Sid Meier's Civ IV easily. V is fun too, but mechanically it pales in comparison to IV (and it shows in my steam play-hours: 1200 vs 500). I like the route VI is taking, but I haven't dedicated much time to it.
Other than that, Super Smash Bros Brawl, either Super Mario Galaxy and Terraria.
Very situational yet versatile
secret
support card.
Counterspell
whiffs, all other secrets have whatever is behind the comma as its effect. Will trigger only on minions, so
Mana Bind
would give you a minion which costs (0). If you control multiple secrets you can choose ofcourse which one you want revealed.
The best standalone card? Well if you would consider standalone to be empty board no hands no decks then actually Millhouse Manastorm or Earth Elemental. But on a more serious note, I think Jinyu Waterspeaker could possibly be (one of) the best standalone cards, comparing to some other very good value cards: unlike Rag its also playable unto a swarmboard and unlike Tirion it isnt vulnerable to burn and unlike Ysera/Boom its cost isnt as restrictive or with a delayed effect and unlike OP's haunted creeper triggering a deathrattle isnt necessary to get full value from jinyu. Actually the only situation i can think of i wouldnt wanna play Jinyu is on curve when I haven't taken 6 damage yet (beside the obvious there's-a-bigger-priority sitation), otherwise it's always a good card. Also, one of the only tech cards that work against it is is SW:P, theres no danger of SW:D BGH or Cabal (and idk about newer sets) and its body is low priority for actual removal/burn spells/effects, its really the fact that its immediate effect is almost always helpful that makes it stand out for me. I saw someone comment on Muster for Battle as well and i think thats also really good, valuewise it is immense and with direct impact... except that its weak to AOE/Harrison as well as slightly reliant on QM to be really good.
ding ding we have a winner! Imp-losion is like an "older bro" (hence weve seen before) to Fiendish Circle which itself is "a new flavour" to the paladin silver hand recruit summoning cards
2
Sid Meier's Civ IV easily. V is fun too, but mechanically it pales in comparison to IV (and it shows in my steam play-hours: 1200 vs 500). I like the route VI is taking, but I haven't dedicated much time to it.
Other than that, Super Smash Bros Brawl, either Super Mario Galaxy and Terraria.
0
Kabal Songstealer, perhaps. A thief is a scoundrel and this silences any lasting RNG effects plus its priest
0
Confessor Paletress
3
Step 1: Play annoy-o-tron.
Step 2: Play this minion and attach it.
Step 3: ??
Step4: PROFIT..?
1
Very situational yet versatile secret support card. Counterspell whiffs, all other secrets have whatever is behind the comma as its effect. Will trigger only on minions, so Mana Bind would give you a minion which costs (0). If you control multiple secrets you can choose ofcourse which one you want revealed.
0
In case it isn't any of the princes I'll go with the three giants of classic, namely Molten Giant, shining again in the wild scene
0
Now sponsored by Trade Prince Gallywix.
0
The best standalone card? Well if you would consider standalone to be empty board no hands no decks then actually Millhouse Manastorm or Earth Elemental. But on a more serious note, I think Jinyu Waterspeaker could possibly be (one of) the best standalone cards, comparing to some other very good value cards: unlike Rag its also playable unto a swarmboard and unlike Tirion it isnt vulnerable to burn and unlike Ysera/Boom its cost isnt as restrictive or with a delayed effect and unlike OP's haunted creeper triggering a deathrattle isnt necessary to get full value from jinyu. Actually the only situation i can think of i wouldnt wanna play Jinyu is on curve when I haven't taken 6 damage yet (beside the obvious there's-a-bigger-priority sitation), otherwise it's always a good card. Also, one of the only tech cards that work against it is is SW:P, theres no danger of SW:D BGH or Cabal (and idk about newer sets) and its body is low priority for actual removal/burn spells/effects, its really the fact that its immediate effect is almost always helpful that makes it stand out for me. I saw someone comment on Muster for Battle as well and i think thats also really good, valuewise it is immense and with direct impact... except that its weak to AOE/Harrison as well as slightly reliant on QM to be really good.
0
0
nope
0
you are veeeeery close
youre missing one more piece ;)
0
Both of you are on the right track when it comes to the first 3 lines, but youre not quite there yet
0
nope
0
Okay here we go
0