• 2

    posted a message on Book Of Heroes: Gladiator Valeera Is Live Now!

    The last two were the hardest for me, but everything felt exactly like a rogue mirror normally does: draw and go face a lot, and whoever gets what they need first wins.

    Posted in: News
  • 0

    posted a message on How to hit Legend!?

    Two ways to look at this: the complicated way that might get you there and the simple way that will get you there.

    Complicated: research the local meta where you are (D4-D1) on multiple report sites to get an idea of your most likely matchups. Choose the deck that both fits your playstyle and handles those top threats well. Play as often as you can manage to stand, ignore tilt unless it affects your gameplay, push push push. If you find you are facing a localized meta that counters you, switch to the deck that handles that local meta, and push push push.

    Simple: choose the most aggressive deck with the highest winrate, play the life out of the deck as often as you can for as long as you can every day.

    Both of these will get you to legend in 90% of metas. you'll notice the common thread: grind. Only players with 11X bonuses don't truly grind D5-legend. Everyone else is just working on keeping a win rate over 50%.

    It's a numbers game. You can do it, it takes work!

    Best of luck!

    P.S. - I'm sure you can find a friend who is willing to coach while spectating to help with some of the harder decisions that come up in matches, or just to talk to you so you don't get in your own head if you hit a losing streak.

    Posted in: General Discussion
  • 0

    posted a message on Control is dead because...
    Quote from hillandder >>
    Quote from Tommykoppo >>

    Control is dead cause.....you people dont know how to play it

     No.

    Control is dead because this meta is a failed paper-rock-scissor one.

    If control have a free win vs aggro like Tickatus have vs control then all will be fine, aggro beats Tickatus what beat control what beat aggro, unfortunately this is not the case, aggro is super strong and many control decks like priest or warrior are lacking in good draw engines, very good healing (except paladin) and cheap mass removals.

    Why play control? You have a lost match vs warlocks, a 50/50 vs other controls and no favorable match at all, in other words, you have to strugle vs everything and any hope vs warlocks.

    Warlocks have a hard match vs aggro, a 50/50 vs other warlocks and free win vs anything else.

    Aggro decks have a good match vs warlocks and a 50/50 vs other aggros.

    Like I said, a failed rock-paper-scissor meta, to fix this is easy, just release insanely overpowered and undercosted mass removals, draws engines and healings for other non-warlock control decks, in a way the decks have a very easy free wins against aggro decks, nerf heavily the healing effects for warlocks making them even more weaken vs aggro decks and you get the perfect rock-paper-scissor meta.

     this^

    Control is actively suppressed by "created by" meta, outrageous mana cheating, and relative lack of support (ie - for every great control tool there are two better aggro tools per set).

    To the op, Tickatus is a control tool. Amazing in the mirror, perfect vs combo/OTK builds. This card is not broken or unfair, it's just very powerful and - as pointed out by the devs on Twitter and Reddit - meant as a griefer tool. That means he's meant to piss opponents off, by design. It's an intended part of the game. Until Blizzard tones down the volume of consistent high roll and discover pools with highly targetable outcomes, control will rely on cards like Tickatus and rival RNG tools to try and compete.

    Also, I have beaten Tickatus more time than I've lost to that card. It's strong, but it's not broken. It just does its job well.

    Side note: I'm a hunter main that currently runs paladin and non-Tickatus warlock as well in standard, so my bias is toward aggro and decks that don't manifest 20-60 cards more than they started with. I find that stuff utterly aggravating and detrimental to the fun of game for the opponent and encourages more toxic builds than it does fun and competitive ones.

    Posted in: General Discussion
  • 0

    posted a message on Eye for an eye bug?

    I was going to get into the wording but it's taken care of so I'll just echo: your attack isn't over until the secret triggers, because "when" means the damage dealt must be traded before the attack is technically over, so it's working correctly.

    It's a tough card to beat sometimes. I've lost to it more than I care to count, but that's just Hearthstone sometimes.

    Posted in: General Discussion
  • 1

    posted a message on The Road to Level 50 - What's Your Choice?

    Yes! I think some of the more active animations can betray the look they try to go for and this one is great, really menacing.

    Posted in: News
  • 1

    posted a message on The Road to Level 50 - What's Your Choice?

    I almost chose rogue but went with warrior instead. I like it more than Deathwing and the standard portrait is better but only in golden (which I don't have yet). I play warrior more recently so it was a decent compromise.
    Demon hunter portrait is excellent but I have a hard time enjoying the class so that's my next portrait.
    Rogue is good but not AMAZING.
    Hunter is for sure my third pickup because I love the class (but Sylvanas is the best hunter skin, undisputed) and this is the best Rexxar portrait for sure.
    Paladin best skin is Sir Annoy-O because every emote is a BM even if you don't want it to be.
    Warlock best skin is N'Zoth.
    Shaman level 50 is bad, priest level 50 is bad.
    Mage level 50 is boring. Kirin Tor Jaina is the best (but only because they didn't make her DK art from Frozen Throne an option)
    Druid level 50 is super bad.

    /opinion

    Posted in: News
  • 0

    posted a message on A Less Friendly Game of Chess is This Week's Tavern Brawl

    This one is fine. It's just fine. 

    I love the chess piece minion mechanics, and using poisonous rogue is still a crushing swing strategy. It's extremely consistent, and the amount of created by in the main game and most TB's has conditioned us to expect that from everything in HS.

    EZ 530 dust pack, btw (legendary, epic, rare, and two common! high roll city)

    Posted in: News
  • 0

    posted a message on Roping as a strategy?
    Quote from Pherosizm >>

    This thread was created over a year ago.

    I guess that means that roping is not a new thing people just decided to start doing because of the new system!

    People have been morons for way longer! Great news!

     I think roping now has become something that's no longer exclusively in the realms of either "serious consideration" or "mean dumpster person."

    Blizzard has given players incentive to taking longer turns to maximize their XP. I'm adjusting to it, and getting used to figuring out who is BMing and who is just trying to get XP since we're no longer awarded for wins in cumulative gold. I personally don't feel the need to rope, but I am taking an extra few seconds every round just for the XP before I end my turn.

    Posted in: General Discussion
  • 5

    posted a message on Madness at the Darkmoon Faire Meta Decks - Early December

    Anything that drowns evolve shaman in its own blood deserves a small break before getting nerfed alongside evolve shaman.

    Thank you demon hunter, I hate you very much.

    Posted in: News
  • 0

    posted a message on Randomonium is This Week's Tavern Brawl

    I thought i came here to comment on the brawl, but it seems everyone has come to beat a dead horse with this "ladder is already randomonium" chucklefest of a joke, so now I'm just seeing how many I come across

    Posted in: News
  • 5

    posted a message on F2P Legend 1-Day Grind! ******-Proof Huntard

    Genuinely cool deck, but that was really the best name you could come up with? A slur?

    Posted in: F2P Legend 1-Day Grind! Retard-Proof Huntard
  • 0

    posted a message on WE NEED MORE NERFS!!!! Here's how I would do it!
    Quote from Legitbrit316 >>

    what a shit line up of nerfs, leave the game you twat or get good

     Satire within satire, folx. You just don't top that... unless you go further down the rabbit hole...

    Posted in: General Discussion
  • 1

    posted a message on WE NEED MORE NERFS!!!! Here's how I would do it!

    Uhhhhhhh we need to nerf every card until they all read 0-mana 0/0 end your turn immediately and we all stare at the screen until the 45-turn limit hits and we draw

    Posted in: General Discussion
  • 2

    posted a message on WILD Deck Spotlight: Pain Warlock - Top 150 Legend

    Masochist warlock is bonkers dumb good.

    I lazily waltzed to diamond 10 tonight. I think if I wanted to, I could take this to legend. Also, I hand't considered Animated Broomstick x2 but that's a great idea in place of Mortal Coil x2 (which is what I've been running).

    Loatheb covering a massive power dump of giants on the board is absolutely unfun to face and after playing with the deck I think if the community can't find a solid counter that is also viable on matchups that are not painlock, this deck might every well be a candidate for the nerf hammer to strike.

    TL;DR - if you have the cards, play this list and go wild... and if not then at least you're not contributing to the cancer.

    Posted in: News
  • 1

    posted a message on Inkeeper not syncing

    So... Innkeeper is pretty much dead, yeah?

    Looks like I can uninstall it until Pwn decides it matters again. No need for dead software, and if I want deck tracking HSReplay works great (and has plugins for Vicious Syndicate and OutOfCards).

    Posted in: Innkeeper Feedback & Support
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