I used it twice and both games were vs priest with copy cards.
One conceded after my first Call to Arms and the other one played a copied Millhouse Manastorm and I got 7 of those dudes for 0 mana :D
Doomsayer + Naturalize was also nice. Naturalize is my favourite card in this kind of brawl. I'd love to combine it with The Darkness, but I don't have that one and won't craft it for this brawl ;)
I used it twice and both games were vs priest with copy cards.
One conceded after my first Call to Arms and the other one played a copied Millhouse Manastorm and I got 7 of those dudes for 0 mana :D
Doomsayer + Naturalize was also nice. Naturalize is my favourite card in this kind of brawl. I'd love to combine it with The Darkness, but I don't have that one and won't craft it for this brawl ;)
That is pretty good then! This madness of mech hunter! Hopefully Call to Arms + Mana Wraith combo can stop it !
Secret keeper (or whatever that 1/2 is called that gets buffed after a secret is played) + wandering monster (protects your hero and summons a 3 drop for 2 mana)
Explosive Trap + Lesser Emerald Spellstone. Get as many spellstones as possible in starting hand, you should be able to survive until turn 5 to generate insane value.
Lots of card value with Sound the Bells!, and Paragon of Light's life steal and taunt can keep you safe from some face decks, especially Mind Blast Priests, you can easily outheal them. It kinda struggles against OTK Druid with Twig + Starfire, and classic mage with Mana Wyrm + Arcane Missiles.
King Mukla (costs 3, has 5/5, and gives your opponent 2 banana cards)
Naturalize (costs 1, destroys a minion of your choice, forces the opponent to draw 2 cards)
The idea is basically to fill your opponent’s hand with banana cards as much as possible before deploying Naturalize on either their minions, or even yours, to force them to draw (i.e. burn) their own cards.
I’ve had opponents buff my own minions with the bananas I’ve given them, simply to try and get them out of their hand! 😂
They should have made it wild. Now I can't rope people every turn with Ice Block + Frost Nova while watching something on youtube and get rage requests :/
For priest, Shadow Ascendant combined with others you mentioned. It worked well for me with Duskbreaker. Survive to turn 3/4 (depending on having coin), clear with Duskbreaker (between once up to three times in consecutive turns) and / or gain insane tempo with Ascendant (outdamages Mind Blast spam).
Drakkari Defender + Snowfury Giant
Elder Longneck + Gloom Stag
Benevolent Djinn +Lesser Pearl Spellstone
Secret keeper (or whatever that 1/2 is called that gets buffed after a secret is played) + wandering monster (protects your hero and summons a 3 drop for 2 mana)
Hunter
Misdirection + Arcane Shot or Snipe
The counter to Mech Hunter = you posted it any of the 3 works (or should)
Priest: Duskbreaker + Mind Blast / Lightwell /Swamp Dragon Egg
Explosive Trap + Lesser Emerald Spellstone. Get as many spellstones as possible in starting hand, you should be able to survive until turn 5 to generate insane value.
Cowfi5h#1619 Add me!
Power of the Wild + Wispering Woods
Paragon of Light and Sound the Bells!
Lots of card value with Sound the Bells!, and Paragon of Light's life steal and taunt can keep you safe from some face decks, especially Mind Blast Priests, you can easily outheal them. It kinda struggles against OTK Druid with Twig + Starfire, and classic mage with Mana Wyrm + Arcane Missiles.
I think I still managed to surprise enemies, so I had fun :)
I’ve had great fun today playing as a Druid with:
King Mukla (costs 3, has 5/5, and gives your opponent 2 banana cards)
Naturalize (costs 1, destroys a minion of your choice, forces the opponent to draw 2 cards)
The idea is basically to fill your opponent’s hand with banana cards as much as possible before deploying Naturalize on either their minions, or even yours, to force them to draw (i.e. burn) their own cards.
I’ve had opponents buff my own minions with the bananas I’ve given them, simply to try and get them out of their hand! 😂
Great fun to play and has a high win rate too!
They should have made it wild. Now I can't rope people every turn with Ice Block + Frost Nova while watching something on youtube and get rage requests :/
For priest, Shadow Ascendant combined with others you mentioned. It worked well for me with Duskbreaker. Survive to turn 3/4 (depending on having coin), clear with Duskbreaker (between once up to three times in consecutive turns) and / or gain insane tempo with Ascendant (outdamages Mind Blast spam).
I actually won 4 of 5 games going first every time with Twig+Starfire. Super funny to see their emote reaction turn 5!
Arcane Artificer + deck of wonders
fire plume harbinger and servant of kalimos
Druid: Feral Gibberer + Mark of the Wild.
Opponent conceded.
Sorcerer's Apprentice and Deck of Wonders for fun