^@Bcvolpe definitely true for the most part, but just wanted to bring up two counter examples for your discover argument where they don't add cards to your hand or play a card/summon a minion (Power of Creation etc.)
So the card effect could read "Discover Rush, Taunt, Divine Shield, or Windfury twice" or something like that and worded better, but I agree that I don't like that much either. Also, the card has Battlecry synergies rather than other ones so I'm fine with how it is
^ A lot of people are saying this is a bad card, (and who knows it probably will be), but basically another way people can think of it is similar to a 4 mana neutral Time Out!. Sure it definitely isn't the same - your opponent can use up resources and remove the taunt or your face can still be targeted by spells and hero powers.
Actually, it probably should be more compared as a neutral Frost Nova for those reasons. You can throw a Doomsayer behind it, so it may have more use than people realize. And this of course has the obvious fatigue counter aspect to it, which idk if it will really see play for that reason.
Or yes it might be trash. I do think it is an interesting card though
In my opinion, you should always disenchant when cards are nerfed, even if they are fine. If you want it back in the future, you can always craft it again without losing anything. I think 9 cost Elysiana is fine, but there is no harm in disenchanting it now. Maybe play around with it for a few days though since you don't need to disenchant right away either.
Anyone happen to know what Wondrous Wisdomball can do? I watched on the stream that it once cleared the board. I assume it just does random things at random times, but does anyone have a list of possible things it can do, or is it still too early?
Zoolock is decent and runs both The Soularium and Arch-Villain Rafaam. If you are looking for a control oriented deck, at least right now warlock isn't looking great
That being said, you don't necessarily need the best class legendaries to make a good deck. Token Druid right now is arguably the best deck and only runs Keeper Stalladris as a class legendary. Tempo Rogue has Edwin VanCleef. Murloc Shaman only needs Scargil (some decks do run Swampqueen Hagatha and/or Hagatha the Witch).
Basically there are plenty of neutral legendaries to use, and even then, you don't need to fill a deck with legendaries - most decks generally only use 1-3, unless you are playing paladin or warrior lol
Like other people said, it is part of the Boomsday Project expansion which doesn't rotate until next year while the death knight cards were part of Frozen Throne.
Besides, technically Hagatha the Witch, Zul'jin, and Lord Jaraxxus still exist, so we didn't lose all the "hero" cards, and we'll have Jaraxxus forever unless they decide to HoF him for whatever reason
^ what frankimahri said. I wouldn't disenchant classic legendaries at all since you will always be opening classic packs and you don't want to reopen them.
For the other expansions, I wouldn't disenchant unless you are sure you are not going to buy any more packs from that expansion for the same reason. Of course you still can if you are in a particular and dire need for dust.
That all being said, all the legendaries you listed now aren't strong in the current meta, but no one really knows for later. Out of that list, I would probably disenchant Bolvar, Fireblood first since it is from KotFT and paladin decks usually are pretty expensive with all the legendaries anyways. Though to argue against that, I would imagine it may be strong with Giggling Inventor. Maybe experiment a bit before deciding.
Next would be Emeriss and Flark's Boom-Zooka. Both are too slow for hunter decks. Also, boom-zooka summons the minions at random and attack at random, and then the minions die so unless you use some big deathrattles, it is pretty weak - too much rng as well. It may work in some deathrattle/recruit decks with Savannah Highmane, Silver Vanguard, or even Kathrena Winterwisp, but it basically ends up being an 8 mana board clear that relies on rng. But once again, it is a boomsday card so you might want to hold it.
If you are trying for mill druid, it would be much easier to use the King TogwaggleAzalina Soulthief combo. Or go to wild. The deck you have right now only makes your opponent draw a guarantee of only 6 cards with 2 Naturalizes + 2 Forest Guides - you might be able to get more out with the Forest Guides or Flobbidinous Floop, but it isn't really enough. Just my suggestions
According to this at least, it looks like a lot of hunter decks have issues with zoolock, odd rogue, and odd paladin. You can check out the specific matchups for each deck
The card isn't good by any means, but it definitely is interesting.
It can be compared to Mirror Entity, each with their pros and cons
Cons: it costs 1 more mana; secrets are powerful because they are secret and make the opponent have to bait out various ones
Pros: It can be used in any class; in the case where the opponent does not play a minion, you have a 5/6 body on the board for 4 cost
As a card, it is basically better late game or when your opponent does not have many cards in their hand, since they are less likely to have low cost minions
Again, not a great card by any means, but I wouldn't say it is the worst legendary
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Battle tag: timsuh777#1961Region: NATrade Only: yes, you go firstcompleted
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^@Bcvolpe definitely true for the most part, but just wanted to bring up two counter examples for your discover argument where they don't add cards to your hand or play a card/summon a minion (Power of Creation etc.)
Archivist Elysiana (still gives cards, but into deck instead) and the new Sir Finley of the Sands (replaces hero power)
So the card effect could read "Discover Rush, Taunt, Divine Shield, or Windfury twice" or something like that and worded better, but I agree that I don't like that much either. Also, the card has Battlecry synergies rather than other ones so I'm fine with how it is
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^
A lot of people are saying this is a bad card, (and who knows it probably will be), but basically another way people can think of it is similar to a 4 mana neutral Time Out!. Sure it definitely isn't the same - your opponent can use up resources and remove the taunt or your face can still be targeted by spells and hero powers.
Actually, it probably should be more compared as a neutral Frost Nova for those reasons. You can throw a Doomsayer behind it, so it may have more use than people realize. And this of course has the obvious fatigue counter aspect to it, which idk if it will really see play for that reason.
Or yes it might be trash. I do think it is an interesting card though
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In my opinion, you should always disenchant when cards are nerfed, even if they are fine. If you want it back in the future, you can always craft it again without losing anything. I think 9 cost Elysiana is fine, but there is no harm in disenchanting it now. Maybe play around with it for a few days though since you don't need to disenchant right away either.
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Anyone happen to know what Wondrous Wisdomball can do? I watched on the stream that it once cleared the board. I assume it just does random things at random times, but does anyone have a list of possible things it can do, or is it still too early?
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Battletag: Done!Region: NATrade only: Yes, you go first0
Zoolock is decent and runs both The Soularium and Arch-Villain Rafaam. If you are looking for a control oriented deck, at least right now warlock isn't looking great
That being said, you don't necessarily need the best class legendaries to make a good deck. Token Druid right now is arguably the best deck and only runs Keeper Stalladris as a class legendary. Tempo Rogue has Edwin VanCleef. Murloc Shaman only needs Scargil (some decks do run Swampqueen Hagatha and/or Hagatha the Witch).
Basically there are plenty of neutral legendaries to use, and even then, you don't need to fill a deck with legendaries - most decks generally only use 1-3, unless you are playing paladin or warrior lol
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Like other people said, it is part of the Boomsday Project expansion which doesn't rotate until next year while the death knight cards were part of Frozen Throne.
Besides, technically Hagatha the Witch, Zul'jin, and Lord Jaraxxus still exist, so we didn't lose all the "hero" cards, and we'll have Jaraxxus forever unless they decide to HoF him for whatever reason
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In general, Duskbreaker does seem far superior, but if you drop it after Frost Lich Jaina, that's a lot of damage healed from lifesteal
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^ what frankimahri said. I wouldn't disenchant classic legendaries at all since you will always be opening classic packs and you don't want to reopen them.
For the other expansions, I wouldn't disenchant unless you are sure you are not going to buy any more packs from that expansion for the same reason. Of course you still can if you are in a particular and dire need for dust.
That all being said, all the legendaries you listed now aren't strong in the current meta, but no one really knows for later. Out of that list, I would probably disenchant Bolvar, Fireblood first since it is from KotFT and paladin decks usually are pretty expensive with all the legendaries anyways. Though to argue against that, I would imagine it may be strong with Giggling Inventor. Maybe experiment a bit before deciding.
Next would be Emeriss and Flark's Boom-Zooka. Both are too slow for hunter decks. Also, boom-zooka summons the minions at random and attack at random, and then the minions die so unless you use some big deathrattles, it is pretty weak - too much rng as well. It may work in some deathrattle/recruit decks with Savannah Highmane, Silver Vanguard, or even Kathrena Winterwisp, but it basically ends up being an 8 mana board clear that relies on rng. But once again, it is a boomsday card so you might want to hold it.
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Opened 67 packs so far, all from gold. Got 6 Legendaries + the free one. I never had such good luck with packs before.
Except the only legendary I got that's actually viable right now is Stargazer Luna
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If you are trying for mill druid, it would be much easier to use the King Togwaggle Azalina Soulthief combo. Or go to wild. The deck you have right now only makes your opponent draw a guarantee of only 6 cards with 2 Naturalizes + 2 Forest Guides - you might be able to get more out with the Forest Guides or Flobbidinous Floop, but it isn't really enough. Just my suggestions
2
https://hsreplay.net/meta/#tab=matchups
According to this at least, it looks like a lot of hunter decks have issues with zoolock, odd rogue, and odd paladin. You can check out the specific matchups for each deck
2
The card isn't good by any means, but it definitely is interesting.
It can be compared to Mirror Entity, each with their pros and cons
Cons: it costs 1 more mana; secrets are powerful because they are secret and make the opponent have to bait out various ones
Pros: It can be used in any class; in the case where the opponent does not play a minion, you have a 5/6 body on the board for 4 cost
As a card, it is basically better late game or when your opponent does not have many cards in their hand, since they are less likely to have low cost minions
Again, not a great card by any means, but I wouldn't say it is the worst legendary
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I am interested in a key!