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    posted a message on Idea !! Making Golden Only Wild Cards Tradable
    Quote from Warnerve75 >>
    Quote from Prudence94 >>

    How do people come up with such shit ideas is beyond me... Wild already has a steep entry fee if you're a new player and you want to remove the option to craft cards altogether? As someone who thinks spending money on a game like this is worthless I'd be outraged if they did that.... 

     There are endless things to spend your money on that are worthless. I would bet that what you value I would laugh at but that doesn't make it any less valuable to you. To each his own. 

    I'm not saying you shouldn't spend money if you're willing to do so,it's your money and you can do whatever you want with it, but I think it'd be unfair to hide entire expansions behind a paywall... As long as it's just cosmetic stuff I'm fine with it but making some cards unavailable to those who don't spend money would just make the game P2W  and I'd rather not see that happen... 

    Posted in: General Discussion
  • 5

    posted a message on Idea !! Making Golden Only Wild Cards Tradable

    How do people come up with such shit ideas is beyond me... Wild already has a steep entry fee if you're a new player and you want to remove the option to craft cards altogether? As someone who thinks spending money on a game like this is worthless I'd be outraged if they did that.... 

    Posted in: General Discussion
  • 0

    posted a message on New Rogue Spell - Togwaggle's Scheme

    Support for Mill Rogue (and other stupid infinite value Decks in both formats) great... Since this card is a thing now can we please burn in a fire Pogo Hoppers and above all Coldlight Oracles? 

    Posted in: Card Discussion
  • 1

    posted a message on What cards do you regret crafting?

    Fire Plume's Heart... I've always wanted a golden Warrior but could never get into the class cause of that horrible hero power so I thought this might change something... Turns out I find stalling and going for coin flips to be more boring than tanking up every turn...

    Posted in: General Discussion
  • 0

    posted a message on Brawliseum - Miniature Warfare - Tavern Brawl #195

    I obviously didn't get to attack with VanCleef but it feels great to pull off things (and be able to play one of my favourite Decks without it getting curbestomped by idiotic Decks like Big Priest or Aggro) like this... So,I might be the minority, but I hope Brawls like this come back more often...  Long live the Essence of Magic!

    Posted in: Tavern Brawl
  • 1

    posted a message on Rotation Rotation Rotation :-)

    I think both KFT and KNC were a mistake as their powerlevel is too high so I'll be glad to see all those cards (especially DKs) rotate but the card whose rotation will the be the sweetest for me is Shadow Visions... I can't explain how much I hate that card... It makes Decks that should be horribly inconsistent able to reach +50% Winrate,can Tutor itself (as I former Yu-Gi-Oh player a card like that not being restricted feels like heresy) and as a result makes Priests way better than I would like them to be so I'll be more than glad to say goodbye to it... RIP 20 Damage in Mind Blasts or 3/4 copies of the same card when you should only be allowed 2 you won't be missed at all...

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    May these cards burn in hell along with the people who thought they'd be healthy for the game... I really can't wait for rotation to arrive and hope Priest ends up in a worse state than it was during ONIK... 

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Please remove Tundra Rhino and Lifesteal from the fucking DK pool.... Having a card that makes even the most Aggressive Deck into a value bomb is annoying enough,I don't need them to be able to heal back to full HP too.... Also,if you're playing Gallery Priest fuck you... I don't mind losing to OTKs but I get pretty pissed when I lose against people playing like crap but winning anyway because of RNG (Here take 40 damage in spells on turn 8 because I have a Coin,Gallery and didn't draw any minions) or because the MU is 90/10 in their favor.... Also,Shadow Visions was a horrible idea and should be nerfed alongside anything that makes a Priest able to smack your face with a minion whose health has been buffed to no end.... Also fuck Psychic Scream, the card is clearly undercosted and it's beyond me how it hasn't been nerfed yet.... And while we're at it fuck Barnes and Kingsbane for ruining Wild because now I don't have a mode to play when Standard sucks.... 

    TL;DR I hate Priests and Hunter DK and can't wait for rotation to arrive.... 

    Posted in: General Discussion
  • 3

    posted a message on Iksar Looks Back on the Balance and Design of the Curse of Naxxramas Adventure
    Quote from Lightspoon >>

    Loatheb is one of the best card ever printed: a 1x tech card that can disrupt the enemy game plan, but only if played at the right moment.

    Design wise it's a great card because it just slows down your opponent instead outright winning the game by destroying their wincondition but the body and the cost of the card are outrageously low imo... It's a perfectly statted midrange minion with a great effect so as long as you have a free slot in your Deck there's no reason you wouldn't want to play...  You're trying to stabilize after the early game rampage of Odd Rogue and they play this gg wp... Basically what I'm saying that Loatheb should be a tech card against spell based Decks not something any Deck wants to have... 

    Posted in: News
  • 2

    posted a message on Iksar Looks Back on the Balance and Design of the Curse of Naxxramas Adventure

    Wait,since it wasn't mentioned here they still think Loatheb is a balanced card?!

    Posted in: News
  • 0

    posted a message on Classes that will be hit hardest from rotation

    All classes except Rogue,Shaman and Warrior will take a really harsh blow from rotation imo...

    Druid has already been hit hard by the nerfs and they'll lose Spellstone,UI,Branching Paths,SP,Twig,DK,Oaken Summons,Ironwood Golem and Hadronox... All they're left with is some kind of Token package and Beast and Hero Power archetypes (That at least right now don't look competitive at all) that Blizzard seems to be pushing...

    Hunter loses the whole Spell Hunter package,Deathrattle package,Spellstone and most importantly Rexxar and also some early game minions like Razormaw or Dire Mole... They still have Zul'jin and Midrange Hunter so they're still better off than other classes but not as godly as now... 

    Mage loses the Big Spell package,any kind of leftover support Tempo Mage might have had in the form of Glyph,Arcanologist and Explosive Runes and most importantly FLJ... They still have some kind of Elemental synergy and Jana'lai but without support those won't get the class anywhere...

    Paladin loses the DK,Tarim,Steed and some Odd cards but Odd Paladin isn't completely dead imo and also Big Spell Paladin doesn't look that bad compared to other stuff they've trying to push so I'd say Paladin is in a decent spot... Not as great as other classes but not even Druid level...

    Priest loses its best AOEs (DK and Psychic Scream),Radiant Elemental (Yeah no more 50 damage in Mind Blasts possible!),the whole Resurrect package,Lyra and also a lot of consistency with Shadow Visions... They're left with basically nothing since Blizzard seems to be pushing weird archetypes for the class...

    Rogue loses Vilespine Slayer,Faldorei Strider,The Quest (Thank God this abomination goes away at last!) and a lot of Odd cards like Firefly,Flappy Bird,Tar Creeper,Fungalmancer etc,but they're still left with their godly Classic set (unless HOF screws that up) and they received some nice cards lately so as usual Valeera should be fine...

    Shaman loses Volcano,some Elemental synergy and that's it... Even Shaman is basically unchanged and they're one of the few classes that will still have access to a Hero Card so they should be more than okay...

    Warlock loses the DK,the Demon package,Defile,Spellstone,Kobold Librarian,Rin,the Quest and Zoo loses half its cards... Also Mecha'tun is no longer possible without Bloodbloom and Cataclysm... So yeah I agree with the OP Warlock will be in a pretty bad position but they still have Life Tap so they'll probably find a way to get into the meta somehow... And also with Gul'dan rotating out who knows Jaraxxus might make a comeback...

    Warrior loses Reckless Flurry,DMH and the Quest...  Beside the mentioned cards Odd Warrior is pretty much unchanged and without DKs around a fatigue/value oriented build that uses maybe the newly released Dragon Package could make its way into the meta... Also,they still have Dr.Boom while almost all the other classes will lose their Hero Cards...

    If had I to rank the classes after the rotation I would say:

    Tier 1: Rogue,Shaman,Warrior

    Tier 2: Hunter,Paladin

    Tier 3: Mage,Warlock

    Tier 4: Druid,Priest

    Posted in: General Discussion
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    posted a message on nerf predictions
    Quote from Carfusso >>
    Quote from Prudence94 >>
    Quote from Anton_ >>
    Quote from Prudence94 >>

    We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads... 

     but its already like that tho and they were to nerf they would do something like this right

    AFAIK Hunter's playrate is around 30% and they have 4 Decks with winrates ranging from 52% to 54% so it's not even close to 80%... I'm not saying the ladder isn't infested with them (and I do think Rexxar,alongside the other DKs,were a horrible mistake) but in 4 years we've never got balance patches this close to one another and it's even less likely now since rotation is in 4 months and the vast majority of nerf targets are gonna rotate out... Basically,yes I hate Hunter too and I wish the DK got gutted (I'm fine with Spellstone and Animal Companion though) but it's Blizzard we're talking about so chances we'll see other nerfs are ground low thus this topic (and all the others like this one) are pretty pointless and I'm starting to get fed up of seeing them pop up every single day... 

     I see you're One of the....small minded people Who think DKs are a problem because they are too underdeveloped to find a way to play around them...i mean the only One a Little over the Edge Is rexxar and you Can even beat him,the thing that makes DKs so great (design Wise) Is that at any point in the game you Can fk them up no matter how ahead they are,you All are Just too lazy to actually use your brain for more than a minute a day tops,people complain about strong cards for fhe same reason (NOT everyone,Just an example,don't rage at me,Just thinking off the top of my head) they hate maths,they see wierd things,they panic and go braindead so they don't even approach it

     Alright then let's talk about the DKs...

    • Malfurion: This card is okay not nearly as broken as others but why would give yet another sustainability tool to a class that can stack tons of armor already? Also,if you're playing a damage dealing combo Deck that isn't Exodia and they play this on curve you're screwed and there's not much you can do about it...
    • Rexxar: Tell me how exactly are you supposed to beat this while playing Non Quest-Odd Warrior? Or any kind of attrition Deck? But my main problem with the card isn't that it creates polarized MUs is that it turns Aggro Decks into value bombs.... SMORC doesn't work? I'll just play Rexxar and dish out huge threats every single turn... Maybe it doesn't always win the game but it gives Decks that should be out of steam because you managed to stabilize a fighting chance and I don't think that's fair... When you're a slower Deck against a fast one you don't play for value but just to survive and then Rexxar comes and fucks you up because suddenly you have to remove big minions but you might not have the cards to do so because before you couldn't afford to play for value and just used removal to stay alive.... And don't even make me started on the ridiculous amount of RNG you have to deal with everytime you play against the card.... 
    • Jaina: The sole fact that any kind of slower Mage Deck sees his winrate skyrocket when they play this on curve and plummet when they don't draw it makes the card a design failure... Sure you can starve it out healing by not playing minions but what if your Deck can't afford to do that? What  if you're a board centric Deck? Unless you're OTK or can somehow get ahead in the fatigue war you're screwed... Still,the card is painfully slow and unless they have a board the healing isn't instantaneous so it's still more manageable than stuff like Gul'dan...
    • Uther: My only complaint here is that unless you're playing Warlock there's no way to stop Exodia with a slower Deck,but that isn't really the DK's fault...
    • Anduin: Again no complaints here,even though I don't think Priest needed yet another AOE...
    • Valeera: Same as above...
    • Thrall: Same as above...
    • Gul'dan: This card is just stupid... The hero power nullifies the fact that Warlock hero power is useless late game and even when it doesn't summon a full board the battlecry is worth way more than 10 mana... But the main problem with Gul'dan is that in Wild it'll get degenerate at some point... Dealing with 1 Mal'ganis is ok (unless another stupidly broken card cheated it out on turn 4) but having to deal with it and a full board of buffed demons is almost impossible and things will only get worse as more demons are released....
    • Garrosh: Well this sucks so much I had almost forgotten it existed...

    Basically the only two DKs I think are nerf worthy are Rexxar and Gul'dan but most of them make the respective Deck's winrate skyrocket when played on curve and also make it really hard for the other class to keep up unless they too have their DK up so it all comes down to who drew their DK faster and that doesn't seem like good design to me... Obviously,all cards have counters but in this case the counter is probably just to play another Deck and that,again,doesn't seem like good design to me... 

    Posted in: General Discussion
  • 1

    posted a message on nerf predictions
    Quote from Anton_ >>
    Quote from Prudence94 >>

    We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads... 

     but its already like that tho and they were to nerf they would do something like this right

    AFAIK Hunter's playrate is around 30% and they have 4 Decks with winrates ranging from 52% to 54% so it's not even close to 80%... I'm not saying the ladder isn't infested with them (and I do think Rexxar,alongside the other DKs,were a horrible mistake) but in 4 years we've never got balance patches this close to one another and it's even less likely now since rotation is in 4 months and the vast majority of nerf targets are gonna rotate out... Basically,yes I hate Hunter too and I wish the DK got gutted (I'm fine with Spellstone and Animal Companion though) but it's Blizzard we're talking about so chances we'll see other nerfs are ground low thus this topic (and all the others like this one) are pretty pointless and I'm starting to get fed up of seeing them pop up every single day... 

    Posted in: General Discussion
  • 7

    posted a message on nerf predictions

    We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads... 

    Posted in: General Discussion
  • 3

    posted a message on Yol Toor Shul [Dragonborn Warrior]

    I'd never play this Deck but you get an upvote for the Skyrim reference... 

    Posted in: Yol Toor Shul [Dragonborn Warrior]
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