Because they run both Pit Stop and Dig for Treasure their odds of hitting Zilliax in any given game are extremely high. If I'm not mistaken they run few enough mechs that Pit Stop can always hit Zilliax. Iirc the odds of getting a card in the mulligan if you have two copies and hard mull for it is very substantial, like over 40%, and pit stop means the rogue is effectively running 3. Plus they have 5-6 draws to hit Zilliax before then, each dig for treasure has something like a 20% chance to draw Zilliax and those odds go up the more minions they draw.
They draw Zilliax because they make every effort possible to draw Zilliax. It's what the deck is built to do.
I'm not sure why they picked the cards they did to buff. I don't see sky mother as that bad, but just not a card for the types of decks that are good right now. One thing I could see is making Sky Mother specify "different" legendaries so it can't accidentally turn off Reno or anything.
Cross stitch also feels random. The card's undercooked but I don't know why they picked that specifically out of every mediocre card out of every class that's struggling right now. Maybe they'll add lifesteal to the elemental to be a better reference? That'd make the card pretty strong too.
The issue is that there is currently only one deckbuilder mode. You can either have the current cards or you can have the post rotation set.
So either you can't build any decks for this expansion or you can't theorycraft. Maybe a toggle can be added that would switch the selected set or something but not sure how much effort that would be for the short period before a new expansion.
Just adding a "core 2024" tab would fix most of this. We can recognize which cards are rotating and just not click on them. It's harder to remember everything coming in.
I really like the flavor of the set. They got me. They nostalgia got me. Well done. I like the experimental feel we have for new Whizbang, new Zilliax, or new Khadgar. Harth Stonebrew is maybe my favorite hearthstone card ever. Extremely consistent flavor wins.
I want to try a Mystery Egg hunter, a Chaotic Tendril rogue, a pirate rogue, a large number of Sonya Waterdancer stupid things. I think that shaman and priest got really cool sets too, and I'd definitely try the mech warrior if I get the cards for it.
Ok so we're getting Ball of Spiders which puts 3 beasts in your hand, Master's Call which puts 3 beasts in your hand. Patchwork Pals which puts 3 beasts in your hand. I guess the best hunter card this expansion is Mountain Giant.
I feel like we're only seeing payoffs and haven't seen the enablers so far. Remote control is kind of an enabler, but everything else including R.C. Rampage expects you to already have your swarm in play. And from past expansions we really only have Sneaky Snakes. Saddle Up! is another payoff, not an enabler. I'm not sure where all our small beasts are supposed to come from.
The pool actually looks pretty good to me, surprisingly. There's rotating colossals that are all pushed cards. A lot of the big dinos from Un'goro got a facelift for twist, so they're pretty competent modern hearthstone cards. With the 2 mana discount even middling cards like Knuckles or most of the Loa from Rastakhan look pretty ok. Those cards are most of the pool with only a few duds mixed in. There haven't been that many legendary beasts. And for the archetype this is supposed to be, it's not unthinkable you'll have 2, 3, or 4 beasts to trade.
I think this card is fine, decent but not broken. I don't have a ton of faith in the whole archetype. The rest of the payoff looks meh, and there's not much support for this swarm hunter from past expansions.
Because the orb says "Recast a spell of each cost you've played this game." Not "Cast a random spell of each cost." So if time warp is the only 5 mana spell it will absolutely cast a second time.
Edit: ok, this card is terribly worded. It's unclear if the word "random" in the text means "random out of spells that cost you've played" or "random out of the entire mage spell pool."
Well, we're getting Raiding Party and Southsea Deckhand back. We also get Treasure Distributor. There's ingredients here for a face deck with a lot of refill and burn. Goldbeard looks so expensive, but maybe sandbox scoundrel's mini just gives you enough mana. The amount of cheating with that + Shadowstep is pretty crazy.
Combo/aggro hybrid like Naga dh, but it's pirates and I like pirates. I'd be down to play that. The combo angle isn't nearly as strong as old sharpshooter, though. That's for the better I guess. I hope this deck is good.
Botface is horrendous as a standalone card, but it's good to summon turn 4 or 5 with Chemical Spill. The average mini does a lot for its mana cost. They're like Lackeys on crack and you'd get 4 or 6 of them. You'll have frustrating games where you draw your cards in the wrong order and they feel really bad, but so does Scourge Illusionist. Sometimes it's really good. I also don't see any better targets for spill atm. I don't think the combo's definitely playable, more like maybe playable.
0
Because they run both Pit Stop and Dig for Treasure their odds of hitting Zilliax in any given game are extremely high. If I'm not mistaken they run few enough mechs that Pit Stop can always hit Zilliax. Iirc the odds of getting a card in the mulligan if you have two copies and hard mull for it is very substantial, like over 40%, and pit stop means the rogue is effectively running 3. Plus they have 5-6 draws to hit Zilliax before then, each dig for treasure has something like a 20% chance to draw Zilliax and those odds go up the more minions they draw.
They draw Zilliax because they make every effort possible to draw Zilliax. It's what the deck is built to do.
4
I'm not sure why they picked the cards they did to buff. I don't see sky mother as that bad, but just not a card for the types of decks that are good right now. One thing I could see is making Sky Mother specify "different" legendaries so it can't accidentally turn off Reno or anything.
Cross stitch also feels random. The card's undercooked but I don't know why they picked that specifically out of every mediocre card out of every class that's struggling right now. Maybe they'll add lifesteal to the elemental to be a better reference? That'd make the card pretty strong too.
1
Just adding a "core 2024" tab would fix most of this. We can recognize which cards are rotating and just not click on them. It's harder to remember everything coming in.
0
Johnny will fill your hand with a random selection of the following cards: Dr. Boom's Scheme, Surrender to Madness, Void Contract, Lorewalker Cho, Magma Rager, Millhouse Manastorm, Silverback Patriarch, Target Dummy, Nat Pagle, Vitality Totem, Desert Obelisk, Pogo-Hopper, Mogu Cultist, and Totemic Might.
They're 0 mana! And! They're useless! Or are they?
1
I really like the flavor of the set. They got me. They nostalgia got me. Well done. I like the experimental feel we have for new Whizbang, new Zilliax, or new Khadgar. Harth Stonebrew is maybe my favorite hearthstone card ever. Extremely consistent flavor wins.
I want to try a Mystery Egg hunter, a Chaotic Tendril rogue, a pirate rogue, a large number of Sonya Waterdancer stupid things. I think that shaman and priest got really cool sets too, and I'd definitely try the mech warrior if I get the cards for it.
5
Ok so we're getting Ball of Spiders which puts 3 beasts in your hand, Master's Call which puts 3 beasts in your hand. Patchwork Pals which puts 3 beasts in your hand. I guess the best hunter card this expansion is Mountain Giant.
0
I feel like we're only seeing payoffs and haven't seen the enablers so far. Remote control is kind of an enabler, but everything else including R.C. Rampage expects you to already have your swarm in play. And from past expansions we really only have Sneaky Snakes. Saddle Up! is another payoff, not an enabler. I'm not sure where all our small beasts are supposed to come from.
2
The pool actually looks pretty good to me, surprisingly. There's rotating colossals that are all pushed cards. A lot of the big dinos from Un'goro got a facelift for twist, so they're pretty competent modern hearthstone cards. With the 2 mana discount even middling cards like Knuckles or most of the Loa from Rastakhan look pretty ok. Those cards are most of the pool with only a few duds mixed in. There haven't been that many legendary beasts. And for the archetype this is supposed to be, it's not unthinkable you'll have 2, 3, or 4 beasts to trade.
I think this card is fine, decent but not broken. I don't have a ton of faith in the whole archetype. The rest of the payoff looks meh, and there's not much support for this swarm hunter from past expansions.
1
Because the orb says "Recast a spell of each cost you've played this game." Not "Cast a random spell of each cost." So if time warp is the only 5 mana spell it will absolutely cast a second time.
Edit: ok, this card is terribly worded. It's unclear if the word "random" in the text means "random out of spells that cost you've played" or "random out of the entire mage spell pool."
0
Steam Guardian is pretty good. If we get a nutty frost spell in the vein of Trial by Fire that this can accelerate, it'll probably see play.
2
As far as I can tell, cards that looks at things played in the past care about original cost. This thing or Grey Sage Parrot
Cards that look at stuff as you play it care about current cost, like Seek Guidance or Cosmic Keyboard
10
They actually referenced this. https://www.youtube.com/watch?v=O9QD6sxoJxk&ab_channel=rawb
0
Well, we're getting Raiding Party and Southsea Deckhand back. We also get Treasure Distributor. There's ingredients here for a face deck with a lot of refill and burn. Goldbeard looks so expensive, but maybe sandbox scoundrel's mini just gives you enough mana. The amount of cheating with that + Shadowstep is pretty crazy.
Combo/aggro hybrid like Naga dh, but it's pirates and I like pirates. I'd be down to play that. The combo angle isn't nearly as strong as old sharpshooter, though. That's for the better I guess. I hope this deck is good.
3
We could see a rouge deck revolving around this, Playhouse Giant, Gaslight Gatekeeper, and Gear Shift. Giant has a great synergy with Breakdance in that you can replay it immediately so the breakdance is basically a 1 mana 8/8 with rush. Fal'dorei Strider's in the coreset as well, and Triple Sevens might be good in the deck.
2
Botface is horrendous as a standalone card, but it's good to summon turn 4 or 5 with Chemical Spill. The average mini does a lot for its mana cost. They're like Lackeys on crack and you'd get 4 or 6 of them. You'll have frustrating games where you draw your cards in the wrong order and they feel really bad, but so does Scourge Illusionist. Sometimes it's really good. I also don't see any better targets for spill atm. I don't think the combo's definitely playable, more like maybe playable.