Here's my fucking deck. I'm around rank fucking 10 and I'm starting to get real fucking sick of this fucking game because it feels like every fucking game I play against another braindead fucking Hunter. All I see now is fucking Hunters ruining this fucking game. All I want to do is play against a fucking Freeze Mage or a fucking Control Priest, or maybe even a fucking Secret Pally for all I care. I play fucking wild to see fucking cool decks, but NO. I get fucking NONE of that. You wanna know fucking why that fucking is?
FUCKING MIDRANGE HUNTERS
They are the fucking scourge of this fucking game, and no matter what I fucking to do my fucking deck, all that fucking happens is I fucking lose. Every fucking game is another fucking stupid Hunter that plays random fucking shit, goes fucking face every turn, and still fucking wins anyways. What the fuck can I do to my fucking deck to fucking counter these fucking Hunters?
Occasionally, but they're pretty fucking rare surprisingly. This fucking deck does pretty fucking well against aggro decks, but the fucking midrange decks really fuck this fucking deck over.
Here's my fucking deck. I'm around rank fucking 10 and I'm starting to get real fucking sick of this fucking game because it feels like every fucking game I play against another braindead fucking Hunter. All I see now is fucking Hunters ruining this fucking game. All I want to do is play against a fucking Freeze Mage or a fucking Control Priest, or maybe even a fucking Secret Pally for all I care. I play fucking wild to see fucking cool decks, but NO. I get fucking NONE of that. You wanna know fucking why that fucking is?
FUCKING MIDRANGE HUNTERS
They are the fucking scourge of this fucking game, and no matter what I fucking to do my fucking deck, all that fucking happens is I fucking lose. Every fucking game is another fucking stupid Hunter that plays random fucking shit, goes fucking face every turn, and still fucking wins anyways. What the fuck can I do to my fucking deck to fucking counter these fucking Hunters?
Any help would be greatly fucking appreciated.
It fucking sounds like you're fucking fucked you silly fuck :)
My first thought would be that you have 13 deathrattle minions (including Boom Bots which kinda turns n'zoth into an rng fest much like yogg, rather than an actual win condition. also, i feel like for any control rogue deck to be viable you need some real aoe, which sadly means the nerfed to death Blade Flurry and a weapon buff or two.
Some cards that you could consider, which might benefit your gameplan would be Undercity Valiant, which should be fairly easy to combo for that free ping, Defias Ringleader is pretty strong against hunter/zoo, and im very confused by the lack of Sap in this deck which is huge against a t6 highmane. while Perdition's Blade isnt generally considered a good card, it does have a lot of value vs zoo/shaman/huntard. FoK is great, but you only have 1 spellpower card which means it isnt actually going to do much against anything but tokens. Finely seems out of place in a control deck, especially when you have potential 37 healing not counting shadowstep when your weapon is very good at controlling the board early. If you do decide to keep so many deathrattle minions in the deck, Barnes could be very useful since he will pretty much always get something out of it with more than its 1/1 value.
When it comes to your spells, the lack of and Sprint seems weird, especially with the inclusion of Sabotage and Burgle. Burgle can be very good, but just like Thoughtsteal its just too slow and RNG dependent to really be considered an auto include.
Why don't you play fucking Aggro Shaman then? It counters Midrange Hunters in Wild at least. ;) (No seriously though, Shaman really fucking crushes them)
Id say Yogg isn't too great, too few spells for him to work out too well. Adding in a Zombie Chow for early board presence would help a good amount too. What you really want to counter them is early board presence. The Deathlord helps a lot with that. I'm not too sure about Big Game Hunter, they usually don't run too many 7+ attack minions. The closest being the Savannah Highmane, which is one attack off.
Well, first of all, you play wild to avoid strongest decks and players to play against "cool" decks. Secondly, you play with as greedy as your favourite word deck, which can easily be punished by midrange. Finally, you complain about this situation at forums. That's what you are doing wrong.
Rollback Post to RevisionRollBack
English is not my native language, so, with a high probability, mistakes were made.
I have played controlling rogues for a while now and really, reno is worst in rogue. It decreases the number of consistent cards you can use and forces you to play some weird choices. I always find myself wanting to put in more than 30 cards in rogue, and reno just makes that feelingworse because now you get every card you want, but you never get to use any of them. Onto the part where you have too many deathrattles: you have too many deathrattles. Remove some that are not helping win games. now remove that yogg for the love of yogg remove it. yogg hates you right now, just ease his suffering by removing him because 10 spells is not enough to make him viable. yogg has high variance, and so if you have very few spells he is less likely to be in the middle of that variance each time where as if you had lots of spells he would generally do what you want him to when you play him at the right time.
next, control rogue is hard to make work, you kind of have to have a curve that works consistently, you don't, this is probably why hunter destroys you, you aren't consistent. you also lack a lot of the powerful single target removal that rogues need and are good at.
assasinate sabotage and betrayal all suck, remove them for better rogue cards like sap vanish and prep.
I personally think n'zoth is also weaker than other ways of running rogue control, I would run c'thun if I were you because he is more powerful in terms of allowing you to have a good curve and also late game. you also need less late game in rogue because journey below and gang up allow you to get 4 late game minions on top of the 2 or three you might already run.
I personally run a c'thun mill rogue that was pretty uccessful in wild while I was playing their but my computer has been getting repaired for a while so I don't know if the meta has changed, but maybe it will show you some ideas of how to get control rogue to work in wild
this deck has a lotof strange choices, but generally those choices are their to tech the deck against midrange. If I run against midrange I can play fro slightly behind all game until I get either the chance to start spamming coldlights and I have enough removal to survive or the chance to twin emperor and gang up and then later c'thun and gang up. maybe I use shadowstep to make those easier things to accomplish but if I have a bunch of c'thuns in my deck all with taunt and reasonable damage then I can out value a midrange hunter and force him to deal with that value. call of the wild does not beat twin emperor vek'lor and c'thun just finishes him off. you may also notice the diffenecein how I remove things. If my opponent plays 2 minions I can accept this reality and take the damage while playing a few small things and building up value for later. then when he commits more he condemns himself to a loss. The reason why your deck does not beat midrange is because it can't punish overcommitment to board and it also runs too much late game for it's own good.
Rollback Post to RevisionRollBack
Just fill your deck with one drops, that is creative deck design, right?
Here's my fucking deck. I'm around rank fucking 10 and I'm starting to get real fucking sick of this fucking game because it feels like every fucking game I play against another braindead fucking Hunter. All I see now is fucking Hunters ruining this fucking game. All I want to do is play against a fucking Freeze Mage or a fucking Control Priest, or maybe even a fucking Secret Pally for all I care. I play fucking wild to see fucking cool decks, but NO. I get fucking NONE of that. You wanna know fucking why that fucking is?
FUCKING MIDRANGE HUNTERS
They are the fucking scourge of this fucking game, and no matter what I fucking to do my fucking deck, all that fucking happens is I fucking lose. Every fucking game is another fucking stupid Hunter that plays random fucking shit, goes fucking face every turn, and still fucking wins anyways. What the fuck can I do to my fucking deck to fucking counter these fucking Hunters?
Any help would be greatly fucking appreciated.
*chokes to death on the salt*
"Hello. Would you like to destroy some evil today?"
Have you vsed aggro shaman?
My first thought would be that you have 13 deathrattle minions (including Boom Bots which kinda turns n'zoth into an rng fest much like yogg, rather than an actual win condition. also, i feel like for any control rogue deck to be viable you need some real aoe, which sadly means the nerfed to death Blade Flurry and a weapon buff or two.
Some cards that you could consider, which might benefit your gameplan would be Undercity Valiant, which should be fairly easy to combo for that free ping, Defias Ringleader is pretty strong against hunter/zoo, and im very confused by the lack of Sap in this deck which is huge against a t6 highmane. while Perdition's Blade isnt generally considered a good card, it does have a lot of value vs zoo/shaman/huntard. FoK is great, but you only have 1 spellpower card which means it isnt actually going to do much against anything but tokens. Finely seems out of place in a control deck, especially when you have potential 37 healing not counting shadowstep when your weapon is very good at controlling the board early. If you do decide to keep so many deathrattle minions in the deck, Barnes could be very useful since he will pretty much always get something out of it with more than its 1/1 value.
When it comes to your spells, the lack of and Sprint seems weird, especially with the inclusion of Sabotage and Burgle. Burgle can be very good, but just like Thoughtsteal its just too slow and RNG dependent to really be considered an auto include.
Have you tried adding more card draw to your dang-doodly deck? It might help you heckin' draw into your gosh darn Reno.
Why don't you play fucking Aggro Shaman then? It counters Midrange Hunters in Wild at least. ;) (No seriously though, Shaman really fucking crushes them)
F
Id say Yogg isn't too great, too few spells for him to work out too well. Adding in a Zombie Chow for early board presence would help a good amount too. What you really want to counter them is early board presence. The Deathlord helps a lot with that. I'm not too sure about Big Game Hunter, they usually don't run too many 7+ attack minions. The closest being the Savannah Highmane, which is one attack off.
Well, first of all, you play wild
to avoid strongest decks and playersto play against "cool" decks. Secondly, you play with as greedy as your favourite word deck, which can easily be punished by midrange. Finally, you complain about this situation at forums. That's what you are doing wrong.English is not my native language, so, with a high probability, mistakes were made.
I have played controlling rogues for a while now and really, reno is worst in rogue. It decreases the number of consistent cards you can use and forces you to play some weird choices. I always find myself wanting to put in more than 30 cards in rogue, and reno just makes that feelingworse because now you get every card you want, but you never get to use any of them. Onto the part where you have too many deathrattles: you have too many deathrattles. Remove some that are not helping win games. now remove that yogg for the love of yogg remove it. yogg hates you right now, just ease his suffering by removing him because 10 spells is not enough to make him viable. yogg has high variance, and so if you have very few spells he is less likely to be in the middle of that variance each time where as if you had lots of spells he would generally do what you want him to when you play him at the right time.
next, control rogue is hard to make work, you kind of have to have a curve that works consistently, you don't, this is probably why hunter destroys you, you aren't consistent. you also lack a lot of the powerful single target removal that rogues need and are good at.
assasinate sabotage and betrayal all suck, remove them for better rogue cards like sap vanish and prep.
I personally think n'zoth is also weaker than other ways of running rogue control, I would run c'thun if I were you because he is more powerful in terms of allowing you to have a good curve and also late game. you also need less late game in rogue because journey below and gang up allow you to get 4 late game minions on top of the 2 or three you might already run.
I personally run a c'thun mill rogue that was pretty uccessful in wild while I was playing their but my computer has been getting repaired for a while so I don't know if the meta has changed, but maybe it will show you some ideas of how to get control rogue to work in wild
this deck has a lotof strange choices, but generally those choices are their to tech the deck against midrange. If I run against midrange I can play fro slightly behind all game until I get either the chance to start spamming coldlights and I have enough removal to survive or the chance to twin emperor and gang up and then later c'thun and gang up. maybe I use shadowstep to make those easier things to accomplish but if I have a bunch of c'thuns in my deck all with taunt and reasonable damage then I can out value a midrange hunter and force him to deal with that value. call of the wild does not beat twin emperor vek'lor and c'thun just finishes him off. you may also notice the diffenecein how I remove things. If my opponent plays 2 minions I can accept this reality and take the damage while playing a few small things and building up value for later. then when he commits more he condemns himself to a loss. The reason why your deck does not beat midrange is because it can't punish overcommitment to board and it also runs too much late game for it's own good.
Just fill your deck with one drops, that is creative deck design, right?
What are you doing wrong? Well, you're playing rogue :D
Joke aside, the deck's slow, meta's fast, that about sums it.
If you're going to ask for help, do so constructively, without attacking others. If you want to vent, please use the salt thread: http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty
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