Infinite Dinomancer Zoo
- Last updated Apr 22, 2017 (Un'Goro Launch)
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Wild
- 29 Minions
- 1 Spell
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 3260
- Dust Needed: Loading Collection
- Created: 4/22/2017 (Un'Goro Launch)

- WhatAChamp
- Registered User
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Battle Tag:
WhatAChamp
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Region:
US
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Total Deck Rating
514
As many of you may know, if the only card you discard in your whole match is a Cruel Dinomancer, your next dinomancer played will continually resummon itself every time it dies, allowing for an infinite loop of dinomancers. If you want to make this interaction even more absurd, playing Spiritsinger Umbra before the second dinomancer gives you a full board of dinomancers that will resummon themselves. It's like the Dreadsteed decks on crack!
Here's the issue. You have to discard the dinomancer and ONLY the dinomancer. The easiest way to make sure this happens without dead cards is to only play one discard card and use a deck that can empty its hand quickly to ensure the right target is chosen. This deck aims to do that.
Against aggro, you just play a regular aggressive zoo. However, against control, you can get your pressure back late game with dinomancer insanity. The only hard counter to mass dinomancers is Devolve which still gives you a solid board.
Deck tips:
When you play against shaman, priest and mage, be careful not to play the second dino unless you're sure they don't have a transform or silence. If you need the extra pressure at that moment feel free to but be careful.
Nice deck. I have a version in Wild if you are interested. I will update it with the new coming card: Meatwagon instead of Dreadsteed (because they will adjust the wording of Dreadsteed).
Thanks! I can't take credit for the idea because I found out about it on the Dinomancer new card thread, but I haven't seen any decks using the combo yet so I made my own. In six games, I've only gotten the Dinomancer combo down once (not with Umbra though) but I've been playing against a lot of fast-paced decks so that makes it more difficult. A recent change I've been testing is putting in a second Soulfire as I often drew double Dinomancer but no Soulfire. It's a bit iffy as you can get both Soulfires and accidentally discard the other one, but it might be a change worth trying.