just interested to see what people think needs fixed or redone the most. To start off ill proudly say my least favorite is the otk divine spirit inner fire combo. So uninteractive and downright horrible to go against. I have always hated this and always will. But i am glad it doesnt see play except for in the really low ranks, but still...
I'll go for FON+SR too... Losing to RNG is quite annoying but I find the Druid combo to be just dumb... It's clearly too good not to be an autoinclude in all Druid Decks and you can't even nerf it cause it would basically make the class unplayable... Whenever I play against a Druid I feel as if I was in of those "Saw" movies with Malfurion playing Jigsaw and me being the one he wants to play the game with... When the match starts the countdown begins and on turn 9 something terrible usually happens to me....
Also I know it's not a combo but I find Loatheb awfully annoying,it baiscally locks you down for 1 turn... Don't know how many will get the comparison but I find him as annoying as Vanity's Emptiness and Skill Drain and I wish both those cards will eventually get banned.....
This guy could be a 7 drop himself without his deathrattle -compare it to sunwalker-
SO WHY THE HELL WOULD HE HAVE AN ARCANITE REAPER WITH AN EXTRA DURABILITY FOR ONE???
Seriously, nerf this card.
Since your favorite Class is Warrior I suppose you mostly play CW, speaking as one who plays Midrange Paladin and sees how many problems you have dealing with Tirion just fit in a silence,there's nothing worse than seeing 8 mana basically destroyed by a stupid 2 drop.... And I guess it'll also help against Savannah Highmane (the one and only Hunter Legendary) that Warrior find so hard to deal with that I love keeping him in the opening hand when I play Midrange Hunter....
Force of nature and savage roar. If it was 9 mana for 14 damage it wouldn't be quite as bad, but it is 9 mana for 14 damage plus 2 more damage for each minion you already have (not including their attack value). You can't leave a druid with even a single minion on board because of it. Then FON/savage/innervate/savage is just crazy.
BGH is also extremely annoying. Being one stat point lower than other similarly priced cards and having the effect to hard remove expensive minions is just too much value in my opinion. The tempo swing wins games too often for such a cheap minion.
It isn't fun to play against, or even that fun to win with.
And, I definately agree with Big Game Hunter. It single handedly makes fun cards 7 power or more a risk to play in your deck rather then giving you power for the mana cost you played.
The card should have either shit stats, like 1/2 or 2/1 OR be (5) mana so at least the tempo hit is a bit more fair.
If Blizzard thinks warsong commander hurts design options, what about Big Game Hunter? It makes so many cards "worse" simply because it exsist.
My most hated interaction is between Steady Shot and my face.
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Can you explain aim in more detail? I'm kinda missing the point of what would be changed for what.
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I don't like how Ice Block works, it just feels wrong that there's a card in the game that allows you to cheat death for a turn regardless of anything the other player could possibly do. My experience with Ice Block is that usually, you win the game if you have kezan/flare and you lose the game if you don't. I just don't like that design.
I think the most frustrating for me is Freeze Mage/Fatigue mages. Turn 9 Alex, turn 10 Fireball, Fireball, Frostbolt. Or Frostbolt, Ice Lance, Ice Lance, Fireball or whatever combination thereof of lethal. If they draw well (which if any deck draws well they're tough) they beat you no matter how good your own curve is. It makes decision making feel pointless. Silence, or use removal on Doomsayer? Get punished by Tony. Yolo your board and let it die? well now your tempo is gone and as you try to build it back up you're frozen for two turns while they draw insane amounts of cards to find answers. Maybe it's just because they're a bit more rare I don't play well against it, I dunno - it wouldn't be so bad if the matches weren't like 10-15 minutes each.
Savage Roar, FON is not so bad to me for some reason - I play mostly Mage, Pally, and Druid with some CW sprinkled in though so that could be why. A decent amount of taunts shuts down Druid. Tempo Mage usually has answers or can out damage a Druid.
I think my least favorite isn't really a combo, but Mysterious Challenger into Dr. Boom into Tirion is pretty back breaking.
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Casual HS player - Achieved Legend in November 2015 and August 2016
I have the least success against freeze mages, so I'll add my voice to the pile hating on them. Druid's fine for me, I run cards that beat them, but because I chose not to use Kezan Mystic I can't do anything about Ice Block, and if they have a second I almost always lose.
Charge anything/Freeze Mages. It's not something you can very easily defend against actively without a shit ton of taunts. Freeze Mage is pretty much probability; do they have lethal when you pop Ice Block/do you have a heal for Alex, or not? Like Face Hunter, but it takes 15 minutes minimum to find out.
just interested to see what people think needs fixed or redone the most. To start off ill proudly say my least favorite is the otk divine spirit inner fire combo. So uninteractive and downright horrible to go against. I have always hated this and always will. But i am glad it doesnt see play except for in the really low ranks, but still...
Force of Nature + Savage Roar
Constantly have to keep your life in check well above standard play even before T9. Separately, the cards are good on their own.
Compare it to Mage(Fireball, Fireball, Frostbolt) or Priest(Velen, Mind Blast, Holy Smite). 3 cards needed to do similar damage and a full 10 mana.
"Let me change your mind." Probably the most frustrating thing ever.
"I've got the fun in my sights", makes just about every cool legendary in the game uplayable outside of warrior.
I'll go for FON+SR too... Losing to RNG is quite annoying but I find the Druid combo to be just dumb... It's clearly too good not to be an autoinclude in all Druid Decks and you can't even nerf it cause it would basically make the class unplayable... Whenever I play against a Druid I feel as if I was in of those "Saw" movies with Malfurion playing Jigsaw and me being the one he wants to play the game with... When the match starts the countdown begins and on turn 9 something terrible usually happens to me....
Also I know it's not a combo but I find Loatheb awfully annoying,it baiscally locks you down for 1 turn... Don't know how many will get the comparison but I find him as annoying as Vanity's Emptiness and Skill Drain and I wish both those cards will eventually get banned.....
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
force/savage roar. definitly.
Knife Juggler
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"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Force of nature and savage roar. If it was 9 mana for 14 damage it wouldn't be quite as bad, but it is 9 mana for 14 damage plus 2 more damage for each minion you already have (not including their attack value). You can't leave a druid with even a single minion on board because of it. Then FON/savage/innervate/savage is just crazy.
BGH is also extremely annoying. Being one stat point lower than other similarly priced cards and having the effect to hard remove expensive minions is just too much value in my opinion. The tempo swing wins games too often for such a cheap minion.
I agree with FON/Savage Roar.
It isn't fun to play against, or even that fun to win with.
And, I definately agree with Big Game Hunter. It single handedly makes fun cards 7 power or more a risk to play in your deck rather then giving you power for the mana cost you played.
The card should have either shit stats, like 1/2 or 2/1 OR be (5) mana so at least the tempo hit is a bit more fair.
If Blizzard thinks warsong commander hurts design options, what about Big Game Hunter? It makes so many cards "worse" simply because it exsist.
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
My most hated interaction is between Steady Shot and my face.
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Force of Nature + Savage Roar drives me crazy.
Equality + Consecration is insane for pulling off comebacks. Have total board control? Not anymore.
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Can you explain aim in more detail? I'm kinda missing the point of what would be changed for what.
This disclaimer
Will cleanse any sense of innuendo or sarcasm
From the comments that might actually make you think
And will also insult your intelligence at the same time.
So, if it sounds sarcastic, don't take it seriously.
If it sounds dangerous,
Do not try this at home or at all.
And if it offends you, just don't read it.
I don't like how Ice Block works, it just feels wrong that there's a card in the game that allows you to cheat death for a turn regardless of anything the other player could possibly do. My experience with Ice Block is that usually, you win the game if you have kezan/flare and you lose the game if you don't. I just don't like that design.
I think the most frustrating for me is Freeze Mage/Fatigue mages. Turn 9 Alex, turn 10 Fireball, Fireball, Frostbolt. Or Frostbolt, Ice Lance, Ice Lance, Fireball or whatever combination thereof of lethal. If they draw well (which if any deck draws well they're tough) they beat you no matter how good your own curve is. It makes decision making feel pointless. Silence, or use removal on Doomsayer? Get punished by Tony. Yolo your board and let it die? well now your tempo is gone and as you try to build it back up you're frozen for two turns while they draw insane amounts of cards to find answers. Maybe it's just because they're a bit more rare I don't play well against it, I dunno - it wouldn't be so bad if the matches weren't like 10-15 minutes each.
Savage Roar, FON is not so bad to me for some reason - I play mostly Mage, Pally, and Druid with some CW sprinkled in though so that could be why. A decent amount of taunts shuts down Druid. Tempo Mage usually has answers or can out damage a Druid.
I think my least favorite isn't really a combo, but Mysterious Challenger into Dr. Boom into Tirion is pretty back breaking.
Casual HS player - Achieved Legend in November 2015 and August 2016
I have the least success against freeze mages, so I'll add my voice to the pile hating on them. Druid's fine for me, I run cards that beat them, but because I chose not to use Kezan Mystic I can't do anything about Ice Block, and if they have a second I almost always lose.
Charge anything/Freeze Mages. It's not something you can very easily defend against actively without a shit ton of taunts. Freeze Mage is pretty much probability; do they have lethal when you pop Ice Block/do you have a heal for Alex, or not? Like Face Hunter, but it takes 15 minutes minimum to find out.
I honestly dislike many of the combos Paladins can pull, as well as anything mages do. Hunter Unleash is a bitch.
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