This Illidan has a Deathrattle of giving you his legendary weapons, the Warglaives of Azzinoth. The idea is that they have high attack, and windfury since it is a pair of Warglaives. They can't attack the hero because Illidan being a 20+ damage powerhouse would be absurd.
Next: A card (non-legendary) that needs to have two copies played to be particularly effective.
A 3 mana legendary that discovers from 3 custom spells related to the legendary
I absolutely love Bayonetta. So, I felt like it was a good opportunity to break out my creative side on it. Of course, Rodin is her go-to for weaponry, wicked weaves gain more damage as the combo (or time) goes on, and we all know we want to farm up a bunch of halos so we can get that awesome weapon named after Rodin.
I tired to take some cues from the descriptions of each weapon. Bazillions actually atomize their targets, so destruction on damage seemed appropriate. Shuraba feasts on the soul of its victims. Chernobog steals their souls outright (so why not summon a copy of a minion you killed; and it requires a large health investment if you want something big and tasty from your opponent). Finally, Scarborough Fair is Bayonetta's signature set of guns from the first game. With unmatched stopping power and pushing her magic to the limit, it seemed appropriate to give acceptable stopping power to anything in front of your hero on the board. I also designed the weapons with the specific idea that it's not about smacking your opponent in the face, but actually controlling the board and balancing your life total. On top of all that, the weapon is random, so it's not like you get to pick the ideal weapon for a certain situation.
Note: I know that not all of these are gonna be super balanced. They'll more than likely be off-the-charts too strong and, frankly, that's okay. It's about the concept, not the numbers.
Next: a common or rare for Priest that would give it a more viable early game.
Thank you :D
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Next: Maiev Shadowsong card
Next: A new Illidan Legendary that has a different ability not involving summoning those flames.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
This Illidan has a Deathrattle of giving you his legendary weapons, the Warglaives of Azzinoth. The idea is that they have high attack, and windfury since it is a pair of Warglaives. They can't attack the hero because Illidan being a 20+ damage powerhouse would be absurd.
Next: A card (non-legendary) that needs to have two copies played to be particularly effective.
C'thun Fhtagn!
http://hearthstone.gamepedia.com/N'raqi_art <-- list of the possible Faceless minions you can get. (Non tokens only ofc)
R.L. Stine and H.p. lovecraft name mash up, the "horror" spells are named after horror movies!
Next: A 3 mana legendary that discovers from 3 custom spells related to the legendary. (Like rafaam)
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
A 3 mana legendary that discovers from 3 custom spells related to the legendary
I absolutely love Bayonetta. So, I felt like it was a good opportunity to break out my creative side on it. Of course, Rodin is her go-to for weaponry, wicked weaves gain more damage as the combo (or time) goes on, and we all know we want to farm up a bunch of halos so we can get that awesome weapon named after Rodin.
I tired to take some cues from the descriptions of each weapon. Bazillions actually atomize their targets, so destruction on damage seemed appropriate. Shuraba feasts on the soul of its victims. Chernobog steals their souls outright (so why not summon a copy of a minion you killed; and it requires a large health investment if you want something big and tasty from your opponent). Finally, Scarborough Fair is Bayonetta's signature set of guns from the first game. With unmatched stopping power and pushing her magic to the limit, it seemed appropriate to give acceptable stopping power to anything in front of your hero on the board. I also designed the weapons with the specific idea that it's not about smacking your opponent in the face, but actually controlling the board and balancing your life total. On top of all that, the weapon is random, so it's not like you get to pick the ideal weapon for a certain situation.
Note: I know that not all of these are gonna be super balanced. They'll more than likely be off-the-charts too strong and, frankly, that's okay. It's about the concept, not the numbers.
Next: a common or rare for Priest that would give it a more viable early game.
Yolo!
Next: Another really strong effect but something to balance it out.
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Next: a card that interacts with 0 mana card or cards somehow
Some of my creations are below, sorted from new to old
Myths of the Pantheon -A card a day (on a break right now) -Full Moon of Gilneas -A Tale of Fairies - Dalaran Expansion 2 - The Dark Forest - Dalaran Expansion 1 - Pirate Expansion 2 - Pirate Expansion 1 - Spring of Kimjau -Seige at Orgimmar - Journeys Abound
Choose One: Another goblin legendary, or a different Archmage Antonidas.
"Elephants guide me." -Thrall
Click here to check out my Custom Cards!
"He's pretty lazy when his rider's away."
Next: A Ghost, use wow art from somewhere!
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Next: A Legendary Draenei for a class other than Paladin or Priest. (broken don't count!)
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]
Extra Stats on the board, and your opponent leaves it alone
Next: A neutra Pandaren
TheoryCrafting FTW!
Next: A "can't Attack" Card with an additional ability
Click here to check out my Custom Cards!
"To bad it can't reload itself!"
It'd have an animation where it shoots gears and stuff (spare parts!)
Next: Another gimmicky card.
Obvious spare part synergy, the idea was whenever you played a spart
My new thread for cards i've started making since the 6th of Feb-> [Mod Edit: No TinyURL Links Please]