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Dragon Control King

  • Last updated Aug 19, 2018 (Boomsday)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Priest
  • Crafting Cost: 9660
  • Dust Needed: Loading Collection
  • Created: 5/15/2016 (Old Gods)
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  • Battle Tag:

    FirePaladin#2229

  • Region:

    EU

  • Total Deck Rating

    335

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Last Update: 19.08.2018 Into the Boom labs. Cards replaced

Mulligan: Northshire Cleric ,Twilight Whelp,Duskbreaker ,Potion of Madness, Netherspite Historian, and Dirty Rat

I believe that this deck is Tier 2 in the Wild ladder right now just due to the fact that it can gain Control of the board really quickly while also developing a chains of value. Cards in this deck are the one of the best options that Control deck could ask for.

How to play against(Archetype Matchups):

 

 Aggro: Against a board oriented aggro decks (such as Paladin) you are looking for gaining board Control. Dirty Rat on turn 2 is good play because the most powerfull minion that it can summon is Loatheb which is not that bad. With Netherspite Historians you are looking usually for Duskbreaker and Cheap Taunt minions. With Drakonid Operative you are looking for cards like Call to Arms and Muster for Battle. Against a burn oriented aggro decks like Aluneth Mage: Gain the board Control and start pushing face damage. Play around his Secrets and ALMOST ALWAYS heal your face

Control: We have some reasonable resources to stay alive. The most common Control decks on ladder are Control Warlock and Jade Druid. Warlock can be exhausted thanks to your late game cards and Jade Druid is absolutelly destroyed by Skulking Geist and Lightbomb. Brann+Netherspite+Drakonid Operative is one of the most powerfull value plays in game available.

Combo:

  1. OTK: Dirty Rats and Brann are here to help you win. Pull their combo pieces and destroy them. If its a Combo OTK deck like Inner Fire Priest varriations, then Control the board, make sure you have some taunts on board and Skulking Geist his wincondition.
  2. Mill: Dirty Rats shenanigans can again really help you. And futhermore: you have Arcibishop in the deck so their Mill plan really sucks.
  3. Highroll:  You should be ok and this matchup is easily winable if you plan your turns. If we are talking here about Highroll Barnes decks, use Potion of Madness, Twilight Acolytes and Cabal Shadow Priest to drag them to the late game where you can start outvaluing them.

Most Important cards:

Brann Bronzebeard: Just look at that double Battlecry value from Drakonid Operative or Netherspite Historian and any other battlecry card in this deck. Unreplaceable

Medivh, the Guardian: Just use him with any high cost spell to make your opponent suffer

Skulking Geist Is your MVP in a meta where a 1 cost spells are really powerfull. In a Control game it also helps you to shorten your deck so you get closer to your more powerfull cards.

Netherspite Historian : Can help you with pressure in early game and help with legendary cards in late game.

Duskbreaker Is probably one of the best dragon cards ever printed.

Cards that are not so good in this deck(there will be placed a cards that people asked about in the comments and that really arent good in the deck ):

Deathwing: We do not want as a Dragon Priest play a card that discards our hand and destroys the whole board. You will use him in this deck very rarely.

Prince Malchezaar: It just really screws your card draw and it will rarely help you. Against Control we already have big threats and a lot of removals.

Chillmaw: Lets just say that any Priest 5+ AOE is better than this dragon.

Shadow Visions: While its amazing card in most Priest decks,in this however its not. In the most situations it will sit in your hand as a dead card because you will be bussy playing the other cards.