I've already submitted this one, but I just wanted to post it here for some opinions. This theme really interested me, and I wanted to do something not so obvious with the restriction. I gave it to Paladins as an alternative combo with Equality, that works well if you've been flooding with small minions and tokens. Two main points: 1) Do you prefer One for All, or All for One? 2) Do you think I could get away with making it 1 mana, or would that be too powerful?
Well, it is indeed not too obvious with the restriction... It's almost indirect :p Are you sure that it still meets the rules? It has no direct interaction with 1/1s - rather being an interaction with 1-health minions. Even though the end result is that the X/1 minions become 1/1s, it may not be explicit enough.
Other than that, I like it. Question, would it work with damaged minions (that only have 1 HP left) or only with those that have a 1 HP pool? Could be more interesting if it was the former (as that'd make the card great, outside of comboing with Equality) but at the same time that'd further violate this weeks rules - as the resulting minions wouldn't be 1/1s but damaged 1/Xs
While I agree it could be more interesting if it worked with damaged minions, I think with the wording it has right now it would only work with X/1s. There isn't really a proper analogue for this, as something like Steward of Darkshire affects minions when they are summoned, and thus has no chance to affect damaged to 1 minions. Thus it basically ends up creating a bunch of 1/1s (which could be silenced back to their original stats, I suppose, if you want to try and make that a combo).
I've already submitted this one, but I just wanted to post it here for some opinions. This theme really interested me, and I wanted to do something not so obvious with the restriction. I gave it to Paladins as an alternative combo with Equality, that works well if you've been flooding with small minions and tokens. Two main points: 1) Do you prefer One for All, or All for One? 2) Do you think I could get away with making it 1 mana, or would that be too powerful?
The "One for All" name is better, as it's more in style with what the card is doing! I actually think you could with a 1 mana cost. There aren't exactly that many 1 health minions with high damage, plus it affects your own minions as well. I'm not sure how usable the card would be, but it has some flavor to it ;)
My idea. It works pretty good if you get shredder or something like that. Also pretty good with patient assassin or ragnoros, especially on turn one, which woud be quite op in fact. Its like the miniture warfare brawl. Any feedback?
Perhaps, to reduce the impact of a Ragnaros on turn 1 against someone without a 1-damage hero power, perhaps make it 3-mana and make it add 4 random 1/1 versions of minions that cost (4) or more that cost (1) to your hand.
Anyways, I have updated one of my ideas and come up with 2 more.
This effects any and all Silver Hand Recruits. Good card for enemy and friendly Muster in Wild.
I don't know if the wording could be better, basically if it were attacked by a Bloodfen Raptor it would not take the 3 damage. I think it is balanced as 1-damage hero powers kill it.
The except this one just means if it is your only friendly minion, it wouldn't be silenced.
I've never done a behind the scene but I thought this card was too good to not share. This is NOT my final submission, just an attempt at a corrupted Captain's Parrot I thought some of you might find funny.
I've never done a behind the scene but I thought this card was too good to not share. This is NOT my final submission, just an attempt at a corrupted Captain's Parrot I thought some of you might find funny.
I know this is not your final submission, though if you were to consider it, perhaps also gve it "It triggers its Battlecry." as most pirates have battlecries.
Anyways, I have updated one of my ideas and come up with 2 more.
This effects any and all Silver Hand Recruits. Good card for enemy and friendly Muster in Wild.
I don't know if the wording could be better, basically if it were attacked by a Bloodfen Raptor it would not take the 3 damage. I think it is balanced as 1-damage hero powers kill it.
The except this one just means if it is your only friendly minion, it wouldn't be silenced.
Thoughts?
Silverhand Avenger is alright. It needs 5 Recruits to be okay, which is easy to do. A 7/6 for 6 is not playable in constructed though, but it's easy enough to gain Attack, so it's good. Giant Mantis often seems like a 3/1, because most attacking minions will just take 2 damage more. The exception is the situation you stated, where two Health minions die being able to trade. Still, you only retain a 1/1; not much value. On top of that, the damage is dealt in two increments, meaning a card like Acolyte of Pain triggers twice instead of once even though the board outcome is the same. I'd suggest making it a 1/2 to make it somewhat viable. Shadow Wraith is guaranteed to silence one of your opponents minions, but so does Ironbeak Owl, which is both better in stats and effect since it happens immediately. And it's not random too. At 1 Health Shadow Wraith just isn't going to silence a lot, because AOE. You would also need your opponent to have silence-able cards for this card to fly and they aren't going to play those cards all that often if you have this on the board.
Hey everybody! Here's my submission for this week, let me know what you think! :-)
Yeah, it's good, it is really powerful in pirate decks. Valuewise in a vacuum it might be too powerful, because it's basically a 4 mana 5/5 that puts a pirate in your hand AND thins your deck by two cards, which is good if you're not running fatigue pirate. But given where pirates are now, I think it's a good card and it has good flavor too.
Rollback Post to RevisionRollBack
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
Hey everybody! Here's my submission for this week, let me know what you think! :-)
Just make it "Battlecry: Summon a Captain's Parrot and trigger its Battlecry". It ignores the "It costs (0)" aspect, and makes it slightly more difficult to use I guess, if you have 7 minions.
Two cards from me. Portal of Souls works in conjunction with cards like Imp Gang Boss, Imp-losion and of course the new Forbidden Ritual, effectively doubling their outcome. Are the stats alright? Lone Wanderer was another, kinda weird idea I had. Basically, if you discover this card through Dark Peddler, Raven Idol or a new discover card, you're putting a 3/3 for 1 mana in your hand (like The Mistcaller). The text is a bit weird, true, I tried to bold Discovered in its entirety like Frozen in Ice Lance, but that didn't work for me, or I was stupid twice in trying to adjust that.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
The Stone Elemental is my original idea for a sticky Taunt. The Hivemother is a new idea I came up with. It doesn't have Taunt itself, but it can spawn a bunch of Taunt minions, especially against an aggro deck. You may need to give it Taunt yourself, though. Note that the Wasps will spawn at the same point of the attack as when Truesilver Champion triggers, and similarly for spells. The attacks will carry out as normal after that.
1. I think that Hivemother is an alright idea, but it is very text-heavy. I think, it's better to make it like Imp Gang Boss, so it triggers on damage, and make it rare.It doesn't really change anything about the card, just the theme. Also, yeah, very similar to Imp Gang Boss.
2. I think, that 5 mana version is very similar to Sludge Belcher, so it'll be heavily judged because of that.
3. And the 4 mana version is just Infested Tauren with better Deathrattle. Donno.
The Stone Elemental is my original idea for a sticky Taunt. The Hivemother is a new idea I came up with. It doesn't have Taunt itself, but it can spawn a bunch of Taunt minions, especially against an aggro deck. You may need to give it Taunt yourself, though. Note that the Wasps will spawn at the same point of the attack as when Truesilver Champion triggers, and similarly for spells. The attacks will carry out as normal after that.
I agree with YourAppleVodka, the two Stone Elementals feel very similar to Infested Tauren and Sludge Belcher respectively. Obviously they have their nuances, but personally I don't think I'd vote for them just because their effects don't feel very original, and it doesn't feel like they're filling any gaps.
The Hivemother, on the other hand, I really like. The flavour of a member of the hive angrily defending the Queen is spot on. I'm not sure though about the trigger condition, though, just because I don't think there's precedent for what happens when a Taunt appears before an attack resolves. I'd assume it's fine and the attack would resolve normally, but it's bugging me now (pun only partially intended). I also think that the stats could be a little higher, maybe just a 3/6, since there's no guarantee they'll even attempt to attack it without you Taunting it.
I've already submitted this one, but I just wanted to post it here for some opinions. This theme really interested me, and I wanted to do something not so obvious with the restriction. I gave it to Paladins as an alternative combo with Equality, that works well if you've been flooding with small minions and tokens. Two main points: 1) Do you prefer One for All, or All for One? 2) Do you think I could get away with making it 1 mana, or would that be too powerful?
What if my card were a 6 mana 2/4 Taunt with a Deathrattle that summoned two 2/2 Taunts. And those 2/2 Taunts had a Deathrattle that summoned 2 1/1 Taunts? That would really differentiate it from other cards, and also be more similar to the WoW minions that inspired the card, since they generally split twice like that.
For your card, I think it would be really weak. On it's own, it's basically worthless. I can't think of any situation where you would want to use it, ever, except for the Equality combo. And why would you put this in your deck to combo with Equality when you could use Consecration or Wild Pyromancer instead, which are good on their own? Or if you already have a lot of 1/1 tokens, why would you play this when you could just Equality and then use your tokens to kill all their minions that now have 1 health? This card is so weak it could be zero mana and never see play. I think you should have it just set the health and attack of all minions to 1. And then probably make it cost 4.
Hey everybody! Here's my submission for this week, let me know what you think! :-)
Just make it "Battlecry: Summon a Captain's Parrot and trigger its Battlecry". It ignores the "It costs (0)" aspect, and makes it slightly more difficult to use I guess, if you have 7 minions.
Ye I get your point, I just liked the idea about giving a Rogue a 0 mana card. Cause it could be really good for triggering combos etc.
I changed Stone Elemental in favor of Raging Boulder so it isn't similar to any existing cards. It now splits into two minions, which split into two more minions. This is more similar to the WoW minions it is based on. It also makes it extremely sticky. I think I made it balanced, since a 2/2 with Taunt is worth 2 mana, and a deathrattle that gives two 1/1 Taunts is worth 1.5 mana, as I worked out previously. So, each Sundered Stone is worth 3.5 mana, and the Deathrattle that gives two of them is also worth 3.5 mana, since Deathrattles only count for half their value in mana. I also changed the Hivemother to trigger on damage. It isn't as unigue, though. Which of these designs is better?
I changed Stone Elemental in favor of Raging Boulder so it isn't similar to any existing cards. It now splits into two minions, which split into two more minions. This is more similar to the WoW minions it is based on. It also makes it extremely sticky. I think I made it balanced, since a 2/2 with Taunt is worth 2 mana, and a deathrattle that gives two 1/1 Taunts is worth 1.5 mana, as I worked out previously. So, each Sundered Stone is worth 3.5 mana, and the Deathrattle that gives two of them is also worth 3.5 mana, since Deathrattles only count for half their value in mana. I also changed the Hivemother to trigger on damage. It isn't as unigue, though. Which of these designs is better?
Didn't read previous feedback, but Hivemother seems overcosted to me. Easy to play around and it can't trade. That said I feel like 4 mana would actually be OP. I don't know what is the right way to balance this. Raging Boulder is hard to evaluate...
Deep Subjugator: This was a card I made for the priest group from the community expansion of SgtFailure but it din't make the cut. Obvious combo with Inner Fire, but always vulnerable to Execute (since it can"t be healed, only buffed). Note that healing this with Auchenai Soulpriest on the board will still damage it instead. Not sure about balance, I'm afraid this can snowball too easily and will be unstoppable for classes with no hard removals. What do you think ?
Seal of Command: Simple and straightformard. The most obvious target is Silver Hand Recruit but it can work with a lot of other stuff as well (Argent Squire, Grimsacle Oracle, etc ...). I hesitated to make it (0) mana but it would be too OP compared to Rockbiter Weapon. Also, Young Dragonhawk of course, but I don't think it would be that OP otherwise YD + Rockbiter would be a thing too.
Blood Ritual: Another Whirlwind+ for pain/patron warrior. Obvious synergy with Bolster. Maybe it is overcosted ? Also, wouldn't the effect fit warlocks better ?
Deep Subjugator: This was a card I made for the priest group from the community expansion of SgtFailure but it din't make the cut. Obvious combo with Inner Fire, but always vulnerable to Execute (since it can"t be healed, only buffed). Note that healing this with Auchenai Soulpriest on the board will still damage it instead. Not sure about balance, I'm afraid this can snowball too easily and will be unstoppable for classes with no hard removals. What do you think ?
Seal of Command: Simple and straightformard. The most obvious target is Silver Hand Recruit but it can work with a lot of other stuff as well (Argent Squire, Grimsacle Oracle, etc ...). I hesitated to make it (0) mana but it would be too OP compared to Rockbiter Weapon. Also, Young Dragonhawk of course, but I don't think it would be that OP otherwise YD + Rockbiter would be a thing too.
Blood Ritual: Another Whirlwind+ for pain/patron warrior. Obvious synergy with Bolster. Maybe it is overcosted ? Also, wouldn't the effect fit warlocks better ?
I like the idea behind deep subjugator, not sure if it would work though :) Seal of Command is just a worse Blessing of Might?
I changed Stone Elemental in favor of Raging Boulder so it isn't similar to any existing cards. It now splits into two minions, which split into two more minions. This is more similar to the WoW minions it is based on. It also makes it extremely sticky. I think I made it balanced, since a 2/2 with Taunt is worth 2 mana, and a deathrattle that gives two 1/1 Taunts is worth 1.5 mana, as I worked out previously. So, each Sundered Stone is worth 3.5 mana, and the Deathrattle that gives two of them is also worth 3.5 mana, since Deathrattles only count for half their value in mana. I also changed the Hivemother to trigger on damage. It isn't as unigue, though. Which of these designs is better?
Didn't read previous feedback, but Hivemother seems overcosted to me. Easy to play around and it can't trade. That said I feel like 4 mana would actually be OP. I don't know what is the right way to balance this. Raging Boulder is hard to evaluate...
Well, there are two obvious buffs to Hive Mother that could be made: Give it Taunt, or +1 Attack. Giving it any more would be equivalent to reducing the cost to 4. Is that along the lines of what you were thinking?
Deep Subjugator: This was a card I made for the priest group from the community expansion of SgtFailure but it din't make the cut. Obvious combo with Inner Fire, but always vulnerable to Execute (since it can"t be healed, only buffed). Note that healing this with Auchenai Soulpriest on the board will still damage it instead. Not sure about balance, I'm afraid this can snowball too easily and will be unstoppable for classes with no hard removals. What do you think ?
Seal of Command: Simple and straightformard. The most obvious target is Silver Hand Recruit but it can work with a lot of other stuff as well (Argent Squire, Grimsacle Oracle, etc ...). I hesitated to make it (0) mana but it would be too OP compared to Rockbiter Weapon. Also, Young Dragonhawk of course, but I don't think it would be that OP otherwise YD + Rockbiter would be a thing too.
Blood Ritual: Another Whirlwind+ for pain/patron warrior. Obvious synergy with Bolster. Maybe it is overcosted ? Also, wouldn't the effect fit warlocks better ?
I like Gamon and Blood Ritual the best. Blood Ritual does kinda seem like a Warlock card, though. What if you named it after the Bleeding Hollow clan, though? Bleeding Hollow Ritual? That would seem more warrior-y, to me.
You can find me here! Good luck everyone!
So I've worked out a new version of the card. How's this :) ?
I've never done a behind the scene but I thought this card was too good to not share. This is NOT my final submission, just an attempt at a corrupted Captain's Parrot I thought some of you might find funny.
Hey everybody! Here's my submission for this week, let me know what you think! :-)
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
Two cards from me. Portal of Souls works in conjunction with cards like Imp Gang Boss, Imp-losion and of course the new Forbidden Ritual, effectively doubling their outcome. Are the stats alright? Lone Wanderer was another, kinda weird idea I had. Basically, if you discover this card through Dark Peddler, Raven Idol or a new discover card, you're putting a 3/3 for 1 mana in your hand (like The Mistcaller). The text is a bit weird, true, I tried to bold Discovered in its entirety like Frozen in Ice Lance, but that didn't work for me, or I was stupid twice in trying to adjust that.
I'm just another one of those. You know, those who do things. Things that need to be done by those that do these things in order to do those things that don't do these things themselves. Has the word 'things' lost meaning to you already?
[Game] Name another card that has the same...
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Ye I get your point, I just liked the idea about giving a Rogue a 0 mana card. Cause it could be really good for triggering combos etc.
Edit: Woops sorry for double past, wasn't sure if I was allowed to delete even in the discussion threat.
Ok, I've updated my cards based on feedback:
I changed Stone Elemental in favor of Raging Boulder so it isn't similar to any existing cards. It now splits into two minions, which split into two more minions. This is more similar to the WoW minions it is based on. It also makes it extremely sticky. I think I made it balanced, since a 2/2 with Taunt is worth 2 mana, and a deathrattle that gives two 1/1 Taunts is worth 1.5 mana, as I worked out previously. So, each Sundered Stone is worth 3.5 mana, and the Deathrattle that gives two of them is also worth 3.5 mana, since Deathrattles only count for half their value in mana. I also changed the Hivemother to trigger on damage. It isn't as unigue, though. Which of these designs is better?
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
And while I'm here, I bump this from page 6:
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Oh crap, I forgot about Blessing of Might. Yes, you're right, I have to rework this one.
How about +3/+2 to a 1/1 (yeah, like Avenge) ?
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition