This zoo Warlock deck dreams big. If early aggression can't close the deal the goal is to assemble an unkillable board using Cruel Dinomancer. Discarding exactly dino and only dino means the second one in combination with Spiritsinger Umbra will fill your board with recurring 5/5s. What makes this more realistic is the new Witchwood card Countess Ashmore who makes your deck smaller and effectively gives you 3 copies of the important dinomancer as it is the only deathrattle. Ashmore also grabs rush so we use the quasi removal and board controller Swift Messager. Lifesteal creatures are generally underwhelming but lucky Ashmore pulls the amazing Lesser Amethyst Spellstone which helps this deck go late. Blackwald Pixie acts as a great 3-drop while also helping you dig to the combo late game. Another pixie interaction is doubling up on Bloodreaver Gul'dan hero power and bursting for 10-damage with Soul Fire.
I've done this before in the past and here's a few things I'll say about the combo:
1. You only want one discard card in the whole deck. Any more and you suddenly have dead cards. You also run the risk of accidentally discarding the other one instead of a Dinomancer since you can't just play the card to get rid of it. I would stick to one Soulfire and that's it.
2. The mana cost of your deck is too high. You want to get rid of your cards ASAP so that you can guarantee your discard will hit a Dinomancer. Running cards like Bloodreaver Gul'dan means you'll have to wait until after T10 to ensure you can hit Dino with Soulfire which isn't optimal. In that scenario, you may as well just exclude the combo and play with Bloodreaver as a win condition to zoo. The ideal setup is to put a ton of cheap cards in your deck so you can dump your hand ASAP discard a Dino to get the train rolling.
3. Ashmore isn't a good idea. Again, she's a high cost card which will sit in your hand and then put three more cards in your hand. I get that you're digging for the Dino, but having all the extra cards too will make it so you can't play the Dino anyway. She's great if you can get her after you discard your first Dino, but before that, she sucks.
Now I'm not an expert with the deck or anything, but this is my version of the deck that I ran right after Un'Goro came out. Ofc, there will be changes that are really obvious now (Kobold Librarian, removal of Old Gods stuff) but the idea still stands of a cheap and quick zoo that empties the hand fast so it can make the combo play later. I don't mean to burst your bubble, but I really can't see you getting your combo more than once in 7 or 8 games with this current setup since mine optimized for the combo and still only got it once out of 5 or 6 games.
I've done this before in the past and here's a few things I'll say about the combo:
1. You only want one discard card in the whole deck. Any more and you suddenly have dead cards. You also run the risk of accidentally discarding the other one instead of a Dinomancer since you can't just play the card to get rid of it. I would stick to one Soulfire and that's it.
2. The mana cost of your deck is too high. You want to get rid of your cards ASAP so that you can guarantee your discard will hit a Dinomancer. Running cards like Bloodreaver Gul'dan means you'll have to wait until after T10 to ensure you can hit Dino with Soulfire which isn't optimal. In that scenario, you may as well just exclude the combo and play with Bloodreaver as a win condition to zoo. The ideal setup is to put a ton of cheap cards in your deck so you can dump your hand ASAP discard a Dino to get the train rolling.
3. Ashmore isn't a good idea. Again, she's a high cost card which will sit in your hand and then put three more cards in your hand. I get that you're digging for the Dino, but having all the extra cards too will make it so you can't play the Dino anyway. She's great if you can get her after you discard your first Dino, but before that, she sucks.
Now I'm not an expert with the deck or anything, but this is my version of the deck that I ran right after Un'Goro came out. Ofc, there will be changes that are really obvious now (Kobold Librarian, removal of Old Gods stuff) but the idea still stands of a cheap and quick zoo that empties the hand fast so it can make the combo play later. I don't mean to burst your bubble, but I really can't see you getting your combo more than once in 7 or 8 games with this current setup since mine optimized for the combo and still only got it once out of 5 or 6 games.
thanks bro, I'm gonna try this one as only need 360 dust to finish it.
EDIT: agh this is a wild variant?
Like I said, it's super old so to make it standard, you'd have to do a bunch of swaps. My advice is just to throw a bunch of zoo-ish cards into a deck with Dinomancer x2, Soulfire and Umbra. The deck posted by the OP should work as long as you axe some of the expensive cards and a few of the discard cards and replace them with cheaper cards.
thanks bro, I'm gonna try this one as only need 360 dust to finish it.
EDIT: agh this is a wild variant?
Like I said, it's super old so to make it standard, you'd have to do a bunch of swaps. My advice is just to throw a bunch of zoo-ish cards into a deck with Dinomancer x2, Soulfire and Umbra. The deck posted by the OP should work as long as you axe some of the expensive cards and a few of the discard cards and replace them with cheaper cards.
I may try it, but I think I dusted my dinomancers when making new cards, so would have to craft them again. I am a total "johnny" when it comes to HS though so the combo is calling me. ha ha.
I'm currently working on a new glinda tempo deck deck right now that uses the ghoul/heal combo like zoo is having a success with, but in a deck that can cheat out a bunch of them instead of 1 or 2. the deck would have to slower to be able to start messing with glinda though, but you could have 2 sea giants as well for another chance at cheating out zero cost minions.
My favourite decks right now all include glinda, and you can do some extremely amazing things when you can make a card cost zero. Most of the time you need to include the meat wagon/portal combo to reduce the cost of cards as well, but my new idea is to only really combo glinda with cards that already cheap (like 1 and 2 cost minions) or minions we can reduce the cost of like ghoul and sea giant. That way I have 4 free spaces where meat wagon and portal would usually go, which gives me a lot more space to actually optimize the deck.
How are you liking Glinda btw? (and echo in general) She is my favourite card since Old gods meta I think, so many fun combos can be had.
Check out this version, it aims to get the highest chance at getting the combo off while also speeding it up as much as it can. Takes a hint from Shudderwock and uses Hemet.
Check out this version, it aims to get the highest chance at getting the combo off while also speeding it up as much as it can. Takes a hint from Shudderwock and uses Hemet.
Check out this version, it aims to get the highest chance at getting the combo off while also speeding it up as much as it can. Takes a hint from Shudderwock and uses Hemet.
Like the idea and I agree that might be one of the best ways to do it. Huge Hemet fan. Quick question though... with only two eggs and two voodoo dolls, is there much of a point in Sanguine Reveler, Ratcatcher and Void Terror?
This zoo Warlock deck dreams big. If early aggression can't close the deal the goal is to assemble an unkillable board using Cruel Dinomancer. Discarding exactly dino and only dino means the second one in combination with Spiritsinger Umbra will fill your board with recurring 5/5s. What makes this more realistic is the new Witchwood card Countess Ashmore who makes your deck smaller and effectively gives you 3 copies of the important dinomancer as it is the only deathrattle. Ashmore also grabs rush so we use the quasi removal and board controller Swift Messager. Lifesteal creatures are generally underwhelming but lucky Ashmore pulls the amazing Lesser Amethyst Spellstone which helps this deck go late. Blackwald Pixie acts as a great 3-drop while also helping you dig to the combo late game. Another pixie interaction is doubling up on Bloodreaver Gul'dan hero power and bursting for 10-damage with Soul Fire.
►Check out the deck building live on TWITCH! MON-FRI 12pm-5pm est
►New Youtube video goes up MON-FRI 11am est | Subscribe!
►Like the idea? Consider clicking (+) on the deck above! Thanks! :)
►Youtube - New Video MON-FRI ►Twitch ►Twitter ►Hearthpwn ►Patreon
I like it, but then I like warlock stuff. ha ha.
will check out the vids.
I don't have the dust to craft that new legendary though. is she essential?
Came here to make a joke about your "what if question," but I'm totally in awe of your deck idea.
Totally awesome! Thanks for sharing this.
it's awesome isn't it. you see the video? it works.
I've done this before in the past and here's a few things I'll say about the combo:
1. You only want one discard card in the whole deck. Any more and you suddenly have dead cards. You also run the risk of accidentally discarding the other one instead of a Dinomancer since you can't just play the card to get rid of it. I would stick to one Soulfire and that's it.
2. The mana cost of your deck is too high. You want to get rid of your cards ASAP so that you can guarantee your discard will hit a Dinomancer. Running cards like Bloodreaver Gul'dan means you'll have to wait until after T10 to ensure you can hit Dino with Soulfire which isn't optimal. In that scenario, you may as well just exclude the combo and play with Bloodreaver as a win condition to zoo. The ideal setup is to put a ton of cheap cards in your deck so you can dump your hand ASAP discard a Dino to get the train rolling.
3. Ashmore isn't a good idea. Again, she's a high cost card which will sit in your hand and then put three more cards in your hand. I get that you're digging for the Dino, but having all the extra cards too will make it so you can't play the Dino anyway. She's great if you can get her after you discard your first Dino, but before that, she sucks.
Now I'm not an expert with the deck or anything, but this is my version of the deck that I ran right after Un'Goro came out. Ofc, there will be changes that are really obvious now (Kobold Librarian, removal of Old Gods stuff) but the idea still stands of a cheap and quick zoo that empties the hand fast so it can make the combo play later. I don't mean to burst your bubble, but I really can't see you getting your combo more than once in 7 or 8 games with this current setup since mine optimized for the combo and still only got it once out of 5 or 6 games.
thanks bro, I'm gonna try this one as only need 360 dust to finish it.
EDIT: agh this is a wild variant?
Like I said, it's super old so to make it standard, you'd have to do a bunch of swaps. My advice is just to throw a bunch of zoo-ish cards into a deck with Dinomancer x2, Soulfire and Umbra. The deck posted by the OP should work as long as you axe some of the expensive cards and a few of the discard cards and replace them with cheaper cards.
I may try it, but I think I dusted my dinomancers when making new cards, so would have to craft them again. I am a total "johnny" when it comes to HS though so the combo is calling me. ha ha.
I'm currently working on a new glinda tempo deck deck right now that uses the ghoul/heal combo like zoo is having a success with, but in a deck that can cheat out a bunch of them instead of 1 or 2. the deck would have to slower to be able to start messing with glinda though, but you could have 2 sea giants as well for another chance at cheating out zero cost minions.
My favourite decks right now all include glinda, and you can do some extremely amazing things when you can make a card cost zero. Most of the time you need to include the meat wagon/portal combo to reduce the cost of cards as well, but my new idea is to only really combo glinda with cards that already cheap (like 1 and 2 cost minions) or minions we can reduce the cost of like ghoul and sea giant. That way I have 4 free spaces where meat wagon and portal would usually go, which gives me a lot more space to actually optimize the deck.
How are you liking Glinda btw? (and echo in general) She is my favourite card since Old gods meta I think, so many fun combos can be had.
Check out this version, it aims to get the highest chance at getting the combo off while also speeding it up as much as it can. Takes a hint from Shudderwock and uses Hemet.
Nice.
Is everyone in this thread fking stone-....oh I get it now. Misleading title
I'm on it!
Though so far I've not managed to pull it off despite going on a 5-game winning streak with the deck I've built. Zoo heal Warlock is really OP....
Like the idea and I agree that might be one of the best ways to do it. Huge Hemet fan. Quick question though... with only two eggs and two voodoo dolls, is there much of a point in Sanguine Reveler, Ratcatcher and Void Terror?