Renogg Hatson, Ruskeydoo's Legendary Hunter
- Last updated Jul 24, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Reno Hunter
- Crafting Cost: 12880
- Dust Needed: Loading Collection
- Created: 7/20/2016 (Old Gods)
- GoogaNautGod
- Registered User
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- 4
- 12
- 23
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
275
This is TF2 and gaming personality Ruskeydoo's legendary hunter deck, some of the following was taken from their Reddit post. The rest was written with Ruskeydoo for this guide.
Renogg Hatson, Legendary Hunter
Been playing since beta, said to myself “If I ever get Legend, I will do so using a hipster deck of my own design.” Finally managed it. Pretty much the entire climb was done using this monstrosity.
Legend Proof
Card Choices
Hunter's Mark – One of your two hard removals. Works well with Mage hero power, Pyro, Dreadscale, etc...
Sir Finley Mrrgglton– Mage is best, Priest and Warrior are great against rush, Warlock sometimes but situational, Druid is alright. Turn two hat.
Bear Trap – Great early minion, put a hat on it.
Bloodmage Thalnos – Lots of damage spells, card cycle, looks great with a hat.
Explorer's Hat – Second hero power. Can lead to insane Yoggs if things work out.
Explosive Trap – Great AoE
King's Elekk – Draw is nice, Info about your opponents deck is good, can mislead opponent about your deck.
Quick Shot – Removal. I have never drawn a card with it.
Wild Pyromancer – gives extra damage to removal, friends with Acolyte, hat.
Acolyte of Pain – Hat, dreadscale, pyro, mage power, nuff said.
Animal Companion – Solid creature.
Deadly Shot – hard removal.
Dreadscale – token clear, extra one damage on other things can be great, beast, mini-Geddon.
Eaglehorn Bow – Crappy fiery war axe but still good enough.
Kill Command – Removal
Powershot – Great clear. We have a lot of ways of making it hit for 3 damage. Make zoo cry.
Unleash the Hounds – defence from flood decks, late game play lots of hats.
Elise Starseeker – Fatigue solution.
Spellbreaker – Warriors dropping Sylvanas is a problem, 4 drop.
Azure Drake – Great creature.
Explosive Shot – 2:1 Value machine.
Harrison Jones – So many weapon classes right now
Stampeding Kodo – Works great in current meta.
Reno Jackson – Always keep in mulligan.
Sylvanas Windrunner – Value minion. There are various sketchy ways you can play then kill for a steal.
Baron Geddon – AoE, big threat, extra 2 damage has won games.
Gladiator's Longbow – Pure control. Cannot wear hat.
Call of the Wild – Crazy card. Always gets value.
Ragnaros the Firelord – Big threat, damage, etc. Hat not useful but stylish.
Yogg-Saron, Hope's End – When you lose control of the game drop Yogg. HAT.
Play-style and Match-ups
Renogg Hatson is rather complicated deck to pilot, it’s not easy at all. Your decisions will be dependent on what your opponent’s deck is. An example would be when playing a Warrior, I wouldn’t drop Sir Finley Mrrgglton on turn one, because I need to know which type of Warrior I’m up against.
It is important to have a good general knowledge of the types of decks out there, their win conditions and their weaknesses. Also your opponent’s reach, what I mean by this is how much burst damage they muster to kill you in one. There’s a single heal in this deck, so you must know the best time to play it.
If your opponent is playing a rush deck, such as Aggro Shaman, zoo, pirate warrior, then you’re looking to fend them off with AoE, establish any board presence you can with your low cost minions. Try to make it to late game with Reno Jackson, at this point you’re probably fine.
Against some control decks, such as Evolve Shaman or Control Warrior you’re looking to out value your opponent. Be willing to take a little bit of damage to get the most out of your cards. Make sure to pressure your opponent so they have to play their cards inefficiently.
Mid-range decks are again a case of value, survive the early game and simply control.
Notable Match-ups
C'Thun Warrior is incredibly hard to play against, you essentially need to rush them as fast as you can. Try to force them to play their Doomcaller before their C'Thun , or a small C'Thun .
Dragon and Pirate Warrior isn’t a hard match-up, control the board and stay alive. If you manage that they’ll run out of steam.
Both Miracle Rogue and Deathrattle Rogues will be hard matches. For Miracle you really need to try and control from the beginning, and put them in a situation where they need to use their cards to survive instead of having a huge Gadgetzan Auctioneer turn.
For N'Zoth, the Corruptor decks you have two options. One is to manage to get enough pressure on before the N'Zoth, the Corruptor turn. The other is to counter N'Zoth, the Corruptor with Yogg-Saron, Hope's End and pray.
For everything else, just play control.
Mulligans and Finley
Always keep: Sir Finley Mrrgglton, Reno Jackson, King's Elekk, Quick Shot...
...except when shouldn't.
Philosophy: When choosing your mulligan, don't think so much about advancing your own aims, think about countering what they're trying to do. We are not planning on winning any time soon, so choose what will make their life difficult.
Against almost every class you have to expect rush, if you mulligan for rush and it’s control, you’re fine. If you don’t mulligan for rush, and it’s rush, you’re dead.
Don't be too greedy with your mulligans, don’t keeps cards just for draw.
There’s plenty of mulligans you want to keep against specific decks, too many to list. Use your best judgement, obvious things such as keeping 3 damage clears against Shaman and 2 damage against Zoo.
Finley
Again, your hero power is match-up dependent. Ranked in general usefulness:
Hunter: If you’re putting on good pressure, and they’re near to death keeping your hero power is fine, for now.
Mage: Generally the best, it has synergy with hunter’s mark, Acolyte of Pain, with all the AoE the ability to add an extra one damage is huge. Great board control.
Priest: Second only to Mage, you can extend the life of hatted creatures and it gives you more flexibility as to when you play Reno.
Warrior: Actually a very solid pick, it doesn’t control board but it gives you survivability which is nice. Great against rush.
Warlock: When you know it’s a deck you need to rush down, this is the best hero power. But it’s a little bit of a desperation move.
Druid: Not the best, but plausible. Provides board control, but you don’t want to be taking that damage. Useful for extending the reach of your weapons.
Paladin: Everyone’s packing so much board clear that I can’t see myself using it.
Rogue: I’ve taken in desperation, but it’s not great. You don’t want to be taking that face damage.
Shaman: Possible hat synergy, haven't played it much.
Replacements and Priority Crafts
Replacements
Baron Geddon | Any big late game threat such as Savannah Highmane, Cairne Bloodhoof, North Sea Kraken or even a second Call of the Wild. Although doubles in this Reno deck are scary. |
Dreadscale | Doomsayer, Huge Toad. |
Bloodmage Thalnos | Loot Hoarder, Tracking? |
Harrison Jones | Acidic Swamp Ooze |
Ragnaros the Firelord | Any similarly priced control card such as King Krush, Ysera, or North Sea Kraken |
Sylvanas Windrunner | Sorta the same thing as Ragnaros the Firelord, any sort of control card such as Savannah Highmane, Cairne Bloodhoof, Nexus-Champion Saraad, maybe The Black Knight? |
Reno Jackson, Elise Starseeker, Sir Finley Mrrgglton | Consider buying LoE. |
Gladiator's Longbow | See Sylvanas Windrunner. |
Call of the Wild | Dr. Boom, oh wait. |
Yogg-Saron, Hope's End | Deathwing . Yogg’s gonna discard your hand with Astral Communion anyway. |
Explorer's Hat | Irreplaceable. Get out. How dare you. |
Priority Crafts
Call of the Wild > Yogg-Saron, Hope's End > Baron Geddon.
Can we get some real legend proof? That screenshot could have been taken at any time on anyone's account. Legend proof requires you to either show yourself playing the deck at legend or at the very least a screenshot with your tag and the deck on the play screen to show it's current.
Google Image Search doesn't show any matches so i guess hes legit :)
link: https://www.google.at/search?tbs=sbi:AMhZZitZ6De3fL0szvMaZGv5AFkwqUXsFKpiyYbG0k4PC-NdmkBF_1mb0iqsn_1ZO3bWczn_1nxNzmEGvRTIt0Nzsekwo_1XAel3F9wTZhCymGLztWaWF435gQGisKcUhwKIJHHbFP0cO_1eGeXQWhiSgvZJTMjPdDnfe6RgwomSwHM5zqh4orJyXASVx4Ywsn4cwwWuexmPDVBOqfp_1GIuzhdA6xXrxdB_1Za9XkfJMvNlUTXiQHytu8M7BscykG6R6UiH_1xd3ALsOxeKqZnLuGe-3rWLDIymwNk5_1qBKPXGl1OoRGQ9LSFLbvBRnRHLEtPdgPPBQ4oyfHD1UxnMWkQf8VBLACWiCK9QbHYUNcD2_1PGdraD27GWRX6TdWRvyRlAOotZNrTqtTm-ikx9TcUtYj8CfF5-HkyRIjmrshDEv-PjWtHVy47EmAlVQUdQYNoeXxaDaCUJHyfzSs6-2McM78ZbkDf8i0Mvg3OlK9fbxYhjUwFoL95C3KSQ1PBN9Z8MwlzXfmJJRnWQ4AtkWIOjN7ihsyDe7AiTduOILrt4xA-T_1gDsj9Q8oSO1-62BAbM5keQFqsIRIjuGd8tuJi-704UV3f3XWGSTVgNbWDtch03Q2oC6jTiXt8bIWgltyVm4EoBC2NOdyyMUxy9V3qzaeVPsBaRquaqtfdv4v4K2GtjtA1O3q9I31iNYH2V58KI_1jjGKZpd-B1xAiV4WMNggCZFicR1hHkwOn0iz7LbScmJye17xUMwMVAUsFrvTgt9UsmnWolcHWoYahZGSSJpg5IPcRrTastybymhBTcMa9aVxBWVJ06b3tOzvnfZtOQY03AiIVdtTp38XPoE7JBEknJylNbR7UDRlfxosqDMzS_1SBQ4Mk4n7AizgqTHcytDbbVlLzGfiu3-07FqiWO9SX6tgO1Huq3YqWZiY5GcByPjZsjPVYIYvavZq2CWzdFv31UmLKfbC1uD4LDla1vxiKkfsCKYCR-QZsjlhTHqyl-scaEhoNPiwjNu8LPVCF2M3sAjFGB8IxM4i49x54BDXx8YXuneIq_1ZWdMYAjMEsODCinMSMyP3Wwxt2Uj9B9Au1vCxgLu3TSsZ2Xy3yUso-Gkcb48dKR9R-vxhjW9UCYhW3J-HE9Jn-4ZIifjqufEAXsjyhOB8-IBz2t9aBUStzQZz8l7-6a22_1AZlusbvK4vWTzTjyW1Af-5zK84GBH626FAfBygdGc-aSqzDOuTwOjkTjqCj1mgqT68PGP9yMhC1L34lk_15z2EUlxN7Nj6246UhjyKDplZ1GLapqgJ2v3zWCz56-u8ZbaBpFNOhqabCzcnryqyhV1UYgbCInTm-EJF_1JSfHbsoX6i9Nzx-sb8ZCUsrvozOsJpjeu67BqXEFSzOCidb0GF04WQzcC_19J9FApYuUf-msrX7QVmBB4hZg9IM1hrYvPl2ooxjOOsYhrzKSq0Af9tJ38Tsd7t63y1Zsu7n3QKnd9JVdYEAIA5RCMcxShiAnsqe8h5aO82iP3ly2LD1_1WTXKEnt1lP6w2qyGOeDLQZo09fk8sSRar2RW_1nG3S8MBB_1_1Bj7AtJnHdunsMY59nM7WS5y5kg&btnG=Bildersuche&hl=de-AT
might be fun at high levels, but this deck dropped me from a 4 to a 7... :( so sick of the same stupid decks over and over and over at that level
This deck I seen so far pretty interesting but very expensive to make
the most fun deck i played since Malygos / control hunter in like season 13! Great job keep it up!
Also made it from a lame "i don't want to play meta decks atm" rank 17 to rank 12 so far(day 1). Love it <3
Added another hat and princess for more hats
I really hope this was a troll comment.
Hatters gonna Hat.
Cap uh?
If I only hat talent for puns :(
have no chances against other control decks :(
I beat both C'thun Warrior and Reno Warlock at Rank 6. I think you're wrong.
While I feel like this deck needs a bit of draw power to get to Reno more reliably, it still really crushes many of the early aggro decks. Played against a Legend Zoo player friend and his comment was "What is happening???"
The more I play it, the more I realize that this deck gets consistently demolished by any control/c'thun deck. This deck only wins against aggro.
Just fun. Nothing else!
I wanted to add that I believe our lord & savior appreciates the hats and sees other Yogg decks as false in their love for him. Every time I've played another Yogg deck, their Yogg completely obliterated them while giving me health and card draw. Fantastic! Praise Yogg! I bow before the God of Death!
WHY would you do that!?
Feel like it needs more healing, keep getting sniped just before I turn the game around
Fun deck. I hate playing hunter, but this made it fun again. Thx