• 1

    posted a message on Netdecking in Casual
    Quote from Kaladin >>
    Quote from sicknantos >>
    Quote from Kaladin >>
    Quote from Jimmare >>

    I usually play casual to try ideas and then take them to ranked. Maybe others wanna practise tier 1 decks so to be more successful on ladder. And there's nothing wrong with that.

     Agreed but it is unacceptable when Casual is 80 to 100% netdecks.

    I agree and wish casual contained less netdecks when all I want to do is meme out or work on a homebrew without feeling like I'm playing ladder sans the reward of winning higher ranks if I do well, but I have to ask what the perceived solution is. Should Blizzard create a database that updates with withe most popular builds and set a parameter of X number of card variations to either accept/deny a deck from a no-netdecking version of casual? Would Blizzard ever even see value in 

    I haven't kept up with much on this thread since it's gone so long now that I couldn't give it much more of my attention, so you may have addressed this already (sorry to bring it up again if you have!). Taking a step back and looking at the OP's original post, it's led to a place where either people think netdecking is fine in casual or it's a problem. I just want to know if there's an idea of how this could be fixed or is it more of a "This bothers me and I don't like it," approach taken here. If it's the latter, this thread might be done at this point and any further complaints about netdecking in casual might be better relegated to the salt thread.

    I can't stress this enough: I'm not trying to police anyone, I'm just putting in my two cents and asking what could be done (if anything at all).

     

     New mode (or, since they've already admitted they have no plans to add a new mode in the near future) just add custom game settings to Casual:

    • card bans
    • class bans
    • "casual only" cards
    • custom starting health
    • custom starting armor
    • custom turn length (fast mode or slow mode)
    • disable daily quest progress in casual
    • rarity restriction/bans
    • weekly rotating 'casual mode' sets, which are different than standard or wild competitive mode
    • maybe instead of queueing with one deck, you queue with three, and your opponent gets to select which one you play? 

    just throwing out some ideas.

     I like that. I think as long as there's a way for the opponent to "accept the terms" that would be a great solution. Plenty of players still don't care if casual is 80% netdecks, and being forced into a card or build ban would turn people from casual pretty quickly, since - without countermeasures like opponent approval - it could quickly turn into custom settings to ensure you can run an aggro deck to max out your daily gold limit. Blizzard isn't going to make it that easy for F2P.

    I'd love to see Blizzard work on a way to enact some of these ideas. It would be nice to eliminate some cards or full decks when I just want to enjoy the game outside of the meta.

    Posted in: General Discussion
  • 0

    posted a message on Netdecking in Casual
    Quote from Kaladin >>
    Quote from Jimmare >>

    I usually play casual to try ideas and then take them to ranked. Maybe others wanna practise tier 1 decks so to be more successful on ladder. And there's nothing wrong with that.

     Agreed but it is unacceptable when Casual is 80 to 100% netdecks.

     I agree and wish casual contained less netdecks when all I want to do is meme out or work on a homebrew without feeling like I'm playing ladder sans the reward of winning higher ranks if I do well, but I have to ask what the perceived solution is. Should Blizzard create a database that updates with withe most popular builds and set a parameter of X number of card variations to either accept/deny a deck from a no-netdecking version of casual? Would Blizzard ever even see value in 

    I haven't kept up with much on this thread since it's gone so long now that I couldn't give it much more of my attention, so you may have addressed this already (sorry to bring it up again if you have!). Taking a step back and looking at the OP's original post, it's led to a place where either people think netdecking is fine in casual or it's a problem. I just want to know if there's an idea of how this could be fixed or is it more of a "This bothers me and I don't like it," approach taken here. If it's the latter, this thread might be done at this point and any further complaints about netdecking in casual might be better relegated to the salt thread.

    I can't stress this enough: I'm not trying to police anyone, I'm just putting in my two cents and asking what could be done (if anything at all).

    Posted in: General Discussion
  • 1

    posted a message on Hit Rank 13 - Feels Good
    Quote from Bee >>
    Quote from SNiZZley >>
    Quote from Bee >>

    Why are so many people butthurt ?

    Rank 5 is achievable by anyone who uses a good meta deck that knows the basics of Hearthstone.

    I don't play ranked anymore besides rank 5 for the golden epic, I mostly play Arena and still think that Legend is no achievement. So imagine how I feel about rank 13.

    Have I just become too good at Hearthstone ? Perhaps my mentality is flawed and rank 13 is actually quite impressive.

    It's like asking a Starcraft 2 Grand Master to compliment you for reaching Platinum League.. Plat is literally nothing to him but perhaps it's alright for the casuals.

     The first sentence of the post was alluding to the fact that I know R13 is "pedestrian" for many ppl in this forum.  Then you proceeded to shred me anyway.  That's why ppl don't like you comment.  And also it was really douchy

     You've been playing for more than a year. I definitely expect you to be at least rank 10.

    Just play some Zoo deck or something and you'll get there in no time.

    Then again, Legend doesn't impress me one bit anymore so I'm the wrong guy for that kind of thread.

    I guess the only thing that would really impress me is someone who regularly achieve top 200 Legend or averages something like 7+ Arena win. Then we're talking.

     You missed the point. OP is excited about a personal milestone and wanted to share that excitement. You spent your last post focusing on what you expect, what impresses you. If SNiZZley was worried about your (or anyone else's) opinion I think they'd have asked for it.

    Posted in: General Discussion
  • 2

    posted a message on Beast Hunter tips in the current meta

    I HIGHLY recommend checking out deathstarV3. He's a hunter savant and I watch his builds closely on Twitch. he usually posts his streaming sessions as videos on his Twitch page, too, so you don't have to worry about catching him live.

    He assesses hunter the way Fibonacci assesses warrior, Zetalot assesses priest, Mryagut assesses rogue, and so on. Watch how he plays and build hunter decks and it might give you an idea of what will work best.

    I know this is more abstract, but watch enough of a pro at work and you'll start to understand their mindset.

    Posted in: Hunter
  • 0

    posted a message on Why are people defending Token Druid?
    Quote from BR05EIDON >>

    Honestly? Just kill the minions. Don't make your decks so greedy. Run Doomsayer, run Hecklebot, run Abomination. And those are just the neutral options. Warlock has Shriek, Warrior has Warpath, Hunter has Explosive Trap. The deck is the best aggro deck, but it isn't unstoppable. They do run out of resources unlike Odd Paladin who could always just press the button. They present problems, just bring enough answers and you'll win.

     shout it from the rooftops: kill the minions, win the game

    Posted in: General Discussion
  • 2

    posted a message on Hit Rank 13 - Feels Good

    Congrats! I remember first hitting rank 15 with a tempo hunter back in Old Gods when I started and that was a huge achievement for me. Keep pushing!

    Posted in: General Discussion
  • 0

    posted a message on Week 1 Meta Assessment of RoS
    Quote from Jonesy978 >>

    Tempo or "Lackey" Rogue is played by over 25% of players at rank 1 and 30% at Legend accordingly to HS replay.

    That's ridiculous. Something needs to be done. No single class should attract that many players at high ranks. It is obviously in need of an adjustment. 

     I would normally agree, but the winrate for rogue isn't the highest in the game. That goes to druid, which is the third-most played in the game. We're still in a settling meta, so I'm not concerned about this just yet. The numbers show that even the best win rates for decks (druid and paladin) aren't the top-played decks. 

    Posted in: General Discussion
  • 1

    posted a message on Why are people defending Token Druid?

    Token druid is a scourge on the game! It's ruining ladder!

    Except rogue and warrior both show up more often in all ranks (as well as ranks 4-1 and legend)

    Don't get confused by raw data: druid isn't a problem, it's part of a balanced meta.

    Posted in: General Discussion
  • 3

    posted a message on Why are people defending Token Druid?

    I beat token druid consistently with midrange hunter (not the meta version on HSReplay), but I can think of a few reasons why it's getting defended:

    It's not broken.
    It has a win rate that's within 3% of the next 7 or 8 decks beneath it.
    It has counters that are viable and part of those 7 or 8 other decks.
    It's been 1 week since the new expansion dropped.

    There's no reason to cry wolf here. It's a strong deck in a meta game that's far from being fully formed. We need at least 1-2 weeks more before we start declaring a 55% win rate deck unfair.

    Token druid crumbles when you can consistently undermine those little tokens by clearing them over and over. That burst potential doesn't mean anything when they don't have any minions on board to capitalize on it. Hunter alone (the "me go face, no trade" class) has Rapid Shot, Unleash the Beast, Headhunter's Hatchet, Springpaw, Shimmerfly, Unleash the Hounds, Marked Shot, Baited Arrow, and Zul'jin to completely dominate this supposed broken deck.

    Get token druid to trade more than go face and you're already winning.

    Best of luck!

    Posted in: General Discussion
  • 14

    posted a message on Week 1 Meta Assessment of RoS

    This is in no way some definitive "I've got this figured out" assessment of the meta game in RoS. We're only 7 days in and August is a long ways away (you know, expansion two's month). This is simply my opinion on how this expansion is excelling at the early stages where past ones have failed miserably.

    We're one week in and according to HSReplay, the top 7 decks are 7 distinct classes. As of this morning, global win rates are as follows:

    1. Token Druid 55.81%
    2. Mech Paladin 54.32%
    3. Bomb Warrior 54.3%
    4. Tempo Rogue 54.05%
    5. Murloc Shaman 53.65%
    6. Mech Hunter 53.54%
    7. Khadgar Mage 53.01%

    This is fantastic news and is a strong indicator of how healthy this set is for the game. 3% spread over 7 classes, each holding an individual spot in a viable way. I'm expect this to refine and bring forward classes like rogue and warrior, with hunter possibly taking one of the top 3 spots alongside them, but with how well the majority of classes are doing I wouldn't bother making any claims beyond warrior and rogue as meta definers.

    And before anyone complains about bomb warrior or token druid or whatever, try to remember the not so distant days of Druidstone, of pirate warrior domination, or how about two weeks ago when midrange hunter clogged ladder?

    Yeah, this is a fantastic early meta and we're enjoying one of the most fair spreads of success over the vast majority of the classes for a week and counting.

    What do you think?

    Posted in: General Discussion
  • 0

    posted a message on Netdecking in Casual

    Casual is for whatever. It sucks to face meta decks one after the other while you're trying to meme or test a homebrew or whatever, but it's casual. Someone might be testing their netdeck to see if they have a grasp on it before hitting ladder, or just getting their daily done quickly.

    Posted in: General Discussion
  • 0

    posted a message on RoS Secret Hunter
    Quote from Xarkkal >>

    I'll try this out. I love experimenting with Hunter decks. I'm not sold on Tundra Rhino or Flare.

    Also, what are your thoughts about Unleash the Beast? I've been finding this card is way too slow whenever I use it, I've been thinking of cutting it from a lot of my decks. 

    Unleash the Beast has been an outstanding card for me so far. The synergy with Zul'jin is massive and extends your viability into games that normally don't match well for you.

    I'm still working on this with Tundra Rhino and Flare, which I think might get dropped for a Snipe x2 or Marked Shot x2, so I'd love to hear how you make out. This was initially meant to challenge secret paladin and zoolock, but the meta is mostly warrior, hunter, and rogue right now.

    Posted in: RoS Secret Hunter
  • 3

    posted a message on It only took a few days for Shudderwock to return

    Ohhhh so you're incapable of seeing the value in aggro as an archetype. I get it. Anything not control is dumb, lazy, etc.

    I get the sense that you can't appreciate anything you don't ascribe any value, even though without aggro, control auto-loses to combo/OTK.

    Posted in: General Discussion
  • 0

    posted a message on It only took a few days for Shudderwock to return

    Good aggro decks have to manage resources or they get worn out by control, so....????

    Posted in: General Discussion
  • 0

    posted a message on So, How is the new expansion for you?
    Quote from Kaladin >>

    Ya'll are complaining about the meta being the exact same as always, meanwhile Firebat is on an entirely different level with Hakkar Warlock. 

     One of my favorite new decks to play with (off ladder... I'm not the best with it, but it's so much fun)

    Posted in: General Discussion
  • To post a comment, please login or register a new account.