I'm currently playing a list without soularium or dark pharaoh, with average results. Are they worth crafting? They don't seem to significantly improve the win rate.
My main deck used to be bomb warrior but since the nerfs I'm looking for something else.
I tested zoo warlock in legend but got stomped, with that deck I dropped from rank 3,000 to 8,000. Perhaps I'm not playing it properly. It feels like the way to win is to go all in and win by turn 5-6, but when the opponent plays an AOE and has the time to stabilise you just lose. On some slow openings (no turn 1 play even after full mulligan) I even managed to lose against quest druid, and quest shaman is very frustrating to play against due to their mind control tech and 8-mana rush minion that can be evolved. So basically I kept feeling like I was overextending myself into AOEs or mind control techs but I also felt I had no choice as the longer the game lasts, the more the opponent has a chance to stabilise.
Not sure if these legendaries would have helped to deal with these situations. Perhaps I'm wrong but I feel zoo warlock is a bad deck, I've switched to quest shaman for a while, it feels stronger and more flexible as you can win by turn 6 or play a control game and wait for the Shudderwock.
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Anyone playing zoo warlock out there?
I'm currently playing a list without soularium or dark pharaoh, with average results. Are they worth crafting? They don't seem to significantly improve the win rate.
no you dont need to craft them i got better results without them than with them.
Thanks!
My main deck used to be bomb warrior but since the nerfs I'm looking for something else.
I tested zoo warlock in legend but got stomped, with that deck I dropped from rank 3,000 to 8,000. Perhaps I'm not playing it properly. It feels like the way to win is to go all in and win by turn 5-6, but when the opponent plays an AOE and has the time to stabilise you just lose. On some slow openings (no turn 1 play even after full mulligan) I even managed to lose against quest druid, and quest shaman is very frustrating to play against due to their mind control tech and 8-mana rush minion that can be evolved. So basically I kept feeling like I was overextending myself into AOEs or mind control techs but I also felt I had no choice as the longer the game lasts, the more the opponent has a chance to stabilise.
Not sure if these legendaries would have helped to deal with these situations. Perhaps I'm wrong but I feel zoo warlock is a bad deck, I've switched to quest shaman for a while, it feels stronger and more flexible as you can win by turn 6 or play a control game and wait for the Shudderwock.