Taunt Wall(et)adin
- Last updated Apr 9, 2017 (Un'Goro Launch)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 15280
- Dust Needed: Loading Collection
- Created: 2/12/2017 (Gadgetzan)
- Chimera
- Registered User
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- 22
- 62
- 210
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2184
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Minion (28)
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Ability (2) |
Loading Collection |
Here i am again, presenting another Paladin deck. Basically i took my interest of taunt warrior and injected that into my midrange buff paladin. The result is a surprisingly viable Walladin. Bring on the fat taunts! Tons of fun, and even capable of taking on the rogues/priests/shamans hanging out on the ladder. It may or may not be straightforward to play at first, depending on how familiar you are with the goons' strategies.
Here are a couple of really cool additions you might like:
Lorewalker Cho <---> Novice Engineer
Bolf Ramshield <---> Cyclopian Horror
Mayor Noggenfogger <---> Ragnaros, Lightlord
I have not tried these out personally as i do not have the cards, but several others have tried and suggested them. Thanks all for sharing your ideas!
Mulligan |
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Smuggler's Run |
Grimestreet Outfitter |
Grimestreet Informant |
Wickerflame Burnbristle |
Novice Engineer |
Twilight Geomancer |
Acolyte of Pain |
Card Breakdown | |
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Smuggler's Run | The only spell in the deck, two copies that is. I serves one purpose, to buff as many minions as possible. You CAN play this early, but i prefer to wait and draw a few more cards usually. |
Grimestreet Outfitter | Smuggler's Run as a battlecry on a 1/1 body. What's great about this is it is a very powerful effect, and yet easily combined with Brann. |
Aldor Peacekeeper | The meta is pretty aggressive, and also Jade Golems. Use this to neutralize threats when required. You may decide to discover more copies with a Scarab. |
Wickerflame Burnbristle | The heart of the deck in my opinion. Divine taunt is exactly what we need, AND it heals you. I crafted it just for this deck. |
Grimestreet Enforcer | Although it can appear to be a little slow, the body is decent and the effect can continue until they deal with it. This is a high priority target for your opponent. |
Eadric the Pure | I remember when this card seemed so underwhelming. It has a great effect but there really wasn't such a need for this card. Until now. This is your ultimate test! In addition to nullifying a ton of damage, the body is excellent for this hand buff business. |
Ragnaros, Lightlord | A strong heal that can potentially win the game if there ks no answer. With the taunt and buffs in this deck it should make it a very threatening minion. Do note however that if you have damaged minions at the time it may heal them and not you! |
Tirion Fordring | One of the best taunts/legendaries in the game can't steer you wrong, but it is annoying as hell when priests steal copies . |
Grimestreet Informant | Seems insignificant but it can really help find a relevant card or two and make up for the general exclusion of spells as well. |
Novice Engineer | A simple and straightforward card draw that has synergy with Brann and can help get some momentum early. |
Twilight Geomancer | A nice, cheap taunt that can buy you some time with it's generous health. Very good to have in your mulligan when encountering aggro. If you see a lot of aggro, consider a second copy of this in exchange for one of the 4 cost taunts. |
Acolyte of Pain | A great draw card that increases in reliability with each buff. Also very nice when combined with a Defender of Argus. |
Brann Bronzebeard | Powerful and flexible tool. I've added this to compliment the good battlecries and/or to boost card draw a little. |
Cyclopian Horror | This card has potential for some pretty decent amounts of health. A nice taunt card. |
Defender of Argus | In order to cut back on some of the weaker taunt minions i added this to taunt up our other big bodies. |
Second-Rate Bruiser | Fits well because it is nice against aggro decks, and also can just be insane if it costs 3 mana with +2/+2 or more. |
Fight Promoter | I really like this card to fit some nice draw into a single slot. The condition is very easily met in this deck, and will often trigger itself. |
Wrathion | A really versatile card with both taunt and card draw. It will be a sizable body with a couple buffs and the card draw helps the deck continue to cycle well. You don't need dragons, it's good enough to draw a single here. |
Don Han'Cho | A slower card than most people like to play, but i think the context in which it is played determines it's value. I feel like in this deck it works well. Consider that you may have taunts on the board to stall, and excellent targets in hand for the buff that will make up for any tempo loss. |
Soggoth the Slitherer | I've always loved this card, but it didn't get too much use. Now with being able to buff it by targeting it indirectly, this will be that card that absolutely frustrates your opponent. |
Replays | |
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Reno Dragon Priest | https://hsreplay.net/replay/T42HhPPaJ4uK33Pf7tHYwf |
Dragon Priest | https://hsreplay.net/replay/DGsoz6jJM9GxzQS4PqSDxd |
Inferior Buff Paladin | https://hsreplay.net/replay/UhCv4eEoEjJWZXPjCyXh8k |
Hunter | https://hsreplay.net/replay/wSWxoGcWMKwNnw9pBMGQzG |
Jade Druid 1 | https://hsreplay.net/replay/6CtmybRBFLdAyXs4K9sX2P |
Jade Druid 2 | https://hsreplay.net/replay/yeYFYh7ywE85sBEf3vJiQ7 |
Pirate Warrior | https://hsreplay.net/replay/xawVDv2Gwj9cEibgavMyVh |
Warlock | https://hsreplay.net/replay/7cdsWCdP4M6vAG6YPUjgUf |
Rogue | https://hsreplay.net/replay/X5HCTeUpA5HSwiTQbTjzFH |
Also check out my new warrior deck!
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Minion (20)
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Ability (10)
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Loading Collection |
Naga Sea Witch?
I am not sure that would be good. Theres only 7 cards that cost >5.
True dat. Unrelated card: Argent Horserider, did you try with it? It can help with the quick removal of certain pesky minions like Emperor Thaurissan or Flametongue Totem.
Yeah, it's definitely good in buff decks. I tried it for a bit but i just didn't like it in this deck because i wanted to capitalize on the taunt more.
Just 10k more dusst and I can afford this deck :D
amazing deck
20 matches 15 loses
I have been basically obsessed with making these Pally buff decks work. Im trying all sorts of combinations. Corrupted Seer is great when buffed, you can equality + corrupted seer to board clear and keep a minion on board. Ive also used Equality and then dropped Baron Geddon. Im playing with a Reno deck right now that has 2 Smugglers run 2 Outfitter and 2 Enforcer. If the match goes late you can almost always use Reno
My new favorite is very unexpected..........DarkSpeaker. I buffed him to 7/10 and then dropped him with just a recruit on board for a 7/10 charge.
Chimera, can you post some games of this deck actually losing? And then explain what went wrong? I find myself getting murdered by any class that isn't a mage. I'm finding myself on losing streaks with very top heavy hands and not enjoying the deck as much as I think I should.
EDIT: In before the inevitable "OMG U Sulkz! diatribe to admit, that is a possibility. I'd just like to see some more varied examples of this deck in action before I try something else.
I have a couple (didn't play it as much on pc) of losing games, but after looking at them i notice that the reasons i lost were due variables outside of my control. There is really not much you'll learn from a losing replay that you can't already learn in one of the replays in the guide above. Quite simply i think that you are not quite used to playing decks in a way that this one should be played, which is understandable. I could offer you some tips on how to play it in excess of what is already above, but i think for me to be able to tell you anything of value i would need to see a replay of yours, so that i could identify potential errors in the games you could have one and tell you what i would have done.
Hopefully that makes sense. By no means am i just saying "get gud", but i can not really give you any useful information without seeing a game or two to tell you what you need to
hearread.Ok, since I don't want to be a critical tosser with no form of feedback or an inability to accept positive feedback. Thus, as requested some of my games. I dropped down to 18 to test these and ended up....at not 18. Took out Don for Harrison Jones, swapped in Cho for a Novice Engineer and Prince Malchaezzar for a second rate bruiser. The loss of one taunt and pollution of the deck with PM's dudes I don't really think counted for much. Very much interested and appreciative of useful feedback.
So...what could I have feasibly done better in any of these games? I feel the ramp up game with this deck is far too long AND far too contingent on a good draw. I do want to enjoy this deck so any tips appreciated.
Alright. Well, two of your subs are okay, but Prince Malchezaar is definitely not good here. Not that the legendaries and buffing them are bad, but adding random cards to the deck that increases the deck size means you are really adding 6 dead draws. There's a couple key factors to this deck working, and one of those is being able to get the cards that buff your hand sooner rather than later. I would strongly suggest using the second bruiser, or a taunt of similar value.
Now on the first game i watched i thought of a couple things right away that i could mention. The very first thing you did against this warrior was coin out Grimestreet Outfitter. I'll have to explain this in list form to make it clearer. Keep in mind i am not trying to be a dick or anything when i explain what you did wrong, i just try to emphasize it in a way that will make it clear.
- Your opponent passed their first turn; You should have passed too. In addition to not passing the turn, you coined something out. This is not like your usual tempo/value deck where you want to get a tempo advantage and get minions on the board etc. You will want to try and pass EVERY turn 1 for every game, unless you are encountering an aggro deck like pirate warrior that has damage on the board right away, then you want to reach for your taunt minions.
- You played one of your buff cards way too early. I will try to hero power for turn 2 and 3 if i am not rushed. It gives them a 1/1 to ping next turn which buys you time. This also allows you more draws to get more minions in your hand before you use these buffs. You did have 4 minions in hand which is not terrible, but you could have comfortably waited for a couple more to get more value in a situation like this.
- On your second turn you dropped your Grimestreet Informant. Again, you could have just hero powered. You also drew a Smuggler's Run which you could have played first before Grimestreet Outfitter with another hero power. If you play these cards too soon your are kind of throwing them away.
- The discover gave you the options Explorer's Hat/Aldor Peacekeeper/Grimestreet Informant. Unfortunately you picked the worst of the three. Additional Aldor Peacekeepers can prove invaluable because they can neutralize threatening minions easily instead of having to struggle to trade or otherwise remove them. You had the option to re-roll also with the choice of Grimestreet Informant itself, which is also a very good choice if you have something better in mind that you did not see this time. Explorer's Hat doesn't do much for you. You spend 2 mana to give a single minion +1/+1 repeatedly, when you could play a card that will buff your whole hand for the same cost! You did get lucky drawing Fjola Lightbane on your fifth turn for some sort of synergy, but ultimately that synergy is completely useless because you are drawing random minions from Prince Malchezaar rather than something more important. On the previous turn you drew Elise Starseeker for example, another bad minion for this deck. It puts cards in your deck that further dilute it and the Golden Monkey renders the whole deck redundant because it just changes every card and any buffs are lost.
I think from that point on it just kind of snowballed because of the previous decisions. Try not to play too hastily and just throw minions out on the board because there aren't any. This is why so many taunt minions are in this deck. Don't be afraid to take some damage early on. You can throw out obstacles that are buffed that will take damage for you when the time is right, and you have Wickerflame Burnbristle and Ragnaros, Lightlord in the deck for some some potentially significant healing. I realize the deck is slow, but it has to be slow for it to work. Grimey goons are inherently slow decks and that is why they are not as popular on ladder right now with Small-Time Buccaneer and Spirit Claws still at large.
Even though that is only 1 replay, I am going to leave it at this because that is already a lot to read. I believe i have shared several key points about the strategy of this deck and hopefully you have a better experience if/when you employ some of this strategy. You will still lose some games anyway, that goes without saying, but at least you will lose those by a much smaller margin rather than losing at turn one by playing The Coin + Grimestreet Outfitter ;)
GLHF
Valid analysis Chi :CLAP:
Agreed. I've got a weekend with no commitments.. so..I'll give this another go!
Can tell you the Lorewalker Cho is working like a charm. And since he is usually buffed you can kamikaze him before you are gonna use your stolen spells. Since he is 2 mana you can put him behind like Tirion Fordring and worst case scenario you end up with a Entomb. Also recently added Nat Pagle, have had good results with putting 1/5 Lorewalker Cho and Nat Pagle on turn 3 or 4.
Damn it, stop making me want to craft lorewalker =P Nobody is supposed to want that, haha. Sounds fantastic.
Im not feeling Don Han'Cho what to try replacing with? Maybe putting back a Fight Promoter?
At the moment I am trying replacing Don Han'Cho with Ragnaros the Firelord.
https://hsreplay.net/replay/YbnStmqjMpJJj8qM622iuR
Yeah i think thats fine. It is a pretty flexible spot in the deck. If it were me i would put hogger back in i think.