Explain me a single reason why is this a 4 mana 3/4 beast, while Gentle Megasaur is 4 mana 5/4? Also Murlocs have so many synergies among them and are much better stated than SHR. SHould Adapt the recruits twice imo.
Things look bad for my favorite class. It's just too slow to build a combo with SHR. They aren't even sticky. Sunkeeper Tarim might help but still. TOO SLOW.
You're talking 2-3 card combos, not single cards. You'll always get 6/6 for 5 mana from a single Silver Hand Knight, and nobody pays that card except sometimes in Arena.
This card is the Queen of Slime, the Queen of Filth, the Queen of Putrescence. Boo. Boo. Rubbish. Filth. Slime. Muck. Boo. Boo. Boo.
Explain me a single reason why is this a 4 mana 3/4 beast, while Gentle Megasaur is 4 mana 5/4? Also Murlocs have so many synergies among them and are much better stated than SHR. SHould Adapt the recruits twice imo.
Things look bad for my favorite class. It's just too slow to build a combo with SHR. They aren't even sticky. Sunkeeper Tarim might help but still. TOO SLOW.
Megasaur is broken...the brokeness of one card doesnt make this card bad. If galvadon is adapt 5 times, it could be the bomb that control pally needed.
Explain me a single reason why is this a 4 mana 3/4 beast, while Gentle Megasaur is 4 mana 5/4? Also Murlocs have so many synergies among them and are much better stated than SHR. SHould Adapt the recruits twice imo.
Things look bad for my favorite class. It's just too slow to build a combo with SHR. They aren't even sticky. Sunkeeper Tarim might help but still. TOO SLOW.
Megasaur is broken...the brokeness of one card doesnt make this card bad.
It doesn't make it bad. It makes it look really unfair, understatted and unworthy
Like it, we don't know what we have for silver hand recruits yet, that's probably why its weaker than Gentle Megasaur. But with what we have now could be a good combo turn withLost in the Jungle, in Wild we have a good curve play with Muster for Battle. If you want to put aStand Against Darkness in your deck you can play that card and this one on turn 9 for a good play (but SAD isn't really good anyway so wouldn't recommend that strategy)
on a less serious note though; I've always wondered how the hell a dude who looks like a Tier1 bad-ass paladin (sporting the whole Field Marshal's Battlegear) is but a recruit - lol
I mean at this point in WoW a level 60 is pretty much a 1/1 token compared to max level characters. Clearly Hearthstone decided to skip the decade of power level inflation and just make us gods from the get-go.
Or if you think about it, Y'Shaarj is huge but only a 10/10. Paladin Dudes are 1/10th the power of an Old God. #beefcake
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so many joke cards for paladin, expansion after expansion, barely playable but only if the standard meta didnt have 13/13 jades or pirates that will win on turn 4
From Dean Ayala's description of Gentle Megasaur: "Whenever we make a card that requires you to build a specific deck, it allows us to be a little more generous with its stats than we otherwise would be."
Can someone explain to me why this doesn't apply to Lightfused Stegodon? If you want to you this card, you have to purposely create a deck that makes your Silver Hand Recruits a bit more sticky. And if a specific deck is built, why the stats of the Stegodon are not only not generous, but even under par?? And, even if they add some more card that work with SHRs, this still means that the deck built is a specific one, so there should be such a difference between Stegodon and Gentle Megasaur...
previous silver hand recruit buffs never saw play I doubt this will too.
Tell us more about how Quartermaster never saw play.
Tell us more about how Quartermaster was good because Paladins had Muster for Battle at the time, people were busy removing other minions and how Lost in the Jungle is so much worse than Muster for Battle, how Quartermaster makes the Silver Hand Recruits harder to remove and this card doesn't in the majority of cases
Feel like the quest will be 'summon x amount of silver hand recruits'. Really hoping pally gets brought back in this meta.
When I die, I want to go peacefully and in my sleep like my Grandpa. Not yelling and screaming like the passengers in his car.
playing wild
~nomad
five mana 7/8, six mana 11/12 with some luck.
playing wild
~nomad
So does paladin finally have an identity?
Explain me a single reason why is this a 4 mana 3/4 beast, while Gentle Megasaur is 4 mana 5/4? Also Murlocs have so many synergies among them and are much better stated than SHR. SHould Adapt the recruits twice imo.
Things look bad for my favorite class. It's just too slow to build a combo with SHR. They aren't even sticky. Sunkeeper Tarim might help but still. TOO SLOW.
FOR THE HORDE!
FOR THE HORDE!
Like it, we don't know what we have for silver hand recruits yet, that's probably why its weaker than Gentle Megasaur. But with what we have now could be a good combo turn withLost in the Jungle, in Wild we have a good curve play with Muster for Battle. If you want to put aStand Against Darkness in your deck you can play that card and this one on turn 9 for a good play (but SAD isn't really good anyway so wouldn't recommend that strategy)
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MTG/Hearthstone biases to avoid
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Who's the Beatdown?
Turn 3 Muster for Battle turn 4 Lightfused Stegodon, better than Quartermaster.
Only in Wild ;)
so many joke cards for paladin, expansion after expansion, barely playable but only if the standard meta didnt have 13/13 jades or pirates that will win on turn 4
I dont understand the flavor of this card.
Stand Against Darkness
New Queartermaster?
Battlecry means it will do something (being adapt your silver hand recruits) once it's played.
Adapt is a form of discover, but instead of discovering a card, you discover a buff.
Here are the possibilites of adapt.
From Dean Ayala's description of Gentle Megasaur:
"Whenever we make a card that requires you to build a specific deck, it allows us to be a little more generous with its stats than we otherwise would be."
Can someone explain to me why this doesn't apply to Lightfused Stegodon? If you want to you this card, you have to purposely create a deck that makes your Silver Hand Recruits a bit more sticky. And if a specific deck is built, why the stats of the Stegodon are not only not generous, but even under par?? And, even if they add some more card that work with SHRs, this still means that the deck built is a specific one, so there should be such a difference between Stegodon and Gentle Megasaur...