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    posted a message on Classes that will be hit hardest from rotation

    All classes except Rogue,Shaman and Warrior will take a really harsh blow from rotation imo...

    Druid has already been hit hard by the nerfs and they'll lose Spellstone,UI,Branching Paths,SP,Twig,DK,Oaken Summons,Ironwood Golem and Hadronox... All they're left with is some kind of Token package and Beast and Hero Power archetypes (That at least right now don't look competitive at all) that Blizzard seems to be pushing...

    Hunter loses the whole Spell Hunter package,Deathrattle package,Spellstone and most importantly Rexxar and also some early game minions like Razormaw or Dire Mole... They still have Zul'jin and Midrange Hunter so they're still better off than other classes but not as godly as now... 

    Mage loses the Big Spell package,any kind of leftover support Tempo Mage might have had in the form of Glyph,Arcanologist and Explosive Runes and most importantly FLJ... They still have some kind of Elemental synergy and Jana'lai but without support those won't get the class anywhere...

    Paladin loses the DK,Tarim,Steed and some Odd cards but Odd Paladin isn't completely dead imo and also Big Spell Paladin doesn't look that bad compared to other stuff they've trying to push so I'd say Paladin is in a decent spot... Not as great as other classes but not even Druid level...

    Priest loses its best AOEs (DK and Psychic Scream),Radiant Elemental (Yeah no more 50 damage in Mind Blasts possible!),the whole Resurrect package,Lyra and also a lot of consistency with Shadow Visions... They're left with basically nothing since Blizzard seems to be pushing weird archetypes for the class...

    Rogue loses Vilespine Slayer,Faldorei Strider,The Quest (Thank God this abomination goes away at last!) and a lot of Odd cards like Firefly,Flappy Bird,Tar Creeper,Fungalmancer etc,but they're still left with their godly Classic set (unless HOF screws that up) and they received some nice cards lately so as usual Valeera should be fine...

    Shaman loses Volcano,some Elemental synergy and that's it... Even Shaman is basically unchanged and they're one of the few classes that will still have access to a Hero Card so they should be more than okay...

    Warlock loses the DK,the Demon package,Defile,Spellstone,Kobold Librarian,Rin,the Quest and Zoo loses half its cards... Also Mecha'tun is no longer possible without Bloodbloom and Cataclysm... So yeah I agree with the OP Warlock will be in a pretty bad position but they still have Life Tap so they'll probably find a way to get into the meta somehow... And also with Gul'dan rotating out who knows Jaraxxus might make a comeback...

    Warrior loses Reckless Flurry,DMH and the Quest...  Beside the mentioned cards Odd Warrior is pretty much unchanged and without DKs around a fatigue/value oriented build that uses maybe the newly released Dragon Package could make its way into the meta... Also,they still have Dr.Boom while almost all the other classes will lose their Hero Cards...

    If had I to rank the classes after the rotation I would say:

    Tier 1: Rogue,Shaman,Warrior

    Tier 2: Hunter,Paladin

    Tier 3: Mage,Warlock

    Tier 4: Druid,Priest

    Posted in: General Discussion
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    posted a message on nerf predictions
    Quote from Carfusso >>
    Quote from Prudence94 >>
    Quote from Anton_ >>
    Quote from Prudence94 >>

    We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads... 

     but its already like that tho and they were to nerf they would do something like this right

    AFAIK Hunter's playrate is around 30% and they have 4 Decks with winrates ranging from 52% to 54% so it's not even close to 80%... I'm not saying the ladder isn't infested with them (and I do think Rexxar,alongside the other DKs,were a horrible mistake) but in 4 years we've never got balance patches this close to one another and it's even less likely now since rotation is in 4 months and the vast majority of nerf targets are gonna rotate out... Basically,yes I hate Hunter too and I wish the DK got gutted (I'm fine with Spellstone and Animal Companion though) but it's Blizzard we're talking about so chances we'll see other nerfs are ground low thus this topic (and all the others like this one) are pretty pointless and I'm starting to get fed up of seeing them pop up every single day... 

     I see you're One of the....small minded people Who think DKs are a problem because they are too underdeveloped to find a way to play around them...i mean the only One a Little over the Edge Is rexxar and you Can even beat him,the thing that makes DKs so great (design Wise) Is that at any point in the game you Can fk them up no matter how ahead they are,you All are Just too lazy to actually use your brain for more than a minute a day tops,people complain about strong cards for fhe same reason (NOT everyone,Just an example,don't rage at me,Just thinking off the top of my head) they hate maths,they see wierd things,they panic and go braindead so they don't even approach it

     Alright then let's talk about the DKs...

    • Malfurion: This card is okay not nearly as broken as others but why would give yet another sustainability tool to a class that can stack tons of armor already? Also,if you're playing a damage dealing combo Deck that isn't Exodia and they play this on curve you're screwed and there's not much you can do about it...
    • Rexxar: Tell me how exactly are you supposed to beat this while playing Non Quest-Odd Warrior? Or any kind of attrition Deck? But my main problem with the card isn't that it creates polarized MUs is that it turns Aggro Decks into value bombs.... SMORC doesn't work? I'll just play Rexxar and dish out huge threats every single turn... Maybe it doesn't always win the game but it gives Decks that should be out of steam because you managed to stabilize a fighting chance and I don't think that's fair... When you're a slower Deck against a fast one you don't play for value but just to survive and then Rexxar comes and fucks you up because suddenly you have to remove big minions but you might not have the cards to do so because before you couldn't afford to play for value and just used removal to stay alive.... And don't even make me started on the ridiculous amount of RNG you have to deal with everytime you play against the card.... 
    • Jaina: The sole fact that any kind of slower Mage Deck sees his winrate skyrocket when they play this on curve and plummet when they don't draw it makes the card a design failure... Sure you can starve it out healing by not playing minions but what if your Deck can't afford to do that? What  if you're a board centric Deck? Unless you're OTK or can somehow get ahead in the fatigue war you're screwed... Still,the card is painfully slow and unless they have a board the healing isn't instantaneous so it's still more manageable than stuff like Gul'dan...
    • Uther: My only complaint here is that unless you're playing Warlock there's no way to stop Exodia with a slower Deck,but that isn't really the DK's fault...
    • Anduin: Again no complaints here,even though I don't think Priest needed yet another AOE...
    • Valeera: Same as above...
    • Thrall: Same as above...
    • Gul'dan: This card is just stupid... The hero power nullifies the fact that Warlock hero power is useless late game and even when it doesn't summon a full board the battlecry is worth way more than 10 mana... But the main problem with Gul'dan is that in Wild it'll get degenerate at some point... Dealing with 1 Mal'ganis is ok (unless another stupidly broken card cheated it out on turn 4) but having to deal with it and a full board of buffed demons is almost impossible and things will only get worse as more demons are released....
    • Garrosh: Well this sucks so much I had almost forgotten it existed...

    Basically the only two DKs I think are nerf worthy are Rexxar and Gul'dan but most of them make the respective Deck's winrate skyrocket when played on curve and also make it really hard for the other class to keep up unless they too have their DK up so it all comes down to who drew their DK faster and that doesn't seem like good design to me... Obviously,all cards have counters but in this case the counter is probably just to play another Deck and that,again,doesn't seem like good design to me... 

    Posted in: General Discussion
  • 1

    posted a message on nerf predictions
    Quote from Anton_ >>
    Quote from Prudence94 >>

    We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads... 

     but its already like that tho and they were to nerf they would do something like this right

    AFAIK Hunter's playrate is around 30% and they have 4 Decks with winrates ranging from 52% to 54% so it's not even close to 80%... I'm not saying the ladder isn't infested with them (and I do think Rexxar,alongside the other DKs,were a horrible mistake) but in 4 years we've never got balance patches this close to one another and it's even less likely now since rotation is in 4 months and the vast majority of nerf targets are gonna rotate out... Basically,yes I hate Hunter too and I wish the DK got gutted (I'm fine with Spellstone and Animal Companion though) but it's Blizzard we're talking about so chances we'll see other nerfs are ground low thus this topic (and all the others like this one) are pretty pointless and I'm starting to get fed up of seeing them pop up every single day... 

    Posted in: General Discussion
  • 7

    posted a message on nerf predictions

    We got nerfs like 3 weeks ago so unless Hunter starts having 80% playrate and winrate nothing else is gonna happen till April... Please stop with these pointless threads... 

    Posted in: General Discussion
  • 3

    posted a message on Yol Toor Shul [Dragonborn Warrior]

    I'd never play this Deck but you get an upvote for the Skyrim reference... 

    Posted in: Yol Toor Shul [Dragonborn Warrior]
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    You're playing Hunter,get a perfect curve (and rolls from AC/TMS),have Rexxar up from turn 8 (When my DK is nowhere to be seen and I have 9 cards left),played both upgraded Spellstones without having drawn a single card outside of the normal draw and you dare emoting when you topdeck lethal?! Whatever your battletag was I hope all you face are Clone Priests that get the perfect hand and OTK you on turn 8...

    Posted in: General Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    For the first few days after the balance patch I was happy that I wouldn't see that many Druids again now though I want Malfurion back! The meta right now is just annoying and I'll probably start playing Wild again even if it means turn 4 Barnes bullshit... Hunter DK is a stupid card that should've never been printed that allows aggressive Decks to turn into value bombs that then end up destroying me in the late game cause I used all the removal I would've held onto if I was playing against a slow Deck to avoid early snowball.... Combo Decks don't have any kind of counter unless you're playing 2 specific classes (and even in that case whether you can win or not depends solely on which Combo Deck you queue against) and Quest Warrior is as stupid as usual... That Deck is like the most boring thing ever created,requires no though at all and it's polarizing and RNG reliant as fuck and if that wasn't enough now people play Azalina because they know their cards suck and need to steal my Jana'lai every bloody time.,.. Add to that the fact that FLJ seems to love being in the last half of my Deck when everyone else has their DK on curve and you should get how frustrated I feel... 

    Posted in: General Discussion
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    posted a message on [Wild] Freeze vs Exodia Mage
    Quote from SlydE >>
    Quote from OldKeith >>

    Old freeze mage is dead. There is literally no reason to play it anymore since exodia does everything better. Quest is also redundant because emperor thaurissan is a better enabler than playing random spells. 

    This. Freeze mage IS exodia mage at this point. You can play the quest if you like the thrill, but there is no reason to. Old school builds with limited damage is too weak to armorgain and big heals.

    I lost to a freeze-exodia yesterday, with 2x Research Project and 2x Coldlight Oracle, it was a pretty decent mill deck as well!

    I disagree... If the meta were full of Druids and Control Warriors than there would be no reason to play the regular version over Exodia but that's not that case... As far as I know the most prominent Decks are Even Shaman,Aggro Rogue,Renolock,Renomage,Mill Rogue and Big Priest...

    • Against Aggro (so Shaman and Rogue) the regular version is definitely better because your Deck is not clogged with useless combo pieces and you have Alex to heal if needed...
    • Against Mill Rogue you can just concede it doesn't matter what you're playing...
    • Against Big Priest you need Polymorph not Exodia to win... Worst case scenario they have 35HP to burn through so both version shouldn't have problems closing the game unless they get Rag spammed from turn 4...
    • Unless Renomage bricks you're screwed because neither Deck can go through Ice Block into Reno... 
    • Against Renolock is more or less the same it all comes down to what Dirty Rat pulls... Exodia is  better because you can make them mill cards but if Rat pulls Emperor or Tony is game over while the regular version even if it's a bit slower suffers less from Dirty Rat...

    It's just my opinion but with the meta we have right now I think the regular version performs better than Exodia.... 

    Posted in: Wild Format
  • 1

    posted a message on [Wild] Freeze vs Exodia Mage

    Cosmic Anomaly Freeze
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (11) Ability (19)
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    This is the Decklist I used a couple of season ago and it seems to work decently well... I have Ice Barriers because they helps against Rogue and Shaman but if you're facing a lot of Big Priests Polymorph is certainly going to be a better choice... Also,I disagree that Flamestrike is too slow... It's meta dependant but it can be a life saver against Paladin and Shaman so don't ditch it completely.... In case you still haven't done it add a 2nd Mad Scientist,that little 2 drop saved my ass countless times by pulling Ice Block when I hadn't drawn it....

    P.s. I'm always happy to see people join the dark side... I'm not a pro by any means but I'll gladly help if you have more questions.... If you want you can add me,the Battletag is on my profile....  

    Posted in: Wild Format
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I just lost to an Even Paladin that with a Coin and a Secret in hand played his Spikeridged Steed into my untested Secret because he got what he needed and I drew shit.... I know Draw RNG is a thing in card games and I shouldn't get salty about it but I can't help it,if you make moronic plays like the ones he did you deserve to lose not to rank up instead of me.... Also,there seems to be a stupid amount Mecha'tun Warlocks around for some reason so that combined with the annoying Priests and the stupid game mentioned above concludes my Hearthstone experience for today...  I guess I'll try again tomorrow,this time playing Exodia Mage so that all Priests and Warlocks will be replaced by Cube Hunters... 

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Having reached Rank 5 yesterday I was memeing around (Who doesn't like playing N'zoth Druid with 10 8 cost or more cards and no ramp at all!) at Rank 17 Wild trying to complete a Quest and what do I get matched up against? A Baku Hunter showing off his golden portrait.... I added the guy to ask why he was playing a Deck like that at Rank 17 and obviously got no answer but I found out he was Rank 3 in Standard so he was not even trying to climb but probably just looking for easy gold... Why do people like him even play the game is beyond me...

    On a positive note I smashed a guy (with Golden Portrait ofc) playing Inner Fire Priest with the same horribly built Deck described above and it felt pretty good... 

    Posted in: General Discussion
  • 0

    posted a message on Why didn't rexxar got nerfed
    Quote from TheNameForgotten >>

    In general, rexxar is most useful against agro decks because it acts as a board clear and gives the hunter the ability to sustain pressure indefidently. Against control, rexxar alone is not enough to win

    Tell that to Odd Warrior that can basically scoop if a Hunter plays Rexxar on curve... Anyway,as others have said Rexxar is really strong card but in terms of powerlevel is on par with other DKs,the only thing I find frustrating about it is RNG... You know Jaina is gonna spawn an army of 3/6s if you give her the chance but if you don't play minions she can't do much,you know what Gul'dan Hero Power does and what kind of board you'll have to deal with when it gets played but you don't know what beast Rexxar gave them... It could be crap or it could be the Lifesteal they need to survive,the Poisonous to remove a threat or Charge/Stealth to close the game (God only knows how much I hate the fact that Tundra Rhino and Flappy Bird are in the pool,the amount of games I lost because of those cards is insanely high)... That's the one problem I have with the card but I doubt that's enough to warrant a nerf,I'd much rather see Cube get axed instead... 

    Posted in: Card Discussion
  • 0

    posted a message on The December 2018 Nerfs Discussion Thread
    Quote from scorpyon >>
    Quote from CookieFamous >>

    What you gonna do, make it 11 mana? Zul'Jin is fine.

     A much more simple option would be to limit the number of replayed spells likme literally every other card that's had a similar effect before.
    Zul'jim is obviiously not fine unless you are literally blind.

    Zul'jin is basically a 10 mana spell that fills your board with 3/3s,might remove a couple of minions and plays some secrets... Its powerlevel is roughly the same as KTF DKs so it certainly is impactful (Like any 10 mana card should be) but it's nowhere close to being op... There are cards to get rid of the Secrets and if you can't deal with the board it just means that you misused your resources or that you should've finished the game before the card was played...  Yes,Hunter is everywhere and I think these nerfs won't do anything other than exacerbate the problem but if you really want to put the blame on a card that would be Rexxar or Cube or maybe the Spellstone but certainly not Zul'jin....  

    Posted in: General Discussion
  • 0

    posted a message on The December 2018 Nerfs Discussion Thread

    Merry Xmas everyone guys! Joking aside I'm really glad we got a balance patch because even after the expansion release the meta felt awfully stale and these nerfs are certainly gonna shake things up....  I'm afraid Hunter might get even more popular but you can tech against that....  Now onto the nerfs...

    Odd Paladin got murdered,without Level Up! unless they "highroll" Stonehill (which seems to happen every last game) they have no of buffing their Tokens till turn 7 and that makes them very vulnerable to mass removal,even AOE of those classes whose AOE is supposed to suck like Hunter and Rogue... I suppose we might see Even Pally rise again but without 4 mana CTA it shouldn't that difficult too keep them in check...

    Not only Ramp but any kind of Druid Deck took a huge hit as well.... As much as I feel the class has too many overtuned cards I feel that Nourish nerf was kinda overkill because Wild Growth to 3 is so huge... I don't have stats to back the claim up but I'm pretty sure Druid's winrate is heavily affected by Wild Growth on turn 2... Nourish on the other hand was never a problem,even more so without turn 2 Wild Growth,before UI was released it was used as 5 mana draw 3 which is perfectly fine, and even when it was used for ramp it didn't matter that much because the Druid didn't have a way to replenish their hand.... 

    Saronite nerf severely hurts Shudderwock (which I don't think needed to be nerfed but stupid card is stupid so I'm okay with it) but also hits all the Decks running Keleseth and buffs in general.... Personally I'm glad Zoo won't ever drop 2 4/5s on turn 4 again...

    As a fierce Kingsbane hater Leeching Poison is probably my favourite nerf here... It doesn't kill the card but it makes it even more crappy against Aggro and gives Control Decks a chance to counter it because now they have to time their healing well,can't keep facetanking everything and Skulking Geist hurts them even more...

    Unfortunately none of these changes helps solving Wild's problems,which are Big Priest and Kingsbane (I'd love so much too see the Spellstone and the Mill package nerfed into oblivion) ,but overall this is one of,if not the best, balance patch we've ever got...

    Posted in: General Discussion
  • 2

    posted a message on Can I just say how much I love rumble run? (poll)

    Personally I'm terribly disappointed that you get the cardback after clearing it once... It's too easy this way... I would've have liked it better if you had to complete it with all 9 classes like Dungeon Run... Also,the RNG is Heroic BRM/Naxx level of cheap... I lost to Zul'jin and its stupid Secrets spam 4 times,and I also lost to that stupid Druid shine because he played like 40 mana worth of stats in one turn and I risked seeing a 10/10 Shudderwock's battlecry trigger 3 times... I suppose the other classes aren't much different... I'm certainly gonna try to beat it with all other classes (I did it with Discard Warlock because,you know,9 drops on turn 1/2 are pretty good) but I would've have preferred if,for once,it were less cheap and more "entertainingly" difficult...

    Posted in: General Discussion
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