead of 2 1/1's, Rogue gets a 2/1 weapon instead of a 2/2, warrior gets 3 armor instead of 4. Those are all still impactful changes that cut into the obvious advantage those hero powers offer over other upgraded hero powers.

    And for consistency, nerf priest upgraded healing to 3 instead of 4, make druid hero power either 2 attack + 1 armor or 1 attack + 2 armor, and idk about warlock because baku lock isn't a thing, but maybe it only costs 1 health instead of 2 (of just leave it).

    Posted in: General Discussion
  • 1

    posted a message on Activision Blizzard to lay off hundreds on Tuesday

    Activision Blizzard reported a profitable 2018 then laid off 800 of the employees they easily paid with surplus profit in that year.

    This isn't an indie company making hard decisions, this is a company trying to make stock holders happy about a 45% drop. They're cutting the lowest on the totem pole, not shifting the income dynamics to compensate.

    Posted in: General Discussion
  • 0

    posted a message on Why didn't rexxar got nerfed

    Rexxar is a growing problem for wild. If he doesn't get nerfed in the next few months, he needs to be before he gains more and more powerful beasts. He might not be a big problem in wild now, but he needs to be dealt with before he becomes one.

    He's far more threatening in standard because his pool is refined and the options he has are incredibly good overall. The odds of getting an effective beast at any given time is statistically very good (Fibonnacci did some on-stream math the other day and estimated something like 80% chance of being what's considered a "good" minion). Even if that number is off by 15-20%, those odds are incredibly good on creating the lifesteal, armor, or aggro/defensive tool you need to overcome your deck's shortcomings.

    Rexxar is busted, but thankfully he's limited to if you draw him in time and select zombeast components wisely.

    Posted in: Card Discussion
  • 1

    posted a message on Mossy Horror says Hi!
    Quote from episode63 >>

    Does anyone play Druid anymore? I haven't seen one in forever

     I've run into two Toggwaggle decks in the past week above rank 10. Both failed miserably because I've played even pally and mid hunter, but they're out here and they're trying their best lol

    Posted in: General Discussion
  • 0

    posted a message on What is your favorite class?

    I've always loved hunter, but it's only good for the meta if it remains in tier 2. Tier 1 hunter is utter cancer (also, Rexxar needs to be nerfed regardless of if it's before or after rotation. i love the card, but it's broken and wholly unfair).

    I don't have any secondary favorite classes, just archetypes in different classes.

    Posted in: General Discussion
  • 0

    posted a message on I'm excited to no longer fight a swarm of Hunters in Standard.
    Quote from TardisGreen >>
    Quote from sicknantos >>

    Hunter just went to midrange. Topdecks posted a list and midrange is a tier 1 winner.

    Midrange Hunter was already the most popular Hunter archetype before the nerfs.

     And now it's one of two more viable options, the other being cube. Spell and secret aren't as good vs things like wall priest unless you get a nuts opener and can follow through on tempo. 

    Posted in: Standard Format
  • 0

    posted a message on I'm excited to no longer fight a swarm of Hunters in Standard.

    Hunter just went to midrange. Topdecks posted a list and midrange is a tier 1 winner.

    Posted in: Standard Format
  • 0

    posted a message on Help me dudes

    Wall priest is degenerate, so if you're looking to help bring down the quality and health of the meta while racking wins, that's your bag

    Posted in: Standard Format
  • 3

    posted a message on Which OTK combo deck do you loathe the most ?

    Mecha'thun feels the worst because it's OTK on easy-mode.

    Gallery feels less bad, but its got high roll moments that are super tilting when you're beating them and they come back thanks to Lyra the Sunshard.

    Exodia mage doesn't feel quite as bad because it's not as common now, but it's a close second to Mecha'thun decks.

    Four horsemen is the most interactive of the 4 decks mentioned here imo, but the win condition is still "just win," and not something you can overcome by anything other than Demonic Project (which only delays the combo), Mojomaster Zihi (also just delays the combo), or out-pacing them for lethal with aggro.

    I don't mind combo/otk decks, but they shouldn't be meta, nor should they be easy, because facing many of them and losing a lot in those matches feels really bad. Even if you opponent out-plays you, it doesn't feel like it when they summon 4 tokens and insta-kill you, or rip through their deck and play 4-5 cards for the same insta-kill, or stalling until you can summon minions that allow you infinite (or near infinite) damage. These decks occupy a weird space in which they're completely fair in most cases, but because they feel bad to face, they're hard to defend to the community.

    One last thing: combo/OTK decks that shut true control decks out (decks with win conditions that aren't "and now you win" like Grommash Hellscream burst combos, for example) aren't good for the meta. Control needs to be viable outside of combo/OTK, and cards like Mecha'thun negate that whole archetype. It's why we had the recent hunter and paladin meta: those decks rushed to beat combo decks that were auto-killing control, who would normally keep aggro in check.

    Posted in: General Discussion
  • 2

    posted a message on Why are there suddenly so many Mecha'thun decks?

    While I can't attest to witnessing this rise of Mecha'thun decks, I will say that as the meta shifts and players refine concepts, it's not completely uncommon to see something that started as a flash in the pan come back as a more serious deck.

    Also, I agree that the deck isn't good for the game. It would be fine if it were more difficult to pull the OTK off, but with all the draw and hard removal for cheap, it's basically an OTK deck for the masses: easy to understand, easy to play. Pathra from Omni said it's combo on easy mode.

    Posted in: Standard Format
  • 3

    posted a message on New Meta Report! - Hunter is finished

    Weird, Baku is still utterly broken. it's almost like the nerfs targeted the wrong cards...

    Posted in: General Discussion
  • 0

    posted a message on Will Druid EVER be good?
    Quote from CoKrokToPrd >>

    Imo druid was often in a good spot.

    Savage Roar Druid

    Jade Druid

    Aviana - Cobo Druid

    Taunt-Hadronox Druid

    Now with OTK...

    I have all golden heroes except for druid. No matter how i tried i always figured that all working decks for druids are incerdibly boring. Especially lately...this stupid gathering of armor and drawing cards...blah...its sad how blizzard "prints" a ton of themes and legendaries for druids and they see 0 gameplay:(

     As long as they continue to offer druid options that are as consistent as they are non-interactive, druid will continue to be boring and broken. They gave a the class with ramp Ultimate Infestation, for crying out loud! They gave druid the ability to be better than every other class at what they do until the nerfs: they armored more than warrior (healed more than priest, essentially), dealt more damage than pally/hunter/warlock/rogue/mage, and with their OTK made even pre-nerf Shudderwock decks pointless.

    Draw your deck, armor into the sun, and pull your combo. Utterly thrilling gameplay -____-

    Glad druid is dead for now. Maybe Blizzard takes this as a chance to offer more interesting archetypes to druid.

    Posted in: General Discussion
  • 1

    posted a message on Will Druid EVER be good?

    Druid hasn't been completely irrelevant for a very long time., from my understanding. I started right before Old Gods came out and I've never gone a season where druids aren't relevant if not broken strong, especially since Mean Streets of Gadgetzan blessed us with the cancer that was the jade mechanic. Since then, druid has had access to multiple OTK / combo decks, as well as token and infinite. They have been a major contributor to the struggle control has had to be relevant in the meta (along with any deck that plays OTK/combo with support to lock out aggro, such as Mecha'thun decks).

    Druid had its time to shine and did so to the point of being moved to its own tier for a while (Tier S: utterly and crushingly powerful, no counter other than rng and player error). Hopefully, April rotation brings in some healthier cards and mechanics as a ton of toxic and/or powerful ones leave every class (e.g. - all the relevant death knight hero cards, Ultimate Infestation and Spreading Plague, Lesser Emerald Spellstone, Carnivorous Cube, Prince Keleseth, and more). I like playing druid, but it needed to be nerfed into the ground for a while.

    Onward to April

    Posted in: General Discussion
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