The hard is really strong still 3 bodies and 2 with divine shield can still be strong in decks that tries to flood and use cards like bloodlust and savage roar.
But i would rather have seen it go to 6 mana and get some other shit changed that cripples the rogue quest.
This cards is fucking destroyed lol, it will be beyond unplayable. If i ever see someone play it against me i will instantly concede for the pure despair that they are in.
Never going to see play again. Too bad it died because of Quest Rogue. I thought it was a good defensive tool at 5 mana.
Speaking of Quest Rogue, how much does this hit that deck?
A lot. A common strategy for QR nowadays it to shuffle/bounce GI a dozen times in the late game, which is nearly impossible to deal with, as a 4/4 spread on that card is like a 15-mana value, and they can just keep replaying it. Activating the quest isn't any harder, but now the payoff is way smaller
Control Warrior will recover from this nerf and be fine, this is a minor setback; completely shits on Quest Rogue though, that was a wonderful surprise (eat it Quest Rogue players youre all degenerates).
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destroyed the card... 6 mana would have been fine... well thats how you destroy a card
They said 6 mana wouldn’t have been fine and it was still busted
Never going to see play again. Too bad it died because of Quest Rogue. I thought it was a good defensive tool at 5 mana.
Speaking of Quest Rogue, how much does this hit that deck?
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The hard is really strong still 3 bodies and 2 with divine shield can still be strong in decks that tries to flood and use cards like bloodlust and savage roar.
But i would rather have seen it go to 6 mana and get some other shit changed that cripples the rogue quest.
RIP
This cards is fucking destroyed lol, it will be beyond unplayable. If i ever see someone play it against me i will instantly concede for the pure despair that they are in.
giggling inventor got the full 'Warsong Commander' didn't it...
How to destroy a card.
RIP
Leper Gnome
Rather than admit quest rogue is the problem, they do this.
I hate this card but i did not expect this.
7 mana, lol. I guess it's to avoid even decks from using it at 6 ,
Unplayable.
"Hello? Police? I just witnessed a murder."
Costing 7 is huuuuuuge. I don't see it finding its way into any decks post nerf.
Makes you wonder how it got past balance team at 5 mana in the first place.
Anger is the punishment we give ourselves for someone else's mistake.
Still playable as blood knight's feed in odd decks. Slower but still playable.
One point. Giggling Inventor was pretty much the only meta Boomcard power card.
I think we can now say Boomsday was a failure of an expansion.
A lot. A common strategy for QR nowadays it to shuffle/bounce GI a dozen times in the late game, which is nearly impossible to deal with, as a 4/4 spread on that card is like a 15-mana value, and they can just keep replaying it. Activating the quest isn't any harder, but now the payoff is way smaller
Control Warrior will recover from this nerf and be fine, this is a minor setback; completely shits on Quest Rogue though, that was a wonderful surprise (eat it Quest Rogue players youre all degenerates).
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Ahh yes the ol' "10 mana for 12/14 in stats over 3 bodies" high tempo play. Classic.
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