I'm gonna be original and say Frost Nova. This card is as uninteractive as it gets, it's basically "buy yourself one more turn" for 3 mana, which is golden for any stall/burn strategy. If you search for main offenders in Freeze Mage which was always the most uninteractive deck - here it is, Frost Nova + Blizzard. I don't care Freeze Mage isn't good anymore (it is in Wild + it was for so long time so I easily remember facing it at full power) - the deck is solitaire, not Hearthstone, and card that mostly allows it is Frost Nova. And it's not just Freeze Mage. Fatigue, Grinder, Malygos... They don't work anymore and never were really good, but when they could be legitimately played as gimmicks, they all abused stall mechanics like Frost Nova. And as long as this card is in the game, solitaire Mage decks will exist at some level. It's mot like I'm actually salty over the card, it's jsut badly designed and if we talk about cards that shouldn;t be printed, then Nova is one of them imho.
I actually think the idea of Frost Nova is cool. I like the idea of being able to slow the game down forcefully. However, I don't like it paired with the amount of face-burn that Mage has. If Ice Lance costed 0 and could only target minions I think that'd be pretty neat.
Well Freeze mage is the problem not the card. Like I didn't list Alexstrasza cause in a vacuum it doesn't seem broken. However in Freeze mage it is Summon an 8/8 dragon, battle cry deal 15 damage to the opponent hero for 9 mana cost...which is.
Probably charge minions. Hearthstone's ruleset doesn't really allow you to stop them that effectively unless you're expecting them.
Also RNG stuff favors too much the player who plays them. What I mean is that usually card games don't give such amazing odds. Even Yu-Gi-Oh! makes RNG cards very unreliable to the point that they're far more likely screwing you up than helping better than more fitting card to fill that role.
I'm gonna be original and say Frost Nova. This card is as uninteractive as it gets, it's basically "buy yourself one more turn" for 3 mana, which is golden for any stall/burn strategy. If you search for main offenders in Freeze Mage which was always the most uninteractive deck - here it is, Frost Nova + Blizzard. I don't care Freeze Mage isn't good anymore (it is in Wild + it was for so long time so I easily remember facing it at full power) - the deck is solitaire, not Hearthstone, and card that mostly allows it is Frost Nova. And it's not just Freeze Mage. Fatigue, Grinder, Malygos... They don't work anymore and never were really good, but when they could be legitimaly played as gimmicks, they all abused stall mechanics like Frost Nova. And as long as this card is in the game, solitaire Mage decks will exist at some level. It's mot like I'm actually salty over the card, it's jsut badly designed and if we talk about cards that shouldn;t be printed, then Nova is one of them imho.
Great point, agreed. I wouldn't have thought of that one, but you're right it is a card that's not good for the game.
Freeze mage is much better for the game than Yogg RNGon, skill's end.
Blizzard proved exactly how serious they took the competitiveness of HS when they released Yogg. This card is by far the worst thing to happen to the game. Whatever card you want to place second, make sure it's a far second.
Warrior's entire basic & classic kit. The class can do just about everything and handle everything that's thrown at it, and always has remained at the top by design.
If other classes were blessed with half the anti-aggro, cheap removal, synergy, and sustenance that Warrior has been given by the developers, the game would be in a much better state.
Call of the Wild because there's really no good way to nerf it. Even if it costs 10, it's still broken.
There is no other card I know of that can guarantee a) minion attack buff, b) taunt, c) 3 minions, d) minimum 5 instant damage, and e) able to do it TWICE. It's so broken it's not even funny.
How would you even nerf it? Summon 2 companions at random? Without changing the companions themselves, Call of the Wild shouldn't exist. I do love the design, I think it's a really cool idea, but god damn the game really doesn't need this card; not now, and most likely not ever.
FWIW I'll take 4 mana 7/7's all day if it means CotW goes away.
Would be nice if Call of the Wild was a LEGENDARY spell, the first of its kind.
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Well Freeze mage is the problem not the card. Like I didn't list Alexstrasza cause in a vacuum it doesn't seem broken. However in Freeze mage it is Summon an 8/8 dragon, battle cry deal 15 damage to the opponent hero for 9 mana cost...which is.
Probably charge minions. Hearthstone's ruleset doesn't really allow you to stop them that effectively unless you're expecting them.
Also RNG stuff favors too much the player who plays them. What I mean is that usually card games don't give such amazing odds. Even Yu-Gi-Oh! makes RNG cards very unreliable to the point that they're far more likely screwing you up than helping better than more fitting card to fill that role.
Blizzard proved exactly how serious they took the competitiveness of HS when they released Yogg. This card is by far the worst thing to happen to the game. Whatever card you want to place second, make sure it's a far second.
My Recruit url for those who want dem packs! https://battle.net/recruit/CDF2JMK6CQ?blzcmp=raf-hs&s=HS&m=pc
tunnel trogg. shamans get rewarded for playing downside card texts STUPID
My Recruit url for those who want dem packs! https://battle.net/recruit/CDF2JMK6CQ?blzcmp=raf-hs&s=HS&m=pc