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Call of the Huffers

  • Last updated May 3, 2016 (Old Gods)
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Wild

  • 16 Minions
  • 13 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 1820
  • Dust Needed: Loading Collection
  • Created: 5/4/2016 (Old Gods)
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  • Battle Tag:

    NickDAwsome

  • Region:

    US

  • Total Deck Rating

    3

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You all know Hunter has a bad reputation for always being extremely aggressive, but I want to challenge this idea by introducing a new way to finish off the opponent in the late so the early game is not a race for the face. While you do have to adjust your play style against certain decks like if your against a Greedy Control or C'thun deck, you don't ALWAYS have to go face. 

I classified this as a Tempo Deck because you rely on playing a minion on curve for most of the game until you reach turn 8 to unleash the Call of the Wild. This card is completely OP as it is now for 8 mana, you get too much value from the effect of Huffer AND Leok, Misha serves well to protect the two. If you ANY minions on the board before using this card you are very likely to get lethal. 

Another honorable mention in this deck is On the Hunt, which has served me greatly to deal one damage to a minion and to find a target for my Houndmasters. This card is damn flexible, it's insane for Hunters. If your against Paladin for example this card is great to even put down on turn one to deal 1 damage AND have board presence to counter their hero power. I realized that this card synchronizes with Dire Wolf Alpha, if play On the Hunt turn one, then use the buff from the Alpha to trade with whatever comes out of your opponent. Also this card can save you from a late game disaster where your holding a Kill Command or Houndmaster, but don't have a beast. This has been a problem for Hunters in recent past but with this card it's a lot less likely to happen. 

Tundra Rhino don't necessarily need to be in the deck but sometimes it can win you the game to throw this card down and another beast like Huge Toad. One of the best outcomes to get from this card is to play Call of the Wild and have ALL minions charging. Also this card allows On the Hunt to charge the 1/1 beast that is summoned, which is pretty helpful. 

Finally I have Gladiator's Longbow to get rid of pesky minions against Control Decks in this meta and becauseEaglehorn Bow has gotten a lot worse, this card is also fairly decent face damage when you need to push for burst the next turn with Call of the Wild.

I haven't tested the deck at high ranks so don't expect to get to legend with this deck as is, but you can expect a vary fun experience that is different than one of those infamous Face Decks that Hunters have been known for. 

Now I have only recently made this deck and if you have any suggestions, I would like you to let me know what you think and what you would add yourself.