Trade only? : yes, you go first (Will show proof)
TBH, the change to N'Zoth is more of a nerf than a buff, sure, now you can play it a turn earlier if you wanted to play it on curve (Which never happens because you usually want the 10 mana elemental in your grave pool before playing N'Zoth, or you can play a 1 mana card along with it (Negligible) . On the other hand now you can't corrupt your clowns with this card Which was a BIG upside of playing this card.
I really don't understand this change.
I think if they are going to nerf the only good part about this hero power they should at least buff the rest of the totems, make them an actual threat if not dealt with:
Healing totem: should give plus 1 hp to adjacent minions
Searing totem: Should be a 1/2
Strength totem: I think it could afford to buff adjacent minions , might be a bit too strong that way though
and taunt totem: maybe a 0/3 , might be good as it is atm.
Another line they could follow is to straight up make the upgraded version of this hero power the base version. The biggest problem with this hero power is every totem is situationally kinda good but it's always a 1 in 4 to get that good result. Just turning it into the upgraded version would have made it too strong with Wrath of air, but with this new totem I think it could be fair.
The biggest problem is Paladin by a land slide. It has definitely reached tier 0 status... 61% win rate and it's worst matchup is the mirror matchup.
The 2 mana weapon is a must to get nerfed . It is way to fast and the secrets provide too much protection to their board. There isn't much playing around them when you see 3 on the board. I'd also go with the same line you went. It still seems really good though.
Oh my Yogg is 90% of the time a better Counterspell. It's going to be a hard card to nerf because nerfing the mana cost creates inconsistencies with the rest of the secret costs. I think the best bet to nerf it is to remove the clause of the spell having the same cost. That way playing the card comes with serious risks, specially early in the game (Which is when the card is most oppressive). This might kill the card but it's still really good later in the game and when playing it in the early game it becomes what it should be... a gamble.
Pen Flinger has had it coming for a while now. I like your suggestion but I doubt they'll change the card in such a complicated manner (Same goes for your Tickatus suggestion). If they go with a fixed mana cost increase they'll completely kill the card, And though I wouldn't mind it, I think just making it so it can't go face would be the best solution. This way the card could still see play in control decks that lack pings.
I think Blizz should wait until any allegations are proven before taking action.
Presumption of innocence exists for a reason. And while they are a private company and they can do whatever they want to manage their PR, they should also understand that a lot of people are, justifiably, going to get mad when this happens, because their PR is more important to them than their moral imperative.
And TBH good morals are better PR in the long run than this crap.
So I hit Legend in standard today. I was browsing my friend list and I noticed I was showing as if I was at bronze 10 in wild. Idc how I show up but I was worried the bug could mess with my reward chest for the end of the month tonight. So I checked how my reward chest was doing and I stumbled with the little surprise shown in the image below. Is this happening to anyone else? Should I be worried about not getting my rewards this season?
Midrange Hunter back in Un'Goro
Man this set is seeming really weak. I'm seriously considering skipping this pre-purchase and just buy with gold enough packs to get all commons and rares and then just craft the relevant missing cards.
This plus Bonechewer Brawler on turn 2 is insane. You get to protect this card and if your opponent doesn't remove it you get to to bring down a 5 drop like Teacher's Pet or Greybough on turn 3 to corrupt your soon to be 1 mana 5/6. Seems like very good tempo.
Man, Wyrm Weaver seem a bit too strong at that mana cost. It was already playable at 5 mana, at 4 mana for those stats it´s going to be broken.
Why not just make new card backs instead of selling old ones? This is just a lazy way to get whales to buy more stuff without even taking the effort , and the cost comes to the people that earned the card backs the legit way, and to their own product , since people care less about this things when they become less exclusive.
I mean if you are playing against aggro and this hits his 1 drop. The opponent laughs, plays Skull of Guldan, floods the board and kills you next turn for wasting your time playing a 7 mana 3/2