I need some feedback to properly balance this, I really like the idea.
I think you might be underestimating the power of denying your opponent three card draws. In a case where you have decent board control, this is the equivalent of casting Time Warp three times in a row. To address this I would consider one of the two following changes:
Add "Draw a card" to the text of the Ravens
This gives your opponent a way to recover their missing draws but at a cost
We can then compare your card with Fireball in that it can do 6 damage to your opponent
Your opponent will also be short three mana if they recover their card draw on their turn
I also like how this makes the Ravens match the theme or Warlock by evoking memories of Life Tap and Kobold Librarian
I think with this version your spell cost could be 4, the same as Fireball and still be balanced
Put the Ravens into your opponent's hand
We do not have a lot of existing cards that add card to you opponents hand, so for balance look at King Mukla
Putting three cards into your opponent's hand might trigger burning a card draw, but the low cost means this is likely for just one turn
With this version, the effect would often be worse than Curse of Rafaam so I would cost it low, probably at 2 Mana
Of these suggestions I prefer the first option, making the ravens draw a card. It is more likely your opponent will play the Ravens, has a good thematic match for Warlock and doesn't prevent your opponent from having a play for three turns.
Thank you very much, dude. I think that I'm gonna add "Draw a card" to the text of the Ravens.
And hey, sorry if I don't add too much to the response, english isn't my first lenguage and I need to work all the sentences carefully and even like that I usually have some grammar mistakes on my post.
I was thinking about the same thing, I mean, add the card draw to the ravens tokens, but I wasn't considering drop the cost by (1) mana, and honestly seems pretty far.
Here's my idea for the week. It's riffs of the curse surrounding the violation of "guest right" in Game of Thrones. It might not kill you right now, but it'll catch up to you eventually.
Here's my first idea. Artwork was easy to find, but hard to work properly into the card. I'm not sure how to word the card either, but I think I did a good enough job at that.
"lose their tribes" means that Beasts, Murlocs, Mechs, etc. are no longer anything. This has some interesting uses as it will remove your opponent's ability to benefit from tribal synergy from those specific cards effected. One other interaction is that if your opponent plays any Elementals, then you play this on your next, the minions won't count as Elementals and so "if you played an Elemental last turn" effects won't activate.
Compare to Power Word: Shield for balance. The removal of tribes is very niche and is otherwise not worth much. This is also an adventure card as opposed to a Basic card. The cycle is there so it's not as useless should you be up against a deck with not much tribal synergies.
The artwork is intended to represent a Tol'vir losing his stony skin and becoming, well, fleshy, which is what the effect is supposed to be translated to.
The first Curse that came into my mind after I read the requirement this week was the Curse of the Flesh and the next thing I saw after was your card...Do you mind if I also use the card name for this week WCD also? or I would just randomly makeup some silly name
Both seem over-costed. Soul Prison is simply worse than Assassinate, and Plague Bearer should probably cost 3, based on Corrupting Mist. I personally like Plague Bearer better
Thanks for the feedback. I think the benefit of Soul Prison over a card like Assassinate and Siphon Soul is that it avoids deathrattles. This is basically why I chose the same cost as Siphon Soul. I agree that Plague Bearer might be too expensive - the 3 cost makes a lot of sense.
Here's my first idea. Artwork was easy to find, but hard to work properly into the card. I'm not sure how to word the card either, but I think I did a good enough job at that.
"lose their tribes" means that Beasts, Murlocs, Mechs, etc. are no longer anything. This has some interesting uses as it will remove your opponent's ability to benefit from tribal synergy from those specific cards effected. One other interaction is that if your opponent plays any Elementals, then you play this on your next, the minions won't count as Elementals and so "if you played an Elemental last turn" effects won't activate.
Compare to Power Word: Shield for balance. The removal of tribes is very niche and is otherwise not worth much. This is also an adventure card as opposed to a Basic card. The cycle is there so it's not as useless should you be up against a deck with not much tribal synergies.
The artwork is intended to represent a Tol'vir losing his stony skin and becoming, well, fleshy, which is what the effect is supposed to be translated to.
The first Curse that came into my mind after I read the requirement this week was the Curse of the Flesh and the next thing I saw after was your card...Do you mind if I also use the card name for this week WCD also? or I would just randomly makeup some silly name
Sure, go ahead and use the name.
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Click the image to go to my custom Time Traveler class.
Both effects diminishes, when you play a hero card.
Finger Cutting, although flavorful isn't very impactful unless you're playing against a deck that revolves around having a large hand (Quest Mage, Handlock, etc.) It also should say "Reduce your opponent's maximum hand size by 1."
Frostmournce Curse is too weird. By the wording, it looks like it triggers when your opponent attacks with their hero, meaning it's only useful against weapon classes or Druid. Is the effect permanent? It's crazily overpowered if it's permanent. Also, you shouldn't use "he" because there are female heroes.
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Click the image to go to my custom Time Traveler class.
Razor, my dude, this is pretty cool. Although maybe it should only be able to give the Deathrattle to enemy minions, unless the intention is that you want people to be able to add negative Battlecries to your opponent's hand.
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I thought 1-Mana was too much, given that your opponent can somewhat play around it/improve their odds at not discarding a crucial card, so I moved it to 0-Mana and upped the rarity. Used the theme from Gnomeferatu and the wording from Fencing Coach to help with this. Any feedback is always appreciated.
I like this one a lot, but does their Hero Power just return to normal, or does it keep going down to 0? Either way, I'd say Rare is the highest rarity I'd go.
Worth playing only vs Warlock deathnight, but it's good enough for tech card.
I don't think it would work vs "if you played elemental last turn" - it's event not attached to any minion.
The only idea for wording improvement I see would be "Silence all enemy minions inlcuding their tribes. Draw a card." - but then it would be a new card.
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Thank you very much, dude. I think that I'm gonna add "Draw a card" to the text of the Ravens.
And hey, sorry if I don't add too much to the response, english isn't my first lenguage and I need to work all the sentences carefully and even like that I usually have some grammar mistakes on my post.
I was thinking about the same thing, I mean, add the card draw to the ravens tokens, but I wasn't considering drop the cost by (1) mana, and honestly seems pretty far.
It has to be snakes.
Ancient Curse
Here's my idea for the week. It's riffs of the curse surrounding the violation of "guest right" in Game of Thrones. It might not kill you right now, but it'll catch up to you eventually.
The cost and rarity are to make it match up with comparable cards Blessing of Wisdom and Power Word: Glory.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally
I like the idea. Just increase cost of "tapped" and forget repication.
Maybe to 4?
Looking for feedback on balance and flavor :)
Both effects diminishes, when you play a hero card.
Does this count?
Maybe 4 mana is a bit cheap though.
Also thought of this one:
The first Curse that came into my mind after I read the requirement this week was the Curse of the Flesh and the next thing I saw after was your card...Do you mind if I also use the card name for this week WCD also?
or I would just randomly makeup some silly nameWCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg
Two new ideas... Hope for feedback.
Thanks for the feedback. I think the benefit of Soul Prison over a card like Assassinate and Siphon Soul is that it avoids deathrattles. This is basically why I chose the same cost as Siphon Soul. I agree that Plague Bearer might be too expensive - the 3 cost makes a lot of sense.
Sure, go ahead and use the name.
Click the image to go to my custom Time Traveler class.
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Finger Cutting, although flavorful isn't very impactful unless you're playing against a deck that revolves around having a large hand (Quest Mage, Handlock, etc.) It also should say "Reduce your opponent's maximum hand size by 1."
Frostmournce Curse is too weird. By the wording, it looks like it triggers when your opponent attacks with their hero, meaning it's only useful against weapon classes or Druid. Is the effect permanent? It's crazily overpowered if it's permanent. Also, you shouldn't use "he" because there are female heroes.
Click the image to go to my custom Time Traveler class.
My first take!
Razor, my dude, this is pretty cool. Although maybe it should only be able to give the Deathrattle to enemy minions, unless the intention is that you want people to be able to add negative Battlecries to your opponent's hand.
Click the image to go to my custom Time Traveler class.
I thought 1-Mana was too much, given that your opponent can somewhat play around it/improve their odds at not discarding a crucial card, so I moved it to 0-Mana and upped the rarity. Used the theme from Gnomeferatu and the wording from Fencing Coach to help with this. Any feedback is always appreciated.
I like this one a lot, but does their Hero Power just return to normal, or does it keep going down to 0? Either way, I'd say Rare is the highest rarity I'd go.
What do u think?
I have my doubts about the restrictions of this competition, as Curse of Rafaam is very different from Corruption or Curse of Weakness.
For instance, would something like this count?
(If it does, feedback is ofc welcome :P)
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Your card seems balanced.
Worth playing only vs Warlock deathnight, but it's good enough for tech card.
I don't think it would work vs "if you played elemental last turn" - it's event not attached to any minion.
The only idea for wording improvement I see would be "Silence all enemy minions inlcuding their tribes. Draw a card." - but then it would be a new card.