Renogg Hatson, Ruskeydoo's Legendary Hunter
- Last updated Jul 24, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Reno Hunter
- Crafting Cost: 12880
- Dust Needed: Loading Collection
- Created: 7/20/2016 (Old Gods)
- GoogaNautGod
- Registered User
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- 4
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- 23
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Battle Tag:
N/A
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Region:
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Total Deck Rating
275
This is TF2 and gaming personality Ruskeydoo's legendary hunter deck, some of the following was taken from their Reddit post. The rest was written with Ruskeydoo for this guide.
Renogg Hatson, Legendary Hunter
Been playing since beta, said to myself “If I ever get Legend, I will do so using a hipster deck of my own design.” Finally managed it. Pretty much the entire climb was done using this monstrosity.
Legend Proof
Card Choices
Hunter's Mark – One of your two hard removals. Works well with Mage hero power, Pyro, Dreadscale, etc...
Sir Finley Mrrgglton– Mage is best, Priest and Warrior are great against rush, Warlock sometimes but situational, Druid is alright. Turn two hat.
Bear Trap – Great early minion, put a hat on it.
Bloodmage Thalnos – Lots of damage spells, card cycle, looks great with a hat.
Explorer's Hat – Second hero power. Can lead to insane Yoggs if things work out.
Explosive Trap – Great AoE
King's Elekk – Draw is nice, Info about your opponents deck is good, can mislead opponent about your deck.
Quick Shot – Removal. I have never drawn a card with it.
Wild Pyromancer – gives extra damage to removal, friends with Acolyte, hat.
Acolyte of Pain – Hat, dreadscale, pyro, mage power, nuff said.
Animal Companion – Solid creature.
Deadly Shot – hard removal.
Dreadscale – token clear, extra one damage on other things can be great, beast, mini-Geddon.
Eaglehorn Bow – Crappy fiery war axe but still good enough.
Kill Command – Removal
Powershot – Great clear. We have a lot of ways of making it hit for 3 damage. Make zoo cry.
Unleash the Hounds – defence from flood decks, late game play lots of hats.
Elise Starseeker – Fatigue solution.
Spellbreaker – Warriors dropping Sylvanas is a problem, 4 drop.
Azure Drake – Great creature.
Explosive Shot – 2:1 Value machine.
Harrison Jones – So many weapon classes right now
Stampeding Kodo – Works great in current meta.
Reno Jackson – Always keep in mulligan.
Sylvanas Windrunner – Value minion. There are various sketchy ways you can play then kill for a steal.
Baron Geddon – AoE, big threat, extra 2 damage has won games.
Gladiator's Longbow – Pure control. Cannot wear hat.
Call of the Wild – Crazy card. Always gets value.
Ragnaros the Firelord – Big threat, damage, etc. Hat not useful but stylish.
Yogg-Saron, Hope's End – When you lose control of the game drop Yogg. HAT.
Play-style and Match-ups
Renogg Hatson is rather complicated deck to pilot, it’s not easy at all. Your decisions will be dependent on what your opponent’s deck is. An example would be when playing a Warrior, I wouldn’t drop Sir Finley Mrrgglton on turn one, because I need to know which type of Warrior I’m up against.
It is important to have a good general knowledge of the types of decks out there, their win conditions and their weaknesses. Also your opponent’s reach, what I mean by this is how much burst damage they muster to kill you in one. There’s a single heal in this deck, so you must know the best time to play it.
If your opponent is playing a rush deck, such as Aggro Shaman, zoo, pirate warrior, then you’re looking to fend them off with AoE, establish any board presence you can with your low cost minions. Try to make it to late game with Reno Jackson, at this point you’re probably fine.
Against some control decks, such as Evolve Shaman or Control Warrior you’re looking to out value your opponent. Be willing to take a little bit of damage to get the most out of your cards. Make sure to pressure your opponent so they have to play their cards inefficiently.
Mid-range decks are again a case of value, survive the early game and simply control.
Notable Match-ups
C'Thun Warrior is incredibly hard to play against, you essentially need to rush them as fast as you can. Try to force them to play their Doomcaller before their C'Thun , or a small C'Thun .
Dragon and Pirate Warrior isn’t a hard match-up, control the board and stay alive. If you manage that they’ll run out of steam.
Both Miracle Rogue and Deathrattle Rogues will be hard matches. For Miracle you really need to try and control from the beginning, and put them in a situation where they need to use their cards to survive instead of having a huge Gadgetzan Auctioneer turn.
For N'Zoth, the Corruptor decks you have two options. One is to manage to get enough pressure on before the N'Zoth, the Corruptor turn. The other is to counter N'Zoth, the Corruptor with Yogg-Saron, Hope's End and pray.
For everything else, just play control.
Mulligans and Finley
Always keep: Sir Finley Mrrgglton, Reno Jackson, King's Elekk, Quick Shot...
...except when shouldn't.
Philosophy: When choosing your mulligan, don't think so much about advancing your own aims, think about countering what they're trying to do. We are not planning on winning any time soon, so choose what will make their life difficult.
Against almost every class you have to expect rush, if you mulligan for rush and it’s control, you’re fine. If you don’t mulligan for rush, and it’s rush, you’re dead.
Don't be too greedy with your mulligans, don’t keeps cards just for draw.
There’s plenty of mulligans you want to keep against specific decks, too many to list. Use your best judgement, obvious things such as keeping 3 damage clears against Shaman and 2 damage against Zoo.
Finley
Again, your hero power is match-up dependent. Ranked in general usefulness:
Hunter: If you’re putting on good pressure, and they’re near to death keeping your hero power is fine, for now.
Mage: Generally the best, it has synergy with hunter’s mark, Acolyte of Pain, with all the AoE the ability to add an extra one damage is huge. Great board control.
Priest: Second only to Mage, you can extend the life of hatted creatures and it gives you more flexibility as to when you play Reno.
Warrior: Actually a very solid pick, it doesn’t control board but it gives you survivability which is nice. Great against rush.
Warlock: When you know it’s a deck you need to rush down, this is the best hero power. But it’s a little bit of a desperation move.
Druid: Not the best, but plausible. Provides board control, but you don’t want to be taking that damage. Useful for extending the reach of your weapons.
Paladin: Everyone’s packing so much board clear that I can’t see myself using it.
Rogue: I’ve taken in desperation, but it’s not great. You don’t want to be taking that face damage.
Shaman: Possible hat synergy, haven't played it much.
Replacements and Priority Crafts
Replacements
Baron Geddon | Any big late game threat such as Savannah Highmane, Cairne Bloodhoof, North Sea Kraken or even a second Call of the Wild. Although doubles in this Reno deck are scary. |
Dreadscale | Doomsayer, Huge Toad. |
Bloodmage Thalnos | Loot Hoarder, Tracking? |
Harrison Jones | Acidic Swamp Ooze |
Ragnaros the Firelord | Any similarly priced control card such as King Krush, Ysera, or North Sea Kraken |
Sylvanas Windrunner | Sorta the same thing as Ragnaros the Firelord, any sort of control card such as Savannah Highmane, Cairne Bloodhoof, Nexus-Champion Saraad, maybe The Black Knight? |
Reno Jackson, Elise Starseeker, Sir Finley Mrrgglton | Consider buying LoE. |
Gladiator's Longbow | See Sylvanas Windrunner. |
Call of the Wild | Dr. Boom, oh wait. |
Yogg-Saron, Hope's End | Deathwing . Yogg’s gonna discard your hand with Astral Communion anyway. |
Explorer's Hat | Irreplaceable. Get out. How dare you. |
Priority Crafts
Call of the Wild > Yogg-Saron, Hope's End > Baron Geddon.
Ha! Hunter is still my favorite class to play and this just looks fun. :) I don't have enough of the legendaries to play this yet, but I'm bookmarking it for when I do. I have enough dust to craft a couple but I can never decide which ones to start with.
i know it that control hunter can be good i was right
This deck needs a Doomsayer.
replace deradscale with it
Im thinking of replacing Deadly Shot with it, each has their own strengths and weakness though. Doomsayercan stomp aggro and buy you some time, but Hunter has no way to protect or buff it (aside from maybe the hat) so against control or any deck towards the late game it will be less useful and practical. Deadly Shot on the other hand is better for the late game and against control decks where single target, powerful threats like C'Thun are coming out. But fails horribly against aggro decks that flood the board.
Personally I prefer Deadly Shot, and I cant see running both in the same deck. But in this meta I can see the merit of Doomsayer
A suggestion or sub (many people dont have Dreadscale or Longbow).
Tomb Spider is a very underrated in hunter. You can get very strong cards like Highmane, Krush,Giant Sandworm or another Dreadscale, or situationally amazing cards like Acidmaw, Timber Wolf, Starving Buzzard or Huhuran (for Sylvannas).
Ruskey isn't awake right now, but I think I can answer these questions to a decent degree.
1. If you've got to the stage where your only choice is Yogg, you've probably cycled your hat a few times and exhausted your removal. In my experience from spectating his games, Yogg does reach a pretty decent size and can get crazy if you've had the hat from early.
2. Try running the deck with maybe a Doomsayer in place of Dreadscale. See if you like the feel of it. If you don't have all the legendary cards consider crafting a classic card from the deck instead.
3. Baron and Dreadscale really do help bolster the deck with AoE and board clear. Again, if you have any of the suggested replacements try using those first. As for priority, Ruskey suggests crafting Baron over Dreadscale.
I hope this helps!
I enjoyed playing this deck but I find the card draw is a bit low which makes it difficult to get Reno and Yogg. I have yet to play Yogg in the 6 games I've played with it. I added Tracking to help but even then it's difficult.
I'll admit that I only played this in casual... but I won every single game. So, I can't say how powerful this deck is on ladder, but it's super fun to play. I don't have Dreadscale, so I put one Multi-Shot in. It works. Doomsayer would work too.
You've posted this on reddit right? Anyway, good deck sir. I will give it a try.
Honestly, so much respect for yah, I've been trying to create a Control hunter for a really long time lol :D
Upvote on name alone.
I'm missing a few dreadscale, harrison, bloodmage and sylvanas. Can anyone help me replace this cards?
Acidic Swamp Ooze, Loot Hoarder, maybe a Freezing Trap and... Sylvanas Windrunner is hard to replace, maybe Savannah Highmane.
But this hurts the deck too much.
This deck could be rubbish (it isn't) and I would still up vote it simply for the wonderful picture of our lord & savior wearing the explorer's hat.
I think this could be "the one" to move hunter out of Aggro/Mid-Range purgatory and into Control Heaven.
This is a neat control hunter! I did not have Dreadscale, Harrison Jones, Baron Geddon, and Ragnaros the Firelord so I replaced them with Lock and Load, On the Hunt, Tomb Spider, and Cairne Bloodhoof.
Lock and Load - obvious spell value synergy on a spell heavy deck, you can refill you hand at the late game with this.
On the Hunt - Synergizes with Hunter's Mark, Kill Command, Yogg and so many more - 1 damage ping and a 1/1 beast for 1 mana!? Yes, pls
Tomb Spider - this is a good card here for the same reason it is good in arena. If you play on curve you can help smooth out your curve and if you play in the late game it helps gain value for some heavy drops or a 6 drop the same turn.
Cairne Bloodhoof - Initially, I added this because it's a solid minion that you have to kill twice, but I'm thinking maybe Ball of Spiders instead. Ball of Spiders if played on turn six can put out some board presence and help refill your hand with beasts, it also adds another spell to the Yogg counter. If played on turn seven leading up to Call of the Wild on the following turn, you could have a pretty threatening board. I will definitely need to experiment more.
What is a solid replacement for Dreadscale?
Lock and Load
Just crafted this to try out! I'm missing Baron Geddon and Dreadscale, though... any suggestions? I put in Refreshment Vendor and Emperor Thaurissan. Might try Savannah Highmane instead of Emperor...