I see we've never tried a rogue-like. Dungeon runs try to emulate a rogue-like.
Randomness is what the whole genre is about, and trying to make the best of what you get dealt. Sometimes, you just get an insanely terrible run where nothing went the way you wanted. You just chalk it up to tough luck, and try again the next go round.
This card is dope as hell. Definitely the most underrated legendary in the set. The tempo swing on Warlocks alone are huge; can't wait to try this with other classes.
You know a card is bad when you still wouldn't play it at 2 mana less than it's current cost.
Malygos is the whole reason this thing is overcosted. You could use this in a Malygos deck to yank him out on turn 6-7 if he was properly costed and nuke the shit out of the opponent. Still probably couldn't get fatal, and you'd suck against aggro (like Maly decks ALWAYS have), so this is still just an obscene overcost.
Annnnnnnd some people still don't understand the skill behind gaming probability and decision making based on that.
Hearthstone requires less skill than a game like poker though. In a poker tournament, you only need to have a decent hand once every now and then (and on the final hand). You lie and cheat and play what your opponent has 90% of the game. Hearthstone does not have that luxury; you can't bluff your hand into being better than it is. Sure, sometimes at higher levels of play you see people out think themselves trying to play around something the opponent doesn't have in-hand yet (and on streams, something the opponent might not even have in their deck) , but those situations are few and far between. There's very little posturing in competitive Hearthstone; you have to play cards or you will lose. Poker players can play people and the opponent rather than what they were dealt, and that's just not a really big dimension of Hearthstone.
Or if you have a minion on the board that makes you immune to damage or reduces your damage taken (or you have an increased health pool, like with the potion of vitality), or you've done at least 10 damage to the opposing hero, or armor, those odds will change.
Granted, it's still an RNG card, but there's potential to try and combo it.
Jaraxxus will just rotate back into that slot for Control decks once Bloodreaver rotates out. For Wild, though, Bloodreaver is likely a permanent upgrade... I'm having a hard time imagining a scenario where you would prefer ol' Jaraxxus, but never say never in Wild.
5
I see we've never tried a rogue-like. Dungeon runs try to emulate a rogue-like.
Randomness is what the whole genre is about, and trying to make the best of what you get dealt. Sometimes, you just get an insanely terrible run where nothing went the way you wanted. You just chalk it up to tough luck, and try again the next go round.
2
(Right reserved to change opinion once someone figures a metabreaking combo with Oakheart and Drakkari Enchanter)
0
Aww shit. Here comes a million of these things in aggro decks now.
0
This card is dope as hell. Definitely the most underrated legendary in the set. The tempo swing on Warlocks alone are huge; can't wait to try this with other classes.
5
Well, at least Dragonhatcher was just as bad as everyone thought it would be.
(Right reserved to change opinion once someone figures a metabreaking combo with Oakheart and Drakkari Enchanter)
0
I Hunt A Stone is all grown up now, guys.
2
You know a card is bad when you still wouldn't play it at 2 mana less than it's current cost.
Malygos is the whole reason this thing is overcosted. You could use this in a Malygos deck to yank him out on turn 6-7 if he was properly costed and nuke the shit out of the opponent. Still probably couldn't get fatal, and you'd suck against aggro (like Maly decks ALWAYS have), so this is still just an obscene overcost.
9
It's a joke. She's got a big ass.
2
Then drop a freaking UI into your opponent. Ouch.
2
Annnnnnnd some people still don't understand the skill behind gaming probability and decision making based on that.
Hearthstone requires less skill than a game like poker though. In a poker tournament, you only need to have a decent hand once every now and then (and on the final hand). You lie and cheat and play what your opponent has 90% of the game. Hearthstone does not have that luxury; you can't bluff your hand into being better than it is. Sure, sometimes at higher levels of play you see people out think themselves trying to play around something the opponent doesn't have in-hand yet (and on streams, something the opponent might not even have in their deck) , but those situations are few and far between. There's very little posturing in competitive Hearthstone; you have to play cards or you will lose. Poker players can play people and the opponent rather than what they were dealt, and that's just not a really big dimension of Hearthstone.
8
Or if you have a minion on the board that makes you immune to damage or reduces your damage taken (or you have an increased health pool, like with the potion of vitality), or you've done at least 10 damage to the opposing hero, or armor, those odds will change.
Granted, it's still an RNG card, but there's potential to try and combo it.
3
Well met!
0
Jaraxxus will just rotate back into that slot for Control decks once Bloodreaver rotates out. For Wild, though, Bloodreaver is likely a permanent upgrade... I'm having a hard time imagining a scenario where you would prefer ol' Jaraxxus, but never say never in Wild.
6
60% of the time, it wins 100% of the time.
Seriously though, running Cobalts in this deck REALLY screws Priests over.
3
I would re-think players being stupid or not after a trip on the forums here.