Standard Remedies
- Last updated Jun 24, 2016 (Old Gods)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Druid
- Crafting Cost: 12220
- Dust Needed: Loading Collection
- Created: 12/14/2014 (GvG Launch)
- ChaosFollowing
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Battle Tag:
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Total Deck Rating
575
Standard Remedies - the Standard Variation of Natural Remedies.
(for the previous (wild) version of Natural Remedies, see the new Wild Remedies).
The objective of this deck has always been threefold:
- minimise damage to yourself (through healing/removal)
- reduce your opponent's good options
- survive long enough that your opponent dies of fatigue damage
After Old Gods was released, I tried a number of variations to make up for the loss of Poison Seeds. C'Thun and Yogg-Saron were both options in a couple of versions(Unnatural Remedies), but neither were quite there, due to relying on a single card or inherent randomness. C'Thun version would also tend to win before fatigue, and some bad draws with Yogg-Saron could make you lose the fatigue war.
So, back to basics. Core mill components + Reno with only three duplicates for healing + tempo removal + a splash of spell removal.
Early Game: Stall with Removal/Doomsayer or Coin Mukla to take early board control. Darkfisher is also good early control but sacrifice it ASAP unless you're burning cards straight off.
Play aggressively where needed, getting defensive cards down on the board but saving your brann/coldlight/naturalizes/brewmaster where possible for a massive combo. Emperor helps drop your hand-size, activate the draw combo and paints another target on the board besides your face.
Target your opponent's win conditions(against C'thun, set up a massive mill turn, etc.) and save naturalizes and mulches where necessary for late-game threats. Use your minions to control the board and be aware of combos such as Brann + Kodo/MCT to help out. Sylvanas + Mulch Sylvanas is a perfectly good Mind Control alternative against a late-game legendary. Against a N'zoth deck, save Doomsayer and a removal to wipe out the board when the enemy Sylvanas resurrects.
Still tinkering with the deck, and will update as feedback and more playtime suggest alternatives. Enjoy!
Could you please write a short guide or could you post a video? I never play druid, but I want to play this deck and I have no idea what to mulligan or so :D
Ty :)
ups :D
Thank you!
Wow I love this deck!!! Win streak up to rank 5 so far :)
I can beat certain aggros with this deck. I have a fairly good win rate against hunters due to all the removals and heals. They tend to run out of steam and resort to top decking and at that point they would have lost.
Against zoo is another matter, they dont tend to run out of steam due to being able to life tap, and the lack of threats from this deck allows them to tap comfortably. I have added a malorne to this deck to see of it will help.
The strategy is to mulligan for removals against aggro. It's like a totally different game than fighting control, you just remove and heal to try and survive. You cannot let aggro draw no matter what, so you can't play the draw spells. Once i got this mindset I can beat hunters fairly consistently.
Mutual draw (coldlight/grove) should be fine against aggro as long as you aren't doing it too much if you don't have the healing/removal nessicary to survive in your hand already. Mutual draw just accelerates the game in this instance, but prevents him a "two turns" worth of minion damage hitting your face if you don't have the removal you need. Otherwise you need to save all milling cards against aggro till they hit fatigue. If you can get it so their board is clear and they are drawing one card at a time with one card in hand, you pretty much have won.
Also, tree of life is MVP against aggro. You want this card in your opening hand if you get it, it is what lets you survive and have steam after they think they have the win in the bag, if you can delay till turn 9.
Perfect deck! Thx for sharing!!!
I think Kripp is playing your deck right now :P Or was it his creation? I don't care its an awesome deck xD
Kripp said he got it from reddit.
I posted it to reddit, Kripp found it. I ain't complaining. :)
Yeah, hes definitely playing your list is what I meant. Should have just said that straight out.
Deck is trash against rush, which everyone is playing right now. Might be worth looking at if the meta switches to control again but for now, not really a deck I recommend bringing out.
Not really
The extensive healing, board clear, and tree of life makes it work against aggro. Still, you need those cards to do good against aggro. If you are unlucky and don't draw them consistently enough, you'll lose. Its about 50/50 against it.
I destroyed this deck with a mid range shaman. It was fun anyways.
Me to as control warrior was painful.
I got beat by this deck :/