Looking for cooperative brawl players in EU, aiming to let each other gather as many rag kills as possible in a brief time (ideally 1 game, more if necessary). I prepared a deck which should be fine for this purpose, maybe you could do the same?
My tag is Kla#21667, add me if you're interested.
BTW I plan to start brawling as soon as it goes live in EU... should be in an hour or something?
Go Shaman and if you get an early murloc totem + heal totem..... your 1/1 murlocs never die and keep buffing mini rag. Im sure its a bug. but its hilarous not seeing them die every turn beucase heal totem heals them back to 1. Just add any cards deathraddle into more minions and cards taht multiplie or add more minions to the board. get a few spells to kill of ur opponent's minions. and GG have fun.
Pretty funny. I did Mass Dispel on Mini Rags, then my opponent played Spikeridged Steed on the now-silenced Mini Rags. He was still immune, so my opponent had an immune taunt minion, preventing me from attacking anything!
I really really REALLY like this brawl. The mini-Ragnaros concept is cute, the double gold from quests is a godsend for most of us F2P players, and the little embers on the homescreen make for a really nice touch. Good job Blizzard.
Attention everyone who doesn't understand words and simple instructions and still under the illusion this needs to be done in one match.
YOU CAN DO IT OVER MULTIPLE MATCHES.
The points are cumulative. Takes about three matches to get to the 3rd reward. Point is to defeat your opponent.
By tonight everyone is going to play ______________ taking all the fun away from the brawl.. but it is fun winning each and every game till the secret is out.
So after 2 games, I run into a Warlock who had the same idea as me, and we ended up getting mini-rag to 74 attack together! (my first game i just made a midrange hunter to understand the mechanics and cheesed a taunt warrior, second game I went with my priest deck with the goal of getting Rag to high attack, but matched a pirate warrior who was killing all my stuff instead of letting rag do it, so I just conceded)
Rag's attack got so high that his attacking animation would overlap our entire turn and we wouldn't be able to do anything but slowly die haha
The key cards we used were:
Lorewalker Cho
Divine Spirit
Imp Master/Grim Patron (stuff you can buff that can infinitely spawn tokens for Rag)
Greater Healing Potion/ any good heal (even healing minions can do too)
The Warlock had a Floating Watcher, but that made Rag's animation even longer, so I wouldn't suggest it, but if you're looking to cheese wins then use it >.<
As long as you have those, fill the rest of your deck with heals/ throw away stuff, but try to hold back on spells or else your hand will fill up since you won't want cho copying them over all the time (You have to save room for the heals and divine spirits to transfer each turn for a while)
As long as you can get a loop of Divine Spirits and heals through cho going, (with preferably at least one token generator on each side at an unkillable health total), you'll be able to get to pretty high attack on mini rag!
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Just your everyday Midrange Hunter-lover. Waiting for the day it becomes Tier 1, but until then, climbing with it like the hipster I am.
You can always trust the untrustworthy because you can always trust that they will be untrustworthy. Its the trustworthy you can’t trust. – Captain Jack Sparrow!
LOL, tavern brawl being ruined by those people who play pirate warrior and quest rogue, I really do feel sorry for these people. xD resorting to playing those decks is bad enough, but in a fun tavern brawl mode aswell. LUL
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Rumors are carried by haters, spread by fools, and accepted by idiots.
From what I can tell it adds a firework animation to the "Wow" Emote.
Looking for cooperative brawl players in EU, aiming to let each other gather as many rag kills as possible in a brief time (ideally 1 game, more if necessary). I prepared a deck which should be fine for this purpose, maybe you could do the same?
My tag is Kla#21667, add me if you're interested.
BTW I plan to start brawling as soon as it goes live in EU... should be in an hour or something?
EDIT: Never mind, did it with a friend :P
Go Shaman and if you get an early murloc totem + heal totem..... your 1/1 murlocs never die and keep buffing mini rag. Im sure its a bug. but its hilarous not seeing them die every turn beucase heal totem heals them back to 1. Just add any cards deathraddle into more minions and cards taht multiplie or add more minions to the board. get a few spells to kill of ur opponent's minions. and GG have fun.
Okay, got to a "highscore" while trying to help a friend with the quest, how big did you guys grow the rag???
Pretty funny. I did Mass Dispel on Mini Rags, then my opponent played Spikeridged Steed on the now-silenced Mini Rags. He was still immune, so my opponent had an immune taunt minion, preventing me from attacking anything!
Interesting Brawl.
There may be a point to balancing cards for surviving and cards for fueling rag.
Cards to note:
Jade Synergy + Earthen Scales - (eventually) High stats and hero hp
Moonglade Portal? - heal + minion
Snake Trap - 2 mana, Fuels Rag (x3)
(Poor Hunter aside from hero power)
Mage is unplayable?
Forbidden Healing - hero hp, no rag fuel
*Summon Recruits* - Lots of rag fuel
Spikeridged Steed - 12hp, ragfuel by spell
Anyfin Can Happen? - 7 rag fuel, burst damage
Circle of Healing - Heal the damage spread on the minions
Kabal Talonpriest - 3mana, 7hp
R.I.P. rogue too?
Evolve - Heals Spread damage
Call in the Finishers - Rag fuel
Jinyu Waterspeaker - 4 mana, 12hp
Imp Gang Boss - 3 mana, 8hp, rag fuel (x5)
Floating Watcher - If your not too unlucky this probably has infinite hp, combo with Faceless Manipulator
Armorsmith - Does not stop giving armor till rag stops shooting?
Commanding Shout - Minions live for a turn
Axe Flinger - Kills opponent
*Damaged Minions* - Rag damage is spread
Tar Lord - 7mana, 11hp
Mal'Ganis - Live another turn
Dragon Egg (+ other eggs) - 1 mana, 4 hp, fuels rage (x3), N'Zoth synergy
Sir Finley Mrrggleton - priest/warrior/hunter hero powers
Mistress of Mixtures + Zombie Chow - Deathrattle give hp
Dirty Rat - 2 mana, 6 hp, low rag fuel (x1)
Acolyte of Pain - 3 mana, draw 3 (if hit by only rag)
Deathlord - 3 mana, 8 hp, minion pull
Hozen Healer - 4mana, 6hp, heal minion
Tournament Medic - 8hp, inspire healing
Corrupted Healbot - 6hp, heal 8, N'Zoth synergy
Grim Patron - Summons allies mid rag shooting (*will stick on board with 0hp, not infinite solution?)
Justicar Trueheart? - Buff Hero Power
Kel'Thusad - If he lives...
Sneed's Old Shreader - N'Zother (Too slow?)
Onyxia - Lots of rag fuel
My opponent plays patron and I thought I was doomed, his side filled up and the mini rag had nowhere 2 go allowing a clutch win...
well me and my friend did it with violet ilusionist + divine spirit + mana bind + molten reflection combo.
thats the results:
I really really REALLY like this brawl. The mini-Ragnaros concept is cute, the double gold from quests is a godsend for most of us F2P players, and the little embers on the homescreen make for a really nice touch. Good job Blizzard.
I played secret mage for my first run and rocked it vs an aggro hunter. Mage is a thing.
Defeat Deathwhisper!
So now people are apparently trying to win this. Patron Priest is a lot of fun.
Attention everyone who doesn't understand words and simple instructions and still under the illusion this needs to be done in one match.
YOU CAN DO IT OVER MULTIPLE MATCHES.
The points are cumulative. Takes about three matches to get to the 3rd reward. Point is to defeat your opponent.
By tonight everyone is going to play ______________ taking all the fun away from the brawl.. but it is fun winning each and every game till the secret is out.
So after 2 games, I run into a Warlock who had the same idea as me, and we ended up getting mini-rag to 74 attack together! (my first game i just made a midrange hunter to understand the mechanics and cheesed a taunt warrior, second game I went with my priest deck with the goal of getting Rag to high attack, but matched a pirate warrior who was killing all my stuff instead of letting rag do it, so I just conceded)
Rag's attack got so high that his attacking animation would overlap our entire turn and we wouldn't be able to do anything but slowly die haha
The key cards we used were:
Lorewalker Cho
Divine Spirit
Imp Master/Grim Patron (stuff you can buff that can infinitely spawn tokens for Rag)
Greater Healing Potion/ any good heal (even healing minions can do too)
The Warlock had a Floating Watcher, but that made Rag's animation even longer, so I wouldn't suggest it, but if you're looking to cheese wins then use it >.<
As long as you have those, fill the rest of your deck with heals/ throw away stuff, but try to hold back on spells or else your hand will fill up since you won't want cho copying them over all the time (You have to save room for the heals and divine spirits to transfer each turn for a while)
As long as you can get a loop of Divine Spirits and heals through cho going, (with preferably at least one token generator on each side at an unkillable health total), you'll be able to get to pretty high attack on mini rag!
Just your everyday Midrange Hunter-lover. Waiting for the day it becomes Tier 1, but until then, climbing with it like the hipster I am.
Does nobody notice the fireworks whenever you emote, guys?
No interaction when you play Ragnaros the Firelord
1/10 shit brawl.
You can always trust the untrustworthy because you can always trust that they will be untrustworthy. Its the trustworthy you can’t trust.
– Captain Jack Sparrow!
Are you able to unlock the fireworks in friendly battle games?
LOL, tavern brawl being ruined by those people who play pirate warrior and quest rogue, I really do feel sorry for these people. xD resorting to playing those decks is bad enough, but in a fun tavern brawl mode aswell. LUL
Rumors are carried by haters, spread by fools, and accepted by idiots.
So, only rewards are the fireworks, and the Greetings emote text changed?
But... aren't there 3 levels of rewards? I'm missing something...
So apparently Mass Dispel silences rag...
I get why but isn't that a bit lame?