You can do some swing turns but it's like Innervate, wait if it works like this is ok but if you get an empty mana crystal it is very good for other classes that are not druid. Uff imagine this with windfury.
Not sure where this goes, maybe a midrange beast hunter build of some sort?? An all-rounder like this is always nice to have, but is it good enough to make it into every deck a-la piloted shredder? Probably not. Good Arena card tho.
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Feels like an insane card. You get to play a 6 drop on turn 5, then your opponent has to deal with a 3/5 and a 6 drop or else they are horribly behind and you get to play a 7 drop on turn 6. Especially insane in druid where you can play this with oaken summons, increasing your consistency and allowing you to convert your temporary mana into permanent mana ramp with the likes of nourish.
Solid card, it has potential to be discovered. I can see it maybe in some highlander decks, since this archetype usually isn't as sinergical as other archetypes, you can fit some cards like this. I will test this on my highlander dragon paladin (since the deck sucks, it's good to always test new things).
its like a 4 mana Darnassus Aspirant but unfortunately that probably means its bad. since Darnassus wouldn't have gotten played at 4 mana,
Darnassus could get removed before you could use the mana. This is guaranteed to net you at least one turn of extra mana.
I seem to recall Half-Time Scavenger seeing some play, but only as like a 30th card inclusion. This card has a better effect, but the game has power creeped quite a bit since then. This might see play but I wouldn't bet on it.
Cool card. This along with the new weapon are great! They aren't too crazy strong, but they are interesting and open up certain creative possibilities. Great concepts from Bliz. I hope these types of creative cards keep being released!
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Power Creep :/
I like the card, I think its effect is kinda cool. I just don't know where this would fit.
You can do some swing turns but it's like Innervate, wait if it works like this is ok but if you get an empty mana crystal it is very good for other classes that are not druid.
Uff imagine this with windfury.
Mage likes this
Not sure where this goes, maybe a midrange beast hunter build of some sort?? An all-rounder like this is always nice to have, but is it good enough to make it into every deck a-la piloted shredder? Probably not. Good Arena card tho.
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Inner fire priest likes this : (
its like a 4 mana Darnassus Aspirant but unfortunately that probably means its bad. since Darnassus wouldn't have gotten played at 4 mana,
Seems pretty good. Wild that Deathstalker Rexxar can pull this in Build-a-Beast. This and Crackling Razormaw will be best buds.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
It's certainly reasonable. and it's statted okay. Not sure if this will find a home.
I guess Highlander mage might like getting to reno or blizzard faster.
I think all highlander decks will run this card, if this make you play Alex one turn sooner will be nice.
Feels like an insane card. You get to play a 6 drop on turn 5, then your opponent has to deal with a 3/5 and a 6 drop or else they are horribly behind and you get to play a 7 drop on turn 6. Especially insane in druid where you can play this with oaken summons, increasing your consistency and allowing you to convert your temporary mana into permanent mana ramp with the likes of nourish.
Incremental advantages like this really add up.
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Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
I can see this effect as a future new mechanic
Looks solid. Innervate on a stick. Slower but will have persistent effect if the minion sticks.
Can help combo decks by setting up a turn earlier or control decks to ramp.
100 dust
Strange that they want to make “ramping”; a Druid class identity, into a neutral. Salt in the wound for Malfurion that it is also a beast!
This is more like "get a coin but use right now" than "ramping", it is more a rogue/priest class identity than druid.
Solid card, it has potential to be discovered. I can see it maybe in some highlander decks, since this archetype usually isn't as sinergical as other archetypes, you can fit some cards like this. I will test this on my highlander dragon paladin (since the deck sucks, it's good to always test new things).
Darnassus could get removed before you could use the mana. This is guaranteed to net you at least one turn of extra mana.
I seem to recall Half-Time Scavenger seeing some play, but only as like a 30th card inclusion. This card has a better effect, but the game has power creeped quite a bit since then. This might see play but I wouldn't bet on it.
Cool card. This along with the new weapon are great! They aren't too crazy strong, but they are interesting and open up certain creative possibilities. Great concepts from Bliz. I hope these types of creative cards keep being released!