• 1

    posted a message on Druid in Wild.... pretty obscene....

    The lack of response to fixing oppressive decks in wild is a concern. 
    I remember past problems being addressed immediately and cannot understand why the delay to adjust now. Cards like Barnes or the Aviana + Kun combo don’t seem nearly as bad as modern problematic Priest of Druid decks.

    I’m guessing the grand wild revamp addresses all of the problematic decks in some interesting way and they’re just sitting until it’s launch.

    Posted in: Wild Format
  • 1

    posted a message on WORLD RECORD - 1.7 Billion HP Minion BATTLEGROUNDS

    Congrats on such an absurdly high stat. 

    I don’t play battlegrounds, nor understand how it the format works but is that healthy for the play style? Is something like that equivalent to playing against the most oppressive form of TimeWarp Mage?

    or is it just how the format works?

    Posted in: Battlegrounds
  • 3

    posted a message on Wow... What an ugly meta

    the idea that wild is impossible to balance is very untrue. There are pockets of healthy metas when the very seldom nerfs occur. The problem is just the infrequency of the nerfs.

    yes there are a lot of cards and no they are not all impactful. Therefore balancing the significant outliers who warp the meta DOES help.

    but I also agree, fundamental design issues need to be adjusted to make play styles more fun. 

    Posted in: Wild Format
  • 0

    posted a message on Flurgl + Toxfin Combo

    The Murloc package is far too consistent. Being able to reduce the mana cost so easily is the epitome of the mana cheat that deserves and gets nerfed, for obvious reasons.

    Toxfin + Murgl is pretty annoying but makes up a 2 card board clear. Easy to destroy on your next turn. I wouldn’t say it’s OP, considering 1card board clears are better but again, too consistent with the Murloc tutor package.

    Posted in: General Discussion
  • 1

    posted a message on Card Nerf Predictions for Festival of Legends

    The whole idea of the card is that it does give you 10 MORE mana crystals- it’s just happening way too early. You’re right about the durability, as it is only abused with Sphere, but I’m merely stating that if it were to have it’s cost increased significantly, it would only be fair to reduce the durability. 

    If Twig and Instrument Tech both had their cost increased, it would slow the combo, forcing it to be be played on T6/7 most times.

    I do agree though, having it refresh would probably be healthier for the game, would destroy the deck in it’s current form and future proof the Twig.

    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf Predictions for Festival of Legends

    Looks likely that Twig of the World Tree will go to 5 or maybe even 6 mana (likely with a durability reduction) due to how easily it is tech drawn. 

    Weapon Technician may even be nerfed to 3 mana with a stat increase, to reduce the play rate. It’s also caused quite a Kingsbane resurgence.

    Illuminate should only work for Holy spells to slow Big Priest and the Murloc that draws and reduces the cost of the next two Murlocs played needs to be adjusted.

    Posted in: Card Discussion
  • 0

    posted a message on Actually hating these decks

    I agree completely. Well said.

    Posted in: General Discussion
  • 0

    posted a message on Share Your Festival of Legends Opening Screenshots & Results!

    The Moby Dick of whales.

    Posted in: General Discussion
  • 0

    posted a message on ETC made Wild far better

    You simply have to adjust your deck according to the meta. If you’re copy-pasting a net deck without making changes that are relevant to what the opponents that you are matching then you are not playing to the meta. 

    ETC can be used to enable combos too- think Jade Idol stored for after your opponent drops their killer Skulking Geist. Combo back on! 

    The natural evolution of the game needs to be accounted for- Agro becomes faster and more resourced, control has more combo disruption, tempo is almost as fast as agro and combo has more ways to enable the end state.

    I play a lot of combo and admit the frustration with having my wincon yoinked from me by auto includes such as Mutanus and Theotar is painful. The nature of the deck is high risk, high reward.

    I hate the cliche expression but it is somewhat true: ‘wild is exactly that: wild’.

    Posted in: Wild Format
  • 3

    posted a message on 26.0 Patch Notes - Warlock Cards Unbanned & Changes for New Wild Cards - Duels Updates

    Shame that Celestial Alignment isn’t having any of its nerfs reverted… Even if it doesn’t alter the enemy mana, it’s pretty over costed at 8 mana- especially while Guff exists.

    Posted in: News
  • 1

    posted a message on Playing against more bots than real players?

    They are also around diamond 5 also. I have seen them.

    Posted in: Standard Format
  • 1

    posted a message on New Neutral Epic Card Revealed - Audio Amplifier

    Does this work like Mojomaster Zihi or does it mean that on T11 you will gain an 11th manacrystal?

    Posted in: News
  • 3

    posted a message on Audio Amplifier

    Edit: Disregard my last.

    Posted in: Audio Amplifier
  • 4

    posted a message on New Neutral Legendary Card Revealed - Tony King of Piracy

    This is going to cause problems in wild…

    Posted in: News
  • 0

    posted a message on Horde Operative question

    Your HO will be countered and the Battlecry will not activate.

    pretty annoying as it gives Secret Mage an opportunity to counter one of the counters to it’s strategy.

    Posted in: Card Discussion
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