Preview Phase (Starts Now! Ends 21:00 UTC 2/8/2018). During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 2/8/2018), Ends 21:00 UTC 6/8/2018) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 6/8/2018, Ends 21:00 UT 7/8/2018). During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 7/8/2018, Ends 21:00 UTC 8/8/2018). During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
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Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm not sure if this counts as direct damage. The debuff is obviously "when it dies..." and not the damage itself. If I made it -2 Health, then it surely would count, right?
Here's my first idea. Artwork was easy to find, but hard to work properly into the card. I'm not sure how to word the card either, but I think I did a good enough job at that.
"lose their tribes" means that Beasts, Murlocs, Mechs, etc. are no longer anything. This has some interesting uses as it will remove your opponent's ability to benefit from tribal synergy from those specific cards effected. One other interaction is that if your opponent plays any Elementals, then you play this on your next, the minions won't count as Elementals and so "if you played an Elemental last turn" effects won't activate.
Compare to Power Word: Shield for balance. The removal of tribes is very niche and is otherwise not worth much. This is also an adventure card as opposed to a Basic card. The cycle is there so it's not as useless should you be up against a deck with not much tribal synergies.
The artwork is intended to represent a Tol'vir losing his stony skin and becoming, well, fleshy, which is what the effect is supposed to be translated to.
Rollback Post to RevisionRollBack
Click the image to go to my custom Time Traveler class.
I'm not sure if this counts as direct damage. The debuff is obviously "when it dies..." and not the damage itself. If I made it -2 Health, then it surely would count, right?
This is right on the edge of okay. I personally would classify your card as a damage spell that's posing as a fake DoT effect - and thus not really what we're looking for - but I was outvoted on the subject of disqualifying it.
Disregarding that, it seems crazy OP: for 3-mana you have a repeating 2-damage effect that could trigger again and again multiple times, perhaps even in the same turn. The only way to truly clear it is to have no remaining minions left on your side of the table.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
I'm not sure if this counts as direct damage. The debuff is obviously "when it dies..." and not the damage itself. If I made it -2 Health, then it surely would count, right?
This is right on the edge of okay. I personally would classify your card as a damage spell that's posing as a fake DoT effect - and thus not really what we're looking for - but I was outvoted on the subject of disqualifying it.
Disregarding that, it seems crazy OP: for 3-mana you have a repeating 2-damage effect that could trigger again and again multiple times, perhaps even in the same turn. The only way to truly clear it is to have no remaining minions left on your side of the table.
Cheers link. I've changed it to fix both balance and theme issue. The card might be a tad boring though? The fact that it has to be a warlock card makes it somewhat restrictive in a not-so-good-way.
Just had a new idea. Not in any way innovating, but a play on Soul of the Forest. The token is Ghoul (well, the 2/2 one... not sure how to link that one).
Bottled Plague is the more interesting idea, though it reminds me too much to Defile, albeit a bit more inconsistent. Also, I know it doesn't exactly deal damage to minions, but it reduces Health, which is very similar to damaging.
Soul of the Barren, while not a bad idea, is a bit less interesting, imo. I also can't see Warlock taking advantage of token spawning as much as other classes.
I need some feedback to properly balance this, I really like the idea.
Considering you're giving minions your opponent doesn't necesarily need to play (unlike Curse of Rafaam), and may not be that bad even if they did, you could lower the cost to (4), imo. (5) is too costly for doing nothing in and spending half you mana. Maybe (4) is still expensive, but less so.
I need some feedback to properly balance this, I really like the idea.
Considering you're giving minions your opponent doesn't necesarily need to play (unlike Curse of Rafaam), and may not be that bad even if they did, you could lower the cost to (4), imo. (5) is too costly for doing nothing in and spending half you mana. Maybe (4) is still expensive, but less so.
I Was thinking that (5) was too low, you're screwing the next 3 opponet draws. Or maybe leave the Ravens with out the battlecry, I don't know.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So I had this idea for a spin on Curse of Rafam to get around its problem of "well it's not like I'm really pressed to play this card..." while also playing on a gimmick I wanted to see if it would fly in Warlock where you force your opponent to pay the price for your Hero Power...
The problem is, the text gets small if you put in the "replication" clause, but without the replication clause, even at 1 mana, it's a worse Curse of Rafam. Is there a way to salvage the text space, or is the card even worth it with balance tweaks?
I feel like having both healing and draw included into one makes the card too complicated. I think drawing whenever your opponent draws is perfect, works for handlock and zoolock just great.
Here are a couple of ideas I'm playing around with. Any thoughts?
Both seem over-costed. Soul Prison is simply worse than Assassinate, and Plague Bearer should probably cost 3, based on Corrupting Mist. I personally like Plague Bearer better
I need some feedback to properly balance this, I really like the idea.
I think you might be underestimating the power of denying your opponent three card draws. In a case where you have decent board control, this is the equivalent of casting Time Warp three times in a row. To address this I would consider one of the two following changes:
Add "Draw a card" to the text of the Ravens
This gives your opponent a way to recover their missing draws but at a cost
We can then compare your card with Fireball in that it can do 6 damage to your opponent
Your opponent will also be short three mana if they recover their card draw on their turn
I also like how this makes the Ravens match the theme or Warlock by evoking memories of Life Tap and Kobold Librarian
I think with this version your spell cost could be 4, the same as Fireball and still be balanced
Put the Ravens into your opponent's hand
We do not have a lot of existing cards that add card to you opponents hand, so for balance look at King Mukla
Putting three cards into your opponent's hand might trigger burning a card draw, but the low cost means this is likely for just one turn
With this version, the effect would often be worse than Curse of Rafaam so I would cost it low, probably at 2 Mana
Of these suggestions I prefer the first option, making the ravens draw a card. It is more likely your opponent will play the Ravens, has a good thematic match for Warlock and doesn't prevent your opponent from having a play for three turns.
Rollback Post to RevisionRollBack
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This is the Discussion Topic. The Submission Topic is here.
Competition Theme: Casting Curses
This week's theme comes from Yuvalito, whose "The Perfect Crime" was the winner of our Uniquely Magical competition!
Competition-Specific Restrictions:
Competition Process
Preview Phase (Starts Now! Ends 21:00 UTC 2/8/2018).
During this Phase, the Discussion Topic is made available, previewing this week's competition theme.
Entry and Early Voting Phase (Starts 21:00 UTC 2/8/2018), Ends 21:00 UTC 6/8/2018)
During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like!
Voting Phase (Starts 21:00 UTC 6/8/2018, Ends 21:00 UT 7/8/2018).
During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites!
Final Phase (Starts 21:00 UTC 7/8/2018, Ends 21:00 UTC 8/8/2018).
During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
Discussion Topic Rules
To make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
Looking for more information about the WCDC or Fan Creations in general? Why not check out this FAQ to see if your question is answered there? You can also PM one of us Fan Creation Mods!
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Curse of tongues - sth sth spells, but revoke is already present in the game.
nvm this post
I'm not sure if this counts as direct damage. The debuff is obviously "when it dies..." and not the damage itself. If I made it -2 Health, then it surely would count, right?
Here's my first idea. Artwork was easy to find, but hard to work properly into the card. I'm not sure how to word the card either, but I think I did a good enough job at that.
"lose their tribes" means that Beasts, Murlocs, Mechs, etc. are no longer anything. This has some interesting uses as it will remove your opponent's ability to benefit from tribal synergy from those specific cards effected. One other interaction is that if your opponent plays any Elementals, then you play this on your next, the minions won't count as Elementals and so "if you played an Elemental last turn" effects won't activate.
Compare to Power Word: Shield for balance. The removal of tribes is very niche and is otherwise not worth much. This is also an adventure card as opposed to a Basic card. The cycle is there so it's not as useless should you be up against a deck with not much tribal synergies.
The artwork is intended to represent a Tol'vir losing his stony skin and becoming, well, fleshy, which is what the effect is supposed to be translated to.
Click the image to go to my custom Time Traveler class.
This is right on the edge of okay. I personally would classify your card as a damage spell that's posing as a fake DoT effect - and thus not really what we're looking for - but I was outvoted on the subject of disqualifying it.
Disregarding that, it seems crazy OP: for 3-mana you have a repeating 2-damage effect that could trigger again and again multiple times, perhaps even in the same turn. The only way to truly clear it is to have no remaining minions left on your side of the table.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
Cheers link. I've changed it to fix both balance and theme issue. The card might be a tad boring though? The fact that it has to be a warlock card makes it somewhat restrictive in a not-so-good-way.
'
Just had a new idea. Not in any way innovating, but a play on Soul of the Forest.
The token is Ghoul (well, the 2/2 one... not sure how to link that one).
Here's me attempting to get back on these weekly comps again :P
@Demonxz95
I like the idea. It's a pretty good counter to Beasts (Hunter) and, more importantly, Mechs, which are about to rise in popularity (imo).
@Lathy
Bottled Plague is the more interesting idea, though it reminds me too much to Defile, albeit a bit more inconsistent. Also, I know it doesn't exactly deal damage to minions, but it reduces Health, which is very similar to damaging.
Soul of the Barren, while not a bad idea, is a bit less interesting, imo. I also can't see Warlock taking advantage of token spawning as much as other classes.
I need some feedback to properly balance this, I really like the idea.
It has to be snakes.
Considering you're giving minions your opponent doesn't necesarily need to play (unlike Curse of Rafaam), and may not be that bad even if they did, you could lower the cost to (4), imo. (5) is too costly for doing nothing in and spending half you mana. Maybe (4) is still expensive, but less so.
Just one idea so far.
I Was thinking that (5) was too low, you're screwing the next 3 opponet draws. Or maybe leave the Ravens with out the battlecry, I don't know.
It has to be snakes.
Behold, foolish interlopers! I am commanding this mortal to spread the will of the Scourge throughout the interwebs, encouraging you to seek out me, Archlich Kel'Thuzad! Now coming to you as the tenth class of Hearthstone!
I am a finalist in this Class Creation Competition, so if you could give it a look I would be greatly appreciative <3
So I had this idea for a spin on Curse of Rafam to get around its problem of "well it's not like I'm really pressed to play this card..." while also playing on a gimmick I wanted to see if it would fly in Warlock where you force your opponent to pay the price for your Hero Power...
The problem is, the text gets small if you put in the "replication" clause, but without the replication clause, even at 1 mana, it's a worse Curse of Rafam. Is there a way to salvage the text space, or is the card even worth it with balance tweaks?
Here are a couple of ideas I'm playing around with. Any thoughts?
I feel like having both healing and draw included into one makes the card too complicated. I think drawing whenever your opponent draws is perfect, works for handlock and zoolock just great.
Both seem over-costed. Soul Prison is simply worse than Assassinate, and Plague Bearer should probably cost 3, based on Corrupting Mist. I personally like Plague Bearer better
Unpopular opinion: Rogue is OP
Name is a WIP.
Unpopular opinion: Rogue is OP
I think you might be underestimating the power of denying your opponent three card draws. In a case where you have decent board control, this is the equivalent of casting Time Warp three times in a row. To address this I would consider one of the two following changes:
Of these suggestions I prefer the first option, making the ravens draw a card. It is more likely your opponent will play the Ravens, has a good thematic match for Warlock and doesn't prevent your opponent from having a play for three turns.