I would like a cabal shadowpriest nerf, the card is wayyy too strong you can play around it a bit but it's just such an unfair card..
Also the 1 mana warrior removals execute is a joke should cost 3 at least the condition is eaay to meet, shield slam aswell with justicar and bash it's really unfair
This Azure Drake nerf is bullshit. Nobody would play this card.
Dragon decks would. Azure Drake breaks the game, just accept it. You know the new AoL? Yeah, that's actually a decent card. Buuuut well thanks to Azure Drake it looks like a piece of shit in comparison.
How Azure Drake breakes the game? Your whole list seems to be pretty stupid. IMO nerfs are needed only when something is either too good or interacts with other cards in a way that hurts game developement (like Master of DIsguise). Some people, like you, think that everything that is somewhat good breakes the game. It doesn't.
Out of all these cards Alexstazsa is the only one that should be changed. Dealing up to 15 damage from hand with one card is a bit too much. And getting an 8/8 on top of that...
The only make sense card that need to be nerfed is just Azure Drake. It has better value than Bloodmage Thalnos. Better body and guarantee of card draw. And it's non-legendary.
Im totally in disagreement with all the nerf ideas you got.It is somehow obvious to the knowing eye that you have medium clue on impacts of other cards upon the ones that you mention. I.E you are actually buffing pyroblast. Azure Drake is a card thats played on some decks but not all of them.Not like a Righteous Ancient of Lore where 100 percentage of statistics show that its being played on every single Druid deck since the beginning of Hearthstone.Azure is just not.
I.E, saw a little divine favor being played some time on higher ladders but when you get the opportunity to divine favor for a lot of cards at the same time it means that your opponent can get rid of them with only 1 card if you know what i mean.(i e brawl ) cuz you probably be sitting on many low cost low stat cards.
Iceblock...Only viable in only 1 archetype: Frost mage. You dont see many frost mages around do you? Garrosh says hi.
Same goes with Doomguard.The text balances itself with the stats.Surely its viable at some decks but check the history where its been played.Zoolocks.Naxx is going away in couple days..
And many more like this.The effort i appreciate but i honestly dont think your ideas are deeply thought.Then again, thats just me.
I'm sorry but everytime I see these, I think about little kids who cry all the time.
None of those needed a nerf. Pay attention to your board and health if Unleash does anything against you. Ice block has been nerfed- eater of secrets? alexstraza is fine how it is. It's a heal to half health and not always a health decrease by 15. As much as I dislike cabal priest, she still is only stealing a low damage minion and with her belcher's gone soon, her favorite target is probably going to change. Pyro doesn't need a buff at all for mana cost nor a nerf to damage. It's a 10 damage nuke that takes your whole turn- seems fair to me.
azure drake is not OP... it just fits into most slower decks better then loot hoarder and gnomish inventor. blizzard should design more neutral card draw options if they dont want drake to be auto include. but a 4/4 for 5 mana - you are already being costed for the card draw.
The rest of your nerfs as another poster said are 'i hate freeze mage' and unleash the hounds has already been nerfed.
I agree with a lot of these, especially Abusive Sergeant and Fireball!
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What is Hearthstone to you? A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I know we all spend time on the game, and posts, and much of it can be considered a 'waste of time' by certain other; but then I read a thread like this and just think "wow, someone really wasted a lot of time on pointless arguments"
I agree, ice block needs a nerf, maybe when damage would have killed you, you prevent it and gain 8 armor instead of immune.
The way that you've nerfed Pyroblast actually makes it better. I can pay 8 mana and then use hero power for 1 more damage, still equals 10 total.
I like how you did Fireball and Cabal.
Doomguard is actually a balanced card. Sure it has charge but only for 5 damage, and you discard two cards. Thats a lot. Think about Druid of the Claw which can charge for 4 damage OR can be a taunt AND you discard nothing.
Azure Drake is fine the way it is.
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I would like a cabal shadowpriest nerf, the card is wayyy too strong you can play around it a bit but it's just such an unfair card..
Also the 1 mana warrior removals execute is a joke should cost 3 at least the condition is eaay to meet, shield slam aswell with justicar and bash it's really unfair
That dumb Divine Favor bullcrap card. Never once had a good experience when someone else plays it.
please consider taking this to the mega salt tread...
This is... No.
Yes: Ice Block, Abusive Sergeant, Doomhammer, Cabal Shadow Priest, Divine Favor, Alexstraza
No: Fireball, Pyroblast, Doomguard, Unleash, Tirion, Azure Drake
CCGing since '98.
Out of all these cards Alexstazsa is the only one that should be changed. Dealing up to 15 damage from hand with one card is a bit too much. And getting an 8/8 on top of that...
No. /thread.
The only make sense card that need to be nerfed is just Azure Drake. It has better value than Bloodmage Thalnos. Better body and guarantee of card draw. And it's non-legendary.
mages shouldn't have the strongest spells. Hunters should.
♪ ♪ ♪ UTHER ♪ ♪ ♪ Well met ♪ Justice demand retribution ♪ Me go Face ♪ yup ♪
Im totally in disagreement with all the nerf ideas you got.It is somehow obvious to the knowing eye that you have medium clue on impacts of other cards upon the ones that you mention.
I.E you are actually buffing pyroblast.
Azure Drake is a card thats played on some decks but not all of them.Not like a Righteous Ancient of Lore where 100 percentage of statistics show that its being played on every single Druid deck since the beginning of Hearthstone.Azure is just not.
I.E, saw a little divine favor being played some time on higher ladders but when you get the opportunity to divine favor for a lot of cards at the same time it means that your opponent can get rid of them with only 1 card if you know what i mean.(i e brawl ) cuz you probably be sitting on many low cost low stat cards.
Iceblock...Only viable in only 1 archetype: Frost mage. You dont see many frost mages around do you? Garrosh says hi.
Same goes with Doomguard.The text balances itself with the stats.Surely its viable at some decks but check the history where its been played.Zoolocks.Naxx is going away in couple days..
And many more like this.The effort i appreciate but i honestly dont think your ideas are deeply thought.Then again, thats just me.
beLIEve
I'm sorry but everytime I see these, I think about little kids who cry all the time.
None of those needed a nerf. Pay attention to your board and health if Unleash does anything against you. Ice block has been nerfed- eater of secrets? alexstraza is fine how it is. It's a heal to half health and not always a health decrease by 15. As much as I dislike cabal priest, she still is only stealing a low damage minion and with her belcher's gone soon, her favorite target is probably going to change. Pyro doesn't need a buff at all for mana cost nor a nerf to damage. It's a 10 damage nuke that takes your whole turn- seems fair to me.
Rockbiter weapon to minions only, or a Doomhammer nerf.
azure drake is not OP... it just fits into most slower decks better then loot hoarder and gnomish inventor. blizzard should design more neutral card draw options if they dont want drake to be auto include. but a 4/4 for 5 mana - you are already being costed for the card draw.
The rest of your nerfs as another poster said are 'i hate freeze mage' and unleash the hounds has already been nerfed.
I'd like to say that Ice Block is getting a nerf... courtesy of Eater of Secrets.
I agree with a lot of these, especially Abusive Sergeant and Fireball!
What is Hearthstone to you?
A fun and semi-competitive game with wacky effects and crazy RNG outcomes or just a card game you wanna grind as many wins you can get as fast as possible in?
I know we all spend time on the game, and posts, and much of it can be considered a 'waste of time' by certain other; but then I read a thread like this and just think "wow, someone really wasted a lot of time on pointless arguments"
I also think "wow, sooo much nerf salt lately!"
Unimaginative list.
Greatness, at any cost.
I agree, ice block needs a nerf, maybe when damage would have killed you, you prevent it and gain 8 armor instead of immune.
The way that you've nerfed Pyroblast actually makes it better. I can pay 8 mana and then use hero power for 1 more damage, still equals 10 total.
I like how you did Fireball and Cabal.
Doomguard is actually a balanced card. Sure it has charge but only for 5 damage, and you discard two cards. Thats a lot. Think about Druid of the Claw which can charge for 4 damage OR can be a taunt AND you discard nothing.
Azure Drake is fine the way it is.