all of these cards are extremely unhealthy for the game, and unfun to play against. as early as turn 2 the entire game can be decided by a Fiery Bat 50/50. These are great examples of cards that have bad RNG, as opposed to cards like Netherspite Historian which is an excellent form of RNG, because it doesn't affect the board state.
You don't actually 'print' cards on an online game, OP.
Rollback Post to RevisionRollBack
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
We need more balanced cards like these in skillstone
The things with all cards mentioned here is that none of them effect the board in game winning ways on turns 1 and 2. Im fine with RNG, it's a card game so it inherently has random factors, but there shouldn't be RNG effects that effect the board that early in the game, and in such powerful ways.
Rollback Post to RevisionRollBack
My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
I dont really think most of these cards are that bad. The worst of the bunch is probably flamewaker. If a game can be decided by a 50-50 1 damage ping effect then i feel like that's something inherently wrong with the game, less so the cards. nobody said a WORD about half of these (Fiery bat, Huge toad, Flame Juggler) before standard was introduced and a lot of the strong heal and taunt cards went away. after WoToG we lost a lot of the defensive capabilities and board clears for some classes as well (RIP Belcher, Lightbomb, Healbot, ect.). Some of the cards like Flame juggler are only good at the moment because of the zoo-style meta. And i dont think Knife juggler was even close to as bad post-nerf.
The things with all cards mentioned here is that none of them effect the board in game winning ways on turns 1 and 2. Im fine with RNG, it's a card game so it inherently has random factors, but there shouldn't be RNG effects that effect the board that early in the game, and in such powerful ways.
but they really don't! I mean, knife juggler is broken, but aside from that they're just 1 damage. 1 damage that almost never matters. Sure, when it does matter it ends up hitting your 4/1 azure drake, but that's just what will happen, and in no way do they win the game on the turn they are played. (again, aside from juggler, firewalker (the knife juggler of spells), and totemic if he gets golem)
The things with all cards mentioned here is that none of them effect the board in game winning ways on turns 1 and 2. Im fine with RNG, it's a card game so it inherently has random factors, but there shouldn't be RNG effects that effect the board that early in the game, and in such powerful ways.
but they really don't! I mean, knife juggler is broken, but aside from that they're just 1 damage. 1 damage that almost never matters. Sure, when it does matter it ends up hitting your 4/1 azure drake, but that's just what will happen, and in no way do they win the game on the turn they are played. (again, aside from juggler, firewalker (the knife juggler of spells), and totemic if he gets golem)
if you think that one damage on T1 2 and 3 don't matter i think you have never once played a game in which one of the decks was a aggro or midrange deck. Here;s an example
hunter attacks the bat into the Trog, if the ping hits face the shame can play feral spirit and then the frog gets out of control and deals a huge amount of damage. Or it hits the Trog and the hunter gains a huge amount of tempo.
or for example, if a Zoolock plays [card[Argent Squire[/card], then you play [card[Flame Juggler[/card]. if you hit face, the zoo lock can the Abusive Sergeant on the squire and kill the juggler for free, and then play another 1 drop on top of that. While if the ping hit the squire, the zoo has one less 1/1 on the board.
Avenge I was going to put Mysterious Challenger. That is actually a really cool card with a really cool effect. Avenge is what made that deck broken.
Tunnel Trogg Shaman didn't need this hamfisted of a way to be viable. I think without Tunnel Trogg. Shaman would still have tier 2 decks. Midrange Shaman could still work even without something this degenerate. Bog Champ Shaman might be seen more. Evolve Shaman may see more love...though I kinda hate that deck too. lol It can be very steamroll, but has a lot of trouble getting ahead to begin the steamroll so it is more balanced.
Kindly Grandmother I'm not mad Blizzard, I'm just disappointed. At this point you really should just know better. Really, your printing Haunted Creeper again? Your giving it to Hunter. When are you going to grow out of this give them a strong early game minion to make the deck tier 1 phase. Grow up Blizzard.
Undertaker WHOOPS!!! LOL!
Firelands Portal As a Constructed player this doesn't effect me. I watch Kripp's stream and he gets salty and bummed about the game and RNG and unfair things often. I have NEVER seen him as down on the state of Arena as he is now. He did stats he plays like 50-60% Mage and apparently the state of Arena balance is in a place where the format is basically broken.
I'm not sure I would add anything else. A lot of the cards you mentioned if you took them out the card you take entire classes or decks out of the game. Mostly decks that are not that strong as it is.
No Flamewaker. No Missiles, No Tempo Mage :( Huge Toad and Flame Juggler seem super fair. Emperor allows mostly really cool combos and ideas that almost never work. lol Mostly just a fun card.
Tuskarr Totemic could be really unfair. I never really feel like that card is that unfair personally.
Here's the thing about RNG. Hearhtstone is an RNG intensive card game, deal with it. HOWEVER, there is good and bad RNG. An example of bad RNG is Tuskar totemic. Losing a game because it got totem golem or flametongue totem is really bad for the game. Yogg-Saron, bad RNG because you can lose a game you were clearly winning (or the opposite). Example of good RNG : flamewaker. You need to build the deck around it a bit (play cheap spells) and try and play so you have the best probability of clearing possible (calculated RNG). Same for arcane missiles. Another good example is the discover mechanic, which makes you choose between three random cards (controlled RNG).
I agree with flame juggler and knife juggler as being bad cards, however I think the deathrattle from fiery bat and huge toad makes them perfectly fine, you can still play around it with many decks.
Flamecannon really? Have you ever played the card agasint paladin and zoo? It sucks hard. It's a tempo mage 1-of, not an auto 2 of.
Cards that should have never been ''printed'' : Call of the win, Unstable portal, Flamewreath faceless, purify, maelstrom portal (straight up arcane explosion powercreep, given to a class in a time where it has 3 tier 1-2 decks), mysterious challenger alongside avenge....
Tuskarr Totemic
Huge Toad
Fiery Bat
Flame Juggler
Knife Juggler
Arcane Missiles
Flamewaker
Flamecannon
all of these cards are extremely unhealthy for the game, and unfun to play against. as early as turn 2 the entire game can be decided by a Fiery Bat 50/50. These are great examples of cards that have bad RNG, as opposed to cards like Netherspite Historian which is an excellent form of RNG, because it doesn't affect the board state.
My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
No mention of Unstable Portal in RNG Ragethread. No mention of Purify in "these cards are crap" Ragethread.
0/10
(>'o')>
(^'0'^)
<('o'<)
Could you maybe learn to accept that the game has random qualities?
everyone complains about this. Once we learn to accept it everyone will be happier.
The best way to solve problems is to create more problems until you are dead
Emperor Thaurissan. Turning interesting decks into OTK nerf-warranting monstrosities since April 2015.
4mana 7/7
Call of the balanced
Abusive Sargent
4mana7/7
We need more balanced cards like these in skillstone
You don't actually 'print' cards on an online game, OP.
Look, I want to tell you something because you're very dear to me. And I hope you understand that it comes from the bottom of my damaged, damaged heart. You are the finest piece of ass I've ever had and I don't care who knows it. I am so glad that I got to roam those hillsides.
My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
I dont really think most of these cards are that bad. The worst of the bunch is probably flamewaker. If a game can be decided by a 50-50 1 damage ping effect then i feel like that's something inherently wrong with the game, less so the cards. nobody said a WORD about half of these (Fiery bat, Huge toad, Flame Juggler) before standard was introduced and a lot of the strong heal and taunt cards went away. after WoToG we lost a lot of the defensive capabilities and board clears for some classes as well (RIP Belcher, Lightbomb, Healbot, ect.). Some of the cards like Flame juggler are only good at the moment because of the zoo-style meta. And i dont think Knife juggler was even close to as bad post-nerf.
Why does Vicious Fledgling exist
Tuskarr Totemic - somewhat problematic, but more a design issue than a balance issue. I think someday only certain totems.
Huge Toad - wtf
Fiery Bat - wtf
Flame Juggler -wtf
Knife Juggler - they already nerfed it
Arcane Missiles - Annoying, but I would rather an investigation into why mage always has these in hand early game.
Flamewaker - You need to be able to kill a 4 health
Flamecannon - Agree, see above, too easy of an answer, auto-include
Free to try and find a game, dealing cards for sorrow, cards for pain.
The best way to solve problems is to create more problems until you are dead
"Cards that never should have been printed:" kkbubble.
My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
I disagree with most of those. lol.
Avenge
I was going to put Mysterious Challenger. That is actually a really cool card with a really cool effect. Avenge is what made that deck broken.
Tunnel Trogg
Shaman didn't need this hamfisted of a way to be viable. I think without Tunnel Trogg. Shaman would still have tier 2 decks. Midrange Shaman could still work even without something this degenerate. Bog Champ Shaman might be seen more. Evolve Shaman may see more love...though I kinda hate that deck too. lol It can be very steamroll, but has a lot of trouble getting ahead to begin the steamroll so it is more balanced.
Kindly Grandmother
I'm not mad Blizzard, I'm just disappointed. At this point you really should just know better. Really, your printing Haunted Creeper again? Your giving it to Hunter. When are you going to grow out of this give them a strong early game minion to make the deck tier 1 phase. Grow up Blizzard.
Undertaker
WHOOPS!!! LOL!
Firelands Portal
As a Constructed player this doesn't effect me. I watch Kripp's stream and he gets salty and bummed about the game and RNG and unfair things often. I have NEVER seen him as down on the state of Arena as he is now. He did stats he plays like 50-60% Mage and apparently the state of Arena balance is in a place where the format is basically broken.
I'm not sure I would add anything else. A lot of the cards you mentioned if you took them out the card you take entire classes or decks out of the game. Mostly decks that are not that strong as it is.
No Flamewaker. No Missiles, No Tempo Mage :(
Huge Toad and Flame Juggler seem super fair.
Emperor allows mostly really cool combos and ideas that almost never work. lol Mostly just a fun card.
Tuskarr Totemic could be really unfair. I never really feel like that card is that unfair personally.
Here's the thing about RNG. Hearhtstone is an RNG intensive card game, deal with it. HOWEVER, there is good and bad RNG. An example of bad RNG is Tuskar totemic. Losing a game because it got totem golem or flametongue totem is really bad for the game. Yogg-Saron, bad RNG because you can lose a game you were clearly winning (or the opposite). Example of good RNG : flamewaker. You need to build the deck around it a bit (play cheap spells) and try and play so you have the best probability of clearing possible (calculated RNG). Same for arcane missiles. Another good example is the discover mechanic, which makes you choose between three random cards (controlled RNG).
I agree with flame juggler and knife juggler as being bad cards, however I think the deathrattle from fiery bat and huge toad makes them perfectly fine, you can still play around it with many decks.
Flamecannon really? Have you ever played the card agasint paladin and zoo? It sucks hard. It's a tempo mage 1-of, not an auto 2 of.
Cards that should have never been ''printed'' : Call of the win, Unstable portal, Flamewreath faceless, purify, maelstrom portal (straight up arcane explosion powercreep, given to a class in a time where it has 3 tier 1-2 decks), mysterious challenger alongside avenge....
LOL! I just realized almost all the cards you listed are pings.
Sooooo my question its....
Do you main Zoolock, or Bubble Paladin?
My soul is painted like the wings on butterflies, the fairytales of yesterday will grow but never die. I can fly, my friends.
4 Mana 7/7 pls..
did you just use the situation of aggro decks VS aggro decks? XD
I feel like either way, they got what was coming to them. and that's a very specific situation that they should be able to deal with.
sure, the 1 damage can matter, but many times the minions can simply be dispatched with a card or hero power that makes them useless.
The best way to solve problems is to create more problems until you are dead
Life tap, not a card, shouldn't exist anyways,