Knowing Hearthstone wording though, it's just inconsistent keyword use.
Spells cast by other spells are not considered to be cast by the player, therefore no buffs. Example: Scroll of Wonder's spell does not buff mana wyrm.
The difference is that the mana wyrm only grows for spells played by the owner, while the Secretkeeper doesn't restrict who is playing the secret (it doesn't even mention the word player).
Still, we will only know for sure when we can play the card or Blizzard speaks out, as it wouldn't be the first time that the behaviour of a card is decided based on balance purposes.
I'm still expecting for one of the reveal to be a some minion that when it kills another minion it removes all its copies from the hand and from the deck. Something similar has already appeared in other card games so I wouldn't be surprised to see it in HS too...
It's interesting, but my experience in MTG tells me that double healing won't do much more than regular healing would do. I actually have a white lifegain deck as one of my main Magic decks, and there's not nearly enough room to include a double healing effect in it (and MTG even has more room for it, given that they don't have an upper health limit).
See now that would be a cool effect for this card: Remove your hero's health limit.
Yeah, or at least a spell/minion that increase the limit. Without that, healing is very weak against other control/combo with clear winning conditions.
The card by itself is very good if considered in a vacuum. However, healing is only good when you have a slow but reliable win condition, which at the moment control Paladin lacks
If you have 2 large minions like the video showed. Sure it kills 1 of the Giants. You are still taking the 8 damage, then another 8 for the minion you didnt kill. Do you really think you are surviving long after that?
The exchange smashing. In the video both giants die
You don't get to choose the minion it attacks. If they have 3 minions, you are not sure which of the other 2 it will attack. If would be better if it attacked both minions on either side of it.
So when I said this is Betrayal x3. I was wrong. it's not even that good. Poison or not.
Let's say you are facing against 3 minions and face tank a giant and take 8 damage. The giant then attacks 1 of the other 2 minions. You can't control it. What if you NEED for the Giant to kill the other Giant and it doesnt? You just took 8 damage, didnt remove that Giant and now have 2 giants swinging back at you next turn.
No, this is not under-rated. This is simply terrible. If it attacked all adjacent minions, I would be with you.
It attacks one of the adjacent minion so if we are talking about three and the weak one is not in the middle you just have to hit the giant on the border with only one adjacent minion. Weak positioning will be punished, and also the Warrior can use removal first to control the smashing.
However comparing this to Betrayal is inherently wrong. With Betrayal the attacked minion doesn't answer back. The mechanic here is quite different (maybe more similar to the Hunter Redirection than Betrayal) and I think the effectiveness need to be tested on the field to be truly evaluated.
I'm kind of worried about Shudderwock In the end you only need a total of 3 battlecries (him included) cards to setup a 30 life points OTK on the next turn. The rest of the deck can be of any kind and maybe be deadly by itself: if things go wrong you always have the OTK option. Kind of like the pre-nerf Yogg decks but maybe with more consistency?
Exodia mage support in the previous expansions and this make me really wonder why T5 says they don't like the strategies that allow OTK from an empty board and no counters (except rushing them down) when they obviously believes they should an effective option. And Dirty Rat has just gone 'wild'...
I don't think the cabal shadow priest combo is real, considering Pint Sized+ Cabal has been in standard forever for 2 less mana and with no required dragon synergy and yet hasn't really seen any play. I imagine this card will be like Tol'vir Stoneshaper, very good in its own right but the lack of a tribal tag and general awkwardness with the activator will make the card tough to play. Also no way in hell will Dragon Razakus be a thing (in standard at least), simply not enough good dragons and it requires to many deck slots to work.
But more cards that do similar things increase consistency and this works with ANY creature. Instead you need two pint sized potions to steal a lich king or a Tirion.
Whew. It's a good thing priest is getting this powerful card. Sure, it's a touch strong in a vacuum to be able to steal absolutely anything from their opponents for cheap and develop a big board at the same time, but they've been such a weak class recently, and all their other cards that have been revealed have been so weak, I was afraid that priest could have been potentially irrelevant in the new meta, hopefully this card keeps them in the game.
If you don't put the sarcasm tag there will be surely people that think you're serious.
I seriously worried that this card is too strong in combination with Cabal Priest. Someone said that is a 2 pieces combo (3 if you count that you must have a dragon in the hand), but it's still not so difficult to pull off and then nobody can play a powerful minion at turn 8 without risking to lose the game. Against a turn 8 Lich King for example, the priest ends his turn 9 with a 2/8 Lich King, a 8/4 and a 4/5. A game changing swing that doesn't look like requiring much skill
I wonder about a charge filled deck with this card If your hand had a handful of cheap(ish) charges, boars, Chillwind, the works. Play out your non-charge minons and break the weapon end turn. Now even a boar becomes a 1 mana 5/3 charger Slam it into something to refresh your weapon, and you're looking at 1 mana deal 9: 5 with boar and 4 with the newly equipped weapon. Keep any charge minions in hand, spend the rest of your mana dumping any other draws, and repeat.
Heck, top-decking a Bonemare after having this hit a boar? 8 mana for a 5/5 and a 9/7 charge with deathrattle equip a 4/2 weapon? Eeek.
Not sure there's enough chargers to make it top tier, and Blizz is wary enough to not print a lot more of them in the coming year most likely, but it could be fun.
In a deck like this, you can add the pirate package with patches, ah-ah and light's justice to give it charge or even to force the dearthrattle of Val'Anyr in the same turn is equipped (and maybe re-equip it immediately if the bonus goes to a charge that dies)
The only bad news is: Priest will be still popular, and Duskbreaker will have a field day with that spell (they will wait for it). Otherwise, love the card.
On the other side, you can use it to quickly get back to the board AFTER a Duskbreaker
i really love this card and i think its powerful, but at the same time with all these cards with high costs and low stats with massive effects, i cant help but think every non-aggro deck will be running every silence and transform available to them
It will be very hard to predict, but is also true that midrange and control decks need to think to their winning condition too. The only class that can do it massively is priest with silence (which is a thing only because it's also ammo for the machine gun), mass dispel (which is a card you don't want if there is a decent amount of aggro), and psychic scream.
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The difference is that the mana wyrm only grows for spells played by the owner, while the Secretkeeper doesn't restrict who is playing the secret (it doesn't even mention the word player).
Still, we will only know for sure when we can play the card or Blizzard speaks out, as it wouldn't be the first time that the behaviour of a card is decided based on balance purposes.
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I'm still expecting for one of the reveal to be a some minion that when it kills another minion it removes all its copies from the hand and from the deck. Something similar has already appeared in other card games so I wouldn't be surprised to see it in HS too...
but maybe not in this expansion :D
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Yeah, or at least a spell/minion that increase the limit. Without that, healing is very weak against other control/combo with clear winning conditions.
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The card by itself is very good if considered in a vacuum. However, healing is only good when you have a slow but reliable win condition, which at the moment control Paladin lacks
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The exchange smashing. In the video both giants die
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It attacks one of the adjacent minion so if we are talking about three and the weak one is not in the middle you just have to hit the giant on the border with only one adjacent minion. Weak positioning will be punished, and also the Warrior can use removal first to control the smashing.
However comparing this to Betrayal is inherently wrong. With Betrayal the attacked minion doesn't answer back. The mechanic here is quite different (maybe more similar to the Hunter Redirection than Betrayal) and I think the effectiveness need to be tested on the field to be truly evaluated.
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I'm kind of worried about Shudderwock In the end you only need a total of 3 battlecries (him included) cards to setup a 30 life points OTK on the next turn. The rest of the deck can be of any kind and maybe be deadly by itself: if things go wrong you always have the OTK option. Kind of like the pre-nerf Yogg decks but maybe with more consistency?
Exodia mage support in the previous expansions and this make me really wonder why T5 says they don't like the strategies that allow OTK from an empty board and no counters (except rushing them down) when they obviously believes they should an effective option. And Dirty Rat has just gone 'wild'...
edit: Unless the order is random
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I understand that Blizzard is a small indie company with limited resources, but by now they should have fixed it, no?
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