I think this card is good but not overpowered. There will be many situations (possibly majority) when it will be a dead card in your hand. You'll need to build a deck around it and also setup a correct board state to make the card good. Against aggro Hunter already struggles a lot (Deathrattle Hunter vs Odd Paladin is auto concede).
The issue is aggro keeps clearing your early minions as they have more powerful and effective turn 1-4/5 plays so in early turns this card will just sit uselessly in your hand and take place of a potential defensive minion you could play to slow down aggro.
So this card can be very good in late game but Hunter already has a strong mid/late with Kathrena and Cubes and if you are in a winning position on turn 8-10, you are probably winning already and don't need this card. If you are not winning, often to make use of this card you will be forced to trade your minions in a bad way just to have them die, then they get resurrected.
That's not bad but I don't think it's broken. Priest can already do more degenerate and stronger resurrection shenanigans.
Only way this gets some consistent good value is with Flark's Boomzooka, and even then you are not guaranteed too hit beasts with it in current hunter decks. The efect seems strong but to get consistent value with it I think you hould have to build a deck around it, and im not sure if it would be better than current hunter decks.
P.S. I think this is too much to add into current deathrattle hunters, they already have a lot of value form Deathrattle activasion, they lack more in the defensive department against aggro.
I think this card is good but not overpowered. There will be many situations (possibly majority) when it will be a dead card in your hand. You'll need to build a deck around it and also setup a correct board state to make the card good. Against aggro Hunter already struggles a lot (Deathrattle Hunter vs Odd Paladin is auto concede).
The issue is aggro keeps clearing your early minions as they have more powerful and effective turn 1-4/5 plays so in early turns this card will just sit uselessly in your hand and take place of a potential defensive minion you could play to slow down aggro.
So this card can be very good in late game but Hunter already has a strong mid/late with Kathrena and Cubes and if you are in a winning position on turn 8-10, you are probably winning already and don't need this card. If you are not winning, often to make use of this card you will be forced to trade your minions in a bad way just to have them die, then they get resurrected.
That's not bad but I don't think it's broken. Priest can already do more degenerate and stronger resurrection shenanigans.
Lots of times against slow decks, your highmane/devilsaur/grizzly sticks, then you just cube it and for 2 mana, revive that beast. It allows you to save your play deads, play around board wipes/MCT better.
Against agro, its true that not many beasts will stick but you don't need great value from this card to beat agro. Unleash + revenge will often times help you stabilize against agro. Unleash can replace the spider bombs that most cube hunters use since unleash kinda serve the same purpose(not great against slow decks, great against agro). You also have to consider how crazy this card is in a midrange vs. midrange matchup like the mirror matchups. Trading in your devilsaurs/highmanes against theirs's and reviving them for 2 mana is game winning.
And maybe because of this card, cube hunters will start to use animal companions again.
Some of the comments regarding the card seem quite exaggerated - I doubt the card can see play in anything but a very slow Hunter deck.
Over the past two days, I've been counting how many times I could have traded a Beast on my own turn, while piloting MR Secret Hunter at ranks 4-3 in Wild. In sixteen games, I've traded a total of 11 Beasts on my own turn - six of them were 3/3 Wolfs, a pair were Huffers, one was a Leokk, and a pair were Snakes from a Discovered Snake Trap. Only twice in sixteen games did I trade more than one Beast on my own turn - a pair of Snakes in one game, and a Leokk and Wolf in another. I never traded a Highmane - the only time I would have, my opponent conceded, as I was about to put them to 1 Health.
When you do trade on your own turn, you often simply have much better plays than re-summoning one or two 3/3s - often, you trade a turn-4 Flanking Strike Wolf on turn-5, but you'll want to play your Spellstone. A Spellstone Wolf might trade on turn-6, but you want to play Highmane, etc.
The best Revenge turns I would have had were a turn-7 play, where I traded a Huffer, and ended up floating 2-mana - I could have re-summoned Huffer. The final game I played yesterday, I floated 6-mana on turn-10, after trading Leokk and a Wolf - I could have re-summoned them. That was it, over the course of 16 games. It isn't exactly a huge sample, but it nevertheless seems typical of expected game play for that sort of Hunter build - aggressive MR, with lots of combat tricks that allow the deck to push lots of damage to the face for a turn 7-8 burst lethal.
Perhaps slower decks will find the opportunity to get value out of the card - but it simply would have been a dead draw in 14 of 16 games that I've played. Indeed, literally unplayable in 8 of the 16 games, as I didn't trade a single Beast on my turn in half the games I played.
I recall the shitstorm that greeted the unveiling of Feign Death, exactly four years ago - Huntertaker was dominating the ladder, and community sentiment was that Feign Death would further buff the deck. The card never saw any play, for the same reasons I suspect Revenge of the Wild is actually deceptively weak - it's far more useless than Feign Death when you are already behind on the board, and if you are ahead, you don't want to trade. When the board state is even, you already have tools like Flanking Strike, Hunter's Mark, Spellbreaker, Spider Bomb, etc, to break board symmetry, and avoid trading.
The hard part about this card is DRAW for Hunter. If you lose board its hard to come back so this card doesnt help you. But it can absolutely seal a game that might have been a 50/50 match. If you have just 2 beasts on board around turn 3-4 you can control board and then get your guys right back. And if Houndmaster ever sticks for a turn you can start some real shenanigans
I don’t understand the uproar around this card. If you have a Highmane on board that can attack why would you ever want to trade it into something. Especially as a hunter. This is probably worse than Feign Death because at least Feign doesn’t require you to not go face.
This is a 'win more' card. If you have the initiative or slight board advantage, you get to dictate trades, then play this card. That means you get to clear their board and 'heal' your minions for only 2 mana.
The combo potential is what is going to break this card though. It is very very powerful because of the Cube Hunter that already exists.
For those that state that I don't trade into minions? What if your opponent has taunts in the way? The ability to trade your low cost minions and get them all back for 2 mana is insane value.
In a mirror match, this is absolutely disgusting. On turn 5, you play your fully upgraded Spellstone. Your opponent does the same thing. On turn 6, your DK Rexxar does nothing to their board. But, if you play this card, you get to fully trade and get all of your minions back. How is that not gross and powerful?
But yes, this is a terrible card against aggro normally and when you are behind on board.
I think this card is good but not overpowered. There will be many situations (possibly majority) when it will be a dead card in your hand. You'll need to build a deck around it and also setup a correct board state to make the card good. Against aggro Hunter already struggles a lot (Deathrattle Hunter vs Odd Paladin is auto concede).
The issue is aggro keeps clearing your early minions as they have more powerful and effective turn 1-4/5 plays so in early turns this card will just sit uselessly in your hand and take place of a potential defensive minion you could play to slow down aggro.
So this card can be very good in late game but Hunter already has a strong mid/late with Kathrena and Cubes and if you are in a winning position on turn 8-10, you are probably winning already and don't need this card. If you are not winning, often to make use of this card you will be forced to trade your minions in a bad way just to have them die, then they get resurrected.
That's not bad but I don't think it's broken. Priest can already do more degenerate and stronger resurrection shenanigans.
Only way this gets some consistent good value is with Flark's Boomzooka, and even then you are not guaranteed too hit beasts with it in current hunter decks. The efect seems strong but to get consistent value with it I think you hould have to build a deck around it, and im not sure if it would be better than current hunter decks.
P.S. I think this is too much to add into current deathrattle hunters, they already have a lot of value form Deathrattle activasion, they lack more in the defensive department against aggro.
Flarks is still gonna suck-people forget just how incredibly RNG reliant that card is-but this is still insane in any hunter deck
*Actually can't wait to finally be able to use Boomzooka tho, I feel so vindicated for not dusting it.
Oh, Lethal - where did you go? I miss you all the time.
Lots of times against slow decks, your highmane/devilsaur/grizzly sticks, then you just cube it and for 2 mana, revive that beast. It allows you to save your play deads, play around board wipes/MCT better.
Against agro, its true that not many beasts will stick but you don't need great value from this card to beat agro. Unleash + revenge will often times help you stabilize against agro. Unleash can replace the spider bombs that most cube hunters use since unleash kinda serve the same purpose(not great against slow decks, great against agro). You also have to consider how crazy this card is in a midrange vs. midrange matchup like the mirror matchups. Trading in your devilsaurs/highmanes against theirs's and reviving them for 2 mana is game winning.
And maybe because of this card, cube hunters will start to use animal companions again.
i'm not sure if this card will see play or not but this is insane undercosted
this effect worth at least 5 mana,at 2 mana this just too cheap and flexible for both small token swarm or big beast deck
This is Feign Death.
Some of the comments regarding the card seem quite exaggerated - I doubt the card can see play in anything but a very slow Hunter deck.
Over the past two days, I've been counting how many times I could have traded a Beast on my own turn, while piloting MR Secret Hunter at ranks 4-3 in Wild. In sixteen games, I've traded a total of 11 Beasts on my own turn - six of them were 3/3 Wolfs, a pair were Huffers, one was a Leokk, and a pair were Snakes from a Discovered Snake Trap. Only twice in sixteen games did I trade more than one Beast on my own turn - a pair of Snakes in one game, and a Leokk and Wolf in another. I never traded a Highmane - the only time I would have, my opponent conceded, as I was about to put them to 1 Health.
When you do trade on your own turn, you often simply have much better plays than re-summoning one or two 3/3s - often, you trade a turn-4 Flanking Strike Wolf on turn-5, but you'll want to play your Spellstone. A Spellstone Wolf might trade on turn-6, but you want to play Highmane, etc.
The best Revenge turns I would have had were a turn-7 play, where I traded a Huffer, and ended up floating 2-mana - I could have re-summoned Huffer. The final game I played yesterday, I floated 6-mana on turn-10, after trading Leokk and a Wolf - I could have re-summoned them. That was it, over the course of 16 games. It isn't exactly a huge sample, but it nevertheless seems typical of expected game play for that sort of Hunter build - aggressive MR, with lots of combat tricks that allow the deck to push lots of damage to the face for a turn 7-8 burst lethal.
Perhaps slower decks will find the opportunity to get value out of the card - but it simply would have been a dead draw in 14 of 16 games that I've played. Indeed, literally unplayable in 8 of the 16 games, as I didn't trade a single Beast on my turn in half the games I played.
I recall the shitstorm that greeted the unveiling of Feign Death, exactly four years ago - Huntertaker was dominating the ladder, and community sentiment was that Feign Death would further buff the deck. The card never saw any play, for the same reasons I suspect Revenge of the Wild is actually deceptively weak - it's far more useless than Feign Death when you are already behind on the board, and if you are ahead, you don't want to trade. When the board state is even, you already have tools like Flanking Strike, Hunter's Mark, Spellbreaker, Spider Bomb, etc, to break board symmetry, and avoid trading.
We'll see in a couple weeks, I guess . . .
The hard part about this card is DRAW for Hunter. If you lose board its hard to come back so this card doesnt help you. But it can absolutely seal a game that might have been a 50/50 match. If you have just 2 beasts on board around turn 3-4 you can control board and then get your guys right back. And if Houndmaster ever sticks for a turn you can start some real shenanigans
God damn, this card is crazy good for something like Deathrattle Hunter.
This card is OP.
Will most likely get nerfed.
Do the beasts return "with" their buffs intact?
I don’t understand the uproar around this card. If you have a Highmane on board that can attack why would you ever want to trade it into something. Especially as a hunter. This is probably worse than Feign Death because at least Feign doesn’t require you to not go face.
after a whole year, i can safe say that druid will be no more. Long live the hunter ;)
This is a 'win more' card. If you have the initiative or slight board advantage, you get to dictate trades, then play this card. That means you get to clear their board and 'heal' your minions for only 2 mana.
The combo potential is what is going to break this card though. It is very very powerful because of the Cube Hunter that already exists.
For those that state that I don't trade into minions? What if your opponent has taunts in the way? The ability to trade your low cost minions and get them all back for 2 mana is insane value.
In a mirror match, this is absolutely disgusting. On turn 5, you play your fully upgraded Spellstone. Your opponent does the same thing. On turn 6, your DK Rexxar does nothing to their board. But, if you play this card, you get to fully trade and get all of your minions back. How is that not gross and powerful?
But yes, this is a terrible card against aggro normally and when you are behind on board.
it always means you are dead