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    posted a message on The elephant in the room

    Salt thread purporting not to be salt threads are the best. 

    Posted in: General Discussion
  • 1

    posted a message on Priest Is Dead Again?

    Silence Priest is competitive and exceedingly fun. 

    Posted in: Priest
  • 2

    posted a message on Any emote is BM

    Unbelievable that this thread is still alive.  Perhaps there should be a trigger warning at the title screen for all of you very sensitive snowflakes.  You are seriously maladjusted if you take offense at every emote.

    Posted in: Standard Format
  • 1

    posted a message on Which was your 1st Golden Hero?

    Warlock for me. Wrecked secret pally, combo druid, and all kinds of other annoying meta crap pre-WotoG

    Posted in: General Discussion
  • 0

    posted a message on A short list of things Blizzard could do to reward loyal and returning players

    Here's the thing, the simple fact that you log in and play every day is not providing any value to blizzard. There are no ads for you to watch, so you're simply not contributing to the bottom line. 

    These are all nice ideas. I certainly wouldn't mind getting more "free" stuff in game; but you're being naive if you expect better rewards for players who create no revenue. 

    What might actually happen and would be a really good idea would be more of the "welcome bundle" of whatever they called that pack promotion around the ONiK release. People who don't otherwise put money into the game actually ponied up for that. 

    Posted in: General Discussion
  • 3

    posted a message on Why didn't Thalnos go to wild Hall of Fame?

    Well, the obvious comparison here is with Azure Drake, since Drake is an identically-scaled card with virtually identical effects.  With the tribal tag and the battlecry effect as opposed to deathrattle, Drake is the more powerful card in a vacuum.  There are some exceptions, obviously, primarily in combo decks that will leverage the cheaper spell damage and don't care about the body or tribal tag.  So, (1), Thalnos is not quite on the same power level as its closest comparable card.

    Also, there's the question of how a given card impacts the playabilty of other cards.  Azure Drake is more or less the default option in the five slot.  Sylv is the gold standard for 6-drop value outside of combo decks.  Rag is essentially the only 8-drop that sees play.  Thalnos does not have the same priority in the 2-slot.  Shaman runs it because of Spirit Claws and because its cheap AOE really benefits from the boost.  It makes sense in a lot of mage and Rogue decks, which can leverage cheap spell damage and appreciate the cycle.  That's really about it.  There's also the fact that so many decks run a number of 2 drops, while even the heaviest of decks will not run more than say 4 5-drops and 1-2 cards in the remaining heavier mana slots, many of which are AOE or removal.  So, Thalnos isn't keeping people from running cool cards that just don't have the same power level or utility in the 2-drop, unlike sylv, rag, and Azure.

    Posted in: Card Discussion
  • 1

    posted a message on Jade Barnabus Druid
    Quote from SchruteBucks >>
    Quote from Unknown27 >>

    As i already said before,i'm considering cutting off the second auctioneer,thats another spot for something bigger and more impactful.Nourishes are very important to draw those discounted minions after the quest is done.And as for earthen scales,they are a substitute for the cards that are rotating out.And they can help you sustain more when it goes to aggro matchups.Or a 10+ armor up on a huge Jade golem vs mid range decks that are pushing for lethal,it might not be enough but it can buy you a turn to try and turn the table.

    Also an easy activator for auctioneer,and a spell count for yogg.

    As wild growth,i cant imagine any druid being without them,except maybe beast druids.Its a very important card to be left out.And in the worst case scenario,its a draw.And aswell a good auctioneer activator too.

     It just seems to me you're hoping for a perfect world ideal situation still (completing the quest, but only having 3 actual minions with 5+ attack, so you rely in Jade Golems, but then the minions who's cost would be reduced to zero who's attack ISN'T 5 is things like Gadgetzan, Thalnos, Druid of the Claw, Fandral, etc, since you're not running any actually big minions).  You say you want to use Nourish to draw the big zero cost minions - where are your big minions?
    There's no reasoning with the OP.  He made his Timmy deck and won't hear anything other than it being a great idea.  He will get crushed by netdecks and come back to the site to serve up fresh salt threads about aggro.
    Posted in: Druid
  • 1

    posted a message on Jade Barnabus Druid
    Quote from Unknown27 >>

    You seem to not grasp a lot of things about how games go,maybe rank 15 at best i would guess depending on your post.Not much else i should add.

     You should try an actual argument instead of personal attacks.  Jade Druid already struggles to counter an opponent developing a wide board; and it will get much worse in that situation with the cards that are rotating.  Rather than address that issue, your deck goes all-in on flashy late-game turns that it doesn't need.  If you really think that you're not going to have to deal with Aggro or fast midrange decks or that conditional armor gain is the answer to those decks, I would question your understanding of the game much more than mine.
    Posted in: Druid
  • 1

    posted a message on Jade Barnabus Druid
    Quote from Unknown27 >>

    Jade Druid going to be worse?Now that i has more survivability?It was only lacking that and it has it now.LOL

    Right.  Earthen Scales is going to make a huge difference when you have 2x less cycle and your already-weak board clear has gotten worse without Azure Drake.  Oh, and you have no hard removal without Mulch.  And no mid-to-late game instant board with Brann and less early-game board presence / removal without Living Roots.    And to top it all off, you're going to play one card short the entire game with the quest.  Conditional armor gain is definitely going to help with that...
    Posted in: Druid
  • 1

    posted a message on Jade Barnabus Druid

    Quest with Jade Druid is a dumb idea. If you're in a position to play Auctioneer with your idols, there's no appreciable difference between spawning 2 and spawning 6.  It'll make for some nice screengrabs I guess, that and a whole lot of losses. 

    Jade is going to be utter trash against aggro and tempo after the rotation. 

    Posted in: Druid
  • 0

    posted a message on Time warp kazakus
    Quote from KitsuneRTC >>
    Quote from GiantDwarf0 >>

    Kazakus just isn't good enough by himself to justify playing a singleton deck.  You're sacrificing massive levels of consistency for a single play that isn't even your win-con; and in the process, you're weakening your win-con by having to rely on a Molten Giant as opposed to two Arcanes.  Kudos for being creative; but this feels like an even more limited version of what is already going to be a fairly difficult to play combo deck.

     Molten Reflection (with the arcane giant so the win condition is exactly the same, not any less strong) Just to cure your inconsistencies in reasoning. second. Turn 4 Kazakus turn 5 spell is of the most broken tempo plays in the game right now. Yes its less consistent, but There were 1000s of games where you didn't even draw reno and still won because of kazakus. If you don't draw reno in your singleton deck and don't actually need him for the match, did it matter you had reno? The only bad thing is the lack of bran, but the power of waygate is just so much more impactful. 
    Not to mention you can Turn 9 Timewarp + kazukus and then turn 10 use the spell to swing tempo (like pull the deal 6 dmg and summon 3 minions one). 
     Yes, but now you have one Reflection and one Arcane Giant.  Time Warp Mage is, fundamentally, a combo deck.  Combo decks crave draw power and consistency.  You have a list that is inherently inconsistent and is very weak in draw power simply to be able to play Kazakus, who is not going to win you games by himself.  Think about current Reno Mage lists - the burst lists never really got popular because singleton decks win based on a value game (a game they probably can't win without Reno btw) and are not consistent enough to ensure a combo finish.  Renolock is an obvious exception thanks to near-infinite card draw and a relatively simple combo.
    I've played a lot of Reno Mage and Renolock and have rarely, if ever, had a T4-T5 Kazakus play save the game unless Reno is there to lock-out a burst finish.  After all, if you've lost the board to the point where the potential T5 clear is really meaningful, you have probably taken a ton of face damage along the way.  I would also note that your list features several minions that devalue the "Revive X Minions" effect, so the odds of a great swing T10 are about as good as the odds of reviving a bunch of useless 1/1 and 2/1 minions.
    Maybe I'll end up being wrong on this, but I seriously doubt it.  I think you're simply overvaluing Kazakus.  I'd much rather have a tight, consistent list that can effectively stall the game and assemble its win-con than play a bunch of random, suboptimal cards just to be able to maybe make a useful play with Kazakus.
    Posted in: Mage
  • 0

    posted a message on Time warp kazakus

    Kazakus just isn't good enough by himself to justify playing a singleton deck.  You're sacrificing massive levels of consistency for a single play that isn't even your win-con; and in the process, you're weakening your win-con by having to rely on a Molten Giant as opposed to two Arcanes.  Kudos for being creative; but this feels like an even more limited version of what is already going to be a fairly difficult to play combo deck.

    Posted in: Mage
  • 3

    posted a message on New Card - Earthen Scales

    Great, give Jade Druid sustain.  That's just what the meta needs.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Giant Anaconda

    So you'll play this, your opponent will ignore it and smash your face, you finally trade it into an opposing minion, it summons a minion from your deck with no Choose or Battlecry triggered and your opponent smashes your face again?  It's pretty bad, and thank goodness given how busted the Druid quest will be when people pull it off.

    I will never understand why the devs think it's a good idea to have cards reduced to 0 cost.  Mana reductions should always leave you at no less than 1.

    Posted in: Card Discussion
  • 3

    posted a message on New Card - Lyra the Sunshard

    Overcosted.  Hard to understand why this is 5 mana while Fandral is 4, particularly given Druid's capacity to cheat mana.  One day we'll get a good Priest legendary.

    Posted in: Card Discussion
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