After some thought, I've reworked Warped Druid into a card that is already a Beast, and while it fits the flavor and effect better, it doesn't fit the theme of this competition. So, I'd like help to choose from these three.
(The tokens are inside the spoiler.)
With Avatar of the Wild, I'm assuming the game keeps track of transform effects, otherwise its effect would not be functional at all. Think of it as a very specific Recombobulator which lets you know the outcome beforehand. It's a really weird card indeed, but I think it's pretty cool. This week's theme was really inspiring for me.
@Notsofluffybunny - First, it should be a druid card; second, the choose one must be bolded. Not a fan of the concept.
Thank you for the feedback! That idea was more just for giggles, but it did get me thinking. What if I made something like this?
You'd need to play at least a couple beasts for it to be worthwhile, but fully loaded it would be a force to be reckoned with! It's susceptible to AoE, but it would require something like a board clear for your opponent to recover and avoid getting Savage Roared the next turn.
Okay, forget all that Remulos rubbish! I would like some feedback on this little guy!
Not only is he super cute, his bravery inspires your other beasts to action! I need thoughts on balance, though.
I like the design but I think Blizzard has been showing a reluctance to introduce additional charge mechanics due to balance issues. This is essentially a 2 mana Charge. For 1 extra mana, you get the ability to attack heroes and throw a 1/1 token on the board with a beast tag. And charge is arguably better in a Druid deck than a Warrior one because druids have so many spells that buff minions. I would probably put this at 3 mana.
There are a number of cards proposed here using charge mechanics and I agree that charge makes sense from a flavor-perspective on beast-related cards, but I think people need to be really careful about balance. Blizzard does not like creating one-shot combos based on buffing a single minion with charge and Druid has a lot of ways of buffing their minions.
Great art, though. This card would likely get votes simply for flavor alone.
Thank you for the feedback! I think you're probably right about it needing to cost more, but I don't think it would cause too many problems even with druid's buffs, because they'd all need to be played the same turn to get the maximum benefit.
Is menagerie like effect (Beast, Dragon, and Murloc) qualify for this week?
The Idea of my card mostly for card draw engine for Beast Druid but with a twist on it.
Tinkertown Squirrel will give you a boost when you draw a Beast for Beast Druid deck, I made the effect symmetrical for balance. The Mech effect is a bonus for Wild.
Menagerie Collection is a card that also give you a card draw, the symmetrical effect is for balance and Druid signature purpose.
Swamp Beast is a Beast with Djinni of Zephyrs effect. With this card you can cast Mark of Y'Shaarj and draw 2 cards. The twist is Swamp Beast copy the spell you cast that target all the Beast on board, this means if your opponent has a Beast and you cast Moonfire to it, Swamp Beast will copy the Moonfire effect and take 1 damage.
What do you think of my card? Is there a wording error? Which one is the best in your opinion? All kinds of feedback is appreciated.
Squirrel- The text is a bit long and isn't really controllable. I like the idea though, but imo it could be implemented better.
Menagerie collection - I like it, but it might be too good in decks that run all three. Drawing three cards for two mana is pretty insane.
Swamp Beast - It's a bit too specific. It really only synergises with Mark of Y'shaarj, not really anything else.
Could you also help me with my cards? They're on page 2.
@GearOFF - Second one is boring because it's just The Curator into a card. Third one is a worse Djinni of Zephyris. The first one is the best but it may be OP if allowed to stick, though would the drawn cards be revealed to show that they're indeed mech/beast ?
Thanks for the feedback guys! I see that my card is just a copy of another card effect (Curator and Djinni of Zephyrs) and seem like the first card is the most interesting one. I will try to make Tinkertown Squirrel work or I will try to came up with another idea.
@DoctorWhoops, Stampede is okay but unlike the Beast in Hunter your beast is not sticky so the damage is often 2 or 3, In my opinion making it work like Kill Command is better. Hammuul Ronetotem is good value wise and in my opinion 9 mana is too much if you make it give a random Beast (although it give 1 cost reduction) I suggest 8 mana for this card. Pack Leader have a typo in the card name (The 'L' in leader) and I have a question, is the Pack Bear going to copy the original Pack Leader stat or it will copy the current Pack Leader Attack and Health at the start of your turn? If Pack Bear copy the current stat I think it's okay but if it copy the original stat, that card is too strong.
@CheeseEatingSurrenderMonkey, No, the Tinkertown Squirrel will not reveal the drawn card but as a player, you have the information that the card is a Beast or a Mech minion if the player draw another card. In Beast Druid this card is strong but if you face another Beast Druid or Hunter you will have a hard time if you play this card, so the card is only strong in the right meta in my opinion.
Since I'm not satisfied with any of my previous cards
Talador Worg is a new version of an idea I had for last week's theme. It can be an effective board clear when combined with Feral Rage or even Claw.
Talador Tarentula (Tarantula?) provides druid with a much needed way to hard-remove minions. It still isn't a "real" removal since it still requires you to attack the minion and take the damage, but it is still better than nothing. Not too sure about the cost though, should I increase it ?
Xuen provides you with lots of value and will make Claw, it's like a mini-Antonidas. Not sure about stealth though, is it too powerful with it ?
Since I'm not satisfied with any of my previous cards
Talador Worg is a new version of an idea I had for last week's theme. It can be an effective board clear when combined with Feral Rage or even Claw.
Talador Tarentula (Tarantula?) provides druid with a much needed way to hard-remove minions. It still isn't a "real" removal since it still requires you to attack the minion and take the damage, but it is still better than nothing. Not too sure about the cost though, should I increase it ?
Xuen provides you with lots of value and will make Claw, it's like a mini-Antonidas. Not sure about stealth though, is it too powerful with it ?
Which one has the best concept ?
Xuen is the one that fits better the competition's theme, but I'm not sure if it's balanced. Normally I'd try not to give perma-Stealth to minions with such an effect, or at least give them low Health so that almost every clear can kill them.
The other two don't synergyze with Beasts, and even though cards like these are allowed this week, I think we should stay away from those. Kind of a shame, 'cus the Tarantula was my favorite out of the three.
My submission to the competition. I was having the idea of mixing Ysera with beasts. I have a few other "Prismatic" cards too. They will be shown during the actual competition later....
Talador Wolf has the same art as mine. They are both from Magic: the Gathering's Nyxborn Wolf! :D
Since I'm not satisfied with any of my previous cards
Talador Worg is a new version of an idea I had for last week's theme. It can be an effective board clear when combined with Feral Rage or even Claw.
Talador Tarentula (Tarantula?) provides druid with a much needed way to hard-remove minions. It still isn't a "real" removal since it still requires you to attack the minion and take the damage, but it is still better than nothing. Not too sure about the cost though, should I increase it ?
Xuen provides you with lots of value and will make Claw, it's like a mini-Antonidas. Not sure about stealth though, is it too powerful with it ?
Which one has the best concept ?
Xuen is more interesting than the rest in my opinion. As said before the Stealth is too much, I personally prefer it has a 4/5 stat than a 4/4 with Stealth. Beast minion in druid is not cheap but I think you can get 2 or 3 Claw (using 3 or 2 cost Beast) on turn 10 before it dies with 4/5 stat and in my opinion is a great value.
I edit Tinkertown Squirrel and get 1 other Idea,
Tinkertown Squirrel now only benefit the first draw of each player and I think this is more balance than before. This card will only benefit a deck that use a large quantity of Beast or Mech, so if you face another Beast Druid or Hunter you don't want to play this card on board.
Darnassus Scout will not draw you a card but it will help you get a Beast on your next draw. The animation of reveal is the same as Fel Reaver, so it will reveal the minion one by one. The sequence is Reveal a minion > If a Beast go to the top of the deck, if not to the bottom > Repeat. This will make that the last Beast revealed will be the first card you draw.
Since I'm not satisfied with any of my previous cards
Talador Worg is a new version of an idea I had for last week's theme. It can be an effective board clear when combined with Feral Rage or even Claw.
Talador Tarentula (Tarantula?) provides druid with a much needed way to hard-remove minions. It still isn't a "real" removal since it still requires you to attack the minion and take the damage, but it is still better than nothing. Not too sure about the cost though, should I increase it ?
Xuen provides you with lots of value and will make Claw, it's like a mini-Antonidas. Not sure about stealth though, is it too powerful with it ?
Which one has the best concept ?
Xuen is more interesting than the rest in my opinion. As said before the Stealth is too much, I personally prefer it has a 4/5 stat than a 4/4 with Stealth. Beast minion in druid is not cheap but I think you can get 2 or 3 Claw (using 3 or 2 cost Beast) on turn 10 before it dies with 4/5 stat and in my opinion is a great value.
I edit Tinkertown Squirrel and get 1 other Idea,
Tinkertown Squirrel now only benefit the first draw of each player and I think this is more balance than before. This card will only benefit a deck that use a large quantity of Beast or Mech, so if you face another Beast Druid or Hunter you don't want to play this card on board.
Darnassus Scout will not draw you a card but it will help you get a Beast on your next draw. The animation of reveal is the same as Fel Reaver, so it it will reveal the minion one by one. The sequence is Reveal a minion > If a Beast go to the top of the deck if not to the bottom > Repeat. This will make that the last Beast revealed will be the first card you draw.
What do you guys think?
I'd like the squirrel idea better if you made it BOTH a beast AND a mech. Go figure.
For Darnassus Scout, what happens if there is no beast in the entire deck? Or there are two or three beasts?
Firstly- grammar! "Give all friendly Beasts Stealth until your next turn. Draw a card." Aside from that, it feels well balanced, since it's draw a card (2 mana) + AOE stealth (1-ish mana). Also, the flavor is very cool, and it definitely fits with the Beast theme this week.
My submission to the competition. I was having the idea of mixing Ysera with beasts. I have a few other "Prismatic" cards too. They will be shown during the actual competition later....
Kinda hard to judge the card based off of nonexistent tokens... However, for your wording- based off of Ysera, you probably want the wording to be "Inspire: Add a Prismatic Card to your hand." Also, it doesn't feel like this really has that much to do with Beasts- you could change it to a Dragon without changing too much... Unless, of course, the Prismatic Cards somehow interact with Beasts.
My current card ideas for this week:
Are they balanced? Unique? And, of course, are they fun?
Today in my free brawl pack I got Barongeddon, then I had a cup of fresh green tea. As a result of that, I think Priest is OP because my keyboard is not a mechanical one. I hope Blizzard will address this issue.
Since I'm not satisfied with any of my previous cards
Talador Worg is a new version of an idea I had for last week's theme. It can be an effective board clear when combined with Feral Rage or even Claw.
Talador Tarentula (Tarantula?) provides druid with a much needed way to hard-remove minions. It still isn't a "real" removal since it still requires you to attack the minion and take the damage, but it is still better than nothing. Not too sure about the cost though, should I increase it ?
Xuen provides you with lots of value and will make Claw, it's like a mini-Antonidas. Not sure about stealth though, is it too powerful with it ?
Which one has the best concept ?
Xuen is more interesting than the rest in my opinion. As said before the Stealth is too much, I personally prefer it has a 4/5 stat than a 4/4 with Stealth. Beast minion in druid is not cheap but I think you can get 2 or 3 Claw (using 3 or 2 cost Beast) on turn 10 before it dies with 4/5 stat and in my opinion is a great value.
I edit Tinkertown Squirrel and get 1 other Idea,
Tinkertown Squirrel now only benefit the first draw of each player and I think this is more balance than before. This card will only benefit a deck that use a large quantity of Beast or Mech, so if you face another Beast Druid or Hunter you don't want to play this card on board.
Darnassus Scout will not draw you a card but it will help you get a Beast on your next draw. The animation of reveal is the same as Fel Reaver, so it it will reveal the minion one by one. The sequence is Reveal a minion > If a Beast go to the top of the deck if not to the bottom > Repeat. This will make that the last Beast revealed will be the first card you draw.
What do you guys think?
I'd like the squirrel idea better if you made it BOTH a beast AND a mech. Go figure.
For Darnassus Scout, what happens if there is no beast in the entire deck? Or there are two or three beasts?
Thanks for the feedback.
The problem is I can't make Tinkertown Squirrel into dual type because there is no minion with dual type exist in current hearthstone. I just follow the existing example of Mech-Bear-Cat and Anodized Robo Cub.
If there is no Beast in your deck, Darnassus Scout will pull 3 random minion, reveal it one by one and put it to bottom of your deck one by one (Because the minion is not a Beast). If you only have 3 minions and all 3 is a Beast, Darnassus Scout will pull it, reveal it one by one and put it on top of your deck one by one.
An Alternative version of Flamewaker and I hope it give Beast Druid the ability to control the board in someway.
Also this card was trying to give Druid the ability to deal with the situation where when Beast Druid lost the control of the board, it is hard for them to take it again.
I hope this one will help Beast Druid to control the board as well as to provide card draw to activate some combos.
So at first it looks like a mistake in the wording. But if you play it with Fandral Staghelm you have a 4 mana 7/7 taunt in stead of a 4 mana 4/7 taunt because it get +3 Attack AND + 3 Attack. Also combo's good with Wildwalker. Basically a good 4 drop in a druid beast deck.
@Tyranastrasz -Ursoc/Ursol is the best one. However it doesn't stand out of the crowd for me.
@welcho99 - Two things: 1) We can't really evaluate your cards without knowing what these "prismatic" cards are and 2) the term "draw" means that the card should already be in your deck. It should say "add a Prismatic card to your hand"
@GearOFF - The first card should say "If the first card a player draws...". I don't like the second one, if the goal is to improve your curve it won't really work because beasts aren't sorted by ascending mana cost. You can"t know in advance what you will need in beast druid. I advise you to stick to your first idea.
@Sdhn2a - The first idea has already been proposed and it's not very original since it's merely a WORSE Djinni of Zephyrs. I don't think the second one is very useful but it can easily backfire by preventing you from doing your Savage Roar finisher so it won't be played. Your third idea is the best one, it's original and potentially very useful, you should go with this one!
@SongBianG - The first one is very OP, it's even worse than Flamewaker since it also triggers on your opponent's spells. Does the second one affect itself too ? If not, you should precise "other" on your card. Also I think it's very bad for Beast druid because it is a board-centric archetype, the last thing you want to do is accidentaly clean it. The third one is also OP. Try to find other ideas.
@Szkeptik - The art is Savagery so you should find another one. This card would be a pain in the ass for aggro decks, but I think it would be OP because it generates too much tempo. The base idea is alright, though not mind blowing, just increase its cost to 1 or 2.
@Prod - This is OP. Also too much text on a card is a huge turn-off for most people.
Will all of that being said, here's what I plan to submit:
After some thought, I've reworked Warped Druid into a card that is already a Beast, and while it fits the flavor and effect better, it doesn't fit the theme of this competition. So, I'd like help to choose from these three.
(The tokens are inside the spoiler.)
With Avatar of the Wild, I'm assuming the game keeps track of transform effects, otherwise its effect would not be functional at all. Think of it as a very specific Recombobulator which lets you know the outcome beforehand. It's a really weird card indeed, but I think it's pretty cool. This week's theme was really inspiring for me.
So I want to talk about balancing when it comes to my card this week. Please tell me what you think.
My Entry for this week's Card Design Competition - Season 8.16:
@CaptnRedBeard: Yes it's better like this
Since I'm not satisfied with any of my previous cards
Talador Worg is a new version of an idea I had for last week's theme. It can be an effective board clear when combined with Feral Rage or even Claw.
Talador Tarentula (Tarantula?) provides druid with a much needed way to hard-remove minions. It still isn't a "real" removal since it still requires you to attack the minion and take the damage, but it is still better than nothing. Not too sure about the cost though, should I increase it ?
Xuen provides you with lots of value and will make Claw, it's like a mini-Antonidas. Not sure about stealth though, is it too powerful with it ?
Which one has the best concept ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
M
My submission to the competition. I was having the idea of mixing Ysera with beasts. I have a few other "Prismatic" cards too. They will be shown during the actual competition later....
Talador Wolf has the same art as mine. They are both from Magic: the Gathering's Nyxborn Wolf! :D
Wished to be pink.
Then did.
Then fired myself.
Then did again.
Wished to be pink.
Then did.
Then fired myself.
Then did again.
#gNOmeferatu
An Alternative version of Flamewaker and I hope it give Beast Druid the ability to control the board in someway.
Also this card was trying to give Druid the ability to deal with the situation where when Beast Druid lost the control of the board, it is hard for them to take it again.
I hope this one will help Beast Druid to control the board as well as to provide card draw to activate some combos.
Is this interesting enough? I think it ifts thematically but I'm not sure if it has what it takes.
Ursoc info for those who are unfamiliar with, he is also introduced as a raid boss in Legion (cursed form)
Thoughts?
Son of Serpents.
Hi! Guys What you think about this idea? Pls, i need your opinion!
My entry:
So at first it looks like a mistake in the wording. But if you play it with Fandral Staghelm you have a 4 mana 7/7 taunt in stead of a 4 mana 4/7 taunt because it get +3 Attack AND + 3 Attack. Also combo's good with Wildwalker. Basically a good 4 drop in a druid beast deck.
One more idea, pls say few words about this!!!
Which one of thees looks better to you? Do you think they're balanced?
Comments on cards after mine:
@Tyranastrasz -Ursoc/Ursol is the best one. However it doesn't stand out of the crowd for me.
@welcho99 - Two things: 1) We can't really evaluate your cards without knowing what these "prismatic" cards are and 2) the term "draw" means that the card should already be in your deck. It should say "add a Prismatic card to your hand"
@GearOFF - The first card should say "If the first card a player draws...". I don't like the second one, if the goal is to improve your curve it won't really work because beasts aren't sorted by ascending mana cost. You can"t know in advance what you will need in beast druid. I advise you to stick to your first idea.
@Sdhn2a - The first idea has already been proposed and it's not very original since it's merely a WORSE Djinni of Zephyrs. I don't think the second one is very useful but it can easily backfire by preventing you from doing your Savage Roar finisher so it won't be played. Your third idea is the best one, it's original and potentially very useful, you should go with this one!
@SongBianG - The first one is very OP, it's even worse than Flamewaker since it also triggers on your opponent's spells. Does the second one affect itself too ? If not, you should precise "other" on your card. Also I think it's very bad for Beast druid because it is a board-centric archetype, the last thing you want to do is accidentaly clean it. The third one is also OP. Try to find other ideas.
@Szkeptik - The art is Savagery so you should find another one. This card would be a pain in the ass for aggro decks, but I think it would be OP because it generates too much tempo. The base idea is alright, though not mind blowing, just increase its cost to 1 or 2.
@Prod - This is OP. Also too much text on a card is a huge turn-off for most people.
Will all of that being said, here's what I plan to submit:
Claw
Is it cool ? I still have some incertitudes about the stats I don't know if it should be 4/4 or 4/5.
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)