Fairly underwhelming card in my opinion. This will not see play in aggro decks since it does not allow those decks to have a decent curve (due to Prince Keleseth being the only 2-drop) and while the +1/+1 seems good, I think that cutting out all 2-drops for this is too significant a drawback. Seems bad for midrange decks too for the same reason - it ruins the curve. This could, however, see minuscule play in some control-oriented decks, where giving minions +1/+1 could give you a bit more board control. But again, if it does see any play whatsoever, it won't be too big of a threat.
Probably best case scenario is you'd run ramp Druid without Wild Growth (and instead, Jade Blossom and Nourish).
In no tier 1 or 2 deck would this see play in an aggro deck. There are much better buffing options, and NOT curving out on turn 2 with an aggro deck is just bad.
this card dosen't even give the minions in you're hand +1/+1 and sacrficing the 2 drop slot? i think this is the worst slot you can sacrfice for midrange / aggro deck unplayable unless we see a surprise in the next cards
This card seems way too inconsistent to play. If you draw it in your opening hand, you win the game. But most of the time you will have to go without a 2 drop.
Probably best case scenario is you'd run ramp Druid without Wild Growth (and instead, Jade Blossom and Nourish).
In no tier 1 or 2 deck would this see play in an aggro deck. There are much better buffing options, and NOT curving out on turn 2 with an aggro deck is just bad.
But why would you postpone the ramp for 1 turn just to get a 6/11 Ancient of war or a 9/9 Alexstrasza? The +1/+1 has the least imapct on big minions. The lower the mana cost, the better the Impact of the buff.
Because drawing a 1-mana 2/2 on turn 8 sucks. Why not just run actually good 2-drops and then minions that buff them, instead of never having a 2-drop in an aggro deck?
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I have wild speculations on how this card may or may not perform based on my expert opinion and 5 out of 132 cards of a brand new expansion!
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Because drawing a 1-mana 2/2 on turn 8 sucks. Why not just run actually good 2-drops and then minions that buff them, instead of never having a 2-drop in an aggro deck?
I am not suggesting to make an aggro deck with this Card. I am not sure whether you can make a reasonable deck with it (with the present Cards, that is). I am saying that it doesn't make sense to remove Ramp in a Ramp Druid just for the sake of a +1/+1 buff on minions that are big anyway.
But my example was also off, because Ancient of war will likely be a 5/10 anyway since the transform effects make a new minion.
Anyone know of any decks that are content to hero power turn two? Me too.
Warriors. There are a lot of excellent decks that depend on early armor buildup.
but no win axe, armorsmith, execute, slam or sleeps with the fishes? seems like to much of a tradeoff. doomsayer and dirty rat also see play in control warrior as 2 cost cards
@Kovachut, I was also thinking about that. If there is one, this card goes up in value instantly! But.... If the card that draws the 2 mana minion is it's self 2 mana, it kind of doesn't change anything. So we'll have to see!
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You don't have to play it early, you can play it after you've drawn all your other 2 drops, I see this played in rogue or mage often myself.
Can compensate for lack of 2 drops with many 1 drops- the most broken slot in the game.
Fairly underwhelming card in my opinion. This will not see play in aggro decks since it does not allow those decks to have a decent curve (due to Prince Keleseth being the only 2-drop) and while the +1/+1 seems good, I think that cutting out all 2-drops for this is too significant a drawback. Seems bad for midrange decks too for the same reason - it ruins the curve. This could, however, see minuscule play in some control-oriented decks, where giving minions +1/+1 could give you a bit more board control. But again, if it does see any play whatsoever, it won't be too big of a threat.
2/5 - Bad, but not completely unplayable.
Looking back this is a auto dust cards 100% All I have to say is:
Frostbolt, Dire Wolf Alpha, Knife Juggler, Maelstrom Portal, Flametongue Totem, Arcaneologist, Wrath, Wild Growth, Doomsayer, Fiery War Axe, Crackling Razormaw, and Eviscerate
I could go on but hopefully you get the picure. Two drops are to strong for a mist caller like effect.
Probably best case scenario is you'd run ramp Druid without Wild Growth (and instead, Jade Blossom and Nourish).
In no tier 1 or 2 deck would this see play in an aggro deck. There are much better buffing options, and NOT curving out on turn 2 with an aggro deck is just bad.
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this card dosen't even give the minions in you're hand +1/+1 and sacrficing the 2 drop slot? i think this is the worst slot you can sacrfice for midrange / aggro deck unplayable unless we see a surprise in the next cards
3.2.1 kill shot
This card seems way too inconsistent to play. If you draw it in your opening hand, you win the game. But most of the time you will have to go without a 2 drop.
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Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
I have wild speculations on how this card may or may not perform based on my expert opinion and 5 out of 132 cards of a brand new expansion!
Because drawing a 1-mana 2/2 on turn 8 sucks. Why not just run actually good 2-drops and then minions that buff them, instead of never having a 2-drop in an aggro deck?
Kaladin's RoS Set Review
Join me at Out of Cards!
hey guys, this might sound stupid, but do you think there would be an Arcanologist for 2 drops?
1 mana: battlecry draw a random 2-cost minion from your deck
@Kovachut, I was also thinking about that. If there is one, this card goes up in value instantly! But.... If the card that draws the 2 mana minion is it's self 2 mana, it kind of doesn't change anything. So we'll have to see!