I made a deck that support my 10 cost neutral legendaries indirectly, because with this deck i could play them at the cost of 0 mana, does this kind of support counts ?
and btw, the guy conceded, when do i know it counts ? he only had 3 cards on hand, and i used an ultimate infestation, had 30 life and 11 armour, after the infestation, i played Ysera, Ragnaros, Sylvanas and Mojomaster zihi, thus destroying his mana crystals, then he conceded.
Challenge #87 The Old Gods and the New Format: Wild recommended Classes: Any Restrictions: Select at least 3 10 cost neutral legendaries. All other cards in the deck must support at least one of those legendaries. Each 10 cost neutral legendary must have at least 4 support cards
For example, spells support Yogg, discard synergy supports the OG deathwing. Hakkar and Mecha'thun synergize with cards that combine with them to win a game. The other ones are pretty self explanatory
There is no path. Beyond the scope of light, beyond the reach of Dark... ...what could possibly await us? And yet, we seek it, insatiably... Such is our fate.
well, that's what i said about indirect support, my objective was to play them with 0 cost, i supported them in a way that i made a deck to pull them at 0 cost, so you "could say that i created the entire deck to support them", for example, Guild recruiter, it can be used to complete the quest, but it can also be used to pull a 12/12 Dragonlord from my deck after the quest is completed(if i'm lucky) but, i'm also waiting to see if the author will accept that, its up to him.
Rollback Post to RevisionRollBack
There is no path. Beyond the scope of light, beyond the reach of Dark... ...what could possibly await us? And yet, we seek it, insatiably... Such is our fate.
The win counts as a well reasoned concede, there have been less clear cases in the past.
Your big quest druid looks cool, but I don't think it is in the spirit of the challenge, and I think the creator will agree. The big guys are supporting the quest rather than the other way around. Start with your 10-costs and then add exclusively support cards, and there should be no doubt about at least 4 for each.
Challenge #87 The Old Gods and the New Format: Wild recommended Classes: Any Restrictions: Select at least 3 10 cost neutral legendaries. All other cards in the deck must support at least one of those legendaries. Each 10 cost neutral legendary must have at least 4 support cards
For example, spells support Yogg, discard synergy supports the OG deathwing. Hakkar and Mecha'thun synergize with cards that combine with them to win a game. The other ones are pretty self explanatory
There is no path. Beyond the scope of light, beyond the reach of Dark... ...what could possibly await us? And yet, we seek it, insatiably... Such is our fate.
Name: There is no bad card we cant use Format: Any Classes: Any ( except Priest ) Restrictions: Your deck must contain at least 18 minions that have "negative effects" - For example Ancient Watcher , Ancient Shade, Injured Blademaster in general, cards that help your enemy in anyway, like doing damage to itself or yourself, having some kind of restriction like not attacking if you dont do something.
There is no path. Beyond the scope of light, beyond the reach of Dark... ...what could possibly await us? And yet, we seek it, insatiably... Such is our fate.
Going to assume that discard, warlock self damage cards and overload dont count despite the negativity of them.
And how about cards that have a sort of equal effect but still technically contain a negative eg coldlight oracle draws u cards bht negativity draws ur opponent 2???
I think that needs clarifying a bit as well. For example Shriek, and Lightning Storm have "negative" effects, but see some play in good decks that take advantage of those "negative" effects. I like the idea of it, but it's iffy.
That said, it was stated that self damage minions were included, so I'm basing my deck round that idea. I'm just having trouble not killing myself before the opponent can.
Not that it matters anymore but, Discard and Overload did count, because they are "negative", becase, in a way they are detrimental to you, yeah, you can take advatage of that, but it doenst erase the fact that is an effect that gives you some kind of punishment. Coldlight Oracle counted, but Shriek and Lightning Storm did not, because they are spell, and my challenge was about "negative" minions, not "negative" cards.
SunnoxPL deck was really good, and fitted the criteria really good, i should have banned warlock haha.
Btw, my next challenge was going to be about Stealth, so i'm really happy he did that, so i have a chance to beat it myself haha. Edit: mine was going to be on wild and with a few variations to the rules, on standart its gonna be hard i think.
There is no path. Beyond the scope of light, beyond the reach of Dark... ...what could possibly await us? And yet, we seek it, insatiably... Such is our fate.
Restrictions: You must include 2 x your chosen classes Spellstone, and a deck capable of potentially upgrading them three times. For clarity, that's 18 Health Restoration (Paladin), 18 Overload (Shaman), 18 Deathrattle Cards (Rogue), or 6 Weapons (Warrior)
/Edit - Preemptive further clarity, for Paladin and Shaman you need to have the capacity to hit 18 health restored or crystals overloaded, not 18 cards with health gain/overload.
Restrictions: You must include 2 x your chosen classes Spellstone, and a deck capable of potentially upgrading them three times. For clarity, that's 18 Health Restoration (Paladin), 18 Overload (Shaman), 18 Deathrattle Cards (Rogue), or 6 Weapons (Warrior)
Actually, you only need to 4 weapons, 12 deathrattles, or 12 overload to upgrade the spellstones. There are three versions, so you need two total upgrades.
Done - Doest it count with this deck ? -
I made a deck that support my 10 cost neutral legendaries indirectly, because with this deck i could play them at the cost of 0 mana, does this kind of support counts ?
and btw, the guy conceded, when do i know it counts ? he only had 3 cards on hand, and i used an ultimate infestation, had 30 life and 11 armour, after the infestation, i played Ysera, Ragnaros, Sylvanas and Mojomaster zihi, thus destroying his mana crystals, then he conceded.
Challenge #87
The Old Gods and the New
Format: Wild recommended
Classes: Any
Restrictions: Select at least 3 10 cost neutral legendaries. All other cards in the deck must support at least one of those legendaries. Each 10 cost neutral legendary must have at least 4 support cards
For example, spells support Yogg, discard synergy supports the OG deathwing. Hakkar and Mecha'thun synergize with cards that combine with them to win a game. The other ones are pretty self explanatory
There is no path.
Beyond the scope of light, beyond the reach of Dark...
...what could possibly await us?
And yet, we seek it, insatiably...
Such is our fate.
I don't see any other support cards for Dragonlord than og DW, so I think not but the creator chooses if that is okay
Skidaddle skidoodle your Milhouse manastorm is now a noodle
well, that's what i said about indirect support, my objective was to play them with 0 cost, i supported them in a way that i made a deck to pull them at 0 cost, so you "could say that i created the entire deck to support them", for example, Guild recruiter, it can be used to complete the quest, but it can also be used to pull a 12/12 Dragonlord from my deck after the quest is completed(if i'm lucky) but, i'm also waiting to see if the author will accept that, its up to him.
There is no path.
Beyond the scope of light, beyond the reach of Dark...
...what could possibly await us?
And yet, we seek it, insatiably...
Such is our fate.
The win counts as a well reasoned concede, there have been less clear cases in the past.
Your big quest druid looks cool, but I don't think it is in the spirit of the challenge, and I think the creator will agree. The big guys are supporting the quest rather than the other way around. Start with your 10-costs and then add exclusively support cards, and there should be no doubt about at least 4 for each.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Done - Now it should count:
https://hsreplay.net/replay/jkN8PKAYPk2FKXjitLzA35
Challenge #87
The Old Gods and the New
Format: Wild recommended
Classes: Any
Restrictions: Select at least 3 10 cost neutral legendaries. All other cards in the deck must support at least one of those legendaries. Each 10 cost neutral legendary must have at least 4 support cards
For example, spells support Yogg, discard synergy supports the OG deathwing. Hakkar and Mecha'thun synergize with cards that combine with them to win a game. The other ones are pretty self explanatory
There is no path.
Beyond the scope of light, beyond the reach of Dark...
...what could possibly await us?
And yet, we seek it, insatiably...
Such is our fate.
Seems solid, new challenge? Anyone?
Skidaddle skidoodle your Milhouse manastorm is now a noodle
Mitchiu has a few minutes still...
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Challenge #88
Name: There is no bad card we cant use
Format: Any
Classes: Any ( except Priest )
Restrictions: Your deck must contain at least 18 minions that have "negative effects" - For example Ancient Watcher , Ancient Shade, Injured Blademaster in general, cards that help your enemy in anyway, like doing damage to itself or yourself, having some kind of restriction like not attacking if you dont do something.
There is no path.
Beyond the scope of light, beyond the reach of Dark...
...what could possibly await us?
And yet, we seek it, insatiably...
Such is our fate.
Going to assume that discard, warlock self damage cards and overload dont count despite the negativity of them.
And how about cards that have a sort of equal effect but still technically contain a negative eg coldlight oracle draws u cards bht negativity draws ur opponent 2???
I think that needs clarifying a bit as well. For example Shriek, and Lightning Storm have "negative" effects, but see some play in good decks that take advantage of those "negative" effects. I like the idea of it, but it's iffy.
That said, it was stated that self damage minions were included, so I'm basing my deck round that idea. I'm just having trouble not killing myself before the opponent can.
Also, lost 4 50/50 chances in a row to win, I may have given my opponent Majordomo Executus with Treachery;
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Done !
Will post screens in a sec...Soul of Wyrm. Soul of Root. Heart of Void...
Challenge #89
Name: Can you see me ?
Format: Standard
Classes: Any
Restrictions: You must include at least 15 minions that have/give Stealth. Hero cards are excluded.
...Soul of Wyrm. Soul of Root. Heart of Void...
GJ finding a niche that has not been touched yet!
Just a small question, does just Valeera the Hollow not count at one of the 15 or are all herocards banned?
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
Not that it matters anymore but, Discard and Overload did count, because they are "negative", becase, in a way they are detrimental to you, yeah, you can take advatage of that, but it doenst erase the fact that is an effect that gives you some kind of punishment. Coldlight Oracle counted, but Shriek and Lightning Storm did not, because they are spell, and my challenge was about "negative" minions, not "negative" cards.
SunnoxPL deck was really good, and fitted the criteria really good, i should have banned warlock haha.
Btw, my next challenge was going to be about Stealth, so i'm really happy he did that, so i have a chance to beat it myself haha. Edit: mine was going to be on wild and with a few variations to the rules, on standart its gonna be hard i think.
There is no path.
Beyond the scope of light, beyond the reach of Dark...
...what could possibly await us?
And yet, we seek it, insatiably...
Such is our fate.
Challenge 89 completed!
(Weird opponents board was a result of evolve)
### Can you see me?
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Timber Wolf
# 2x (1) Worgen Infiltrator
# 2x (2) Crackling Razormaw
# 2x (2) Revenge of the Wild
# 2x (2) Scavenging Hyena
# 2x (3) Animal Companion
# 2x (3) Bearshark
# 2x (3) Duskhaven Hunter
# 2x (3) Jungle Panther
# 2x (3) Kill Command
# 2x (4) Half-Time Scavenger
# 2x (4) Sneaky Devil
# 2x (5) Stranglethorn Tiger
# 2x (6) Sabretooth Stalker
# 2x (7) Ravenholdt Assassin
#
AAECAR8AD0SGAagCtQPeBJkH4geBCo7DAsfDAtfNAuXTAoTsApn/AtePAwA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
No, Valeera cannot be used because she is a hero card, although she would be a nice addition.
Edit: Nvm, doesn't matter anymore.
...Soul of Wyrm. Soul of Root. Heart of Void...
Challenge #89b
Name: Save our Spellstones
Format: Standard
Classes: Rogue,Paladin,Shaman or Warrior
Restrictions: You must include 2 x your chosen classes Spellstone, and a deck capable of potentially upgrading them three times. For clarity, that's 18 Health Restoration (Paladin), 18 Overload (Shaman), 18 Deathrattle Cards (Rogue), or 6 Weapons (Warrior)
/Edit - Preemptive further clarity, for Paladin and Shaman you need to have the capacity to hit 18 health restored or crystals overloaded, not 18 cards with health gain/overload.
Check out my entrant for the WCDC 9.12: Bilgewater Highroller
Challenge 89 completed at rank 17 with a even mage elemental spellstone deck replay to followEdit learn to read
Actually, you only need to 4 weapons, 12 deathrattles, or 12 overload to upgrade the spellstones. There are three versions, so you need two total upgrades.
Kaladin's RoS Set Review
Join me at Out of Cards!
Challenge #89b done!
### Custom Shaman
# Class: Shaman
# Format: Standard
# Year of the Raven
#
# 2x (0) Zap!
# 2x (1) Voltaic Burst
# 2x (2) Ancestral Spirit
# 2x (2) Menacing Nimbus
# 2x (3) Drakkari Defender
# 2x (3) Feral Spirit
# 2x (3) Tar Creeper
# 2x (4) Corpsetaker
# 2x (4) Thunderhead
# 2x (4) Tol'vir Stoneshaper
# 2x (5) Volcano
# 1x (5) Zilliax
# 1x (6) Fire Elemental
# 2x (7) Lesser Sapphire Spellstone
# 1x (8) Hagatha the Witch
# 1x (8) Kalimos, Primal Lord
# 2x (11) Snowfury Giant
#
AAECAfWfAwS9AfPCAqfuAqCAAw3uAZQDx8ECmcICysMC/s0Cjc4Cw9IClugC9vACj/sCnP8CioADAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Kaladin's RoS Set Review
Join me at Out of Cards!