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    posted a message on Make the Card

    Taran Zhu. Probably crazy OP, but oh well.

     

    Next: A 1 or 2 mana card with at least 5 attack.

    Edit: Didn't realize how similar this was to an above design, so making it Next: A minion that can only be played on an empty board, and has some effect or another to compensate for that. Be creative!

    Posted in: Fan Creations
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    posted a message on Make the Card

    Sorry about length of card text, couldn't figure out how to get it in less words.

    Edit: Had also meant to make 10 mana to not be as OP, oh well. 

     

    Next: A card the benefits from effects on the board while it is in your hand (minion deaths, players discarding cards, spells played, be creative!)

    Posted in: Fan Creations
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    posted a message on Make the Card

    His request was Anduin Lothar. ( I assume you mean Telefonkabel)

    Actually, had thought that Greensting had made a card, not commented on it XD back on track now though. Also thanks for the Rexxar card, seems quite cool.

    Posted in: Fan Creations
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    posted a message on Make the Card

     With this card, you can nearly kill your opponent and get a 17/11 (had meant to make it +7+6 but didn't want to remake card lol) or you can hit your own face, but still get that 17/11, and you could very well kill this and a deathwing or something like that on your side. Very high potential. I think may be a bit OP even for 10 mana, due to how much minion can set up the board if played right, but oh well.

     

    Next: Make a card based on one of the heroes (including Khadgar, Medivh, Magni, and Alleria, if you so choose)

    Edit: Sniped like six times over..? After reloading page to be sure I wouldn't be sniped? *shrug* last guy didn't put in a request, though... So I guess mine still stands? For the record this card was for the RNG swing card that somebody a bit back requested.

    Posted in: Fan Creations
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    posted a message on Make the Card

    Best friend of a control warrior, unless your health is lagging behind. Potential to be super useful in a control vs control matchup especially

     

    Next: A card that replaces your and/or your opponent's entire deck

    Posted in: Fan Creations
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    posted a message on Make the Card

    This Illidan has a Deathrattle of giving you his legendary weapons, the Warglaives of Azzinoth. The idea is that they have high attack, and windfury since it is a pair of Warglaives. They can't attack the hero because Illidan being a 20+ damage powerhouse would be absurd.

    Next: A card (non-legendary) that needs to have two copies played to be particularly effective.

    Posted in: Fan Creations
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    posted a message on Make the Card

    Murozond, the leader of the infinite dragonflight, who's goal is to screw up time. So why not reset your deck and hand, but keep all current minions, HP, and mana? Timebreaker was my own made-up title lol.

    Next: A card that can heal your opponent and/or his minions. Be creative!

    Edit: Changed effect to include "Battlecry:"

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 3.16 - Submission Topic

    Here is my take on Kargath Bladefist. Charging into battle, not necessarily with any kind of plan.

    When played "Slaughter them all!"

    When he attacks "Die, wretch!"

    On death "Others will.. Take my place..."

    Posted in: Fan Creations
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    posted a message on So uhh... sometimes Rouge is insane....

    Once I was playing rogue against a rogue, played burgle got two eviscerates OK four eviscerates... Played second burgle shadowstep shadowstep gang up in hand *draws coldlight oracle* I bet you can guess what kind of deck I was playing :P

    Posted in: Rogue
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    posted a message on Reno Jackson Dupe Theory - Probability that duplicates are still in the deck after X card drawn
    Quote from mladena >>

    Hi Demon, for X = 20, your formula brings 

    3.5242e+13 (calculated both using Google and http://www.online-utility.org/math/math_calculator.jsp using program factorial(20)*(30 - 20 + 1)/759375 so it cannot be correct.

     Hmm, you're right. I will try to think more on this... Probability is hard :P
    Posted in: Card Discussion
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    posted a message on I cannot disenchant Golden Gelbin Mekkatorque?
    Quote from HyperNova >>
    Quote from Demon_Kitten >>

    I might try just asking Blizzard about it, it seems like it is/should be a bug to me, and if it isn't, I honestly think it would make more sense to make it disenchantable AND craftable. Either that, or make it playable in standard. (I'd prefer they make it DEable and craftable, though, just because I wouldn't play him in standard)

     It as a special gift for doing something that was time limited. First I don't understand why you'd want to since it's fairly rare to even own. Second, even though it wouldn't be much dust in the grand scheme of things, but it would be unfair on other players that never had the opportunity. Finally making standard is a bad idea since it would only be available by crafting for most people, it may not be competitive but again not entirely fair.
     I would want to because it is a card that, even when the rest of my collection was mostly basic, I mostly put in "for the lulz" if at all, and I don't get how making it standard isn't fair but having it as a wild card is.
    Posted in: General Discussion
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    posted a message on Reno Jackson Dupe Theory - Probability that duplicates are still in the deck after X card drawn

    Ignoring the mulligan (doesn't change things hugely but makes the math more complicated) if you draw X cards, you have a 1 in (30 - X) chance for that card to be any specific card. We are wanting to know after drawing X cards how likely it is to have drawn all five duplicates. We know after having drawn five cards it become physically possible (though very unlikely) to have drawn out all the duplicates. Because those cards could be drawn in any of several orders, the number of orders they could be drawn in is 5*4*3*2*1, so 120. I am not sure I am doing this correctly, but if I am, then if you draw five cards, it's a 120 in 759375 (simplifies to 8 in 50625) chance of getting your five duplicates. If you draw six cards, then chances go drastically up, because looking at draw order, ANY other card can be any one of those six draws. So you have that 120 ways to have thsoe five cards drawn, multiplied by six more for adding another card into the mix, multiplied by (30-X) your deck minus the amount of cards you have drawn. In this case, you have drawn five and this is adding the sixth, there are 25 possible options, so multiply this by another 25. 18000 in 759375 chance (simplifies out to 16 in 675)of drawing out all of your duplicates after drawing six cards.. I could go on and on. The equation for this would be this: X!*(30 - X + 1)/759375 = your chance to have drawn out all five duplicates per X cards drawn. (The X! means X factorial, if X is 10 it's 10*9*8*7*6*5*4*3*2*1, if it's 3 it's 3*2*1, etc.) I believe I have my math correct here. Sorry for how lengthy this is, I was working through it as I typed to a degree, and I'm not that good at explaining things :P. Message me if you have any questions about what on earth I mean. Also keep in mind that I very well could be wrong, I'm not fantastic at statistics, but from my understanding, this seems right to me.

    Posted in: Card Discussion
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    posted a message on Must Play Decks for this Week's Brawl - Top 2, Win a 3D Printed Hearthstone Card

    I beat ice block fireball! I was playing forbidden shaping + Loot Hoarder, and got to turn 5, I think, before they played Ice Block and I realized what it was. So I healed and kept playing stuff... Got a Coldarra Drake. Was able to heal 8 for two consecutive turns before they killed it. Then they ran out of Ice Blocks. Also, even stronger than Yogg-saron druid is Y'shaarj druid, if you have Y'shaarj of course. Two 10/10s on turn one, if you're lucky. Then four on turn 3...

    Edit: I said 8 on two consecutive turns, it was actually 8 and then 10 then they killed it, turns 9 and 10.

    Posted in: News
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    posted a message on I cannot disenchant Golden Gelbin Mekkatorque?

    I might try just asking Blizzard about it, it seems like it is/should be a bug to me, and if it isn't, I honestly think it would make more sense to make it disenchantable AND craftable. Either that, or make it playable in standard. (I'd prefer they make it DEable and craftable, though, just because I wouldn't play him in standard)

    Posted in: General Discussion
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    posted a message on I cannot disenchant Golden Gelbin Mekkatorque?

    The title says it all, really. I am unable to disenchant Gelbin Mekkatorque, and unable to play him in Standard (my preferred format.) Is this a bug, or is this intentional? If it's intentional I'm kind of sad about it, and I don't see why it is that way...

    Posted in: General Discussion
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