Paladin in classic was one of the weaker constructed classes, we should see how they turn out in Standard. I do agree with Divine Favor, that card's design is just kinda rediculous
Are you kidding?!?! Paladin is one of the strongest classes, if not the strongest class, in the whole game, constructed + arena. Secret Pally is just ridiculous and stupid! Murloc pally is also OP. Face paladin is insane...
C'mon, you gotta admit the truth
Paladin is strong now,but aftet standard they wont be. Without shieldbot,chow and muster,theres no way that pallies will survive against aggro decks.
How do you know that? Have you seen all the card from the new expansion?
Seen enough of them. Every single pally card they released is utter shit. And we are losing chow,muster,shieldbot,coghammer,healbot,quartermaster and belcher. Control pally is dead.
Control pally is not dead, everyone loses healbot. And this is only one cycle of standard. Its important the core cards are balanced no matter what rotates in and out of standard. Even if "pally got nerfed" in standard, standard changes. But the core set, and also wild, do not.
I don't really thing the Paladin cards you mentioned need a nerf (maybe Divine Favor) but Aldor Peacekeeper and Lay on Hands aren't really broken and are far from the ones that make them notorious. With Shielded Minibot and Muster for Battle out, curving out isn't really an option for Paladin anymore. Thats all done and behind them(except for in wild). Besides, the cards you chose aren't even cards you would play on curve.
I'm also somewhat surprised they didn't touch Doomhammer. Aggro Shaman is probably still going to be going strong in standard as the only things they lost were Crackle and Whirling Zap-o-matic
Control pally is not dead, everyone loses healbot. And this is only one cycle of standard. Its important the core cards are balanced no matter what rotates in and out of standard. Even if "pally got nerfed" in standard, standard changes. But the core set, and also wild, do not.
Problem is that the core pally set is complete ass. Pallies were the worst class in the game in vanilla and only became playable in GVG.
Divine Favor(The single most stupid, blue-shell, win from behind card in the whole game and in arguably the game's most powerful class. Mountain Giant Lay on Hands/Aldor Peacekeeper/Tirion Doomhammer Northshire Cleric. The Priest will then capitalize on this with tempo efficient cards Savage Roar Some of Zoolock
Cards that should not have been nerfed (or not as hard): Force of Nature Molten Giant Ancient of Lore Keeper of the Grove Arcane Golem (No I don't like face decks, but they are important to the game.)
Cards(card) that should have been nerfed more: Knife Juggler
Most of your arguments are ridiculous.
Cards that should have been nerfed according to you:
Mountain Giant you play him on turn 4 - while you play nothing else for 4 turns - otherwise you cant play it its pretty straight forward. most classes have a way to deal with it on turn 4. later turns its just a cheeper 8/8 than vanilla card.
Divine Favor the card is bullshit in one deck only - secret paladin. Control paladin cant utilise it and in aggro decks is okay since you should be spending your cards to remove their threats( otherwise your curve is too high). Considering the current Secret paladin loses 15 strong cards from its deck is enough. You will never face this deck.
Lay on Hands/Aldor Peacekeeper/Tirion - are you kidding me paladin is by far the class that loses the most cards and has the weakest classic card set. Im not talking secrets - every deck loses A LOT. Pladin already looks like its gonna be the weakest standard class.
Aldor Peacekeeper : paladins are the only class that has NO direct removal, so it is out of the question.
Lay on Hands : what is it that irritates you about this card ? its an 8 mana heal that draws 3 cards. Used purely by control decks. Given how paladins have shitty draw ( most control decks have only lay on hands as card draw ) .
Tirion Fordring : Really strong card that is weak to silence. there is no other big silence threat in the paladin deck so ( maybe sylvanas but you can play around that one ) i don't see what nerfing tirion would do besides completely kill the paladin class.
Doomhammer : it is fine. if you dont like it play ooze or harrison there are already really strong counters to it.
Northshire Clerici cant believe you used tempo and priest in the same sentence. I want northshire nerfed as well but not because its strong - its the opposite its a weak card draw engine, one that is situational ( injured minion) and really bad for tempo - 3 mana draw one card IF you have injured minion. I prefer blizz make a better card draw for priests.
Zoo: zoo is already getting a BIG nerf removing all the nax and gvg neutral cards. considering they also lose void caller, juggler is nerfed ( even tho its a little nerfed ) and owl nerf is enough.
Savage Roar could have been made a 4 mana spell but at least combo is dead. I kind of agree with you on that one.
Cards that should not have been nerfed (or not as hard) according to you:
Force of Nature - druids have charge minions, minion removals, reach, direct removals. They dont need this as charge.
Molten Giant - Molten giant was bullshit being free at 10 mana- usually this meant you cant get the warlock under 14 health unless you have lethal next turn cuz he can molten, molten, taunt, shadowflame and you lose the game if he has coin or payed emperror he can also healbot.
Ancient of Lore - that card should have been nerfed harder(4/5). druids have the BEST draw currently and the card adds flexibility so no the nerf is fine.
Keeper of the Grove - silence or 2 dmg for a 2/4 body insured keeper as the best silence card in the game. also being too sticky for a purely tech was absurd - all in all it lost 2HP and still has the same effect and kills the same minions ( it just does not survive any more )
Arcane Golem - it was not a nerf directed at aggro decks ( albeit its an added bonus ) its a nerf to combo decks like handlock / reno lock that can deal 24 dmg from hand with this. They are making sure it does not become the next leeroy. also a decent nerf to aggro.
Cards(card) that should have been nerfed more: Knife Juggler - the only thing i agree with you.
As I have stated before, we can not really comment on anything until Blizzard has released the whole set. However, there is nothing wrong eith opinions.
Mountain giant does not really need a nerf.
I have no idea whatsoever what you are talking about with divine favour. Quite simply, every pallidan can utilise it to good effect. But in secret and aggro pally, it is absolutely insane. It can draw up to 8 or so cards just from the other play controlling his game well. It surely is a negative effect on the game.
Lay on hands and aldor peacekeeper do not really need a nerf, while I could see Tirion potentially being nerfed, however, it probably isn't necessary although with silence as a whole being nerfed, it probably only just escaped from the cut. However, with MC, Pally will maintain being a strong class. Their basic set is a whole lot better than ones from rogue or shaman. Apart from shielded minibot and muster for battle it really does not lose too much.
Northshire cleric is actually insanely strong, but not nerfable at this point in time mainly becuase priests rely on it so much for draw. Obviously you have never played priest if you think that this card is weak.
Zoolock is fine as it is.
Imo savage roar should of been nerfed over FoN
Molten giant has now become a pile of junk. It was fairly easy to play around before, however, with blizz reducing the amount of burst in the game, a slight nerf was due, however they overkilled it
How could you possibly think AoL as a 4/5 would be fair? As it stands, it is a worse azure drake as you are paying 2 mana for 1/1 stats and the option to heal instead of draw, while you dont even have spell damage. It is a joke how baldy they nerfed it.
Idk what you are trying to say with keeper. All i can say is that they slightly overnerfed it.
Um...arcane golum was rarely used in combo decks and even then, losing the charge ability is absolute overkill. It is mostly used in aggro decks as an easy finisher. Another card nerfed into a pile of junk.
From what you have said, it seems like you either heavily favour Pally and hate every other class or just do not understand hearthstone. I understand that everyone has a different point of view, people will surely disagree with me, but for you to have the nerve to attack the op for being biased and having ridiculous arguments is totally uncalled for and unfair on him when you consider your weak arguments. It is almost like you want to start an argument.
Pally might of been one of the weakest classes before gvg, however tgt gave them mysterious challenger and a bunch of other goodies, and loe also gave them some useful tools to work with. When you look at Rogue and even Druid, no other class has a right to complain.
Pally might of been one of the weakest classes before gvg, however tgt gave them mysterious challenger and a bunch of other goodies, and loe also gave them some useful tools to work with. When you look at Rogue and even Druid, no other class has a right to complain.
Is this supposed to be sarcasm? Yeah rogue does suck,but druid? Druid has consistently been one of the best classes in the game since alpha.
Because they only intended to nerf cards from the classic set, secret paladin won't be nearly as good in standard anyway with the loss of muster and minibot
I was pretty much happy with the nerfs, ( I mean at least they did nerf something finally) but the double nerf on Blade Flurry [/card] was a terrible decision. Cards that I WISH were nerfed: [card]Divine Favor, Alexstrasza, Archmage Antonidas, Tirion Fordring, AND smorchammer.
I can't believe they hit rogue that hard but they didn't touch anything in paladin, mage or warrior. If the game gets slower those classes already have an inherent advantage. It just really seems like they have their favourite classes and they keep giving to those classes while ignoring other ones.
There are many cards in hearthstone that need changes.. Too bad they ended up changing now only those 12 cards...
Freeze mage needs some changes .. Fireball at 5 damage or alexstraza set to 20_health for 10 mana are probably enough.. Cabal shadow priest has to only be able to steal a minion with 3 mana cost or less, or blizzard should sto printing cards with 2 attack and over 4 mana cost cause the tempo swing and value are way too much.. Mysterious challenger deserves a nerf eventhough secret pala leaves the standard format.. They have to check the balance to wild a bit
Cards that should have been nerfed: -Divine Favor: with avenge, shielded minibot and muster for battle rotating, divine favor is down to a more decent level. -Mountain Giant: another giant would have taken its place. -Lay on Hands/Aldor Peacekeeper/Tirion Fordring: They are all fine. Lay is a dead turn for paladin, Aldor is good as it is, and tirion is only a class card, so it has to be more powerful than usual, the curve is dead. Also, see the comment on divine favor. -Doomhammer still has overload. Fair enough. -Northshire Cleric annoying? yes. Overpowered? no. -Savage Roar: FoN was the bigger problem. -Some of Zoolock: Be more specific.
Cards(card) that should have been nerfed more: Knife Juggler: one thing is nerfing it, and another making it unplayable.
Siggees, I have nothing personal against you. You seem like a decent person. You've made many threads like this already where you either nerf cards or buff cards or make your own cards. But I have yet to see one thread by you yet where you have proven that you have an understanding of hearthstone game balance. I don't think you do at all, and that's fine, you don't need to, you just need to be able to play the game well.
I'm not trying to discourage you from making threads were you want to express your opinions (I mean, you have made more than pretty much anyone else on this website, you might want to tone down a bit.) But if you do, you may want to keep it in like 1 thread. You could have your nerf ideas in your custom expansion thread as changes that would come with the expansion. The reason I say this is that every time you make one of these threads all that really happens is a bunch of people call you a moron. If that doesn't bother you, than keep on chugging.
And about your proposed nerf ideas, yes, i think they are horrible. I think this might actually be the worst set of changes yet. I mean azure drake as a 3/3? Come on man.
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I returned to this game much like how a recovering alcoholic can relapse.
Why wud I play the new azure drake when it dies to deadly poison, frostbolt, fiery war axe, wrath, and basically every other cheap removal spell. When compared to thalnos, you are basically paying 3 more mana for +2/+2?.... New drake wud be such a bad tempo loss.
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Control pally is not dead, everyone loses healbot. And this is only one cycle of standard. Its important the core cards are balanced no matter what rotates in and out of standard. Even if "pally got nerfed" in standard, standard changes. But the core set, and also wild, do not.
The Arcane Golem nerf seems to have just gone right over your head.
The reason it got nerfed was because of Power Overwhelming + Faceless Manipulator.
I don't really thing the Paladin cards you mentioned need a nerf (maybe Divine Favor) but Aldor Peacekeeper and Lay on Hands aren't really broken and are far from the ones that make them notorious. With Shielded Minibot and Muster for Battle out, curving out isn't really an option for Paladin anymore. Thats all done and behind them(except for in wild). Besides, the cards you chose aren't even cards you would play on curve.
I'm also somewhat surprised they didn't touch Doomhammer. Aggro Shaman is probably still going to be going strong in standard as the only things they lost were Crackle and Whirling Zap-o-matic
Proud creater of 'hand' rogue
Pally might of been one of the weakest classes before gvg, however tgt gave them mysterious challenger and a bunch of other goodies, and loe also gave them some useful tools to work with. When you look at Rogue and even Druid, no other class has a right to complain.
Proud creater of 'hand' rogue
You are very on point concerning Divine Favor
why has mystroeis challenger and secret paladin not been nerfed
Because they only intended to nerf cards from the classic set, secret paladin won't be nearly as good in standard anyway with the loss of muster and minibot
I was pretty much happy with the nerfs, ( I mean at least they did nerf something finally) but the double nerf on Blade Flurry [/card] was a terrible decision. Cards that I WISH were nerfed: [card]Divine Favor, Alexstrasza, Archmage Antonidas, Tirion Fordring, AND smorchammer.
I can't believe they hit rogue that hard but they didn't touch anything in paladin, mage or warrior. If the game gets slower those classes already have an inherent advantage. It just really seems like they have their favourite classes and they keep giving to those classes while ignoring other ones.
You are not prepared!
There are many cards in hearthstone that need changes.. Too bad they ended up changing now only those 12 cards...
Freeze mage needs some changes .. Fireball at 5 damage or alexstraza set to 20_health for 10 mana are probably enough.. Cabal shadow priest has to only be able to steal a minion with 3 mana cost or less, or blizzard should sto printing cards with 2 attack and over 4 mana cost cause the tempo swing and value are way too much.. Mysterious challenger deserves a nerf eventhough secret pala leaves the standard format.. They have to check the balance to wild a bit
Abusive Sergeant, that card is so annoying.
Divine favor.
-Divine Favor: with avenge, shielded minibot and muster for battle rotating, divine favor is down to a more decent level.
-Mountain Giant: another giant would have taken its place.
-Lay on Hands/Aldor Peacekeeper/Tirion Fordring: They are all fine. Lay is a dead turn for paladin, Aldor is good as it is, and tirion is only a class card, so it has to be more powerful than usual, the curve is dead. Also, see the comment on divine favor.
-Doomhammer still has overload. Fair enough.
-Northshire Cleric annoying? yes. Overpowered? no.
-Savage Roar: FoN was the bigger problem.
-Some of Zoolock: Be more specific.
Cards(card) that should have been nerfed more:
Knife Juggler: one thing is nerfing it, and another making it unplayable.
P.D.- Eye of Ugin is already banned in modern.
Ctrl Hunter? WUT?
A better title for this thread would have been "I hate Freeze Mage. Here's how I'd like to nerf it (plus a few random cards I also hate)."
None of the cards you've mentioned need nerfs and none of the nerfs are any good.
Siggees, I have nothing personal against you. You seem like a decent person. You've made many threads like this already where you either nerf cards or buff cards or make your own cards. But I have yet to see one thread by you yet where you have proven that you have an understanding of hearthstone game balance. I don't think you do at all, and that's fine, you don't need to, you just need to be able to play the game well.
I'm not trying to discourage you from making threads were you want to express your opinions (I mean, you have made more than pretty much anyone else on this website, you might want to tone down a bit.) But if you do, you may want to keep it in like 1 thread. You could have your nerf ideas in your custom expansion thread as changes that would come with the expansion. The reason I say this is that every time you make one of these threads all that really happens is a bunch of people call you a moron. If that doesn't bother you, than keep on chugging.
And about your proposed nerf ideas, yes, i think they are horrible. I think this might actually be the worst set of changes yet. I mean azure drake as a 3/3? Come on man.
I returned to this game much like how a recovering alcoholic can relapse.
Why wud I play the new azure drake when it dies to deadly poison, frostbolt, fiery war axe, wrath, and basically every other cheap removal spell. When compared to thalnos, you are basically paying 3 more mana for +2/+2?.... New drake wud be such a bad tempo loss.