Standard Remedies
- Last updated Jun 24, 2016 (Old Gods)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Druid
- Crafting Cost: 12220
- Dust Needed: Loading Collection
- Created: 12/14/2014 (GvG Launch)
- ChaosFollowing
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Total Deck Rating
575
Standard Remedies - the Standard Variation of Natural Remedies.
(for the previous (wild) version of Natural Remedies, see the new Wild Remedies).
The objective of this deck has always been threefold:
- minimise damage to yourself (through healing/removal)
- reduce your opponent's good options
- survive long enough that your opponent dies of fatigue damage
After Old Gods was released, I tried a number of variations to make up for the loss of Poison Seeds. C'Thun and Yogg-Saron were both options in a couple of versions(Unnatural Remedies), but neither were quite there, due to relying on a single card or inherent randomness. C'Thun version would also tend to win before fatigue, and some bad draws with Yogg-Saron could make you lose the fatigue war.
So, back to basics. Core mill components + Reno with only three duplicates for healing + tempo removal + a splash of spell removal.
Early Game: Stall with Removal/Doomsayer or Coin Mukla to take early board control. Darkfisher is also good early control but sacrifice it ASAP unless you're burning cards straight off.
Play aggressively where needed, getting defensive cards down on the board but saving your brann/coldlight/naturalizes/brewmaster where possible for a massive combo. Emperor helps drop your hand-size, activate the draw combo and paints another target on the board besides your face.
Target your opponent's win conditions(against C'thun, set up a massive mill turn, etc.) and save naturalizes and mulches where necessary for late-game threats. Use your minions to control the board and be aware of combos such as Brann + Kodo/MCT to help out. Sylvanas + Mulch Sylvanas is a perfectly good Mind Control alternative against a late-game legendary. Against a N'zoth deck, save Doomsayer and a removal to wipe out the board when the enemy Sylvanas resurrects.
Still tinkering with the deck, and will update as feedback and more playtime suggest alternatives. Enjoy!
That's the odd thing about Naxx, it means you can replace commons with epics.
Is this deck still viable? Or can go for legendary rank?
Great if you want to lose continually on a budget. Mill just isn't viable with these cheap cards
yo mama aint viable
I just saw your latest revision and was glad we came to a similar conclusion..and also the most probable candidate to axe are the Starfires. I tried experimenting with 1 Starfire + 1 Force of Nature, 2 Dancing Swords .. etc.
Great going on the list and thanks for introducing something refreshing yet viable enough.
What do you think about adding King Mukla? I've play tested it several times and the card is great in mill.
In my opinion that doesn't really fit the deck all that much, since this isn't really a classic mill deck. It's more about making them run out of cards before you so that fatigue can finish them, so burning their cards isn't all that useful. Especially because most of their cards (Removal, card draw, silence, etc.) are already all dead cards.
yeah, it's true that most of their cards are already dead and you don't really seek to play minions.
This deck is so amazing! Just went 27-0. Everyone should play this because it's unbeatable!!!!!!!!!
*Note: I actually just keep pwning this deck on ladder with my personally made midrange priest, so please keep playing this everyone!
Also, I dont run Northshire Cleric, so maybe that's why milling my deck isn't working. It's fun to play against though! Certainly a nice mix-up from face hunter and zoo.
The deck is radical. Saw Krip use it and I just had to try it out and it worked out great. :))
But just because I saw krip use it and learned how to use it, doesn't mean others will. Why not add some mulligan situations and what-not? Aggro buries you into the ground.
Hello, everybody! I'm building this deck but I do not have the following cards:
Could anyone here suggest replacements for those 3 cards for me? I'm itching to try out this deck!
Thanks in advance. :)
BGH and Starfall are pretty important to the deck. Poison Seeds + Starfall = Boardclear As for BGH, it is an efficient 1 card clear for big threats in the meta such as Dr. Boom or Ragnaros. Just hold off on playing this deck until you can gather the necessary ingredients for it.
Can't play it if you don't have those cards :( Starfall for sure
The way to win against this deck as control warrior (once you identify your opponent's deck as such) is to armor up a ton and only play one minion at a time--even if it's something like Sludge Belcher, just keep that on the board by itself. Also make sure to burn away most of your removal cards whenever you can so your hand doesn't overflow with otherwise useless cards.
Thanks for sharing, this deck is so fun! I just milled a priest for 10 cards xD http://imgur.com/qs4dVmp
this mill deck is doing incredible job to me
Have you thought of adding explosive sheep for the combo with poison seeds?
The deathrattle for the sheep triggers before the seeds spawn, unfortunately.
Great fun to play, and very different to the multitude of decks out there at the moment!
I am having a hard time against aggro though.. Especially when to use Tree of Life etc..
Has anyone got any tips for this, or is there a write up somewhere I should read?
Cheers! +1
Edit - just found the Reddit post - http://www.reddit.com/r/hearthstone/comments/2qo7rn/after_a_thousand_games_of_mill_druid/