This one is actually quite strong, cause of its magnetic tag. 3/1 buff with 3x 1/1 as deathrattle, that is one annoying minion to deal with. Will see play in mech hunter for sure.
For 3 mana you get a 3/1 charge and that has seen play in the past as a poor man's finisher. 1 more mana for the deathrattle is not a bad deal. This is of course if you have a mech in play already. Also the deathrattle can be used with other magnetic cards. It's not bad, but it's not good. It will be tested and likely dropped.
We have to see if magnetic will become decent. The problem i see with it, is that the meta is not about board control atm. Maybe meta will change but that will propably need another nerf rotation.
Its kinda sad that there has yet to come a Set whichs impact is actually bigger than a nerf rotation.
I disagree, 3 mana is perfectly reasonable for a 3 mana charge (Wolfrider), this is 1 extra mana for a deathrattle that gives you 3 1/1's (that are also mechs, which means more synergy). That's easily worth the mana if you magnetize it. This is basically a 4 mana buff spell in a mech deck, and not a bad one, especially for paladin who can ressurect the fully buffed minion, and if they have a silver sword equipped buff the microbots as well. All in all, a voltron mech pally deck sounds more and more viable.
I feel like the card should of been 3-cost but then again, I don't know if it would be strong in the Odd Paladin/Odd Rogue because of how sticky this minion is. I guess it is just a pack filler with some applications in arena. Not all cards are meant to be super powerful.
I feel like the card should of been 3-cost but then again, I don't know if it would be strong in the Odd Paladin/Odd Rogue because of how sticky this minion is. I guess it is just a pack filler with some applications in arena. Not all cards are meant to be super powerful.
It would be op if it was 3 mana. Upgradeable Framebot into this gives you a 4/6 minion with summon 3x 1/1s at turn 3. This is still a strong card at 4.
A Mech version of Eggnapper that adds Magnetic as well as an extra point to its mana cost. I'm not confident that these advantages are worth the extra mana crystal, as fusing this to a Mech is a slow move, while this card's effect would suit a faster deck that can take advantage of having multiple minions on the field.
I might have considered this card if it costed 3, but then it would powercreep Eggnapper, and it would not be fair to do that to a card while it's still in Standard.
Still noone talking about Priest. Reckless Experimenter lowers all deathrattle mechs by 3, but if you magnetize them they dont die. This is AMAZING as a 1cost buff, we got a mech deathrattle tutor and guess what's best to copy and clone: Huge magnetized mechs with many deathrattles. I have hopes.
After taking some time looking at this card and what it works with I'm willing to actually say it's a playable mech. Not the strongest by any means but being magnetic and 4 mana is actually helping it alot. The first thing is the magnetic ability which allows it to add it's attack and deathrattle onto another mech the perfect example being Upgradeable Framebot which becomes a 4/6 that summons three 1/1s upon death which seems pretty good (also works with Nightmare Amalgam and Eternium Rover quite well). Then the 4 mana cost is actually pretty solid since it curves nicely into alot of buffing especially since this is quite a sticky minion with the three main cards I see working with this being Fungalmancer, Wargear, and Zilliax which all work well with the 1/1s that come from the deathrattle. Now this also has some serious power with C'thun since you get multiple bodies and a total 6 attack to immediately use. I think this card could find a home in the right mech deck especially if we have more a few more good mechs to use.
I wish it was a 3/2 or costed 3 mana looks only playable in arena
i play cubelock and lose 5 games in a row then i play odd paladin and get my stars back wash rinse repeat
This one is actually quite strong, cause of its magnetic tag. 3/1 buff with 3x 1/1 as deathrattle, that is one annoying minion to deal with. Will see play in mech hunter for sure.
For 3 mana you get a 3/1 charge and that has seen play in the past as a poor man's finisher. 1 more mana for the deathrattle is not a bad deal. This is of course if you have a mech in play already. Also the deathrattle can be used with other magnetic cards. It's not bad, but it's not good. It will be tested and likely dropped.
eggnaper: who are you
Replicating Menace: Im you but stronger
arena
We have to see if magnetic will become decent. The problem i see with it, is that the meta is not about board control atm. Maybe meta will change but that will propably need another nerf rotation.
Its kinda sad that there has yet to come a Set whichs impact is actually bigger than a nerf rotation.
Where is your erathshock now??? Kappa
Outside from BrDooms heropower this won’t see play in constructed.
Magnetic minions should be analyses as 2 categories: buffs and standalone card:
Standalone:Hello Eggnapper + 1 1/1 for 1 more mana.-bad
buff: 4 mana
1.give a mech +3/+1 ->worth 1 mana as a buff,comparation->Cold Blood using the mech restriction to offset the combo restriction.
deathrattle summon 3 1/1's ->worth 1.5~2 mana comparison Lost in the Jungle/ Living Roots/Muster for Battle.
bundling-> 0.5~1 mana . total value: 3.5~4.5 mana
just too fair-> bad unless has more synergy
Amazing Priest card! A few more mech deathrattles and Priest will be the mech sleeper deck of the set.
I disagree, 3 mana is perfectly reasonable for a 3 mana charge (Wolfrider), this is 1 extra mana for a deathrattle that gives you 3 1/1's (that are also mechs, which means more synergy). That's easily worth the mana if you magnetize it. This is basically a 4 mana buff spell in a mech deck, and not a bad one, especially for paladin who can ressurect the fully buffed minion, and if they have a silver sword equipped buff the microbots as well. All in all, a voltron mech pally deck sounds more and more viable.
I feel like the card should of been 3-cost but then again, I don't know if it would be strong in the Odd Paladin/Odd Rogue because of how sticky this minion is. I guess it is just a pack filler with some applications in arena. Not all cards are meant to be super powerful.
Sign. Myra Rotspring got a bit worse.
Perhaps for a Wild Token Mech Shaman or Hunter? Seems bad.
Seems like a much better warrior card than Security Rover.
Deals 3 damage to one minion and 3 more damage divided as you choose after you have played dr. boom.
Medicore i think
It would be op if it was 3 mana. Upgradeable Framebot into this gives you a 4/6 minion with summon 3x 1/1s at turn 3. This is still a strong card at 4.
A Mech version of Eggnapper that adds Magnetic as well as an extra point to its mana cost. I'm not confident that these advantages are worth the extra mana crystal, as fusing this to a Mech is a slow move, while this card's effect would suit a faster deck that can take advantage of having multiple minions on the field.
I might have considered this card if it costed 3, but then it would powercreep Eggnapper, and it would not be fair to do that to a card while it's still in Standard.
Culdcept is one of my favorite games, will be interesting if the art of magnetized minions will be something like this:
Still noone talking about Priest. Reckless Experimenter lowers all deathrattle mechs by 3, but if you magnetize them they dont die. This is AMAZING as a 1cost buff, we got a mech deathrattle tutor and guess what's best to copy and clone: Huge magnetized mechs with many deathrattles. I have hopes.
This will 100% see play in ranked constructed matches at legend rank.
Because Blizzard will 100% include this garbage in at least one of Whizbang's decks.
Anger is the punishment we give ourselves for someone else's mistake.
After taking some time looking at this card and what it works with I'm willing to actually say it's a playable mech. Not the strongest by any means but being magnetic and 4 mana is actually helping it alot. The first thing is the magnetic ability which allows it to add it's attack and deathrattle onto another mech the perfect example being Upgradeable Framebot which becomes a 4/6 that summons three 1/1s upon death which seems pretty good (also works with Nightmare Amalgam and Eternium Rover quite well). Then the 4 mana cost is actually pretty solid since it curves nicely into alot of buffing especially since this is quite a sticky minion with the three main cards I see working with this being Fungalmancer, Wargear, and Zilliax which all work well with the 1/1s that come from the deathrattle. Now this also has some serious power with C'thun since you get multiple bodies and a total 6 attack to immediately use. I think this card could find a home in the right mech deck especially if we have more a few more good mechs to use.