Renogg Hatson, Ruskeydoo's Legendary Hunter
- Last updated Jul 24, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Reno Hunter
- Crafting Cost: 12880
- Dust Needed: Loading Collection
- Created: 7/20/2016 (Old Gods)
- GoogaNautGod
- Registered User
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- 4
- 12
- 23
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Battle Tag:
N/A
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Region:
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Total Deck Rating
275
This is TF2 and gaming personality Ruskeydoo's legendary hunter deck, some of the following was taken from their Reddit post. The rest was written with Ruskeydoo for this guide.
Renogg Hatson, Legendary Hunter
Been playing since beta, said to myself “If I ever get Legend, I will do so using a hipster deck of my own design.” Finally managed it. Pretty much the entire climb was done using this monstrosity.
Legend Proof
Card Choices
Hunter's Mark – One of your two hard removals. Works well with Mage hero power, Pyro, Dreadscale, etc...
Sir Finley Mrrgglton– Mage is best, Priest and Warrior are great against rush, Warlock sometimes but situational, Druid is alright. Turn two hat.
Bear Trap – Great early minion, put a hat on it.
Bloodmage Thalnos – Lots of damage spells, card cycle, looks great with a hat.
Explorer's Hat – Second hero power. Can lead to insane Yoggs if things work out.
Explosive Trap – Great AoE
King's Elekk – Draw is nice, Info about your opponents deck is good, can mislead opponent about your deck.
Quick Shot – Removal. I have never drawn a card with it.
Wild Pyromancer – gives extra damage to removal, friends with Acolyte, hat.
Acolyte of Pain – Hat, dreadscale, pyro, mage power, nuff said.
Animal Companion – Solid creature.
Deadly Shot – hard removal.
Dreadscale – token clear, extra one damage on other things can be great, beast, mini-Geddon.
Eaglehorn Bow – Crappy fiery war axe but still good enough.
Kill Command – Removal
Powershot – Great clear. We have a lot of ways of making it hit for 3 damage. Make zoo cry.
Unleash the Hounds – defence from flood decks, late game play lots of hats.
Elise Starseeker – Fatigue solution.
Spellbreaker – Warriors dropping Sylvanas is a problem, 4 drop.
Azure Drake – Great creature.
Explosive Shot – 2:1 Value machine.
Harrison Jones – So many weapon classes right now
Stampeding Kodo – Works great in current meta.
Reno Jackson – Always keep in mulligan.
Sylvanas Windrunner – Value minion. There are various sketchy ways you can play then kill for a steal.
Baron Geddon – AoE, big threat, extra 2 damage has won games.
Gladiator's Longbow – Pure control. Cannot wear hat.
Call of the Wild – Crazy card. Always gets value.
Ragnaros the Firelord – Big threat, damage, etc. Hat not useful but stylish.
Yogg-Saron, Hope's End – When you lose control of the game drop Yogg. HAT.
Play-style and Match-ups
Renogg Hatson is rather complicated deck to pilot, it’s not easy at all. Your decisions will be dependent on what your opponent’s deck is. An example would be when playing a Warrior, I wouldn’t drop Sir Finley Mrrgglton on turn one, because I need to know which type of Warrior I’m up against.
It is important to have a good general knowledge of the types of decks out there, their win conditions and their weaknesses. Also your opponent’s reach, what I mean by this is how much burst damage they muster to kill you in one. There’s a single heal in this deck, so you must know the best time to play it.
If your opponent is playing a rush deck, such as Aggro Shaman, zoo, pirate warrior, then you’re looking to fend them off with AoE, establish any board presence you can with your low cost minions. Try to make it to late game with Reno Jackson, at this point you’re probably fine.
Against some control decks, such as Evolve Shaman or Control Warrior you’re looking to out value your opponent. Be willing to take a little bit of damage to get the most out of your cards. Make sure to pressure your opponent so they have to play their cards inefficiently.
Mid-range decks are again a case of value, survive the early game and simply control.
Notable Match-ups
C'Thun Warrior is incredibly hard to play against, you essentially need to rush them as fast as you can. Try to force them to play their Doomcaller before their C'Thun , or a small C'Thun .
Dragon and Pirate Warrior isn’t a hard match-up, control the board and stay alive. If you manage that they’ll run out of steam.
Both Miracle Rogue and Deathrattle Rogues will be hard matches. For Miracle you really need to try and control from the beginning, and put them in a situation where they need to use their cards to survive instead of having a huge Gadgetzan Auctioneer turn.
For N'Zoth, the Corruptor decks you have two options. One is to manage to get enough pressure on before the N'Zoth, the Corruptor turn. The other is to counter N'Zoth, the Corruptor with Yogg-Saron, Hope's End and pray.
For everything else, just play control.
Mulligans and Finley
Always keep: Sir Finley Mrrgglton, Reno Jackson, King's Elekk, Quick Shot...
...except when shouldn't.
Philosophy: When choosing your mulligan, don't think so much about advancing your own aims, think about countering what they're trying to do. We are not planning on winning any time soon, so choose what will make their life difficult.
Against almost every class you have to expect rush, if you mulligan for rush and it’s control, you’re fine. If you don’t mulligan for rush, and it’s rush, you’re dead.
Don't be too greedy with your mulligans, don’t keeps cards just for draw.
There’s plenty of mulligans you want to keep against specific decks, too many to list. Use your best judgement, obvious things such as keeping 3 damage clears against Shaman and 2 damage against Zoo.
Finley
Again, your hero power is match-up dependent. Ranked in general usefulness:
Hunter: If you’re putting on good pressure, and they’re near to death keeping your hero power is fine, for now.
Mage: Generally the best, it has synergy with hunter’s mark, Acolyte of Pain, with all the AoE the ability to add an extra one damage is huge. Great board control.
Priest: Second only to Mage, you can extend the life of hatted creatures and it gives you more flexibility as to when you play Reno.
Warrior: Actually a very solid pick, it doesn’t control board but it gives you survivability which is nice. Great against rush.
Warlock: When you know it’s a deck you need to rush down, this is the best hero power. But it’s a little bit of a desperation move.
Druid: Not the best, but plausible. Provides board control, but you don’t want to be taking that damage. Useful for extending the reach of your weapons.
Paladin: Everyone’s packing so much board clear that I can’t see myself using it.
Rogue: I’ve taken in desperation, but it’s not great. You don’t want to be taking that face damage.
Shaman: Possible hat synergy, haven't played it much.
Replacements and Priority Crafts
Replacements
Baron Geddon | Any big late game threat such as Savannah Highmane, Cairne Bloodhoof, North Sea Kraken or even a second Call of the Wild. Although doubles in this Reno deck are scary. |
Dreadscale | Doomsayer, Huge Toad. |
Bloodmage Thalnos | Loot Hoarder, Tracking? |
Harrison Jones | Acidic Swamp Ooze |
Ragnaros the Firelord | Any similarly priced control card such as King Krush, Ysera, or North Sea Kraken |
Sylvanas Windrunner | Sorta the same thing as Ragnaros the Firelord, any sort of control card such as Savannah Highmane, Cairne Bloodhoof, Nexus-Champion Saraad, maybe The Black Knight? |
Reno Jackson, Elise Starseeker, Sir Finley Mrrgglton | Consider buying LoE. |
Gladiator's Longbow | See Sylvanas Windrunner. |
Call of the Wild | Dr. Boom, oh wait. |
Yogg-Saron, Hope's End | Deathwing . Yogg’s gonna discard your hand with Astral Communion anyway. |
Explorer's Hat | Irreplaceable. Get out. How dare you. |
Priority Crafts
Call of the Wild > Yogg-Saron, Hope's End > Baron Geddon.
Fascinating. really a grand dream deck at cost.
RIP Yogg :(
Feels good when King's Elekk reveals your Reno Jackson and your opponent think "wtf". Made some changes after Karazhan. I got some more cards that i don't have before so i revisited this deck.
-Acolyte of Pain +Ram Wrangler -- Value Card, hope for highmane or King krush (always timber wolf or ironbeak owl)
-Baron Geddon (i don't have) +Abomination = _ = triggers aggro opponents
Is this deck still viable? Maybe it can include lock and load with some traps along with the new Huntress now? I've reached rank 4 with it but since you've been legend was wondering if you could make some changes with the new cards and see how things go. The Arcane Giant is also great for a yog deck, especially with so many cheap spells with hunter (I tried putting in an on the hunt/arcane shot, and also tracking and that works great with yogg and the giant). You usually get to play the giant for 3-4 mana, and if you wait late like this deck often goes when you play yogg its almost a free minion. Lock and load can give you more spells to then make yogg better or secrets to then be free with huntress to then make the giant cheaper etc. Great syngery imo.
Great deck and thanks for making it btw, was always a fan of a people creating a slower, more control-like Hunter archetype.
i play this deck and it is very viable now since people start to experiment with decks again. As for the cloaked hunter and secret, I personally think it isnt that good because you have 30ish cards to draw from and when you cant find the combo then you'll fall behind. also if you manage to pull it off it's like likely you'll lose cause of less cards in your hand.
havent played it but these are my initial thoughts :D
I played with it 50 matches, with an average of 65% winrate, but in the end I face 10 games of druids and warriors, and I dropped to 50%, I just cant beat warrior with this deck, after heavy tested it my comments are:
Love Gladiator's Longbow ! amazing results.
Amazing results vs aggro, only lose if you dont get Reno in time.
Cant beat warrior in any form. Cthun, Combo, Control
Cant beat druid Cthun, or druid combo with a good starting hand.
Explorer's Hat: OMFG what a fun card!
-1 Baron Geddon (because I dont have it) and no need of it.
+1 The Black Knight (almost usefull every match)
-1 Explosive Trap
+1 Freezing Trap need some tempo
-1 Elise Starseeker I never use it on a game.
+1 Big Game Hunter
-1 Dreadscale(I dont have it)
I must say, about half of the loses are due to extremely lucky games for the oponent, like getting Reno from golden monkey on last turn, or Yogg killing myself, or saved by they own Yogg. On more expert hands Im sure this deck can go decent ranks.
hunter 7-3
shamman 5-2
priest 4-1
mage 3-2
rogue 2-0
warlock 1-2
warrior 2-7
druid 2-7
paladin 1-0
This deck is a clusterfuck and I love it xD
I also think Doomsayer is better than Bear Trap against aggro matchups.
what about replace geddon with rafaam?
Great deck, man. I just made one change: -1Elise Starseeker +1Sen'jin Shieldmasta. Elise is usuless in almost all matchs and the fight generaly ir for survive.
I've made some changes to this deck:
- Explorer's Hat
- Bear Trap
- Dreadscale
+ Loot Hoarder
+ Freezing Trap
+ Doomsayer
I thought the deck needed a bit more cycle, and freezing just had much better effects against larger minions I couldn't deal with.
What do you think of these changes? Do I legitimately need Explorer's Hat in this deck?
You do not need more cycle, I have yet to have a game (around 30-35) where I ran out of cards or felt like I needed more cycle. If you are running out of cards often then you should consider your approach and how you are using your cards or what you are mulliganing.
As far as the other substitutions, Explorer's Hat is pretty good imo, as it allows you to take very good trades and you usually have the mana to make it happen quite regularly. Also every time you play it is another spell for Yogg-Saron, Hope's End in case you need him. I don't think you need Doomsayer, but maybe you could find a spot if you really, really wanted it. Dreadscalecan be quite useful in some situations, but feel dead against control. This early in the season I think he's still worth it, but I could definitely see trading out Bear Trap for Freezing Trap if you wanted.
Just played a game with Explorer's Hat instead of Loot Hoarder, and I must say, the deck is genuinely much more enjoyable to play. Just won against the unthinkably difficult matchup of C'thun Warrior with an epic Monkey + Hat
Thank you for your suggestion!
How dare you remove the Hat?! :O
I've made a terrible mistake..
Really fun deck, and something different to play, went 7-3 so far. Maybe is less efective on high rankings, but to average players is pure fun!
Wow! I took a complicated deck and played a small number of games and lost. I can't believe it, the deck must be shit!! I can't believe someone with a legend tag would dare to troll the hearthstone community by saying they used this AWFUL deck.
A lot of players arguing that your deck has less winning against control decks. I've tried to build a deck with less board clears, more Key units. So far 100% winrate against agro, tempo, control. Yogg i think is to random for win.
p.s. Great deck, mate.
p.s.s Sir Finley=> Totems=> Hat - Awesome synergy too.
Lose streak city.
Replaced Gladiator's Longbow with Acidmaw, loving the change!