• 2

    posted a message on New Demon Hunter Legendary Card Revealed - Final Showdown

    If you play malygos and it completes the first or second stage, does it discount all cards drawn or just the first 4-5?

    I think people are being a little too hard on this. You can complete this quest really fast. Between spectral sight, skull, crimson sigil runner, double jump, glide, and chaos strike DH can draw a lot of cards for not a lot of mana.

    The quest also fuels itself, even moreso than even the priest and mage ones. There’s only so many overload cards or 1 drops or whatever that you can have in your starting hand, but with this one you draw cards which draw more cards. The action you take to complete it gives you more tools to complete it with and also discounts those tools. I can think of draws that get Kurtrus on turn 5 and they don’t seem all that unlikely to me. Once you complete it I imagine you use the discounted card draw to put together kind of combo kill with either Ilygynoth or the new 8 drop + fury and chaos strikes. 

    I’m not saying it’ll be great, I’m just saying it shouldn’t be written off as trash as a lot of people seem to be doing. As of posting this there’s still a lot of DH cards to be seen in the reveal stream. Maybe I’ll eat my words. Maybe everyone else will.

    Posted in: News
  • 0

    posted a message on New Paladin Epic Card Revealed - First Blade of Wrynn

    Honestly, you might just play a 4 mana 3/5 divine shield. It’s a really solid statline, and Paladin wants sticky minions to use their buffs on. Notably it curves nicely into blessing of authority. 

    Posted in: News
  • 11

    posted a message on New Neutral Common Card Revealed - Optimistic Ogre

    Inevitably, all card games have filler because only so many decks and cards can fit into the meta. They might as well print filler that gets a laugh.

    10/10

    Posted in: News
  • 3

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    If you're trying to say this lacks good targets, then yeah I agree with that. 

    The best one is probably Abyssal Summoner. [/card]Summoning Portal[card] is garbage on its own but it sounds disgusting enough at 0 mana to be worth mentioning. Next up is... Valdris Felgourge? Malygos is nice but requires enough spells that you might just prefer running the quest. 

    I still think this card has a lot of potential. Turn 6 this into turn 7 plot twist + Portal + 1 mana summoners and valdris and enough mana left to nether breath something. I think there's still enough to make disgusting things happen without completely compromising the deck when it doesn't draw deck of chaos.

    Posted in: News
  • 9

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    0 mana Summoning Portal to make the cheap stuff even cheaper.

    Posted in: News
  • 0

    posted a message on New Demon Hunter Legendary Card Revealed - Zai, the Incredible

    Yeah... I think this too slow most of the time. The best thing I can think of is Lorekeeper combos, so you can rig you skulls to draw this and altruis. Having two discounted copies of altruis seems like it could do some disgusting stuff. Combo-ing with skull in general is probably the best route since you can double dip on the discount and you can often play at least one high impact thing along side this to make up the tempo loss.

    Duplicating bladed lady sounds cool, but then you either have to make a garbage tempo play, or somehow get you attack to 6 and still have enough mana for the ladies. Yeah, this card is slow.

    Posted in: News
  • 0

    posted a message on New Rogue Rare Card Revealed - Prize Plunderer

    No. Edwin sure doesn't.

    Posted in: News
  • 0

    posted a message on Fall Reveal Stream - New Cards!

    There's nothing wrong with Rag, or sylv, or tink. I can play around Rag by staying above 8 health. All three can be played around by playing a bunch of small minions. It also creates decisions like "do I play around aoe or do I play around Rag? Can I find a line that beats both?" Those are fine. They encourage players to think about the game, and there's finite possibilities to play around.. I also don't have much of a problem with discover. It encourages planning out turns and adapting to what you get. I think that sometimes Blizzard goes overboard and prints too much of it, but generally it's a positive addition to the game.

    Now, at what point did I complain about any of those? I'm talking specifically about Yogg and cards like Yogg. Those don't encourage thinking or planning because they can't be thought or planned around. How much damage does Yogg do to my face? How many stats does it put in play? How much can it remove? I can't possibly know any of those things. There's no way to play around it because neither player has any clue what will happen. It's just a braindead hail marry. 

    I really hate the argument that I should stop playing this game entirely just because I have a problem with a few of the cards. I still enjoy the games where these cards don't get played. The fact that I enjoy the game despite these cards doesn't mean I shouldn't complain about them. Part of liking this game is that I want it to get better. Yogg style effects actively make it worse. I have a right to voice my opinion.

    I agree that rng creates a certain amount of variety, and that's good. However, Blizzard can do that just fine without printing the sorts of cards I'm complaining about. Or if they do, they should weak enough that they don't see play. Academic Espionage is a good example. It's great if you just want to mess around for a bit but it's weak enough that players that get frustrated by that type of thing don't have to play against it much.

    Posted in: News
  • 3

    posted a message on Fall Reveal Stream - New Cards!

    If you play a higher cost card while a card with corrupt is in your hand it gets the corrupt bonus. So when the 5 mana elephant is in your hand and you play a card that costs 6 or more the elephant becomes an 8/8 with rush. Ysaarj adds any cards you've played with their corrupt bonuses to your and, and they come already corrupted.

    Posted in: News
  • -1

    posted a message on Fall Reveal Stream - New Cards!

    Because there's different kinds of rng. There's a difference between drawing cards from your deck and yogg, flipping a coin, calling it, and deciding the game. The first one gets players to know what they can draw, what their opponent can draw, play to their outs, and adapt as things change. Yogg, Puzzle Box, and Solarion prime are just table flips. There's no input, there's no playing around them. They just randomly decide who gets to win. 

    There's people who play decks like egg warrior or libram paladin that don't rely on those sorts of effects. They want to feel like their decisions matter, and these cards just erase any impact those decisions might've had. I'm sure there's mage players who feel the same way, but they also want to give themselves their best chance at winning, and new Yogg looks too good to not run. 

    Just because these aren't the first cards like this doesn't mean they're good additions. It doesn't mean there aren't players who dislike their impact on the game, but enjoy the other parts enough to keep playing. Those players have a right to complain.

    Posted in: News
  • 0

    posted a message on Infinite armour combo!

    Navigator is super game breaking. If you had the starseeker hero power instead, you would've just killed them

    Posted in: Dungeon Run
  • 0

    posted a message on Teron and Vectus

    It will do nothing. Same goes for khaarj and expired merchant.

    Posted in: General Discussion
  • 1

    posted a message on 7 mana 18/18!!!!

    I mean, yeah that's a three card combo. 3 card combos should be better than singular cards. If my opponent plays veranus, soul mirror, etc. into that I'll be down three cards instead of one. Paladin doesn't have the card draw to sustain multicard combos like that. Thats why paladin is pigeonholed into tempo decks. No card draw = no late game.

    Also, you have to run desk imp for this. You'd never run that card except specifically for this combo. When you're trying to make a point, avoid extreme, specific examples. Card games have variance. Sure, that's a lot of stats, but it requires you to run an otherwise bad card in your deck. Desk imp wouldnt be in the pally deck because it's worse than other cards in almost every circumstance, and it's not even gamebreaking in your cherry picked example.

    Posted in: General Discussion
  • 0

    posted a message on Scholomance Academy Card Reveal Stream - All 59 Remaining Cards!

    Tell me which top tier meta decks were found during last prerelease. Tempo demon hunter was, but that was maybe the most obvious deck I've ever seen. Kaelthas Druid, Kaelthas DH, Egg Warrior, Bomb Warrior, Gala Priest and other top contenders weren't found until after the expansion released.

    If you want someplace to point your finger, look at deck trackers. Millions of people sharing data solve the meta more in 30 minutes than 25 people do in a day. 

    Posted in: News
  • 0

    posted a message on New Paladin/Priest Legendary Card Revealed - High Abbess Alura

    A 4 mana 3/6 that concs a nearly empty board is still a good card. I wouldn't call it wasted. The thing about this card is that the low rolls are still acceptable and the high rolls are obscene. Getting things like grave rune, libram of hope, or an aoe when it's useful just ends the game. 

    Even lower impact spells are good. Like, if I hit a hand of adal this card is a 4 mana 5/8 that drew a card and took barely any setup. This card is nuts.

    Posted in: News
  • To post a comment, please login or register a new account.