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    posted a message on Last Wing of Dalaran Adventure is Now Live!

    I've found Vargoth relatively simple if you have enough minions on the board and the rng doesn't decimate your face with Greater Arcane Missiles

    I think my buckets have been sub-par tbh. I'm going on my 4th attempt (2 with rogue, 1 with priest, now 1 with hunter) but I think the ideal build has sticky deathrattles and enough board flooding potential to keep Kalec too busy cleaning your board to go face,

    Hard to overcome those RNG-created spells, though (like off Blast Wave and Cabalist's Tome)

    Posted in: News
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    posted a message on Last Wing of Dalaran Adventure is Now Live!

    Lost on the 11th match to Kalec. Felt super bad when I got him to lethal and he followed up his previous 26-damage Pyroblast to face with a second 26-damage Pyroblast to face.

    Felt very good and fun

    Big Kappa

    To be fair, my rogue deck was utter trash and had no business being that far along

    Posted in: News
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    posted a message on It Is Time To Nerf SN1P-SNAP?
    Quote from 1xbenx1 >>
    Quote from sicknantos >>

    It's OP for sure, and it needs a nerf, but strangely enough I haven't seen it decide the majority of matches I've played at Rank 8-7 so far.

    Has it been the broken swing mechanic vs you in a lot of your matches?

    Aside: I've played token shaman recently and that deck likes SN1P-SN4P but definitely doesn't rely on it.

    I've found it to be a really good glue card. More like Zilliax. Less like...I don't know Vargoth? Something that can totally swing the game.

    Redundancy on magnetic effects. Extra redundancy because of echo. Redundancy on deathrattle for nine lives and mechanic. Redundancy on token generation with replicator.

    I guess it's OP in that it can fill so many roles. But I don't think I've done a triple magnetize turn or anything like that.

     I can absolutely see that happening. Now that I think about it, I've used it to bait out removal like warpath and following up with Replicator on Mecharoo. It's just way too good. I agree that it's like Zilliax in its utility, but it's toxic- good. Zilliax is just perfectly balanced.

    Posted in: General Discussion
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    posted a message on That's not Linzi!

    Ongoing issue alongside classes in chapters 2-4 that you haven't completed full runs with show completed if you did so in chapter 1 (progress is still correctly tracked, just not shown; Blizz said they'd fix it alongside the portrait bug)

    Posted in: Adventures
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    posted a message on It Is Time To Nerf SN1P-SNAP?

    It's OP for sure, and it needs a nerf, but strangely enough I haven't seen it decide the majority of matches I've played at Rank 8-7 so far.

    Has it been the broken swing mechanic vs you in a lot of your matches?

    Aside: I've played token shaman recently and that deck likes SN1P-SN4P but definitely doesn't rely on it.

    Posted in: General Discussion
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    posted a message on Latest mobile patch delayed almost a whole day
    Quote from Bee >>
    Quote from sicknantos >>

    Finally! I hope they can offer us an explanation

     

     Whiny loser

     A truly cutting remark 

    Posted in: General Discussion
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    posted a message on Latest mobile patch delayed almost a whole day

    Finally! I hope they can offer us an explanation

     

    Posted in: General Discussion
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    posted a message on Latest mobile patch delayed almost a whole day

    I've accepted that Blizzard rolls out their patches to computer users before mobile users. Fine. Stupid, but fine.

    The new patch has been out for a whole day now and mobile users are still waiting on this patch to get released. No indication why there's been such a huge delay, and I very seriously doubt Blizzard will see this and a reason to offer something as an apology (free pack, arena ticket, dust, etc.) since it isn't THAT big of a deal overall.

    It is a big deal to players who can't play on a computer, though. Some people can afford to either get a smart phone/tablet, or get a laptop, not both. #feelsbadman when stuff like this happens. I play on both platforms and it still seriously cuts into my play time when I can't use my phone.

    I thought this was expected to drop by now. Anyone know what gives?

    UPDATE: The patch is finally out!

    Posted in: General Discussion
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    posted a message on Dalaran Heist bug? Progress messed up

    So weird. Glad I didn't start a new thread for this!

    At least I remember which classes and chapters I had complete/incomplete

    Posted in: Adventures
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I try to be honest with myself about misplays and the like, but this buff patch seems to encourage a token meta, which is essentially "who drew their most aggressive and sticky board first? They win."

    Always feels like I'm one or two turns off lethal solely because of mage topdeck / Cyclone miracles, or token nut draw garbage, or insane rogue miracle plays facilitated by a 3-mana 4/3 pirate that can pull any spell from any class in the game (weird how often the choices offer incredibly cheap and aggressive options, like druid's Bite). Doesn't matter that i played to my outs and followed superior lines, because I didn't draw better or high roll better.

    Posted in: General Discussion
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    posted a message on Loatheb against forbidden spells?

    Sounds about right. That effect is in solo adventure. 

    I had Wondrous Wisdomball active and it changed the cost of Forbidden Shaping to 9 mana. Casting that spell gave me a 1-mana minion because it cost me 9-mana to cast and the spell itself consumes your remaining mana for the minion generation. I had 1-mana left over, so I got a Leper Gnome.

    Since the "forbidden" mechanic is based on 0-cost cards, you "spend" 0-mana and the remaining mana is consumed to equate the value of the outcome (like summoning a minion with value equal to the mana your spell consumed, for example).

    All that to say if they had 10 mana when they played Forbidden Words, it makes perfect sense that they'd clear Loatheb; the spell costs 5-mana now, and the remaining 5-mana would allow the spell to destroy Loatheb.

    That was still a very effective play, btw. you made them spend all 10-mana on removing a single 5/5. idk your board state, but that's a small victory.

    Posted in: General Discussion
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    posted a message on Farewell HearthPwn...

    My sole source (by choice) for card reveals and discussion, and the only place I posted decks.

    So long, Pwn. 

    Posted in: General Discussion
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    posted a message on Why people see aggro as a no skill archetype

    Aggro is constantly boiled down to the basic plan all aggro decks employ, and it's hilariously one-sided.

    "Aggro goes face."

    So let's boil control down to its basic plan: "Control reacts to the board state."

    Aggro has its own challenges, being the proactive end of the board. Control exists as the reactive element. These two are excellent counters to each other when balanced and played right.

    Aggro is easy to understand, control is much more heady. Both are a puzzle because both counteract each other when at their peak potential. Neither is easy to master. One has the puzzle of "How fast can I end this?" and the other is "How do I shut them down?"

    As long as options appear before a crowd, there will always be those that believe they've chosen the supreme/better/smarter option, and that's fine. I frequently beat those people in fatigue with midrange hunter.

    Posted in: General Discussion
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    posted a message on The HearthPwn Tavern Is Closing Its Doors

    Thanks so much for your work here, HearthPwn team. Your card reveals, deck sharing, and forums helped me improve as a player and provided me tons of time debating the finer points of the game with other users here. I improved my deck-building skills because of the community you gave a home to.

    I hope whatever the reason for ending HearthPwn is, it's not something tragic or otherwise painful for anyone involved.

    Best of luck in whatever you all do from here on out, and thank you again!

    Posted in: News
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    posted a message on Elysiana isn't dead!

    I wouldn't expect a 1-mana increase for 10 cards in fatigue to hurt her use at all. It's powerful late-game and you have the chance to pull some very strong cards.

    That being said, 9-mana for Archivist is so not a problem on ladder. I beat the majority of warriors running her with midrange hunter because Zul'jin is busted good and bouncing her extends your game without necessarily increasing your effectiveness.

    Just punch them in the face with 8/8 Wyverns and 4/6 Scalehides and 7/5 Huffers once you've played out Zul'jin and you win. I've found a lot of warrior players make bad choices with Elysiana and either get greedy or go for the wrong kind of value. Perfect targets for hunters that don't waste cards in the early game.

    She's a way for warriors to fish for a closer if they can't outvalue otherwise. That's worth a spot in control any day.

    Posted in: General Discussion
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